From: blakes7-d-request@lysator.liu.se Subject: blakes7-d Digest V99 #276 X-Loop: blakes7-d@lysator.liu.se X-Mailing-List: archive/volume99/276 Precedence: list MIME-Version: 1.0 Content-Type: multipart/digest; boundary="----------------------------" To: blakes7-d@lysator.liu.se Reply-To: blakes7@lysator.liu.se ------------------------------ Content-Type: text/plain blakes7-d Digest Volume 99 : Issue 276 Today's Topics: Re: Re [B7L] Animals Re: [B7L] Re: Mornington Crescent Re: [B7L] Re: blakes7-d Digest V99 #274 [B7L] Re: Mornington Crescent Re: [B7L] Mornington Crescent [B7L] Long after GP Re: Re [B7L] Animals ( Dawn of the Gods) [B7L] Long after GP Re: Re [B7L] Animals ( Dawn of the Gods) ------------------------------ Date: Wed, 22 Sep 1999 20:58:49 +0100 From: "Una McCormack" To: "lysator" Subject: Re: Re [B7L] Animals Message-ID: <004101bf0535$0e552590$0d01a8c0@hedge> Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit Neil wrote: > Had a peek at Una's site. Nice try if nothing else:) That's the nicest thing anyone's said to me all day. > Animals is not so much a turkey as a flavourless chicken with soggy > cardboard replacing the Paxo. Well, that's going on the comments board. > There are worse episodes. I want to know why > Una didn't list Dawn of the Gods as one of them. Purely to irritate you, Neil :) Una ------------------------------ Date: Wed, 22 Sep 1999 20:59:49 +0100 From: "Una McCormack" To: "lysator" Subject: Re: [B7L] Re: Mornington Crescent Message-ID: <004401bf0535$0eb0da20$0d01a8c0@hedge> Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit Neil wrote: > Una wrote: > >Curses! Neil and I were so busy pawing the ground I didn't spot you! > > > >I retire defeated. > > Is that really the best you can do, McCormack. I'm retracting ALL my moves > as a violation of the Stock Equalisation Act, and then I'm setting the > controls for Cygnus XL. But with *you* there, and *Judith* on Earth - the whole galaxy lies within my power! Bwaha! Una ------------------------------ Date: Wed, 22 Sep 1999 22:36:08 +0100 From: "Una McCormack" To: Subject: Re: [B7L] Re: blakes7-d Digest V99 #274 Message-ID: <00a301bf0542$80d1d980$0d01a8c0@hedge> Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit Helen Krummenacker wrote: > Nope, Una. Didn't think I'd persuade you! ;) > The amount of drugs needed to get her disoriented and *keep* her > disoriented (because unless you *do* build a background, when the drugs > are no longer affecting her obvious behavior, she will begin to remember > *who* she hates) would leave her unable to carry out much in the way of > intelligent behavior. And she not only has the conditioned hate for her > former love, but actually is in control of herself enough to surpress > the desire to kill him before asking the questions she is supposed to. > Or do I remember incorrectly? Not at all. I guess a problem here is that I don't know enough about pharmacology to say, 'Well, such and such a drug can have exactly these effects,' or indeed if such a drug exists. All I can say is, 'Well, if I were a military dictatorship not noted for its human rights record, operating in an SF setting, then I would want to have amongst my many tools a cocktail of drugs which would rapidly enable me to have people carry out my wishes, without impairing their ability to perform such tasks.' > A few hours is enough to get someone to give in to the current pain and > confusion and give information. But I doubt it is enough to get someone > to rewrite their alligiences, even with Federation technology. But that's the basic problem - we don't know much about Federation technology/pharmacology. Although we do know that 1. they have developed drugs which are effective enough to suppress people's rebellious impulses without interfering with their ability to operate higher mental faculties (all those people on Earth doing jobs like Avon's); and 2. they're good at breaking people. > And speaking of Federation techniques, what we saw being used on Dayna > wouldn't be enough to convince me to kick a cat. The disorienting sonic > impulses being used on Blake in Horizon at least intriguing in terms of > futuristic means of reaching the mind. I thought that was interesting, and it made really powerful television. But there are probably cheaper ways of going about screwing about with someone's mind. The bits I like most in that episode are the interchanges between Havant and Blake: all those disorientating head-to-heads. > Travis's questioning of Cally was very well done. Yes, it's very effective. > PPPPPbbbbbllllllllttttttt! You've got me there... ;) Una ------------------------------ Date: Thu, 23 Sep 1999 00:18:09 +0100 From: Steve Rogerson To: blakes7@lysator.liu.se CC: Judith Proctor Subject: [B7L] Re: Mornington Crescent Message-ID: <37E963AF.5A3ECB68@mcr1.poptel.org.uk> Content-Type: text/plain; charset=us-ascii; x-mac-type="54455854"; x-mac-creator="4D4F5353" Content-Transfer-Encoding: 7bit Judith wrote: "It came to me in a flash of inspiration last night while I was struggling with back pain to try and write up my con notes. I just have to play a Gan sacrifice. This allows me to move into Earth orbit and thus - "I've done it!" I've won." Sorry to disappoint you. but that manoeuvre was only allowed up to the 13th of September 1999 when, in Space 1999, the moon broke away from the Earth's orbit. As we are past that date, you have played an illegal manoeuvre and must therefore, under the Interplanetary Mining Agreement, transfer to Asteroid P-K118 (isn't the Sevencyclopaedia wonderful?) and await the passing of a galaxy class cruiser. Meanwhile, my move: Silmareno. -- cheers Steve Rogerson http://homepages.poptel.org.uk/steve.rogerson Be inconsistent, but not all the time ------------------------------ Date: Thu, 23 Sep 1999 13:01:01 +1000 From: "David Henderson" To: Subject: Re: [B7L] Mornington Crescent Message-ID: <002e01bf056f$ddf08760$6a3bdb89@lemon.jcu.edu.au> Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit From: Rob Clother > >>And using Orac is cheating, anyway, unless you're prepared to confine >>yourself to counter-clockwise moves through odd-numbered sectors WITHOUT >>belayed commands. > >Without belayed commands? But what if you're using a 9mm rope? > Well of course that all depends on if you are top roping or bottom belaying! DaveH ------------------------------ Date: Thu, 23 Sep 99 03:51:00 GMT From: s.thompson8@genie.com To: blakes7@lysator.liu.se Subject: [B7L] Long after GP Message-Id: <199909230410.EAA25857@rock103.genie.net> Content-Transfer-Encoding: 7bit Content-Type: text/plain; charset="us-ascii" Hi, Pita! Good to see you here again. I think there are actually a fair number of fan stories set long after GP. When I searched my gen story list for everything marked "after GP" or something similar, here's what I found (alphabetical by author): Nicola Barnard, "Deja-vu" (S5, long after GP), REBEL #1 (UK, 1985) Dee Beetem, "Call the Dead" (years after GP), GAMBIT #1 (US, 1987.10) Brenda Callagher, "End of an Era" (S5, long after GP; Ta), INTERFACE #3 (UK, 1983.4); reprinted in AIRWAVES #33 (mm; UK, 1994.9) Lyn Hales, "Forget It!" (S5, long after GP), DESTINY #6 (mm; UK, 1984) Leslie E. Hatch, untitled (S5, long after GP; humor), ORACLE #2 (nl; UK, 1984) Kady, "Games without Frontiers" (S5, long after GP), VOICE OF ORACLE #7 (mm, but mostly B7; UK, 1988?) Andy Lane and Justin Richards, "The Long Waiting" (S5, long after GP), FRONTIER WORLDS #18 (mm; UK, 1984.2) Jenny Leigh, "Legacy" (S5, long after GP; V), IMIPAC NEWSLETTER #4 (nl; UK, 1982.7); reprinted in CHRONICLES #45 (AU, 1990.7) Sheila Paulson, "Eagle Forgotten" (S5, long after GP), RETURN OF THE SEVEN #4 (US, 1991) Annita K. Smith, "Candle in the Wind" (S5, long after GP), PROBABILITY SQUARE (US, 1989) Renya Spratt, "Time: The Greatest Healer Of All" (S5; ocs descended from B7 characters), XENON #4 (AU, 1987.7); reprinted in VILAWORLD NEWSLETTER #40 (nl; UK, 1991.3) and BLAKE, RABBLE AND ROLL #3 (US, 1992.8) Andrew Williams, "His Master's Voice" (S5, long after GP; O- ocm), CHRONICLES #59 (AU, 1995.4) But I'm sure there are many more, because when I was cataloguing stories I didn't always specify "long after GP;" sometimes I was lazy and just said "S5." Here are some that I specifically remember as taking place years later (all especially good stories, IMO, which is precisely why I remember them): Thomas N. Beck, "Blessed Be the Memory" (S5), B7 COMPLEX #16 (US, 1988.7) Suzan Lovett, "Gemini Rising" (S5; A-B), THOSE WHO FAVOR FIRE (US, 1989); reprinted in THE ROAD TO HELL (UK, 1996) Russ Massey, "Legend" (S5; J; prequel to Twice Numbered Days), HORIZON #18 (UK, 1994.10) Russ Massey, "Queen of Ships" (Twice Numbered Days #1; S5; J), HORIZON #19 (UK, 1995.8) Russ Massey, "Living Forever" (Twice Numbered Days #2; S5; J, A), HORIZON #20 (UK, 1996.10) Brendan O'Cullane and Adrian Morgan, "The Isle of Avalon" (S5), RAISING HELL #5 (US, 1992); reprinted in DOUBLE VISION (mixed gen, adult, and slash; US, 1993) AVON #14: Never Glad Confident Morning (novella by Judith Seaman; S5; A-Ta; UK, 1998) Oh, and that excellent Servalan-Tarrant story in the Deliverance fiction zine-- I'm blanking temporarily on the author and title. BTW, I didn't reply to some comments on my post about crossover stories a few months ago because I was driving across the country at the time. Someone-- Sally, perhaps?