28 #ifndef __Lod_Strategy_H__ 29 #define __Lod_Strategy_H__ 71 virtual Real getBaseValue()
const = 0;
74 virtual Real transformBias(
Real factor)
const = 0;
83 virtual Real transformUserValue(
Real userValue)
const;
const String & getName() const
Get the name of this strategy.
Abstract class defining a movable object in a scene.
Strategy for determining level of detail.
vector< Real >::type LodValueList
distance list used to specify LOD
float Real
Software floating point type.
String mName
Name of this strategy.
vector< MeshLodUsage >::type MeshLodUsageList
vector< Real >::type LodValueList
A viewpoint from which the scene will be rendered.
Superclass for all objects that wish to use custom memory allocators when their new / delete operator...