SDL  2.0
SDL_bvideo.cc
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1 /*
2  Simple DirectMedia Layer
3  Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
4 
5  This software is provided 'as-is', without any express or implied
6  warranty. In no event will the authors be held liable for any damages
7  arising from the use of this software.
8 
9  Permission is granted to anyone to use this software for any purpose,
10  including commercial applications, and to alter it and redistribute it
11  freely, subject to the following restrictions:
12 
13  1. The origin of this software must not be misrepresented; you must not
14  claim that you wrote the original software. If you use this software
15  in a product, an acknowledgment in the product documentation would be
16  appreciated but is not required.
17  2. Altered source versions must be plainly marked as such, and must not be
18  misrepresented as being the original software.
19  3. This notice may not be removed or altered from any source distribution.
20 */
21 #include "../../SDL_internal.h"
22 
23 #if SDL_VIDEO_DRIVER_HAIKU
24 
25 
26 #ifdef __cplusplus
27 extern "C" {
28 #endif
29 
30 #include "SDL_bkeyboard.h"
31 #include "SDL_bwindow.h"
32 #include "SDL_bclipboard.h"
33 #include "SDL_bvideo.h"
34 #include "SDL_bopengl.h"
35 #include "SDL_bmodes.h"
36 #include "SDL_bframebuffer.h"
37 #include "SDL_bevents.h"
38 
39 /* FIXME: Undefined functions */
40 // #define BE_PumpEvents NULL
41  #define BE_StartTextInput NULL
42  #define BE_StopTextInput NULL
43  #define BE_SetTextInputRect NULL
44 
45 // #define BE_DeleteDevice NULL
46 
47 /* End undefined functions */
48 
49 static SDL_VideoDevice *
50 BE_CreateDevice(int devindex)
51 {
52  SDL_VideoDevice *device;
53  /*SDL_VideoData *data;*/
54 
55  /* Initialize all variables that we clean on shutdown */
56  device = (SDL_VideoDevice *) SDL_calloc(1, sizeof(SDL_VideoDevice));
57 
58  device->driverdata = NULL; /* FIXME: Is this the cause of some of the
59  SDL_Quit() errors? */
60 
61 /* TODO: Figure out if any initialization needs to go here */
62 
63  /* Set the function pointers */
64  device->VideoInit = BE_VideoInit;
65  device->VideoQuit = BE_VideoQuit;
69  device->PumpEvents = BE_PumpEvents;
70 
71  device->CreateWindow = BE_CreateWindow;
77  device->ShowWindow = BE_ShowWindow;
78  device->HideWindow = BE_HideWindow;
79  device->RaiseWindow = BE_RaiseWindow;
93 
94  device->shape_driver.CreateShaper = NULL;
97 
98 
108 
109  device->StartTextInput = BE_StartTextInput;
110  device->StopTextInput = BE_StopTextInput;
111  device->SetTextInputRect = BE_SetTextInputRect;
112 
116 
117  device->free = BE_DeleteDevice;
118 
119  return device;
120 }
121 
122 VideoBootStrap HAIKU_bootstrap = {
123  "haiku", "Haiku graphics",
124  BE_Available, BE_CreateDevice
125 };
126 
127 void BE_DeleteDevice(SDL_VideoDevice * device)
128 {
129  SDL_free(device->driverdata);
130  SDL_free(device);
131 }
132 
133 int BE_VideoInit(_THIS)
134 {
135  /* Initialize the Be Application for appserver interaction */
136  if (SDL_InitBeApp() < 0) {
137  return -1;
138  }
139 
140  /* Initialize video modes */
142 
143  /* Init the keymap */
144  BE_InitOSKeymap();
145 
146 
147 #if SDL_VIDEO_OPENGL
148  /* testgl application doesn't load library, just tries to load symbols */
149  /* is it correct? if so we have to load library here */
151 #endif
152 
153  /* We're done! */
154  return (0);
155 }
156 
