5 #include <Atlas/Objects/ObjectsFwd.h> 19 Person(
Lobby &l,
const Atlas::Objects::Entity::Account &acc);
22 void sight(
const Atlas::Objects::Entity::Account &acc);
25 void msg(
const std::string &
msg);
void sight(const Atlas::Objects::Entity::Account &acc)
update a person based on sight
std::string m_fullName
the name, i.e account.GetName()
const std::string & getName() const
access the human-readable name for this person
Lobby & m_lobby
the lobby owning this Person
const std::string m_id
the account ID
const std::string & getAccount() const
access the Atlas account ID for this person
Person(Lobby &l, const Atlas::Objects::Entity::Account &acc)
create a person from sight
void msg(const std::string &msg)