Package: blender-ogrexml-1.9 Source: ogre-1.9 Version: 1.9.0.1 Architecture: all Maintainer: Debian Games Team Installed-Size: 489 Depends: blender Conflicts: blender-ogrexml (<< 1.9.0.1), blender-ogrexml-1.8 (<< 1.9.0.1) Filename: ./all/blender-ogrexml-1.9_1.9.0.1_all.deb Size: 166026 MD5sum: 8df04fcc13abdde2455fc0edacf72319 SHA1: 0d2f539da66c86a2ed7b3850d6f4c944017512b4 SHA256: d9cfea35e33efe756fb0ef0c184c3c9042a1b419bf077bcf9b02e4200c92191b Section: graphics Priority: optional Homepage: http://ogre3d.org/ Description: Blender Exporter for OGRE OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce applications utilising hardware-accelerated 3D graphics. The class library abstracts all the details of using the underlying system libraries like Direct3D and OpenGL and provides an interface based on world objects and other intuitive classes. . This package contains the Blender exporter for OGRE. Package: libogre-1.9.0.1 Source: ogre-1.9 Version: 1.9.0.1 Architecture: i386 Maintainer: Debian Games Team Installed-Size: 10895 Depends: libboost-system1.58.0, libboost-thread1.58.0, libc6 (>= 2.11), libegl1-mesa (>= 7.8.1) | libegl1-x11, libfreeimage3, libfreetype6 (>= 2.2.1), libgcc1 (>= 1:4.2), libgl1-mesa-glx | libgl1, libglu1-mesa | libglu1, libstdc++6 (>= 5.2), libx11-6, libxaw7, libxrandr2 (>= 4.3), libxt6, libzzip-0-13 (>= 0.13.56), zlib1g (>= 1:1.1.4) Conflicts: libogre-1.9.0 Replaces: libogre-1.9.0 Filename: ./i386/libogre-1.9.0.1_1.9.0.1_i386.deb Size: 2953814 MD5sum: 4449147c69b076bc08505f4047cff5ba SHA1: 46f630f447ff5514a9366a0f73aadcd5db9f9d12 SHA256: 5aac8ad5759fa6e9182cb4f92ef79e500b699db2ea3cf50042ea44c0c721b924 Section: libs Priority: optional Multi-Arch: same Homepage: http://ogre3d.org/ Description: 3D Object-Oriented Graphics Rendering Engine (libraries) OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce applications utilising hardware-accelerated 3D graphics. The class library abstracts all the details of using the underlying system libraries like Direct3D and OpenGL and provides an interface based on world objects and other intuitive classes. . This package contains the library and plugins. Package: libogre-1.9.0.1 Source: ogre-1.9 Version: 1.9.0.1 Architecture: amd64 Maintainer: Debian Games Team Installed-Size: 11160 Depends: libboost-system1.58.0, libboost-thread1.58.0, libc6 (>= 2.14), libegl1-mesa (>= 7.8.1) | libegl1-x11, libfreeimage3, libfreetype6 (>= 2.2.1), libgcc1 (>= 1:3.0), libgl1-mesa-glx | libgl1, libglu1-mesa | libglu1, libstdc++6 (>= 5.2), libx11-6, libxaw7, libxrandr2 (>= 4.3), libxt6, libzzip-0-13 (>= 0.13.56), zlib1g (>= 1:1.1.4) Conflicts: libogre-1.9.0 Replaces: libogre-1.9.0 Filename: ./amd64/libogre-1.9.0.1_1.9.0.1_amd64.deb Size: 2876028 MD5sum: 7b624adc8190d072b7c4c7f630220683 SHA1: edc4c7cc37b2b666b62a0a304f26fe7e0b0962f2 SHA256: fc7567c63e6ccdcb556cf39065174c6c9edeeb3dad5e3f170150f452a17b875f Section: libs Priority: optional Multi-Arch: same Homepage: http://ogre3d.org/ Description: 3D Object-Oriented Graphics Rendering Engine (libraries) OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce applications utilising hardware-accelerated 3D graphics. The class library abstracts all the details of using the underlying system libraries like Direct3D and OpenGL and provides an interface based on world objects and other intuitive classes. . This package contains the library and plugins. Package: libogre-1.9.0.1-dbg Source: ogre-1.9 Version: 1.9.0.1 Architecture: i386 Maintainer: Debian Games Team Installed-Size: 49675 Depends: libogre-1.9.0.1 (= 1.9.0.1) Filename: ./i386/libogre-1.9.0.1-dbg_1.9.0.1_i386.deb Size: 47250194 MD5sum: 6df929b86277b5cb6337ad40a4a41242 SHA1: cc1102d4a39f98c846e03d12df483cb529b9f755 SHA256: 9135ef7886b1e2eeb1c7a2910ab258249d542c97f2306c3d2401eb807ba0e360 Section: debug Priority: extra