From: blakes7-d-request@lysator.liu.se Subject: blakes7-d Digest V99 #270 X-Loop: blakes7-d@lysator.liu.se X-Mailing-List: archive/volume99/270 Precedence: list MIME-Version: 1.0 Content-Type: multipart/digest; boundary="----------------------------" To: blakes7-d@lysator.liu.se Reply-To: blakes7@lysator.liu.se ------------------------------ Content-Type: text/plain blakes7-d Digest Volume 99 : Issue 270 Today's Topics: Re: [B7L] Re:Mornington Crescent [B7L] Blakes 7 on WYIN-TV (fwd) Re: [B7L] OT Val Westall Re: [B7L] Blakes 7 on WYIN-TV Re: [B7L] Jarriere [B7L] Re: Mornington Crescent Re: [B7L] Re:Mornington Crescent Re: [B7L] Re:Mornington Crescent Re: [B7L] Re:Mornington Crescent Re: [B7L] Re:Mornington Crescent Re: [B7L] Re: Mornington Crescent [B7L] Hi Joanne! [B7L]Mornington Crescent [B7L] Servalan's name Re: [B7L] Re:Mornington Crescent Re: [B7L] Blakes 7 on WYIN-TV Re: [B7L] Re:Mornington Crescent Re: [B7L] Hi Joanne! ------------------------------ Date: Wed, 15 Sep 1999 22:26:37 +0100 From: "Andrew Ellis" To: "lysator" Subject: Re: [B7L] Re:Mornington Crescent Message-ID: <000001beffc1$448524e0$56e8abc3@leanet.futures.bt.co.uk> Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit Thanks Neil, I for one understand now. So to win you must get close to Erm.... best not mention the name, check the archive. In a rather rushed attempt to cheat and get the game over with quickly, my pilot Belkov misses the target and crashes the Orbiter into a nearby planet, Mars at TD 12.6. Andrew Ellis -----Original Message----- From: Neil Faulkner To: lysator Date: 15 September 1999 07:12 Subject: Re: [B7L] Re:Mornington Crescent >Joanne asked: >>Erm, sorry to sound like a complete ignoramus, but would someone might >>telling me what this game is? That way, even if I don't play I will be able >>to follow what in the world (or, rather, off it ) the players are >>doing. > >Tempted as I am to respond with something glib like 'You mean you don't >KNOW?', I'll try and explain. Mornington Crescent is a London Underground >station. It is also the BBC Radio 4 version of a game that I first came >across under the guise of Finchley Central (another London Underground >station). There was an article about it in #26 of Imagine, the long-defunct >British role-games magazine. A few quotes to explain all to the >uninitiated: > >'It is a game which can be played by any number of people, in any location >... Its originality lies not in its game mechanics or its victory criteria, >but in the singular concept that winning is nothing - indeed, winning is >childishly easy. The idea is to play with style.' > >'The rules are simplicity itself, and are as follows: >1) Each player, in turn, names a London Underground station. >2) The winner is the first to say Finchley Central.' > >'Let us take my experience teaching the game to a novice in the pub one >evening. He appeared puzzled by the rules, but I immediately started a >game, inviting him to name a station, any station, first. 'Finchley >Central', he said, and won the game. I challenged him to a secondand he >again opened 'Finchley Central', moving 2-0 ahead on the series. A third >time and his tactics were unaltered, 'Finchley Central' and an impressive >lead. But he looked troubled, confused as he realised he was missing >something. Another game, I demanded, and this time he pondered for a long >while. 'Turnham Green' he said, in a softer voice, then added, 'There's >more to this than I first thought'. > >(Brian Creese, Imagine #26, May 1985) > > >Hopefully that's cleared up any confusion. Now I see Steve has entered the >fray, with a cunning opener that suggests he's not a player to be >dismissed lightly. However, I'll have to wait for Judith's next move before >I comit myself to anything rash. (Not that I'm quaking in my boots or >anything.) > >Neil > ------------------------------ Date: Wed, 15 Sep 1999 22:16:45 +0100 (BST) From: Judith Proctor To: Lysator List cc: Freedom City Subject: [B7L] Blakes 7 on WYIN-TV (fwd) Message-ID: Content-Type: TEXT/PLAIN; CHARSET=US-ASCII -- http://www.hermit.org/Blakes7 - Fanzines for Blake's 7, B7 Filk songs, pictures, news, Conventions past and present, Blake's 7 fan clubs, Gareth Thomas, etc. (also non-Blake's 7 zines at http://www.nas.com/~lknight ) Redemption '01 23-25 Feb 2001 http://www.smof.com/redemption/ ---------- Forwarded