/* nondsp.c - UNIX & MSDOS NON-DISPLAY, AND CHESSTOOL interface for Chess Revision: 1990-04-18 Copyright (C) 1986, 1987, 1988, 1989, 1990 Free Software Foundation, Inc. Copyright (c) 1988, 1989, 1990 John Stanback This file is part of CHESS. CHESS is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY. No author or distributor accepts responsibility to anyone for the consequences of using it or for whether it serves any particular purpose or works at all, unless he says so in writing. Refer to the CHESS General Public License for full details. Everyone is granted permission to copy, modify and redistribute CHESS, but only under the conditions described in the CHESS General Public License. A copy of this license is supposed to have been given to you along with CHESS so you can know your rights and responsibilities. It should be in a file named COPYING. Among other things, the copyright notice and this notice must be preserved on all copies. */ #include #include #ifdef MSDOS #include #include #include #include #include #else #include #include #include #include void TerminateSearch (int), Die (int); #endif /* MSDOS */ #include "gnuchess.h" #define pxx " PNBRQK" #define qxx " pnbrqk" #define rxx "12345678" #define cxx "abcdefgh" #define printz printf #define scanz scanf static char mvstr[4][6]; static char* ColorStr[2] = {"White", "Black"}; static long evrate; static int mycnt1, mycnt2; static int ahead; void Initialize (void) { mycnt1 = mycnt2 = 0; #ifdef CHESSTOOL setlinebuf (stdout); /* setvbuf(stdout,NULL,_IOLBF,BUFSIZ); */ printf ("Chess\n"); if (Level == 0 && !TCflag) Level = 15; #endif /* CHESSTOOL */ } void ExitChess (void) { ListGame (); exit (0); } #ifndef MSDOS /* never called!!! */ void Die (int sig) { char s[80]; ShowMessage ("Abort? "); scanz ("%s", s); if (strcmp (s, "yes") == 0) ExitChess (); } #endif /* MSDOS */ void TerminateSearch (int sig) { #ifdef MSDOS sig++; /* shut up the compiler */ #endif /* MSDOS */ flag.timeout = true; flag.bothsides = false; } void algbr (short int f, short int t, short int flag) /* Generate move strings in different formats. */ { int m3p; if (f != t) { /* algebraic notation */ mvstr[0][0] = cxx[column (f)]; mvstr[0][1] = rxx[row (f)]; mvstr[0][2] = cxx[column (t)]; mvstr[0][3] = rxx[row (t)]; mvstr[0][4] = mvstr[3][0] = '\0'; if ((mvstr[1][0] = pxx[board[f]]) == 'P') { if (mvstr[0][0] == mvstr[0][2]) /* pawn did not eat */ { mvstr[2][0] = mvstr[1][0] = mvstr[0][2]; /* to column */ mvstr[2][1] = mvstr[1][1] = mvstr[0][3]; /* to row */ m3p = 2; } else /* pawn ate */ { mvstr[2][0] = mvstr[1][0] = mvstr[0][0]; /* from column */ mvstr[2][1] = mvstr[1][1] = mvstr[0][2]; /* to column */ mvstr[2][2] = mvstr[0][3]; m3p = 3; /* to row */ } mvstr[2][m3p] = mvstr[1][2] = '\0'; if (flag & promote) { mvstr[0][4] = mvstr[1][2] = mvstr[2][m3p] = qxx[flag & pmask]; mvstr[1][3] = mvstr[2][m3p + 1] = mvstr[0][5] = '\0'; } } else /* not a pawn */ { mvstr[2][0] = mvstr[1][0]; mvstr[2][1] = mvstr[0][1]; mvstr[2][2] = mvstr[1][1] = mvstr[0][2]; /* to column */ mvstr[2][3] = mvstr[1][2] = mvstr[0][3]; /* to row */ mvstr[2][4] = mvstr[1][3] = '\0'; strcpy (mvstr[3], mvstr[2]); mvstr[3][1] = mvstr[0][0]; if (flag & cstlmask) { if (t > f) { strcpy (mvstr[1], "o-o"); strcpy (mvstr[2], "O-O"); } else { strcpy (mvstr[1], "o-o-o"); strcpy (mvstr[2], "O-O-O"); } } } } else mvstr[0][0] = mvstr[1][0] = mvstr[2][0] = mvstr[3][0] = '\0'; } int VerifyMove (char *s, short int iop, unsigned short int *mv) /* Compare the string 's' to the list of legal moves available for the opponent. If a match is found, make the move on the board. */ { static short pnt, tempb, tempc, tempsf, tempst, cnt; static struct leaf xnode; struct leaf *node; *mv = 0; if (iop == 2) { UnmakeMove (opponent, &xnode, &tempb, &tempc, &tempsf, &tempst); return (false); } cnt = 0; MoveList (opponent, 2); pnt = TrPnt[2]; while (pnt < TrPnt[3]) { node = &Tree[pnt++]; algbr (node->f, node->t, (short) node->flags); if (strcmp (s, mvstr[0]) == 0 || strcmp (s, mvstr[1]) == 0 || strcmp (s, mvstr[2]) == 0 || strcmp (s, mvstr[3]) == 0) { cnt++; xnode = *node; } } if (cnt == 1) { MakeMove (opponent, &xnode, &tempb, &tempc, &tempsf, &tempst, &INCscore); if (SqAtakd (PieceList[opponent][0], computer)) { UnmakeMove (opponent, &xnode, &tempb, &tempc, &tempsf, &tempst); printz ("Illegal move\n"); return (false); } else { if (iop == 1) return (true); UpdateDisplay (xnode.f, xnode.t, 0, (short) xnode.flags); if ((board[xnode.t] == pawn) || (xnode.flags & capture) || (xnode.flags & cstlmask)) { Game50 = GameCnt; ZeroRPT (); } GameList[GameCnt].depth = GameList[GameCnt].score = 0; GameList[GameCnt].nodes = 0; ElapsedTime (1); GameList[GameCnt].time = (short) et; TimeControl.clock[opponent] -= et; --TimeControl.moves[opponent]; *mv = (xnode.f << 8) | xnode.t; algbr (xnode.f, xnode.t, false); return (true); } } #ifdef CHESSTOOL printz ("Illegal move\n"); #else if (cnt > 1) ShowMessage ("Ambiguous Move!"); #endif return (false); } void help (void) { ClrScreen (); printz ("CHESS command summary\n"); printz ("----------------------------------------------------------------\n"); printz ("g1f3 move from g1 to f3 quit Exit Chess\n"); printz ("Nf3 move knight to f3 beep on/off\n"); printz ("o-o castle king side easy on/off\n"); printz ("o-o-o castle queen side hash on/off\n"); printz ("bd redraw board reverse board display\n"); printz ("list game to chess.lst book on/off\n"); printz ("undo undo last ply remove take back a move\n"); printz ("edit edit board force enter game moves\n"); printz ("switch sides with computer both computer match\n"); printz ("white computer plays white black computer plays black\n"); printz ("depth set search depth clock set time control\n"); printz ("post principle variation hint suggest a move\n"); printz ("save game to file get game from file\n"); printz ("random randomize play new start new game\n"); printz ("----------------------------------------------------------------\n"); printz ("Computer: %-12s Opponent: %s\n", ColorStr[computer], ColorStr[opponent]); printz ("Depth: %-12d Response time: %d sec\n", MaxSearchDepth, Level); printz ("Random: %-12s Easy mode: %s\n", (dither) ? "ON" : "OFF", (flag.easy) ? "ON" : "OFF"); printz ("Beep: %-12s Transposition table: %s\n", (flag.beep) ? "ON" : "OFF", (flag.hash) ? "ON" : "OFF"); signal (SIGINT, TerminateSearch); #ifndef MSDOS signal (SIGQUIT, TerminateSearch); #endif /* MSDOS */ } void EditBoard (void) /* Set up a board position. Pieces are entered by typing the piece followed by the location. For example, Nf3 will place a knight on square f3. */ { short a, r, c, sq, i; char s[80]; ClrScreen (); UpdateDisplay (0, 0, 1, 0); printz (". exit to main\n"); printz ("# clear board\n"); printz ("c change sides\n"); printz ("enter piece & location: \n"); a = white; do { scanz ("%s", s); if (s[0] == '#') for(sq = 0; sq < 64; sq++) { board[sq] = no_piece; color[sq] = neutral; } if (s[0] == 'c' || s[0] == 'C') a = otherside[a]; c = s[1] - 'a'; r = s[2] - '1'; if ((c >= 0) && (c < 8) && (r >= 0) && (r < 8)) { sq = locn (r, c); color[sq] = a; board[sq] = no_piece; for(i = no_piece; i <= king; i++) if ((s[0] == pxx[i]) || (s[0] == qxx[i])) { board[sq] = i; break; } } } while (s[0] != '.'); for (sq = 0; sq < 64; sq++) Mvboard[sq] = (board[sq] != Stboard[sq]) ? 