Package: cyphesis Version: 1670960887.ab1396e-0 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 5422 Depends: adduser, cyphesis-clients, cyphesis-game, worldforge-worlds, lsb-base, postgresql, libatlas-cpp-0.7-0, libavahi-client3 (>= 0.6.16), libavahi-common3 (>= 0.6.16), libboost-filesystem1.67.0, libboost-system1.67.0, libbullet2.87, libc6 (>= 2.28), libgcc1 (>= 1:3.0), libgcrypt20 (>= 1.8.0), libmercator-0.4-0, libpq5, libpython3.6 (>= 3.6.5), libsigc++-2.0-0v5 (>= 2.8.0), libsqlite3-0 (>= 3.5.9), libstdc++6 (>= 6), libvarconf-1.0-0, libwfmath-1.0-0, libxdg-basedir1 Provides: worldforge-server Filename: ./amd64/cyphesis_1670960887.ab1396e-0_amd64.deb Size: 1435592 MD5sum: cbfb5c2e0370d139fff9163a9b62f375 SHA1: bd1ee111a04898d244f40ad0f28aa0119040bdd1 SHA256: 55f3b48a003d6611b9e7a8062a9d9fb8cca4f2122062e4a53245e80ef9410dde Section: games Priority: optional Homepage: http://www.worldforge.org/ Description: WorldForge game server Cyphesis-C++ is a game server from the WorldForge project. Multiple users/clients can connect to it to play roleplaying games online. This server provides world data and computes the interaction between the players and the world. Package: cyphesis-clients Source: cyphesis Version: 1670960887.ab1396e-0 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 8423 Depends: libatlas-cpp-0.7-0, libboost-filesystem1.67.0, libboost-system1.67.0, libc6 (>= 2.28), libgcc1 (>= 1:3.0), libgcrypt20 (>= 1.8.0), libmercator-0.4-0, libpython3.6 (>= 3.6.5), libreadline7 (>= 6.0), libsigc++-2.0-0v5 (>= 2.8.0), libsqlite3-0 (>= 3.5.9), libstdc++6 (>= 6), libvarconf-1.0-0, libwfmath-1.0-0, libxdg-basedir1 Suggests: cyphesis Filename: ./amd64/cyphesis-clients_1670960887.ab1396e-0_amd64.deb Size: 1614696 MD5sum: 97ce23342fef47136994b8fef3a89c12 SHA1: a0a3b34a47a7efb713bf9a065819b04875e95069 SHA256: 7ae2340ee01e84d27470c26aa3b123b4db04985bd1c3b05fa8f0b956e10d343a Section: games Priority: optional Homepage: http://www.worldforge.org/ Description: WorldForge game server - clients to control the server Cyphesis-C++ is a game server from the WorldForge project. Multiple users/clients can connect to it to play roleplaying games online. This server provides world data and computes the interaction between the players and the world. . This package contains the client programs to administer the cyphesis server. Package: cyphesis-deeds Source: cyphesis Version: 1670960887.ab1396e-0 Architecture: all Maintainer: Erik Ogenvik Installed-Size: 847 Suggests: cyphesis Provides: cyphesis-game Filename: ./all/cyphesis-deeds_1670960887.ab1396e-0_all.deb Size: 68004 MD5sum: 4e545d1d4be0cb40520cf6bb404a0d57 SHA1: 162aaa494bb9bfea210440955c749b27b01e0186 SHA256: 805c92e8fe6ab92ff03ef4343c9b122e9eb187f689687c48dde04541643da7e9 Section: games Priority: optional Homepage: http://www.worldforge.org/ Description: WorldForge game server - game data for Mason Cyphesis-C++ is a game server from the WorldForge project. Multiple users/clients can connect to it to play roleplaying games online. This server provides world data and computes the interaction between the players and the world. . This package contains game data for the WorldForge game "Deeds". Package: ember Version: 1650488533.6d19332-0 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 10305 Depends: ember-media (>= 0.8.0), libalut0 (>= 1.0.1), libatlas-cpp-0.7-0, libboost-filesystem1.67.0, libboost-system1.67.0, libbullet2.87, libc6 (>= 2.27), libcegui-mk2-0.8.7, liberis-1.4-0, libgcc1 (>= 1:3.0), liblua5.1-0, libmercator-0.4-0, libogre-13.3.4, libopenal1 (>= 1.14), libsdl2-2.0-0 (>= 2.0.8), libsigc++-2.0-0v5 (>= 2.8.0), libstdc++6 (>= 6), libvarconf-1.0-0, libwfmath-1.0-0, libwfut-0.2-0, libxdg-basedir1 Filename: ./amd64/ember_1650488533.6d19332-0_amd64.deb Size: 2514776 MD5sum: 3fb09affc67cbbe7297af0963d26b558 SHA1: 98d65fbea0373b384c4bb6cf4ebd3bc5088a8791 SHA256: 21304b77d2749d7ac4bbbb24d20960f3a4a8f8e3837b95b19c0b30df293648be Section: games Priority: optional Description: 3D client framework for the WorldForge project Ember is a 3D client framework for WorldForge. It's not meant to be a standalone game, instead its purpose is to provide a solid and extensible