157 int BE_Available(void)
158 {
159  return (1);
160 }
161 
162 void BE_VideoQuit(_THIS)
163 {
164 
166 
167  SDL_QuitBeApp();
168 }
169 
170 #ifdef __cplusplus
171 }
172 #endif
173 
174 #endif /* SDL_VIDEO_DRIVER_HAIKU */
int BE_InitModes(_THIS)
int BE_QuitModes(_THIS)
void BE_DestroyWindow(_THIS, SDL_Window *window)
int BE_SetWindowGammaRamp(_THIS, SDL_Window *window, const Uint16 *ramp)
int BE_GL_LoadLibrary(_THIS, const char *path)
int BE_CreateWindowFrom(_THIS, SDL_Window *window, const void *data)
int BE_VideoInit(_THIS)
void(* RestoreWindow)(_THIS, SDL_Window *window)
Definition: SDL_sysvideo.h:208
void BE_GL_UnloadLibrary(_THIS)
void BE_RaiseWindow(_THIS, SDL_Window *window)
void BE_SetWindowBordered(_THIS, SDL_Window *window, SDL_bool bordered)
void BE_DeleteDevice(_THIS)
void BE_HideWindow(_THIS, SDL_Window *window)
void * BE_GL_GetProcAddress(_THIS, const char *proc)
void BE_GL_DeleteContext(_THIS, SDL_GLContext context)
int(* CreateWindowFrom)(_THIS, SDL_Window *window, const void *data)
Definition: SDL_sysvideo.h:196
void BE_GetDisplayModes(_THIS, SDL_VideoDisplay *display)
int SDL_InitBeApp(void)
void(* free)(_THIS)
Definition: SDL_sysvideo.h:345
void BE_RestoreWindow(_THIS, SDL_Window *window)
SDL_GLContext BE_GL_CreateContext(_THIS, SDL_Window *window)
int(* GL_SetSwapInterval)(_THIS, int interval)
Definition: SDL_sysvideo.h:240
int BE_SetDisplayMode(_THIS, SDL_VideoDisplay *display, SDL_DisplayMode *mode)
void(* ShowWindow)(_THIS, SDL_Window *window)
Definition: SDL_sysvideo.h:203
void SDL_QuitBeApp(void)
void(* StartTextInput)(_THIS)
Definition: SDL_sysvideo.h:255
void(* SetWindowSize)(_THIS, SDL_Window *window)
Definition: SDL_sysvideo.h:200
void BE_MinimizeWindow(_THIS, SDL_Window *window)
void(* GL_SwapWindow)(_THIS, SDL_Window *window)
Definition: SDL_sysvideo.h:242
SDL_bool BE_GetWindowWMInfo(_THIS, SDL_Window *window, struct SDL_SysWMinfo *info)
int(* GL_LoadLibrary)(_THIS, const char *path)
Definition: SDL_sysvideo.h:234
int BE_CreateWindow(_THIS, SDL_Window *window)
int BE_GetWindowGammaRamp(_THIS, SDL_Window *window, Uint16 *ramp)
int(* SetDisplayMode)(_THIS, SDL_VideoDisplay *display, SDL_DisplayMode *mode)
Definition: SDL_sysvideo.h:189
void(* SetWindowBordered)(_THIS, SDL_Window *window, SDL_bool bordered)
Definition: SDL_sysvideo.h:209
void BE_SetWindowPosition(_THIS, SDL_Window *window)
static SDL_VideoDevice * _this
Definition: SDL_video.c:114
void BE_SetWindowGrab(_THIS, SDL_Window *window, SDL_bool grabbed)
void(* HideWindow)(_THIS, SDL_Window *window)
Definition: SDL_sysvideo.h:204
void(* RaiseWindow)(_THIS, SDL_Window *window)
Definition: SDL_sysvideo.h:205
int(* SetWindowShape)(SDL_WindowShaper *shaper, SDL_Surface *shape, SDL_WindowShapeMode *shape_mode)
Definition: SDL_sysvideo.h:59
void(* SetTextInputRect)(_THIS, SDL_Rect *rect)
Definition: SDL_sysvideo.h:257
void * SDL_calloc(size_t nmemb, size_t size)
SDL_bool(* GetWindowWMInfo)(_THIS, SDL_Window *window, struct SDL_SysWMinfo *info)
Definition: SDL_sysvideo.h:227
SDL_GLContext(* GL_CreateContext)(_THIS, SDL_Window *window)
Definition: SDL_sysvideo.h:237
void BE_SetWindowFullscreen(_THIS, SDL_Window *window, SDL_VideoDisplay *display, SDL_bool fullscreen)
#define _THIS
int(* GL_MakeCurrent)(_THIS, SDL_Window *window, SDL_GLContext context)
Definition: SDL_sysvideo.h:238
void SDL_free(void *mem)
int(* GetDisplayBounds)(_THIS, SDL_VideoDisplay *display, SDL_Rect *rect)
Definition: SDL_sysvideo.h:171