Multi-Arch: same Homepage: http://ogre3d.org/ Description: 3D Object-Oriented Graphics Rendering Engine (debugging libs) OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce applications utilising hardware-accelerated 3D graphics. The class library abstracts all the details of using the underlying system libraries like Direct3D and OpenGL and provides an interface based on world objects and other intuitive classes. . This package contains the debugging version of the library and plugins. Build-Ids: 46f7f375c9560f3a79b565cf3a0e4ca624f51c9e 4ba4aa794e99b1b7c045d297b3f446f26aa1b43a 4fa73238442f76a0e348d8c0b9af5ec3fd134b97 5ad7c1afaa36997619931863e93d7cd0a750eb54 638eb22b46a904c0160bb8db57019d393bcb38eb 82ec2aabd32106fa380b3f2430e0b77c0ef22868 8869fed7948e98976a59bb07655f19e5e6ed2e9f ab8b678f6a93b60afa45c98f8a7c2a381db30fed c02d55c0efc63d44d4b65f498d3d5374593c7f9c cb19eb0e3601b453e378d953bc7e237a25cddfb1 db3045a8c0a0864636cc570549507b067c87ee6a dc98d01e2ce2d025caddaad2a583c4df93fe6533 f499024e19b9c487052b784f3378b12186ee5fbf f82ec3276155cf9eaf56835adb4ad45e1f65186b Package: libogre-1.9.0.1-dbg Source: ogre-1.9 Version: 1.9.0.1 Architecture: amd64 Maintainer: Debian Games Team Installed-Size: 52187 Depends: libogre-1.9.0.1 (= 1.9.0.1) Filename: ./amd64/libogre-1.9.0.1-dbg_1.9.0.1_amd64.deb Size: 49306262 MD5sum: 583dd63bfe4abcc276cc0e3352af41d5 SHA1: 2abe097a82162e3ad843e1742d325e43dba40c81 SHA256: e801f5febee5ecbd8580d09e9093de377d05d050811fbc625b9057f97fe86708 Section: debug Priority: extra Multi-Arch: same Homepage: http://ogre3d.org/ Description: 3D Object-Oriented Graphics Rendering Engine (debugging libs) OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce applications utilising hardware-accelerated 3D graphics. The class library abstracts all the details of using the underlying system libraries like Direct3D and OpenGL and provides an interface based on world objects and other intuitive classes. . This package contains the debugging version of the library and plugins. Build-Ids: 00bc0873dfddfde2372ffc3de8b92d52bb88297b 064b7473e1d3f736b35a6224a13a9ef8f17bfee0 0b3410e03d99276f8e4a13e539ee74ab7ca42108 3eebad742be6fd852057952dccb89e56612a314a 54a0456e7aa183cd0e15ac8522ce10025fcac489 5d3f94b45517070a60e749234b0942db698f0bbe 6520e0f3d928cd7f11051536ea6a7516a1a21bb8 7229ba4347e91bf10a2b088aa6ad4bf6546bacea 8b2b926e7a05f0b0d9ce40861d9bd268874ad0ab 8fa35fdcb6f216ff30f19f6300986ce55c0e1dd6 a3ea87d29c89f123addaadd5aaefe09a16a77c89 d3087e00bad88cd02d88b28be1ed7928da10cfa0 e7f0aba17e2f0842e3455df043ad2828b4d9b9e6 ebd45d77944e83b24236bed449403d386c6423d5 Package: libogre-1.9.0.1-dev Source: ogre-1.9 Version: 1.9.0.1 Architecture: i386 Maintainer: Debian Games Team Installed-Size: 7368 Depends: libogre-1.9.0.1 (= 1.9.0.1), libboost-dev, libboost-thread-dev Suggests: ogre-1.9-doc, libogre-1.9.0.1-dbg Conflicts: libogre-1.8-dev (<< 1.9.0), libogre-dev (<< 1.9.0.1) Filename: ./i386/libogre-1.9.0.1-dev_1.9.0.1_i386.deb Size: 1001536 MD5sum: e3e3247312c043098d52f2d61eab3975 SHA1: ee88c4ae4d2a816fb2ade7ba6313884f284c805f SHA256: 65fae3c1cd5d90ea43e1fd4c9a35de4e3d2521677c8f2de5d62437c02a92836e Section: libdevel Priority: optional Homepage: http://ogre3d.org/ Description: 3D Object-Oriented Graphics Rendering Engine (development files) OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce applications utilising hardware-accelerated 3D graphics. The class library abstracts all the details of using the underlying system libraries like Direct3D and OpenGL and provides an interface based on world objects and other intuitive classes. . This package contains the headers needed to develop with OGRE. Package: libogre-1.9.0.1-dev Source: ogre-1.9 Version: 1.9.0.1 Architecture: amd64 Maintainer: Debian Games Team Installed-Size: 7368 Depends: libogre-1.9.0.1 (= 1.9.0.1), libboost-dev, libboost-thread-dev