base from which to build game-specific clients. One of the goals of Ember is to allow for easy customization of the codebase. Currently it supports the game world of Mason. Package: ember-media Version: 0.8.0-wf1 Architecture: all Maintainer: Erik Ogenvik Installed-Size: 320329 Suggests: ember Filename: ./all/ember-media_0.8.0-wf1_all.deb Size: 126217928 MD5sum: 1f86420b47b9dae068482744cbd1ec74 SHA1: 4235a428fc3350daa883634190e0cc6a81ffcfac SHA256: 357802fcd05a0e27a9473a4e683eb0bf4a378eeafe450cb0d0390d445d721570 Section: games Priority: optional Description: Media assets used by the Ember client. Package: libatlas-cpp-0.7-0 Source: atlas-cpp Version: 1667758458.a50dc24-0 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 663 Depends: libbz2-1.0, libc6 (>= 2.14), libgcc1 (>= 1:3.0), libstdc++6 (>= 5.2), zlib1g (>= 1:1.1.4) Filename: ./amd64/libatlas-cpp-0.7-0_1667758458.a50dc24-0_amd64.deb Size: 126916 MD5sum: 2ad82b1ca88f8b76863c605c88030dfe SHA1: 5e2d9d3179b4e697c4ce7a4b2bd2a19bfe1626df SHA256: 4dbf887ddcc49ac18b8572cf4425686a8a63d53e72f8df9ef77c69c4c78aa67a Section: libs Priority: optional Multi-Arch: same Description: World Forge wire protocol library - runtime libs This library implements the Atlas protocol, for use in client-server game applications. It can be used in either clients or servers. . This is the runtime component of the Atlas-C++ toolkit. Package: libatlas-cpp-0.7-dev Source: atlas-cpp Version: 1667758458.a50dc24-0 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 243 Depends: libatlas-cpp-0.7-0 (= 1667758458.a50dc24-0), libatlas-cpp-0.7-tools (= 1667758458.a50dc24-0), pkg-config Suggests: libatlas-cpp-doc (>= 1667758458.a50dc24-0) Conflicts: libatlas-cpp-0.7-0-dev Replaces: libatlas-cpp-0.7-0-dev Filename: ./amd64/libatlas-cpp-0.7-dev_1667758458.a50dc24-0_amd64.deb Size: 29200 MD5sum: 10c1cdf90017936298c0fda5be5661f3 SHA1: 234f6a8c64c77bbf36831add8643700722e4ec4f SHA256: 94e84025a41b7a38b21f233aa9bcafdc464cb5cd508fd366a83fbe2c74d74bf8 Section: libdevel Priority: optional Multi-Arch: same Description: World Forge wire protocol library - developer files This library implements the Atlas protocol, for use in client-server game applications. It can be used in either clients or servers. . This contains the development files needed to compile and link programs with the Atlas-C++ toolkit. Package: libatlas-cpp-0.7-tools Source: atlas-cpp Version: 1667758458.a50dc24-0 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 31 Depends: libatlas-cpp-0.7-0 (= 1667758458.a50dc24-0), pkg-config, libc6 (>= 2.14), libgcc1 (>= 1:3.0), libstdc++6 (>= 5.2) Suggests: libatlas-cpp-0.7-dev (= 1667758458.a50dc24-0), libatlas-cpp-doc (>= 1667758458.a50dc24-0) Breaks: libatlas-cpp-0.7-dev (<< 0.7.0) Replaces: libatlas-cpp-0.7-dev (<< 0.7.0) Filename: ./amd64/libatlas-cpp-0.7-tools_1667758458.a50dc24-0_amd64.deb Size: 8388 MD5sum: 7e22332a8a2be3f2b2f59a769d157bf8 SHA1: 027511918bcfcb680f6bbd4cb623641de808302d SHA256: d693eccba9a1e0d888eadf6dbedd0cd76be9fafb697ca33b00bc17e00cbc2523 Section: games Priority: optional Multi-Arch: foreign Description: World Forge wire protocol library - tools This library implements the Atlas protocol, for use in client-server game applications. It can be used in either clients or servers. . This contains the tool that converts Atlas data files between formats. Package: libatlas-cpp-doc Source: atlas-cpp Version: 1667758458.a50dc24-0 Architecture: all Maintainer: Erik Ogenvik Installed-Size: 22880 Suggests: libatlas-cpp-0.7-dev (>= 1667758458.a50dc24-0) Filename: ./all/libatlas-cpp-doc_1667758458.a50dc24-0_all.deb Size: 673964 MD5sum: d2b84a7084b6602df333a406af7754bf SHA1: ed22fe666d0ecf5a07cc9d2a46543fdaa1a7c21f SHA256: 890e6dbc0b0e683bb7272a62675dbd0ef27d8b23151e9cc7223ce51a2748315d Section: doc Priority: optional Multi-Arch: foreign Description: World Forge wire protocol library - documentation This library implements the Atlas protocol, for use in client-server game applications. It can be used in either clients or servers. . This is the API documentation of the Atlas-C++ toolkit. Package: libcegui-mk2-0.8.7 Source: cegui-0.8.7 Version: 0.8.7-wf1 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 