Here are some requently asked questions.
With their answers ofcourse :-)

[Q]	What is BSX?
[A]	It's a system that provides a multi user 16-colour high resolution
	graphical adventure. The server runs in Sweden. You need a client
	to connect.

[Q]	Where can I get a client?
[A]	anonymous ftp to ftp.lysator.liu.se /pub/lpmud/bsx

[Q]	Can I take a sneak preview without getting myself a client first?
[A]	NO! Get a client. 

[Q]	What hardware setup is required?
[A]	XWindow console on internet or
	MDOS PC + EGA + Modem or
	Amiga + Modem/IP or
	Mac + Modem

[Q]	My PC has a SLIP conn. and therefore doesnt need a modem. Can I run BSX?
[A]	No.

[Q]	I cant unpack msclient.lzh
[A]	Be sure to use the LATEST unpacker: lha.exe and NOT lharc.exe

[Q]	The X11 client wont compile: getdtablesize is not there
[A]	Just replace the call with a constant: 10 e.g.

[Q]	I dont have termios.h
[A]	Rip it out, and replace the getdtablesize() with 10

[Q]	There is no makefile with the X11 client
[A]	Use xmkmf to get yourself one.

[Q]	I get an error mesg from X when running the bsxclient binary
[A]	Try "bsxclient -m" first and see if that works.

[Q]	I get an X error about fonts
[A]	Recompile the client after changing the font name in xtool.c

[Q]	The arrow keys dont work when using the PC client.
[A]	That's Bram's fault: bug him about it, or solve it yourself
	and send him some diffs.

[Q]	The PC client is too slow
[A]	Raise funds for a [3/4]86 or write an optimized polygon
	drawer and send it to Bram.

[Q]	The Amiga client is too slow.
[A]	Get yourself a faster Amiga!

[Q]	What baud rate is required for the amiga and dos clients?
[A]	1200 baud is usable, 2400 baud is comfortable.

[Q]	How does the BSX system work?
[A]	BSX is a mudlib layer ontop of a regular LP parser.
	The system uses a similar network load as text muds due
	to a smart protocol and picture caching.

[Q]	Where can I get additional info on BSX?
[A]	First try alt.mud.bsx then try mail to stolk@fwi.uva.nl
	(If stolk won't answer try lars@lysator.liu.se)