Here are some requently asked questions. With their answers ofcourse :-) [Q] What is BSX? [A] It's a system that provides a multi user 16-colour high resolution graphical adventure. The server runs in Sweden. You need a client to connect. [Q] Where can I get a client? [A] anonymous ftp to ftp.lysator.liu.se /pub/lpmud/bsx [Q] Can I take a sneak preview without getting myself a client first? [A] NO! Get a client. [Q] What hardware setup is required? [A] XWindow console on internet or MDOS PC + EGA + Modem or Amiga + Modem/IP or Mac + Modem [Q] My PC has a SLIP conn. and therefore doesnt need a modem. Can I run BSX? [A] No. [Q] I cant unpack msclient.lzh [A] Be sure to use the LATEST unpacker: lha.exe and NOT lharc.exe [Q] The X11 client wont compile: getdtablesize is not there [A] Just replace the call with a constant: 10 e.g. [Q] I dont have termios.h [A] Rip it out, and replace the getdtablesize() with 10 [Q] There is no makefile with the X11 client [A] Use xmkmf to get yourself one. [Q] I get an error mesg from X when running the bsxclient binary [A] Try "bsxclient -m" first and see if that works. [Q] I get an X error about fonts [A] Recompile the client after changing the font name in xtool.c [Q] The arrow keys dont work when using the PC client. [A] That's Bram's fault: bug him about it, or solve it yourself and send him some diffs. [Q] The PC client is too slow [A] Raise funds for a [3/4]86 or write an optimized polygon drawer and send it to Bram. [Q] The Amiga client is too slow. [A] Get yourself a faster Amiga! [Q] What baud rate is required for the amiga and dos clients? [A] 1200 baud is usable, 2400 baud is comfortable. [Q] How does the BSX system work? [A] BSX is a mudlib layer ontop of a regular LP parser. The system uses a similar network load as text muds due to a smart protocol and picture caching. [Q] Where can I get additional info on BSX? [A] First try alt.mud.bsx then try mail to stolk@fwi.uva.nl (If stolk won't answer try lars@lysator.liu.se)