4939 Depends: libc6 (>= 2.27), libfreeimage3, libfreetype6 (>= 2.2.1), libfribidi0 (>= 0.19.2), libgcc1 (>= 1:3.0), libminizip1 (>= 1.1), libpcre3, libstdc++6 (>= 5.2), libtinyxml2.6.2v5 Conflicts: libcegui-mk2-0.8.4, libcegui-mk2-0c2a Breaks: libsilly (<< 0.1.0-6.1) Replaces: libcegui-mk2-0.8.4, libcegui-mk2-0c2a Filename: ./amd64/libcegui-mk2-0.8.7_0.8.7-wf1_amd64.deb Size: 1052952 MD5sum: 5bd66bcb2f4e5890ee6dccd66747a14b SHA1: 639b39bb7530f3663d5b28041290e91e635819fa SHA256: 5665e60d14113875d52aa6806f0564c1903e755056bda4cb2bd846aa49f9a7ce Section: libs Priority: optional Homepage: http://www.cegui.org.uk/ Description: Crazy Eddie's GUI (libraries) CEGUI is a free library providing windowing and widgets for graphics APIs and engines where such functionality is not natively available or is severely lacking. The library is written in C++, is object oriented, and is primarily targeted at games developers who should be spending their time creating great games, not building GUI sub-systems . This version of CEGUI natively supports the OpenGL rendering target. Package: libcegui-mk2-0.8.7-dbg Source: cegui-0.8.7 Version: 0.8.7-wf1 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 14149 Depends: libcegui-mk2-0.8.7 (= 0.8.7-wf1) Conflicts: libcegui-mk2-0-dbg Replaces: libcegui-mk2-0c2a-dbg Filename: ./amd64/libcegui-mk2-0.8.7-dbg_0.8.7-wf1_amd64.deb Size: 13211508 MD5sum: 0451053a0a97105f0dd36d05d1322f8d SHA1: 5c836af424038c7dd17bfaf40cdf3ad24c14c225 SHA256: b618cacb92a9e728f216f6d5acce600d8ec6dce5e07768e0a6421257ee175ca7 Section: debug Priority: extra Homepage: http://www.cegui.org.uk/ Description: Crazy Eddie's GUI (debugging libraries) CEGUI is a free library providing windowing and widgets for graphics APIs and engines where such functionality is not natively available or is severely lacking. The library is written in C++, is object oriented, and is primarily targeted at games developers who should be spending their time creating great games, not building GUI sub-systems . This version of CEGUI natively supports the OpenGL rendering target and provides debugging libraries for it. Build-Ids: 511fe39f574ea186aa816e91442a35e1ef961cf7 55bbeaa29d356bcc062b737ca6b8d6a92e36958a 7595fdc197e7323895266089e422a4c2734b98fe 8bdb68c563f8f8a749e937d27bd0183989fd2dcb e95553b7c904aca4ed31a29849c2c0580357f949 Package: libcegui-mk2-dev Source: cegui-0.8.7 Version: 0.8.7-wf1 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 2381 Depends: libcegui-mk2-0.8.7 (= 0.8.7-wf1), zlib1g-dev | libz-dev, libfreetype6-dev, liblcms2-dev, libpcre3-dev, libfreeimage-dev Suggests: libcegui-mk2-0.8.7-doc Filename: ./amd64/libcegui-mk2-dev_0.8.7-wf1_amd64.deb Size: 260212 MD5sum: a8bc3620175cf00c064e79465504da6a SHA1: e06e7e245383397b76bfe4972133a888e879c98f SHA256: d5551d76fdba5f9fd3d494c6f1cd6775446ea03c2683d0128b5bb7717f40ba56 Section: libdevel Priority: optional Homepage: http://www.cegui.org.uk/ Description: Crazy Eddie's GUI (development files) CEGUI is a free library providing windowing and widgets for graphics APIs and engines where such functionality is not natively available or is severely lacking. The library is written in C++, is object oriented, and is primarily targeted at games developers who should be spending their time creating great games, not building GUI sub-systems . This version of CEGUI natively supports the OpenGL rendering target and contains the development files for CEGUI. Package: libcegui-mk2-doc Source: cegui-0.8.7 Version: 0.8.7-wf1 Architecture: all Maintainer: Erik Ogenvik Installed-Size: 12771 Filename: ./all/libcegui-mk2-doc_0.8.7-wf1_all.deb Size: 10281476 MD5sum: 51e85e8444fe7aeb7da6c90e630548e6 SHA1: d1c600a98e50b9fe1f38d2795f8b2c1fcea6b088 SHA256: 2439f3ce26ae51293ca39d4dd79004fcfcef4e107e0655d5b605b7feaf53d0de Section: doc Priority: optional Homepage: http://www.cegui.org.uk/ Description: Crazy Eddie's GUI (documentation) CEGUI is a free library providing windowing and widgets for graphics APIs and engines where such functionality is not natively available or is severely lacking. The library is written in C++, is object oriented, and is primarily targeted at games developers