----- From: Mats Persson Date: Tue, 17 Aug 93 17:05:08 +0200 Subject: Still working? Hello list members! This list has been awfully quiet the last months. Thought I should try to send something to wake you up. I'm working on a set of strategic tips for FitE/SE right now. I'll send it anyday. /Mats Persson Europa mailing list administrator ----- From: "HADL50::\"hadst\""@email.meto.govt.uk Date: Tue, 17 Aug 1993 15:50:59 +0000 (GMT) Subject: From sfbtett@email.meto.govt.uk Having just joined the list I thought I might ask what the situation in Europa is: I.E. when is second front coming -- what stage is it at ? The last time I managed to play one of these games was a large game of FITE/SE played over several weekend with about 6 people ( roughly 3 a side though numbers varied from weekend to weekend) about two yeasr ago. Enormous troop losses occured on both sides with the Axes forces getting smashed in the south (Esentially failing to penetrate the Dnepier) but doing well In the North -- capturing Leningrad in early '42. The German offensive ins Summer 42 get thumped somewhat in the south but did nasties to the Soviets in the clear region to the North of Moscow and managed to blow the soviets apart with a thrust into Moscow from the North and EAST. Things were fairly desperate to the west of Moscow, but the line held... Simon P.S any Europa players in the South-west London Area ============================================================ Reply address: sfbtett@email.meto.govt.uk Tel : +[44]-344-856886 ----- From: ross@informix.com Subject: Re: Still working? Date: Tue, 17 Aug 93 08:34:49 PDT I recently took out Africa Oriental (Italia) and played it. I found it very interesting being the Italians. I was only given two (weak) infantry divisions and a horde of various brigades and regiments. Though I often had more firepower (offensive strength points) I had a problem with being able to concentrate my forces for combat. Does anyone have any useful hints on how the Italians should operate their defense? The historical sit and take it defense seems to work historically (which is to say, it doesn't work). Ross //////////////// ////////// // Ross Hagglund ////// / /// Database Kernel Engineer ///// // //// Informix Software //// // ///// /// // ////// 921 SW Washington Suite 670 // // /////// Portland, Oregon, USA, 97205 / /////////// Tel.:(503)221-2605, Fax.:(503)221-2633 //////////////// e-mail: ross@informix.com ----- Date: Tue, 17 Aug 93 09:14:30 -0700 From: graham@cs.washington.edu (Stephen Graham) Subject: Status of Second Front Playtest groups have been told to submit final reports by 21 September. _Europa_ 31 gave a release date of 1 November 1993. Since Victor showed part of the new air system in the magazine, I can probably comment on parts of it. The new replacement system works well, though the Allies rarely run out of points. I've managed to get the Americans down to 4 rps by attacking into 17 points of flak with the objective of killing the Axis anti-shipping bombers. It also cuts down on the number of aircraft counters needed and reduces in part the problem of choosing the only the best type of aircraft. (In the first playtest, my American airforces tended to have only P-38s, P-47s, and an assortment of bombers. Not terribly realistic, but the best mix of planes.) There are several new types of planes: LB, which do not get the bomber bonus for flak but are penalized for air-combat; HF, fighters optimized for bomber-intercept which are penalized versus regular fighters; SB, maritime strike aircraft which gain bonuses against naval units. So far, my group (and most others) are very happy with the new system. Better coverage of naval invasions and maritime strike works better than the old air-naval interdiction mission. Victor has done a good job in simplifying the system overall, while adding more detail where appropriate. -- Stephen Graham graham@cs.washington.edu ----- From: jtisdel@digi.lonestar.org (J. Michael Tisdel) Date: Wed, 18 Aug 1993 07:35:35 -0500 Subject: Re: Still working? > Included from Mats Persson > Subject: Still working? > > > Hello list members! > > This list has been awfully quiet the last months. > Thought I should try to send something to wake you > up. > > I'm working on a set of strategic