int BE_GL_GetSwapInterval(_THIS)
void(* DestroyWindow)(_THIS, SDL_Window *window)
Definition: SDL_sysvideo.h:214
char * BE_GetClipboardText(_THIS)
void(* StopTextInput)(_THIS)
Definition: SDL_sysvideo.h:256
void(* SetWindowIcon)(_THIS, SDL_Window *window, SDL_Surface *icon)
Definition: SDL_sysvideo.h:198
int BE_SetClipboardText(_THIS, const char *text)
void BE_SetWindowIcon(_THIS, SDL_Window *window, SDL_Surface *icon)
int BE_GetDisplayBounds(_THIS, SDL_VideoDisplay *display, SDL_Rect *rect)
void(* DestroyWindowFramebuffer)(_THIS, SDL_Window *window)
Definition: SDL_sysvideo.h:217
int BE_UpdateWindowFramebuffer(_THIS, SDL_Window *window, const SDL_Rect *rects, int numrects)
void(* GL_UnloadLibrary)(_THIS)
Definition: SDL_sysvideo.h:236
void(* GetDisplayModes)(_THIS, SDL_VideoDisplay *display)
Definition: SDL_sysvideo.h:181
#define NULL
Definition: begin_code.h:143
void(* VideoQuit)(_THIS)
Definition: SDL_sysvideo.h:161
int BE_CreateWindowFramebuffer(_THIS, SDL_Window *window, Uint32 *format, void **pixels, int *pitch)
SDL_WindowShaper *(* CreateShaper)(SDL_Window *window)
Definition: SDL_sysvideo.h:58
void BE_DestroyWindowFramebuffer(_THIS, SDL_Window *window)
int(* ResizeWindowShape)(SDL_Window *window)
Definition: SDL_sysvideo.h:60
void BE_VideoQuit(_THIS)
int BE_GL_SetSwapInterval(_THIS, int interval)
void(* SetWindowPosition)(_THIS, SDL_Window *window)
Definition: SDL_sysvideo.h:199
void BE_InitOSKeymap()
int(* CreateWindow)(_THIS, SDL_Window *window)
Definition: SDL_sysvideo.h:195
int(* GetWindowGammaRamp)(_THIS, SDL_Window *window, Uint16 *ramp)
Definition: SDL_sysvideo.h:212
void(* MinimizeWindow)(_THIS, SDL_Window *window)
Definition: SDL_sysvideo.h:207
int BE_GL_MakeCurrent(_THIS, SDL_Window *window, SDL_GLContext context)
int BE_Available(void)
SDL_bool(* HasClipboardText)(_THIS)
Definition: SDL_sysvideo.h:268
SDL_ShapeDriver shape_driver
Definition: SDL_sysvideo.h:224
int(* VideoInit)(_THIS)
Definition: SDL_sysvideo.h:155
void(* SetWindowFullscreen)(_THIS, SDL_Window *window, SDL_VideoDisplay *display, SDL_bool fullscreen)
Definition: SDL_sysvideo.h:210
int(* UpdateWindowFramebuffer)(_THIS, SDL_Window *window, const SDL_Rect *rects, int numrects)
Definition: SDL_sysvideo.h:216
void BE_SetWindowTitle(_THIS, SDL_Window *window)
void(* GL_DeleteContext)(_THIS, SDL_GLContext context)
Definition: SDL_sysvideo.h:243
char *(* GetClipboardText)(_THIS)
Definition: SDL_sysvideo.h:267
void(* SetWindowTitle)(_THIS, SDL_Window *window)
Definition: SDL_sysvideo.h:197
int(* GL_GetSwapInterval)(_THIS)
Definition: SDL_sysvideo.h:241
void(* MaximizeWindow)(_THIS, SDL_Window *window)
Definition: SDL_sysvideo.h:206
int(* SetClipboardText)(_THIS, const char *text)
Definition: SDL_sysvideo.h:266
void BE_MaximizeWindow(_THIS, SDL_Window *window)
int(* SetWindowGammaRamp)(_THIS, SDL_Window *window, const Uint16 *ramp)
Definition: SDL_sysvideo.h:211
SDL_bool BE_HasClipboardText(_THIS)
void BE_GL_SwapWindow(_THIS, SDL_Window *window)
void(* SetWindowGrab)(_THIS, SDL_Window *window, SDL_bool grabbed)
Definition: SDL_sysvideo.h:213
void BE_ShowWindow(_THIS, SDL_Window *window)
int(* CreateWindowFramebuffer)(_THIS, SDL_Window *window, Uint32 *format, void **pixels, int *pitch)
Definition: SDL_sysvideo.h:215
void BE_SetWindowSize(_THIS, SDL_Window *window)
void *(* GL_GetProcAddress)(_THIS, const char *proc)
Definition: SDL_sysvideo.h:235
void BE_PumpEvents(_THIS)
void(* PumpEvents)(_THIS)
Definition: SDL_sysvideo.h:249