Trees | Indices | Help |
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Animator Creates an animator to tick off at every animaton tick during main loop execution. |
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EventHandler Creates an event handler for ecore events. |
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FdHandler Adds a callback for activity on the given file descriptor. |
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IdleEnterer Add an idle enterer handler. |
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IdleExiter Add an idle exiter handler. |
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Idler Add an idler handler. |
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Timer Creates a timer to call the given function in the given period of time. |
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Animator |
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float |
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EventHandler |
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FdHandler |
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IdleEnterer |
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IdleExiter |
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Idler |
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float |
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float |
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Timer |
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__package__ =
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Animator factory, for C-api compatibility. func signature:
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FdHandler factory, for C-api compatibility. func signature:
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IdleEnterer factory, for C-api compatibility. func signature:
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IdleExiter factory, for C-api compatibility. func signature:
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Idler factory, for C-api compatibility. func signature:
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Retrieves the time at which the last loop stopped waiting for timeouts or events. This gets the time (since Jan 1st, 1970, 12:00AM) that the main loop
ceased waiting for timouts and/or events to come in or for signals or any
other interrupt source. This should be considered a reference point fo
all time based activity that should calculate its timepoint from the
return of loop_time_get(). Use this UNLESS you absolutely must get the
current actual timepoint - then use
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Timer factory, for C-api compatibility. func signature:
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Trees | Indices | Help |
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