10 : 0; GameCnt = 0; Game50 = 1; ZeroRPT (); InitializeStats (); ClrScreen (); UpdateDisplay (0, 0, 1, 0); } void SetupBoard (void) /* Compatibility with Unix chess and the nchesstool. Set up a board position. Eight lines of eight characters are used to setup the board. a8-h8 is the first line. Black pieces are represented by uppercase characters. */ { short r, c, sq, i; char ch; char s[80]; NewGame (); gets (s); /* skip "setup" command */ for (r = 7; r >= 0; r--) { gets (s); for (c = 0; c <= 7; c++) { ch = s[c]; sq = locn (r, c); color[sq] = neutral; board[sq] = no_piece; for(i = no_piece; i <= king; i++) if (ch == pxx[i]) { color[sq] = black; board[sq] = i; break; } else if (ch == qxx[i]) { color[sq] = white; board[sq] = i; break; } } } for (sq = 0; sq < 64; sq++) Mvboard[sq] = (board[sq] != Stboard[sq]) ? 10 : 0; InitializeStats (); ClrScreen (); UpdateDisplay (0, 0, 1, 0); printz ("Setup successful\n"); } void ShowDepth (char ch) { #ifdef MSDOS ch++; /* shut up the compiler */ #endif /* MSDOS */ } void ShowResults (short int score, unsigned short int *bstline, char ch) { register int i; if (flag.post) { fprintf (stderr, "%2d%c %6d %4ld %8ld ", Sdepth, ch, score, et, NodeCnt); for (i = 1; bstline[i] > 0; i++) { if ((i > 1) && (i % 8 == 1)) fprintf (stderr, "\n "); algbr ((short) (bstline[i] >> 8), (short) (bstline[i] & 0xFF), false); fprintf (stderr, "%5s ", mvstr[0]); } fprintf (stderr, "\n"); } } void SearchStartStuff (short int side) { signal (SIGINT, TerminateSearch); #ifndef MSDOS signal (SIGQUIT, TerminateSearch); #endif /* MSDOS */ if (flag.post) { fprintf (stderr, "\nMove# %d Target= %ld Clock: %ld\n", TCmoves - TimeControl.moves[side] + 1, ResponseTime, TimeControl.clock[side]); } } void OutputMove (void) { printz ("%d. ... %s\n", ++mycnt1, mvstr[0]); if (root->flags & draw) { printz ("Draw\n"); ExitChess (); } if (root->score == -9999) { printz ("%s\n", ColorStr[opponent]); ExitChess (); } if (root->score == 9998) { printz ("%s\n", ColorStr[computer]); ExitChess (); } if (flag.post) { fprintf (stderr, "Nodes= %ld Eval= %ld Rate= %ld Seconds= %ld ", NodeCnt, EvalNodes, evrate, et + ft); fprintf (stderr, "Hash/Coll= %ld/%ld\n", HashCnt, HashCol); } UpdateDisplay (root->f, root->t, 0, root->flags); fprintf (stderr, "My move is: %s\n", mvstr[0]); if (flag.beep) printz ("%c", 7); if (root->flags & draw) fprintf (stderr, "Drawn game!\n"); else if (root->score == -9999) fprintf (stderr, "opponent mates!\n"); else if (root->score == 9998) fprintf (stderr, "computer mates!\n"); else if (root->score < -9000) fprintf (stderr, "opponent will soon mate!\n"); else if (root->score > 9000) fprintf (stderr, "computer will soon mate!