tips for FitE/SE > right now. I'll send it anyday. > > /Mats Persson Europa mailing list administrator > > Message Date: Aug 17, 5:05pm As a neophyte to Europa, I would like your copy of the tips for FitE/SE. Also, my mail server has recently changed. Please update you mailing list to send to: jtisdel@dsccc.com instead of jtisdel@dsc.lonestar.org This new address is much faster than the old. thanks. jmt -- jtisdel@dsccc.com | J. Michael Tisdel | Gypsy: "Crow, I don't get jtisdel@dsc.lonestar.org | DSC Communications Corp | you." --------------------------+ 1000 Coit Rd, MS 120 | Crow: "Is it because I I speak for me, not DSC. | Plano, Tx 75075 | run Unix?" ----- From: Mats Persson Date: Wed, 18 Aug 93 16:58:24 +0200 Subject: Soviet tips After four games of playing Soviet in FitE/SE I think I should give you some of my own strategial tips. Let's begin in the south.. 1. The Soviet forces in the south are the strongest, but that does'nt mean that they should defend their territory. There are no important strategic objectives on the Ukrainian steppes. Slow retreat? No, the Soviets should run to Kiev, then run to Odessa, run to Kharkov, and so on. The infantry division who can't run should defend their motherland and become Heroes of the Soviet Union. This means you should put stacks of 5 or 6 points in front of the panzers or even better; put them out of supply. The german infantry divisions should march through Ukraina without seeing any russians. If all this fails, give up Ukraina completely and build a new defense line around Stalino/Voronezh. 2. Defend every major city hex with a full stack including a NKVD unit, a fort, and some points of AA. This is important for Kiev, because it's a major railway junction. Unless the german cannot reach the city. In that case garrison the city with a 3-6 and you avoid unpleasant surprises. 3. Break every rail line and bridge you can, and destroy every airfield. Except behind your own lines of course. 4. Any panzerdivision venturing too far into russia should be attacked, captured, beaten up and sent to the coal mines in Siberia. 5. Run around in the Pripet marshes with some infantry divisions. This is very annoying for the german. Soviet 3-6 in marsh hexes is always annoying. Sooner or later he drives his panzers into the marsh and gets a HX. The german becomes frustrated, angry and makes even more mistakes. 6. On the other hand, if you really don't want any panzer too far behind you lines, you should put 6 point stacks _between_ the marsh and forest hexes. 7. Defend Minsk and Smolensk lightly. Concentrate on building up a fort line about 7 hexes from Moscow. 8. Moscow, Valdai hills and Leningrad are the major strategic objectives. Defend these and send most of you troops to these places. It is better to have a 12 point stack in marsh outside Leningrad than two 6 point stacks in the clear outside Kharkov. The german get EX result versus big stack more easily, which he can't afford. Lets call 6 point stacks "Stop", 12 point "Defend", 20 point "Hold" and 20 plus NkVD "No way!". 9. The Finns likes to make trouble. Show him your new tanks. Helsinki is nice during the spring break. 10. The Arctic theater is fun. Either you should try to hold Murmansk or you should'nt. If the german send lots of units and some finns, he will probably succeed. There is no use in defending a couple of armour points received by lend lease. It could cost more than it gives. 11. The german is very fond of bombing your raillines. Put engineers on the lines and your planes near the raillines and in the cities. 12. You have lots of armor. You can afford to lose it on counterattacks. 13. Move your factories to the Urals and keep one or two on the map depending on the situation. It is very expensive to lose these. 14. Two Mig-3 and one I-16 versus two Me109E is not advisable. You will lose one Mig-3. Hunt bombers and Me110 with your fighters or gang up with three fighters for every Me109. 15. NODDL means Non Overrunable Double Defense Line which means putting a double line of 6 point stacks. This tactic avoid panzers exploiting behind your lines. That's all for this time. Maybe I add some tips later or maybe you share your tips with us. Next time I'll make a detailed setup for the russian borderline. /Mats Persson