message ---------- Date: Wed, 15 Sep 1999 14:36:22 -0500 From: Signe To: Judith@Blakes-7.demon.co.uk Subject: Blakes 7 on WYIN-TV Hi-- I'm the Program Manager WYIN, Northwest Indiana's PBS station, as well as a major B7 fan. I would appreciate it if you could let as many people as possible know that WYIN will start running Blakes 7 on Saturday, October 2nd at 9:00 PM. Any ideas on how to spread the news would be gratefully received! Signe Hovde Program Manager, WYIN Signe@Enteract.com ------------------------------ Date: Wed, 15 Sep 1999 21:39:53 +0100 (BST) From: Judith Proctor To: Lysator List Subject: Re: [B7L] OT Val Westall Message-ID: Content-Type: TEXT/PLAIN; CHARSET=US-ASCII On Wed 15 Sep, Calle Dybedahl wrote: > >>>>> "Gordon" == Gordon Burgess writes: > > > Could you Email me as your addy keeps bouncing everytime I send... > > Val's adress bounced off the list almost a month ago, I'm sorry to say. Val changed address about a month ago to val@westallv.freeserve.co.uk Judith -- http://www.hermit.org/Blakes7 - Fanzines for Blake's 7, B7 Filk songs, pictures, news, Conventions past and present, Blake's 7 fan clubs, Gareth Thomas, etc. (also non-Blake's 7 zines at http://www.nas.com/~lknight ) Redemption '01 23-25 Feb 2001 http://www.smof.com/redemption/ ------------------------------ Date: Wed, 15 Sep 1999 18:38:55 EDT From: Bizarro7@aol.com To: Blakes7@lysator.liu.se CC: freedom-city@blakes-7.org Subject: Re: [B7L] Blakes 7 on WYIN-TV Message-ID: Content-Type: text/plain; charset="us-ascii" Content-Transfer-Encoding: 7bit In a message dated 09/15/1999 5:57:12 PM Eastern Daylight Time, Judith@blakes-7.demon.co.uk writes: << Hi-- I'm the Program Manager WYIN, Northwest Indiana's PBS station, as well as a major B7 fan. I would appreciate it if you could let as many people as possible know that WYIN will start running Blakes 7 on Saturday, October 2nd at 9:00 PM. Any ideas on how to spread the news would be gratefully received! >> Woohoo!!! B7 showings return to American TV! As far as I knew, the program wasn't being aired anywhere for the past few years. Anywhere else in the USA? Leah ------------------------------ Date: Thu, 16 Sep 1999 08:42:16 EST From: "Joanne MacQueen" To: blakes7@lysator.liu.se Subject: Re: [B7L] Jarriere Message-ID: <19990915224216.26315.qmail@hotmail.com> Content-Type: text/plain; format=flowed >From: "Sally Manton" >Joanne wrote: >a baby's bath (the inspiration for what I said) please come to my >assistance?> >I have bad news for you, dear. It was me. >That's part of the reason I adore him ;-) Well, I was sure it wasn't for his wardrobe. Or his hair Regards Joanne (determined to go down fighting) ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com ------------------------------ Date: Wed, 15 Sep 1999 21:28:14 -0700 From: Helen Krummenacker To: blakes7@lysator.liu.se Subject: [B7L] Re: Mornington Crescent Message-ID: <37E071DE.22B0@jps.net> Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Now that I've heard the rules, and understand the idea is obviously to prolong things as lolng as possible, I will enter into the game at Guada Prime, thus getting killed before I have a chance to go any further. The rest of you can inch along until you run out of locations. ------------------------------ Date: Wed, 15 Sep 1999 19:19:23 +0100 From: "Neil Faulkner" To: "lysator" Subject: Re: [B7L] Re:Mornington Crescent Message-ID: <000c01bf0008$d9e40140$5919ac3e@default> Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit Una wrote: >The lovely Samantha could provide a High-Tech E-mail Mornington Superhighway >version of the rules, but she doesn't have a PC. Perhaps someone could give >her one? I'd be delighted to. I'd even let her use my PC afterwards. Sorry, couldn't resist that one. Well, fairly sorry. Neil ------------------------------ Date: Thu, 16 Sep 1999 07:03:23 +0100 From: "Neil Faulkner" To: "lysator" Subject: Re: [B7L] Re:Mornington Crescent Message-ID: <002701bf0009$30499ea0$5919ac3e@default> Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit Judith wrote: >Drat, I was afraid this would happen. Playing on a list, you can never >determine the order of play properly. So why do you think I declared Bayban's Rules in the first place? So anyone can follow anyone, irrespective of actual order, naturally. Come to think of it, I thought you were declaring Bayban's Rules (and very sensibly too) with all that retrograde orbit stuff (tres Baybanesque, since I don't think any planet in the entire series was stated to -have- a retrograde orbit). Clearly not, and my respect for you as a player slips another notch. >Red one mobilisation this early in the game? That's a little desperate isn't >it? No, aggressive. And very very daring. I wouldn't want to risk it so early. >Still, I think I can work out a suitable response. Nobody's used the >teleport yet and given that you used the Picard Manoeuvre, I think I'm justified >in a one-off use of an LRT (long range transmat). I will therefore move from >Probus 4 to Goth. Don't forget your breathing aparatus - the atmosphere is >toxic if you're exposed for long. I'll be charitable and accredit that move to design rather than chance. Either way I'm severely restricted. And now Una's pegged Calipheron. Good grief, have you two teamed up or something? I suspect revenge for that incident with the honey-roasted peanuts at Redemption... Sarran. Yes, go on, laugh. Just remember I'm not dead yet, not by a long way. (And for those who still don't have a clue what's going on, there's an online applet-moderated game of Mornington Crescent at http://www.cix.co.uk/~gil/data/morn.htm which isn't anything like a proper game but it should give you a taste of what you're missing.) Neil ------------------------------ Date: Thu, 16 Sep 1999 08:43:10 +0100 From: "Una McCormack" To: "lysator" Subject: Re: [B7L] Re:Mornington Crescent Message-ID: <005901bf0017$7c7cba60$0d01a8c0@hedge> Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit Neil wrote: > Una wrote: > >The lovely Samantha could provide a High-Tech E-mail Mornington Superhighway > >version of the rules, but she doesn't have a PC. Perhaps someone could give > >her one? > > I'd be delighted to. I'd even let her use my PC afterwards. > > Sorry, couldn't resist that one. > > Well, fairly sorry. I'm just glad you spotted the feed line! Una ------------------------------ Date: Thu, 16 Sep 1999 08:57:37 +0100 From: "Una McCormack" To: "lysator" Subject: Re: [B7L] Re:Mornington Crescent Message-ID: <009101bf0019$347ec990$0d01a8c0@hedge> Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit > Judith wrote: > >Drat, I was afraid this would happen. Playing on a list, you can never > >determine the order of play properly. > > So why do you think I declared Bayban's Rules in the first place? So anyone > can follow anyone, irrespective of actual order, naturally. > > Come to think of it, I thought you were declaring Bayban's Rules (and very > sensibly too) with all that retrograde orbit stuff (tres Baybanesque, since > I don't think any planet in the entire series was stated to -have- a > retrograde orbit). Clearly not, and my respect for you as a player slips > another notch. You're right, Neil, the non real-time aspect of Bayban's Rules just adds another frisson of excitement. Come on, Judith! Show us what you're made of! ;P > >Red one mobilisation this early in the game? That's a little desperate isn'tit? > > No, aggressive. And very very daring. I wouldn't want to risk it so early. Daring, huh? Well, I've seen where your move ends up. > I'll be charitable and accredit that move to design rather than chance. > Either way I'm severely restricted. And now Una's pegged Calipheron. Good > grief, have you two teamed up or something? I suspect revenge for that > incident with the honey-roasted peanuts at Redemption... > > Sarran. Yes, go on, laugh. Just remember I'm not dead yet, not by a long > way. Oh dear oh dear oh dear. Neil, your explanation of the game was so good, I thought we had a Grand Master here. You missed the *obvious* sideways step to Bucol-2 there - not pleasant, but plenty of natural resources - which leaves my route right open for a neat shimmy across to Gardenos. Oh, those cute little... Una ------------------------------ Date: Thu, 16 Sep 1999 08:56:24 +0100 From: "Una McCormack" To: Subject: Re: [B7L] Re: Mornington Crescent Message-ID: <009001bf0019$341cfa80$0d01a8c0@hedge> Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit Helen Krummenacker wrote: > Now that I've heard the rules, and understand the idea is obviously to > prolong things as lolng as possible, I will enter into the game at Guada > Prime, thus getting killed before I have a chance to go any further. The > rest