-- expressed surprise that no crossovers with "It's a Wonderful Life," or at least stories using the same plot device, were listed. They definitely exist; I probably just didn't identify them as such when I was cataloguing. And someone else pointed out that the Bizarro stories are a kind of DW crossover. Yes indeed, and much more besides! I finally decided that Bizarro is a universe unto itself and left it out of the crossover listings altogether. Sarah T. ------------------------------ Date: Thu, 16 Sep 1999 10:28:03 -0600 From: "Ellynne G." To: blakes7@lysator.liu.se Subject: Re: Re [B7L] Animals ( Dawn of the Gods) Message-ID: <19990916.102804.10342.0.Rilliara@juno.com> On Tue, 21 Sep 1999 20:44:54 +0100 "Neil Faulkner" writes: >Animals is not so much a turkey as a flavourless chicken with soggy >cardboard replacing the Paxo. There are worse episodes. I want to >know why >Una didn't list Dawn of the Gods as one of them. > Hmm, maybe someone (moi?) ought to write a defense of Dawn of the Gods. Let me just make sure I have the gripes right. 1) Orac loses all interest in self-preservation to check out a black hole (plunging the ship into it). 2) Nobody notices until they've gone an awfully long way. 3) Tarrant decides everyone should go down with the ship and survival is for cowards. 4) One of the villians buys his clothes at the Wonderland Outlet. 5) Even by B7 standards, the killer golf carts were a bit hard to swallow. 6) The "To Destroy Planet, Throw Switch" switch was right out there. 7) Evil villian swallows Cally's changed allegiances rather quickly (obviously, the big head wasn't for extra brains). 8) Cally decides not to kill villian because she feels sorry for anyone in that make up job and then lies about it. Did I miss anything? Ellynne ___________________________________________________________________ Get the Internet just the way you want it. Free software, free e-mail, and free Internet access for a month! Try Juno Web: http://dl.www.juno.com/dynoget/tagj. ------------------------------ Date: Thu, 23 Sep 1999 04:32:32 PDT From: "Sally Manton" To: blakes7@lysator.liu.se Subject: [B7L] Long after GP Message-ID: <19990923113237.14279.qmail@hotmail.com> Content-Type: text/plain; format=flowed Sarah T wrote: 'Twas me. And I should have guessed, of course Now I have the mental picture of Clarence the angel on the Liberator, spreading sweetness and light and corny but endearing cheer everywhere (oh how my poor Avon would *suffer*). ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com ------------------------------ Date: Thu, 23 Sep 1999 20:33:51 +0100 From: "Neil Faulkner" To: "lysator" Subject: Re: Re [B7L] Animals ( Dawn of the Gods) Message-ID: <000201bf0653$f75eca60$391fac3e@default> Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit Ellynne wrote: >Hmm, maybe someone (moi?) ought to write a defense of Dawn of the Gods. >Let me just make sure I have the gripes right. > >1) Orac loses all interest in self-preservation to check out a black hole >(plunging the ship into it). > >2) Nobody notices until they've gone an awfully long way. > >3) Tarrant decides everyone should go down with the ship and survival is >for cowards. > >4) One of the villians buys his clothes at the Wonderland Outlet. > >5) Even by B7 standards, the killer golf carts were a bit hard to >swallow. > >6) The "To Destroy Planet, Throw Switch" switch was right out there. > >7) Evil villian swallows Cally's changed allegiances rather quickly >(obviously, the big head wasn't for extra brains). > >8) Cally decides not to kill villian because she feels sorry for anyone >in that make up job and then lies about it. > >Did I miss anything? Yup. (1) and (3) are character-related and therefore of marginal significance:). (2), (6) and (7) are simply shoddy plotting. (4) and (5) are just under-budgeting, which plagued B7 throughout its production. (8) is there to leave things open for a sequel which was thankfully never written. My big gripe is the Tharn, the conceptual epicentre of the entire episode. The Tharn Does Not Belong in 'my' B7 universe, ergo the episode is a load of cobblers and non-canonical. Tharny-kins is also a tired and hackneyed concept, even in 1980, so a bloated raspberry to Follett for using B7 as an excuse to peddle Von Danikenesque claptrap. Neil -------------------------------- End of blakes7-d Digest V99 Issue #276 **************************************