who should be spending their time creating great games, not building GUI sub-systems . This package contains the documentation, and example files for CEGUI. Package: liberis-1.4-0 Source: eris Version: 1667758052.5608610-0 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 955 Depends: libatlas-cpp-0.7-0, libboost-system1.67.0, libc6 (>= 2.14), libgcc1 (>= 1:3.0), libsigc++-2.0-0v5 (>= 2.8.0), libstdc++6 (>= 5.2), libwfmath-1.0-0 Filename: ./amd64/liberis-1.4-0_1667758052.5608610-0_amd64.deb Size: 266400 MD5sum: 07f1941505662a5a222396a1e71bc6cc SHA1: 180e8db0f16f87580d4da5b18efb8bd415b13c47 SHA256: 025d0a1856f9ff5c1a1c88c66f6af29a80d17ac83dada22012db543a8b6051c6 Section: libs Priority: optional Multi-Arch: same Description: WorldForge client entity library Eris is designed to simplify client development (and avoid repeating the same work several times), by providing a common system to deal with the back end tasks. Notably, Eris encapsulates most of the work in getting Atlas entities available on your client, logging into a server, and managing updates from the server. Thus it can be considered as a session layer above Atlas, providing persistent (for the session) objects as opposed to Atlas ones (which are transient). It handles the client-side implementation of the meta-server protocol, and querying game servers; out-of-game (OOG) operations (via the Lobby and Rooms), and most important in-game (IG) operations such as entity creation, movement and updates. . Eris provides a generic 'Entity' class, which you are free to sub-class and provide to the system (by registering a factory with the World); thus you are free to create different classes to handle characters, walls, vehicles, etc as your client dictates. An alternative approach is to simply create peer classes, and connect them to Eris via callbacks. Eris makes extensive use of libSigC++, which must be correctly installed and functioning on your system. Familiarity with signal/slot programming concepts is essential for using Eris; the libSigC++ home-page has some examples. Gtk+ or QT signal systems also provide a good introduction. Package: liberis-1.4-dev Source: eris Version: 1667758052.5608610-0 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 183 Depends: libatlas-cpp-0.7-dev, liberis-1.4-0 (= 1667758052.5608610-0), libsigc++-2.0-dev, libwfmath-1.0-dev Filename: ./amd64/liberis-1.4-dev_1667758052.5608610-0_amd64.deb Size: 39340 MD5sum: fb2d9135cb3a1eb4c56979b65a781795 SHA1: bfec0b65f28e068bd70da135d7327a958f39d238 SHA256: 613b541d4471ef4371e79be4c14b1d9df80eac05cf1af1a2a874eb9a1aa9839c Section: libdevel Priority: optional Multi-Arch: same Description: WorldForge client entity library - development files Eris is designed to simplify client development (and avoid repeating the same work several times), by providing a common system to deal with the back end tasks. Notably, Eris encapsulates most of the work in getting Atlas entities available on your client, logging into a server, and managing updates from the server. Thus it can be considered as a session layer above Atlas, providing persistent (for the session) objects as opposed to Atlas ones (which are transient). It handles the client-side implementation of the meta-server protocol, and querying game servers; out-of-game (OOG) operations (via the Lobby and Rooms), and most important in-game (IG) operations such as entity creation, movement and updates. . Eris provides a generic 'Entity' class, which you are free to sub-class and provide to the system (by registering a factory with the World); thus you are free to create different classes to handle characters, walls, vehicles, etc as your client dictates. An alternative approach is to simply create peer classes, and connect them to Eris via callbacks. Eris makes extensive use of libSigC++, which must be correctly installed and functioning on your system. Familiarity with signal/slot programming concepts is essential for using Eris; the libSigC++ home-page has some examples. Gtk+ or QT signal systems also provide a good introduction. . This package contains the development files for compiling software depending on Eris. Package: liberis-doc