of you can inch along until you run out of locations. A masterful application of Bayban's Rules, but will it stand up to scrutiny under the Sherm Convention? There'll be head-scratching over the manual tonight... Una ------------------------------ Date: Thu, 16 Sep 1999 06:35:09 -0400 From: Harriet Monkhouse <101637.2064@compuserve.com> To: "INTERNET:blakes7@lysator.liu.se" Subject: [B7L] Hi Joanne! Message-ID: <199909160635_MC2-8518-95A2@compuserve.com> Content-Type: text/plain; charset=ISO-8859-1 Content-Disposition: inline Content-Transfer-Encoding: 8bit HI JOANNE!!! Harriet (Quick, Sally, now!) ------------------------------ Date: Thu, 16 Sep 1999 14:05:33 +0100 From: "Julie Horner" To: "Lysator" Subject: [B7L]Mornington Crescent Message-ID: <00b901bf0044$2cbad0c0$170201c0@pc23.Fishnet> Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit Una's move: >Oh dear oh dear oh dear. Neil, your explanation of the game was so good, I >thought we had a Grand Master here. You missed the *obvious* sideways step >to Bucol-2 there - not pleasant, but plenty of natural resources - which >leaves my route right open for a neat shimmy across to Gardenos. Oh, those >cute little... I say! Well played. I am glad I resisted the temptation to join in as I would have been way out of my league by now. Nevertheless I can still recognise a fine strategic move when I see one. Incidentally, since Samantha's adding up is so notoriously poor perhaps we should let Sven score with her? Julie ------------------------------ Date: Sun, 5 Sep 1999 17:32:55 -0600 From: "Ellynne G." To: blakes7@lysator.liu.se Subject: [B7L] Servalan's name Message-ID: <19990905.173256.9950.0.Rilliara@juno.com> OK, believe it or not, I have sent the following _twice_ and had technical problems send it back _both times_. Not one to take a hint, I am sending this to the list for a third (and hopefully successful) time. >From: "Ellynne G." > > > >She doesn't have one. > >I promise there's a joke coming, so stay with this. > >Servalan could easily bea Roman name. Well, Roman girls didn't have names. >They had a family name, like Julius (Julia for a girl) and another >name showing which branch of the family they belonged to (like >Octavius >and >his sister Octavia [yes, people with this total lack of imagination >conquored the world. Go figure]). Guys did have names, but nobody used >them (there were only six or so in common use and they were usually >named after a still living relative who might be in the same room as them, so who cared?). > >Servalan, being of the strong opninion she had no rivals, etc. >wouldn't >bother with a second name. She was _the_ Servalan. Till she had the >clones. What would their names have been if Mommy Dearest hadn't >accidentally bombed them? > I'm going to add my Latin's very weak. If anyone finds the following questionable, let me just say that this is obviously what the Latin textbooks say in the Blake 7 universe. >Servalan Imperator (Imperator: Latin for "I'm in charge. Who are >you?") > >Servalan Caesar (Caesar: Originally Latin for "Slice and dice." >Later, >Latin for "I'm in charge. Who are you?" > >The triplets Servalan Vine, Servalan Vide, and Servalan Vici. (Vini: I >came. Vidi: I saw. Vici: Everything you see is now mine) > >And, of course, the Carpe twins (Carpe: to seize), Servalan Carpe Avon >and Servalan Carpe Everything Else. > >Ellynne ___________________________________________________________________ Get the Internet just the way you want it. Free software, free e-mail, and free Internet access for a month! Try Juno Web: http://dl.www.juno.com/dynoget/tagj. ------------------------------ Date: Thu, 16 Sep 1999 17:09:46 +0100 From: "Deborah Day" To: "blakes7" Subject: Re: [B7L] Re:Mornington Crescent Message-ID: <00c201bf005e$00c80ea0$fe83bc3e@oemcomputer> Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit As far as I understood the rules, it was not just the first person to say Morning Crescent (or Finchley Central), but that they had to say it just before somebody else was going to say it. Debbie Day. -----Original Message----- From: Neil Faulkner To: lysator Date: 15 September 1999 07:12 Subject: Re: [B7L] Re:Mornington Crescent >Joanne asked: >>Erm, sorry to sound like a complete ignoramus, but would someone might >>telling me what this game is? That way, even if I don't play I will be able >>to follow what in the world (or, rather, off it ) the players are >>doing. > >Tempted as I am to respond with something glib like 'You mean you don't >KNOW?', I'll try and explain. Mornington Crescent is a London Underground >station. It is also the BBC Radio 4 version of a game that I first came >across under the guise of Finchley Central (another London Underground >station). There was an article about it in #26 of Imagine, the long-defunct >British role-games magazine. A few quotes to explain all to the >uninitiated: > >'It is a game which can be played by any number of people, in any location >... Its originality lies not in its game mechanics or its victory criteria, >but in the singular concept that winning is nothing - indeed, winning is >childishly easy. The idea is to play with style.' > >'The rules are simplicity itself, and are as follows: >1) Each player, in turn, names a London Underground station. >2) The winner is the first to say Finchley Central.' > >'Let us take my experience teaching the game to a novice in the pub one >evening. He appeared puzzled by the rules, but I immediately started a >game, inviting him to name a station, any station, first. 'Finchley >Central', he said, and won the game. I challenged him to a secondand he >again opened 'Finchley Central', moving 2-0 ahead on the series. A third >time and his tactics were unaltered, 'Finchley Central' and an impressive >lead. But he looked troubled, confused as he realised he was missing >something. Another game, I demanded, and this time he pondered for a long >while. 'Turnham Green' he said, in a softer voice, then added, 'There's >more to this than I first thought'. > >(Brian Creese, Imagine #26, May 1985) > > >Hopefully that's cleared up any confusion. Now I see Steve has entered the >fray, with a cunning opener that suggests he's not a player to be >dismissed lightly. However, I'll have to wait for Judith's next move before >I comit myself to anything rash. (Not that I'm quaking in my boots or >anything.) > >Neil > ------------------------------ Date: Thu, 16 Sep 1999 07:44:26 +0100 From: Julia Jones To: blakes7@lysator.liu.se Cc: Blakes7@lysator.liu.se Subject: Re: [B7L] Blakes 7 on WYIN-TV Message-ID: In message , Bizarro7@aol.com writes > >Woohoo!!! B7 showings return to American TV! As far as I knew, the program >wasn't being aired anywhere for the past few years. Anywhere else in the USA? It was being shown on one of the two San Jose PBS stations last year. Unfortunately it was shown at about midnight or 1 o'clock on Sunday evenings, after Dr Who had finished:-( -- Julia Jones "Don't philosophise with me, you electronic moron!" The Turing test - as interpreted by Kerr Avon. ------------------------------ Date: Thu, 16 Sep 1999 20:34:15 +0100 From: "Neil Faulkner" To: "lysator" Subject: Re: [B7L] Re:Mornington Crescent Message-ID: <001e01bf007a$7925e540$7a18ac3e@default> Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit Una wrote: >Oh dear oh dear oh dear. Neil, your explanation of the game was so good, I >thought we had a Grand Master here. You missed the *obvious* sideways step >to Bucol-2 there - not pleasant, but plenty of natural resources - which >leaves my route right open for a neat shimmy across to Gardenos. Oh, those >cute little... Gardenos? Hmm. I was hoping you'd leapfrog that one for Chenga, but since you're playing safe and got me inversely parallaxed from the Galactic Rim, I'll just have to go Supreme Commander and settle for Obsidian. Damn Helen and her interfering Gauda Prime manoeuvre... Looks like Judith's already dropped out - my psychological warfare has evidently paid off. Neil ------------------------------ Date: Fri, 17 Sep 1999 08:51:41 EST From: "Joanne MacQueen" To: blakes7@lysator.liu.se Subject: Re: [B7L] Hi Joanne! Message-ID: <19990916225141.27953.qmail@hotmail.com> Content-Type: text/plain; format=flowed >From: Harriet Monkhouse <101637.2064@compuserve.com> >HI JOANNE!!! >(Quick, Sally, now!) Leave the head and the arms alone, I would suggest. How the hell am I going to finish a filk I started ages ago (just for the likes of you and Sally) otherwise? Regards Joanne (not that it will stop you if you're determined) ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com -------------------------------- End of blakes7-d Digest V99 Issue #270 **************************************