\n"); } void ElapsedTime (short int iop) /* Determine the time that has passed since the search was started. If the elapsed time exceeds the target (ResponseTime+ExtraTime) then set timeout to true which will terminate the search. */ { if (ahead) { #ifndef MSDOS long nchar; ioctl(0, FIONREAD, &nchar); if (nchar) #else if (kbhit()) #endif /* MSDOS */ { flag.timeout = true; flag.bothsides = false; } } et = time ((long *) 0) - time0; if (et < 0) et = 0; ETnodes += 50; if (et > et0 || iop == 1) { if (et > ResponseTime + ExtraTime && Sdepth > 1) flag.timeout = true; et0 = et; if (iop == 1) { time0 = time ((long *) 0); et0 = 0; } if (et > 0) /* evrate used to be Nodes / cputime I dont` know why */ evrate = NodeCnt / (et + ft); else evrate = 0; ETnodes = NodeCnt + 50; } } void SetTimeControl (void) { if (TCflag) { TimeControl.moves[white] = TimeControl.moves[black] = TCmoves; TimeControl.clock[white] = TimeControl.clock[black] = 60L * TCminutes; } else { TimeControl.moves[white] = TimeControl.moves[black] = 0; TimeControl.clock[white] = TimeControl.clock[black] = 0; Level = 60L * TCminutes; } et = 0; ElapsedTime (1); } void ClrScreen (void) { #ifndef CHESSTOOL printz ("\n"); #endif } void UpdateDisplay (short int f, short int t, short int redraw, short int isspec) { #ifndef CHESSTOOL short r, c, l; if (redraw) { printz ("\n"); for (r = 7; r >= 0; r--) { for (c = 0; c <= 7; c++) { if (flag.reverse) l = locn (7 - r, 7 - c); else l = locn (r, c); if (color[l] == neutral) printz (" -"); else if (color[l] == white) printz (" %c", qxx[board[l]]); else printz (" %c", pxx[board[l]]); } printz ("\n"); } printz ("\n"); } #endif /* CHESSTOOL */ #ifdef MSDOS f++; t++; isspec++; /* shut up the compiler */ #endif /* MSDOS */ } void GetGame (void) { FILE *fd; char fname[256]; int c; short sq; unsigned short m; printz ("Enter file name: "); scanz ("%s", fname); if (fname[0] == '\0') strcpy (fname, "chess.000"); if ((fd = fopen (fname, "r")) != NULL) { fscanf (fd, "%hd%hd%hd", &computer, &opponent, &Game50); fscanf (fd, "%hd%hd", &castld[white], &castld[black]); fscanf (fd, "%hd%hd", &TCflag, &OperatorTime); fscanf (fd, "%ld%ld%hd%hd", &TimeControl.clock[white], &TimeControl.clock[black], &TimeControl.moves[white], &TimeControl.moves[black]); for (sq = 0; sq < 64; sq++) { fscanf (fd, "%hd%hd", &m, &Mvboard[sq]); board[sq] = (m >> 8); color[sq] = (m & 0xFF); if (color[sq] == 0) color[sq] = neutral; else --color[sq]; } GameCnt = 0; c = '?'; while (c != EOF) { ++GameCnt; c = fscanf (fd, "%hd%hd%hd%ld%hd%hd%hd", &GameList[GameCnt].gmove, &GameList[GameCnt].score, &GameList[GameCnt].depth, &GameList[GameCnt].nodes, &GameList[GameCnt].time, &GameList[GameCnt].piece, &GameList[GameCnt].color); if (GameList[GameCnt].color == 0) GameList[GameCnt].color = neutral; else --GameList[GameCnt].color; } GameCnt--; if (TimeControl.clock[white] > 0) TCflag = true; computer--; opponent--; } fclose (fd); InitializeStats (); UpdateDisplay (0, 0, 1, 0); Sdepth = 0; } void SaveGame (void) { FILE *fd; char fname[256]; short sq, i, c; printz ("Enter file name: "); scanz ("%s", fname); if (fname[0] == '\0') strcpy (fname, "chess.000"); if ((fd = fopen (fname, "w")) != NULL) { fprintf (fd, "%d %d %d\n", computer + 1, opponent + 1, Game50); fprintf (fd, "%d %d\n", castld[white], castld[black]); fprintf (fd, "%d %d\n", TCflag, OperatorTime); fprintf (fd, "%ld %ld %d %d\n", TimeControl.clock[white], TimeControl.clock[black], TimeControl.moves[white], TimeControl.moves[black]); for (sq = 0; sq < 64; sq++) { if (color[sq] == neutral) c = 0; else c = color[sq] + 1; fprintf (fd, "%d %d\n", 256 * board[sq] + c, Mvboard[sq]); } for (i = 1; i <= GameCnt; i++) { if (GameList[i].color == neutral) c = 0; else c = GameList[i].color + 1; fprintf (fd, "%d %d %d %ld %d %d %d\n", GameList[i].gmove, GameList[i].score, GameList[i].depth, GameList[i].nodes, GameList[i].time, GameList[i].piece, c); } fclose (fd); printz ("Game saved on file: %s", fname); } else printz ("Could not open file: %s", fname); } void ListGame (void) { FILE *fd; short i, f, t; fd = fopen ("chess.lst", "w"); fprintf (fd, "\n"); fprintf (fd, " score depth nodes time "); fprintf (fd, " score depth nodes time\n"); for (i = 1; i <= GameCnt; i++) { f = GameList[i].gmove >> 8; t = (GameList[i].gmove & 0xFF); algbr (f, t, false); if ((i % 2) == 0) fprintf (fd, " "); else fprintf (fd, "\n"); fprintf (fd, "%5s %5d %2d %7ld %5d", mvstr[0], GameList[i].score, GameList[i].depth, GameList[i].nodes, GameList[i].time); } fprintf (fd, "\n\n"); fclose (fd); } void Undo (void) /* Undo the most recent half-move. */ { short f, t; f = GameList[GameCnt].gmove >> 8; t = GameList[GameCnt].gmove & 0xFF; if (board[t] == king && distance (t, f) > 1) (void) castle (GameList[GameCnt].color, f, t, 2); else { /* Check for promotion: */ if ((row (f) == 6 && row (t) == 7) || (row (f) == 1 && row (t) == 0)) { int g, from = f, c= color[t]; for (g = GameCnt - 1; g >= 0; g--) if (GameList[g].gmove & 0xFF == from) from = GameList[g].gmove >> 8; if ((row(from) == 1 && row(f) == 6) || (row(from) == 6 && row(f) == 1)) board[t] = pawn; } board[f] = board[t]; color[f] = color[t]; board[t] = GameList[GameCnt].piece; color[t] = GameList[GameCnt].color; if (color[t] != neutral) Mvboard[t]--; Mvboard[f]--; } if (TCflag) ++TimeControl.moves[color[f]]; GameCnt--; computer = otherside[computer]; opponent = otherside[opponent]; flag.mate = false; Sdepth = 0; UpdateDisplay (0, 0, 1, 0); InitializeStats (); } void ShowMessage (char *s) { fprintf (stderr, "%s\n", s); } void ShowSidetomove (void) { } void PromptForMove (void) { #ifndef CHESSTOOL printz ("\nYour move is? "); #endif /* CHESSTOOL */ } void ShowCurrentMove (short int pnt, short int f, short int t) { #ifdef MSDOS f++; t++; pnt++; /* shut up the compiler */ #endif /* MSDOS */ } void ChangeAlphaWindow (void) { printz ("window: "); scanz ("%hd", &Awindow); } void ChangeBetaWindow (void) { printz ("window: "); scanz ("%hd", &Bwindow); } void GiveHint (void) { algbr ((short) (hint >> 8), (short) (hint & 0xFF), false); fprintf (stderr, "Hint: %s\n", mvstr[0]); } void SelectLevel (void) { printz ("Enter #moves #minutes: "); scanz ("%hd %hd", &TCmoves, &TCminutes); printz ("Operator time= "); scanz ("%hd", &OperatorTime); TCflag = (TCmoves > 1); SetTimeControl (); } void ChangeSearchDepth (void) { printz ("depth= "); scanz ("%hd", &MaxSearchDepth); } void SetContempt (void) { printz ("contempt= "); scanz ("%hd", &contempt); } void ChangeXwindow (void) { printz ("xwndw= "); scanz ("%hd", &xwndw); } void TestSpeed(void (*f) (short int side, short int ply)) { short i; long cnt, rate, t1, t2; t1 = time (0); for (i = 0; i < 10000; i++) { f (opponent, 2); } t2 = time (0); cnt = 10000L * (TrPnt[3] - TrPnt[2]); rate = cnt / (t2 - t1); printz ("Nodes= %ld Nodes/sec= %ld\n", cnt, rate); } void InputCommand (void) /* Process the users command. If easy mode is OFF (the computer is thinking on opponents time) and the program is out of book, then make the 'hint' move on the board and call SelectMove() to find a response. The user terminates the search by entering ^C (quit siqnal) before entering a command. If the opponent does not make the hint move, then set Sdepth to