Source: eris Version: 1667758052.5608610-0 Architecture: all Maintainer: Erik Ogenvik Installed-Size: 5854 Suggests: liberis-1.4-dev Filename: ./all/liberis-doc_1667758052.5608610-0_all.deb Size: 384676 MD5sum: 6c5f3096b9dad375b815faea2b8d9646 SHA1: 45145cad563108d0311abbff0fee670e66333cb5 SHA256: 5c0361f32d76f0a79fd31fdb9b3cfd0cee3b6fa844d0a041c2e8d0ac3eb60b45 Section: doc Priority: optional Multi-Arch: foreign Description: WorldForge client entity library - API documentation Eris is designed to simplify client development (and avoid repeating the same work several times), by providing a common system to deal with the back end tasks. Notably, Eris encapsulates most of the work in getting Atlas entities available on your client, logging into a server, and managing updates from the server. Thus it can be considered as a session layer above Atlas, providing persistent (for the session) objects as opposed to Atlas ones (which are transient). It handles the client-side implementation of the meta-server protocol, and querying game servers; out-of-game (OOG) operations (via the Lobby and Rooms), and most important in-game (IG) operations such as entity creation, movement and updates. . Eris provides a generic 'Entity' class, which you are free to sub-class and provide to the system (by registering a factory with the World); thus you are free to create different classes to handle characters, walls, vehicles, etc as your client dictates. An alternative approach is to simply create peer classes, and connect them to Eris via callbacks. Eris makes extensive use of libSigC++, which must be correctly installed and functioning on your system. Familiarity with signal/slot programming concepts is essential for using Eris; the libSigC++ home-page has some examples. Gtk+ or QT signal systems also provide a good introduction. . This package contains the API documentation in HTML format. Package: libmercator-0.4-0 Source: mercator Version: 1667750959.cdf0d8b-0 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 195 Depends: libc6 (>= 2.27), libgcc1 (>= 1:3.0), libstdc++6 (>= 5.2), libwfmath-1.0-0 Filename: ./amd64/libmercator-0.4-0_1667750959.cdf0d8b-0_amd64.deb Size: 51880 MD5sum: e47a46229a77a6d9ab38109658019562 SHA1: c06ffe1cb74134b9f56ce129c11b9c2c98738c11 SHA256: 062c3c48dcdec3dadadb80ec642108bbd6ca48be32c59b9edd5cb9b5f906a910 Section: libs Priority: optional Multi-Arch: same Description: WorldForge terrain library Mercator is primarily aimed at terrain for multiplayer online games and forms one of the WorldForge core libraries. It is intended to be used as a terrain library on the client, while a subset of features are useful on the server. . Mercator is designed in such a way that individual tiles can be generated on-the-fly from a very small source data set. Each tile uses a fast deterministic random number generation to ensure that identical results are produced "anytime, anywhere". This enables transmission of terrain across low bandwidth links as part of the standard data stream, or server side collision detection with the same terrain that the player sees. . The use of tiles means that there is inherently a large degree of gross control of the shape of the terrain. Finer control is implemented by allowing geometric modifications - for example, a polygonal area might be flattened, or a crater could be applied. Package: libmercator-0.4-dev Source: mercator Version: 1667750959.cdf0d8b-0 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 101 Depends: libmercator-0.4-0 (= 1667750959.cdf0d8b-0), libwfmath-1.0-dev Filename: ./amd64/libmercator-0.4-dev_1667750959.cdf0d8b-0_amd64.deb Size: 17776 MD5sum: eec1a885a08414827b5fc7f27786f6dc SHA1: ad7eaf9e73640d376cdecc7eba8c1431d4737e21 SHA256: f321e933309ea0c601f2d1bebab09729cc65ae09e8c5418ecbd14b0e7c6477d2 Section: libdevel Priority: optional Multi-Arch: same Description: WorldForge terrain library - development files Mercator is primarily aimed at terrain for multiplayer online games and forms one of the WorldForge core libraries. It is intended to be used as a terrain library on the client, while a subset of features are useful on the server. . Mercator is designed in