Suggests: ogre-1.9-doc, libogre-1.9.0.1-dbg Conflicts: libogre-1.8-dev (<< 1.9.0), libogre-dev (<< 1.9.0.1) Filename: ./amd64/libogre-1.9.0.1-dev_1.9.0.1_amd64.deb Size: 996936 MD5sum: b94a62df1c7e9fd28dbf2d9b408cdb4a SHA1: 5294faf46e1d0612cd7940002dad0f816078d199 SHA256: f4b6fcc901779f0f2c7ee7ceec5dabc1b5d3a1f6e3559016fa30e904395400f1 Section: libdevel Priority: optional Homepage: http://ogre3d.org/ Description: 3D Object-Oriented Graphics Rendering Engine (development files) OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce applications utilising hardware-accelerated 3D graphics. The class library abstracts all the details of using the underlying system libraries like Direct3D and OpenGL and provides an interface based on world objects and other intuitive classes. . This package contains the headers needed to develop with OGRE. Package: ogre-1.9-doc Source: ogre-1.9 Version: 1.9.0.1 Architecture: all Maintainer: Debian Games Team Installed-Size: 119006 Depends: libjs-jquery Filename: ./all/ogre-1.9-doc_1.9.0.1_all.deb Size: 16303714 MD5sum: 2110aa1cebd77eb05035dc49f9cbf56b SHA1: e0a6d318b30f478e9646e006248537aecf3fb6cf SHA256: 8ea210a9e8387ed9965876ba86777c9e9c2e8f3bdd24d32113fb3af8ea4e548a Section: doc Priority: optional Homepage: http://ogre3d.org/ Description: 3D Object-Oriented Graphics Rendering Engine (documentation) OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce applications utilising hardware-accelerated 3D graphics. The class library abstracts all the details of using the underlying system libraries like Direct3D and OpenGL and provides an interface based on world objects and other intuitive classes. . This package contains the documentation. Package: ogre-1.9-tools Source: ogre-1.9 Version: 1.9.0.1 Architecture: i386 Maintainer: Debian Games Team Installed-Size: 368 Depends: libboost-system1.58.0, libc6 (>= 2.4), libgcc1 (>= 1:3.0), libogre-1.9.0.1, libstdc++6 (>= 5.2), libtinyxml2.6.2v5 Conflicts: ogre-1.8-tools (<< 1.9.0.1), ogre-tools (<< 1.9.0.1) Filename: ./i386/ogre-1.9-tools_1.9.0.1_i386.deb Size: 140874 MD5sum: 168679ab0bb6a6ddb7f104a990d46829 SHA1: 6f389f88987a508b97457eb924eb08b5b72bbcbd SHA256: eae2617c6030af310c92a34a7aad5eb65418e388055b62ff22da8878d00a24cc Section: devel Priority: optional Homepage: http://ogre3d.org/ Description: 3D Object-Oriented Graphics Rendering Engine (tools) OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce applications utilising hardware-accelerated 3D graphics. The class library abstracts all the details of using the underlying system libraries like Direct3D and OpenGL and provides an interface based on world objects and other intuitive classes. . This package contains tools used to convert from and to OGRE's native mesh format. Package: ogre-1.9-tools Source: ogre-1.9 Version: 1.9.0.1 Architecture: amd64 Maintainer: Debian Games Team Installed-Size: 378 Depends: libboost-system1.58.0, libc6 (>= 2.14), libgcc1 (>= 1:3.0), libogre-1.9.0.1, libstdc++6 (>= 5.2), libtinyxml2.6.2v5 Conflicts: ogre-1.8-tools (<< 1.9.0.1), ogre-tools (<< 1.9.0.1) Filename: ./amd64/ogre-1.9-tools_1.9.0.1_amd64.deb Size: 141158 MD5sum: f88e85e0d5094e34250d544c63a5bcfa SHA1: c585153d00f28022f2d493403d0652a0bcb7a828 SHA256: 92d9f007e9eea9a0a3584df759daa7a399fc9b82a02076e281240136dda34df0 Section: devel Priority: optional Homepage: http://ogre3d.org/ Description: 3D Object-Oriented Graphics Rendering Engine (tools) OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce applications utilising hardware-accelerated 3D graphics. The class library abstracts all the details of using the underlying system libraries like Direct3D and OpenGL and provides an interface based on world objects and other intuitive classes. . This package contains tools used to convert from and to OGRE's native mesh format.