THE LAWS OF MAGIC

Law of Knowledge understanding brings control;the more that is known
about a phenomenon, the easier it is to exercise control over it.

Law of Self Knowledge the most important kind of knowledge is about
oneself; a magician must be familiar with her or his own strengths and
weaknesses.

Law of Names knowing the complete and true name of an object,being or
process gives one control over it.

Law of Words of Power there exist certain words that are able to alter
the internal and external realities of those uttering them, and their
power may rest in the very sounds of the words as much in their
meanings.

Law of Association if any two or more patterns have elements in
common, the patterns interact "through" those common elements and the
control of one pattern facilitates control over the other(s),
depending (among other factors) upon the number of common elements
involved.

Law of Similarity effects are liable to have one or more outward
physical or inward mental appearances similar to one or more of said
appearances of their causes.
  
Law of Contagion objects or beings in physical or psychic contact with
each other, continue to interact after spacial or temporal separation.

Law of Identification it is possible through maximum association of
the elements of one's own metapattern and those of another beings to
actually become that being, at least to the point of sharing it's
knowledge and wielding it's power.

Law of Synthesis the synthesis of two or more "opposing" patterns of
data will produce a new pattern that will be"truer" than either of the
first ones.

Law of Polarity any pattern of data can be split into at least two
patterns with "opposing" characteristics, and each will contain the
essence of the other within itself.

Law of Balance if you wish to survive, let alone become powerful, you
must keep all aspects of your universe inbalance.

Law of Infinite Data the number of things or phenomena to beknown is
infinite and one will never run out of things to learn.

Law of Finite Senses every sense mechanism of every entity is limited
by both range and type of data perceived, and many real phenomena
exist which may be outside the sensory scanning ability of any given
entity.

Law of Pragmatism if a pattern of belief or behavior enables a being
to survive and to accomplish chosen goals, than that belief or
behavior is "true", "realistic", and/or "sensible".

Law of Infinite Universes the total number of universes into which all
possible combinations of existing phenomena could be organized is
infinite.

Law of True Falsehoods it is possible for a concept or act to violate
the truth patterns of a given personal universe (including a single
persons part of a consensus reality) and yet still be "true" provided
it "works" in a specific situation.

Law of Personification any phenomena may be considered to be alive and
to have a personality, and may be effectively dealt with as such.

Law of Invocation it is possible to establish internal communications
with entities from either inside or outside of oneself, said entities
seeming to be inside of oneself during the communications process.

Law of Evocation it is possible to establish external communications
with entities from either inside or outside of oneself, said entities
seeming to be outside of oneself during the communications process.

Law of Synchroncity two or more events happening at the "same"time are
likely to have more in common than the merely temporal.

Law of Unity every phenomena in existence at any point in space or
time is liked, directly or indirectly, to every otherone.

Law of Perversity if anything can go wrong, it will in the most
annoying way possible.


Bonewits, P.E.I.; "Real Magic"; Creative Arts Book Company 1979