such a way that individual tiles can be generated on-the-fly from a very small source data set. Each tile uses a fast deterministic random number generation to ensure that identical results are produced "anytime, anywhere". This enables transmission of terrain across low bandwidth links as part of the standard data stream, or server side collision detection with the same terrain that the player sees. . The use of tiles means that there is inherently a large degree of gross control of the shape of the terrain. Finer control is implemented by allowing geometric modifications - for example, a polygonal area might be flattened, or a crater could be applied. . This package contains the files for developing with the mercator library. Package: libmercator-doc Source: mercator Version: 1667750959.cdf0d8b-0 Architecture: all Maintainer: Erik Ogenvik Installed-Size: 3604 Suggests: libmercator-0.4-dev Filename: ./all/libmercator-doc_1667750959.cdf0d8b-0_all.deb Size: 235244 MD5sum: e36e2b8e7c91c6b03a62a8b48f0b83cd SHA1: 65579206a2dc2cb918046fdab5548e17ba0c7249 SHA256: d955d6a9133f92afeaf859ce374f8e122c2548f8e673f00c53c636be014da0b0 Section: doc Priority: optional Multi-Arch: foreign Description: WorldForge terrain library - development files Mercator is primarily aimed at terrain for multiplayer online games and forms one of the WorldForge core libraries. It is intended to be used as a terrain library on the client, while a subset of features are useful on the server. . Mercator is designed in such a way that individual tiles can be generated on-the-fly from a very small source data set. Each tile uses a fast deterministic random number generation to ensure that identical results are produced "anytime, anywhere". This enables transmission of terrain across low bandwidth links as part of the standard data stream, or server side collision detection with the same terrain that the player sees. . The use of tiles means that there is inherently a large degree of gross control of the shape of the terrain. Finer control is implemented by allowing geometric modifications - for example, a polygonal area might be flattened, or a crater could be applied. . This package contains the API documentation in HTML format. Package: libogre-13.4-dev Source: ogre-13.4 Version: 13.4.2-wf1 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 6308 Depends: libogre-13.4.2 (= 13.4.2-wf1) Suggests: ogre-13.4-doc Conflicts: libogre-1.8-dev (<< 13.4.2), libogre-dev (<< 13.4.2) Filename: ./amd64/libogre-13.4-dev_13.4.2-wf1_amd64.deb Size: 817340 MD5sum: 0032e31cbaef03da822783ffbdd7b097 SHA1: 37e318f1fb5158daef880b202c201f1c93ad5306 SHA256: 7dad7fa56209574eb0ff9511717bcd6cb906d61a4f74e303322808017d99db57 Section: libdevel Priority: optional Homepage: http://ogre3d.org/ Description: 3D Object-Oriented Graphics Rendering Engine (development files) OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce applications utilising hardware-accelerated 3D graphics. The class library abstracts all the details of using the underlying system libraries like Direct3D and OpenGL and provides an interface based on world objects and other intuitive classes. . This package contains the headers needed to develop with OGRE. Package: libogre-13.4.2 Source: ogre-13.4 Version: 13.4.2-wf1 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 10464 Depends: libc6 (>= 2.27), libegl1, libfreeimage3, libfreetype6 (>= 2.2.1), libgcc1 (>= 1:3.0), libpugixml1v5 (>= 1.6), libstdc++6 (>= 6), libx11-6, libxrandr2 (>= 4.3), zlib1g (>= 1:1.2.0) Filename: ./amd64/libogre-13.4.2_13.4.2-wf1_amd64.deb Size: 2789680 MD5sum: 720cda21caba3b9f22311532a69881f0 SHA1: a7681559161405b82b66bfbb255fc533d930839b SHA256: d5dae3f80b1d82b057cd67e3a1b6aff857f7e1a6299cf08a67ae9c7bf162d61f Section: libs Priority: optional Multi-Arch: same Homepage: http://ogre3d.org/ Description: 3D Object-Oriented Graphics Rendering Engine (libraries) OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce applications utilising hardware-accelerated 3D graphics. The class library abstracts all the details of using the underlying system libraries like Direct3D and OpenGL and provides an interface based on world objects