zero. */ { int i; short ok, tmp; unsigned short mv; char s[80]; ok = flag.quit = false; player = opponent; ft = 0; if (hint > 0 && !flag.easy && Book == NULL) { fflush (stdout); time0 = time ((long *) 0); algbr ((short) hint >> 8, (short) hint & 0xFF, false); strcpy (s, mvstr[0]); tmp = epsquare; if (flag.post) GiveHint (); if (VerifyMove (s, 1, &mv)) { ahead = 1; SelectMove (computer, 2); VerifyMove (mvstr[0], 2, &mv); if (Sdepth > 0) Sdepth--; } ft = time ((long *) 0) - time0; epsquare = tmp; } ahead = 0; while (!(ok || flag.quit)) { UpdateDisplay (0, 0, 1, 0); PromptForMove (); i = scanz ("%s", s); if (i == EOF || s[0] == 0) ExitChess (); player = opponent; if (strcmp (s, "bd") == 0) { ClrScreen (); UpdateDisplay (0, 0, 1, 0); } else if (strcmp (s, "alg") == 0) /* noop */ ; else if ((strcmp (s, "quit") == 0) || (strcmp(s, "exit") == 0)) flag.quit = true; else if (strcmp (s, "post") == 0) flag.post = !flag.post; else if ((strcmp (s, "set") == 0) || (strcmp(s, "edit") == 0)) EditBoard (); else if (strcmp (s, "setup") == 0) SetupBoard (); else if (strcmp (s, "go") == 0) ok = true; else if (strcmp (s, "help") == 0) help (); else if (strcmp (s, "force") == 0) flag.force = !flag.force; else if (strcmp (s, "book") == 0) Book = NULL; else if (strcmp (s, "new") == 0) NewGame (); else if (strcmp (s, "list") == 0) ListGame (); else if (strcmp (s, "level") == 0 || strcmp (s, "clock") == 0) SelectLevel (); else if (strcmp (s, "hash") == 0) flag.hash = !flag.hash; else if (strcmp (s, "beep") == 0) flag.beep = !flag.beep; else if (strcmp (s, "Awindow") == 0) ChangeAlphaWindow (); else if (strcmp (s, "Bwindow") == 0) ChangeBetaWindow (); else if (strcmp (s, "rcptr") == 0) flag.rcptr = !flag.rcptr; else if (strcmp (s, "hint") == 0) GiveHint (); else if (strcmp (s, "both") == 0) { flag.bothsides = !flag.bothsides; Sdepth = 0; ElapsedTime (1); SelectMove (opponent, 1); ok = true; } else if (strcmp (s, "reverse") == 0) { flag.reverse = !flag.reverse; ClrScreen (); UpdateDisplay (0, 0, 1, 0); } else if (strcmp (s, "switch") == 0) { computer = otherside[computer]; opponent = otherside[opponent]; flag.force = false; Sdepth = 0; ok = true; } else if (strcmp (s, "white") == 0 || strcmp (s, "first") == 0) { computer = white; opponent = black; ok = true; flag.force = false; Sdepth = 0; } else if (strcmp (s, "black") == 0) { computer = black; opponent = white; ok = true; flag.force = false; Sdepth = 0; } else if (strcmp (s, "undo") == 0 && GameCnt > 0) Undo (); else if (strcmp (s, "remove") == 0 && GameCnt > 1) { Undo (); Undo (); } else if (strcmp (s, "get") == 0) GetGame (); else if (strcmp (s, "save") == 0) SaveGame (); else if (strcmp (s, "depth") == 0) ChangeSearchDepth (); else if (strcmp (s, "random") == 0) dither = 6; else if (strcmp (s, "easy") == 0) flag.easy = !flag.easy; else if (strcmp (s, "contempt") == 0) SetContempt (); else if (strcmp (s, "xwndw") == 0) ChangeXwindow (); else if (strcmp (s, "test") == 0) { ShowMessage("Testing MoveList Speed"); TestSpeed (MoveList); ShowMessage("Testing CaptureList Speed"); TestSpeed (CaptureList); } else { ok = VerifyMove (s, 0, &mv); if (ok && mv != hint) { Sdepth = 0; ft = 0; } } } ElapsedTime (1); if (flag.force) { computer = opponent; opponent = otherside[computer]; } #ifdef CHESSTOOL printf ("%d. %s\n", ++mycnt2, s); #endif /* CHESSTOOL */ signal (SIGINT, TerminateSearch); #ifndef MSDOS signal (SIGQUIT, TerminateSearch); #endif /* MSDOS */ }