and other intuitive classes. . This package contains the library and plugins. Package: libogre-13.4.2-dbg Source: ogre-13.4 Version: 13.4.2-wf1 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 98406 Depends: libogre-13.4.2 (= 13.4.2-wf1) Filename: ./amd64/libogre-13.4.2-dbg_13.4.2-wf1_amd64.deb Size: 96169608 MD5sum: 70ffb605929c9447105c5cd8f24c9326 SHA1: 27a4143f349e1ecd5e64b0da55ed9e884271b109 SHA256: 03caf9c6855dee24b8b52dae4ffbc278094302f6416ef0f268a8768b47655f22 Section: debug Priority: extra Multi-Arch: same Homepage: http://ogre3d.org/ Description: 3D Object-Oriented Graphics Rendering Engine (debugging libs) OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce applications utilising hardware-accelerated 3D graphics. The class library abstracts all the details of using the underlying system libraries like Direct3D and OpenGL and provides an interface based on world objects and other intuitive classes. . This package contains the debugging version of the library and plugins. 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Varconf can parse configuration files, command-line arguments and environment variables. It supports callbacks and can store its configuration information in separate Config objects or in one global configuration instance. . This package contains the development files for compiling applications and libraries depending on varconf. Package: libvarconf-doc Source: varconf Version: 1667751502.50bb502-0 Architecture: all Maintainer: Erik Ogenvik Installed-Size: 1524 Suggests: libvarconf-1.0-dev (>= 1667751502.50bb502-0) Filename: ./all/libvarconf-doc_1667751502.50bb502-0_all.deb Size: 136976 MD5sum: 7352c6c6fac1fa9f83498f4b0eb61872 SHA1: 5812fc92056ffc3eb039cab2bf2877464c352888 SHA256: 269d45bce0f5c97adcd1df423d3290632cd0f584ae104a34b0a5887f97a7a985 Section: doc Priority: optional Multi-Arch: foreign Description: WorldForge configuration file handling library - API documentation Varconf is a configuration system designed for the STAGE server. Varconf can parse configuration files, command-line arguments and environment variables. It supports callbacks and can store its configuration information in separate Config objects or in one global configuration instance. . This package contains the API documentation files. Package: libwfmath-1.0-0 Source: wfmath Version: 1667750969.b7c09d8-0 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 355 Depends: libc6 (>= 2.27), libgcc1 (>= 1:3.0), libstdc++6 (>= 5.2) Filename: ./amd64/libwfmath-1.0-0_1667750969.b7c09d8-0_amd64.deb Size: 102012 MD5sum: bb5445f01c1e45f940b04b78196897e7 SHA1: 9740cd5fbf487ccd7bec0b8a82cf5392d86b3865 SHA256: e76d2c7f79ed8e4be8b5d4474caefe714dc606e4884920fb74550c8ff1643860 Section: libs Priority: optional Multi-Arch: same Description: WorldForge math library The primary focus of WFMath is geometric objects. Thus, it includes an several shapes (boxes, balls, lines), in addition to the basic math objects that are used to build these shapes (points, vectors, matrices). Package: libwfmath-1.0-dev Source: wfmath Version: 1667750969.b7c09d8-0 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 210 Depends: libwfmath-1.0-0 (= 1667750969.b7c09d8-0), pkg-config Suggests: libwfmath-doc (>= 1667750969.b7c09d8-0) Conflicts: libwfmath-1.0-0-dev Replaces: libwfmath-1.0-0-dev Filename: ./amd64/libwfmath-1.0-dev_1667750969.b7c09d8-0_amd64.deb Size: 30944 MD5sum: b487f9054888b3b7c780f5905df15763 SHA1: 09782213ab573e670a5ac891d57709858e627fb5 SHA256: 3041a02e331f7426e2988c7e0d1e4e51b9d84e6fcb170acc6ff9fddc7b242359 Section: libdevel Priority: optional Multi-Arch: same Description: WorldForge math library - development files The primary focus of WFMath is geometric objects. Thus, it includes an several shapes (boxes, balls, lines), in addition to the basic math objects that are used to build these shapes (points, vectors, matrices). . This package contains the development files. Package: libwfmath-doc Source: wfmath Version: 1667750969.b7c09d8-0 Architecture: all Maintainer: Erik Ogenvik Installed-Size: 5632 Suggests: libwfmath-1.0-dev (>= 1667750969.b7c09d8-0) Filename: ./all/libwfmath-doc_1667750969.b7c09d8-0_all.deb Size: 348240 MD5sum: 567b641d9deab1532b9bc653e46b7ac7 SHA1: 78c446026c5e2e65b700d6be7af16c040285cf86 SHA256: b6c4262a653289a504f50c88658b72ac460a534e2ba958ef1d04f2a4e7c4d556 Section: doc Priority: optional Multi-Arch: foreign Description: WorldForge math library - API documentation The primary focus of WFMath is geometric objects. Thus, it includes an several shapes (boxes, balls, lines), in addition to the basic math objects that are used to build these shapes (points, vectors, matrices). . This package contains the API documentation files. Package: libwfut-0.2-0 Source: libwfut Version: 1668636601.f18a443-0 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 179 Depends: libc6 (>= 2.14), libcurl3-gnutls (>= 7.16.2), libgcc1 (>= 1:3.0), libsigc++-2.0-0v5 (>= 2.8.0), libstdc++6 (>= 5.2), zlib1g (>= 1:1.1.4) Filename: ./amd64/libwfut-0.2-0_1668636601.f18a443-0_amd64.deb Size: 52276 MD5sum: b5c76402012612207eaf8d444b056174 SHA1: e369f404c9b56491201788c5a0d2ef00bc9c784e SHA256: f85fc3d6165330ff4487dbe3cbbcd6d5904e32bc5e1ca98811a7a7d384c3aed0 Section: libs Priority: optional Multi-Arch: same Description: WorldForge Update Tool (libraries) WFUT is a content distribution system initially intended to provide media updates for WorldForge. It can download and update game data and artwork for WorldForge gaming clients. . This package contains the libwfut library to be used by game clients. Package: libwfut-0.2-dev Source: libwfut Version: 1668636601.f18a443-0 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 45 Depends: libcurl4-gnutls-dev, libsigc++-2.0-dev, libwfut-0.2-0 (= 1668636601.f18a443-0) Filename: ./amd64/libwfut-0.2-dev_1668636601.f18a443-0_amd64.deb Size: 8324 MD5sum: 29633fd692875a80be8d3cadbb62c0ff SHA1: df714fd259d92c6835708a1883b2a7d644c4861b SHA256: a22a14377753288c4e521cfb0ffba5eb7df08160ee6f6a513cb7ef4027af8b24 Section: libdevel Priority: optional Multi-Arch: same Description: WorldForge Update Tool (development files) WFUT is a content distribution system initially intended to provide media updates for WorldForge. It can download and update game data and artwork for WorldForge gaming clients. . This package contains the libwfut development files. Package: libwfut-doc Source: libwfut Version: 1668636601.f18a443-0 Architecture: all Maintainer: Erik Ogenvik Installed-Size: 1055 Suggests: libwfut-0.2-dev Filename: ./all/libwfut-doc_1668636601.f18a443-0_all.deb Size: 127028 MD5sum: 8f32946a217802c12e0d47f6529ec53c SHA1: 0507f81f162da822d1225f3d84c54e1d39e5fd0b SHA256: 69bd28db1a8a13a3abef3bee0fd88601a64eb044d57de7990306ba2ec0b56df9 Section: doc Priority: optional Multi-Arch: foreign Description: WorldForge Update Tool - API documentation WFUT is a content distribution system initially intended to provide media updates for WorldForge. It can download and update game data and artwork for WorldForge gaming clients. . This package contains the wfut command line utility. With it a user can interactively download and update game data and artwork. . This package contains the API documentation in HTML format. Package: ogre-13.4-doc Source: ogre-13.4 Version: 13.4.2-wf1 Architecture: all Maintainer: Erik Ogenvik Installed-Size: 91745 Filename: ./all/ogre-13.4-doc_13.4.2-wf1_all.deb Size: 6106768 MD5sum: e4c2521d44157ce49954b2590a591032 SHA1: 492c254a0e52251eab2121141ca9c0e7b870696b SHA256: 5fcfc415b974f2d2ceea271b32c421b39138bbd414fdcee933bab3088980ae4f Section: doc Priority: optional Homepage: http://ogre3d.org/ Description: 3D Object-Oriented Graphics Rendering Engine (documentation) OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce applications utilising hardware-accelerated 3D graphics. The class library abstracts all the details of using the underlying system libraries like Direct3D and OpenGL and provides an interface based on world objects and other intuitive classes. . This package contains the documentation. Package: ogre-13.4-tools Source: ogre-13.4 Version: 13.4.2-wf1 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 505 Depends: libc6 (>= 2.14), libgcc1 (>= 1:3.0), libogre-13.4.2, libpugixml1v5 (>= 1.4), libstdc++6 (>= 5.2) Conflicts: ogre-1.8-tools (<< 13.4.2), ogre-tools (<< 13.4.2) Filename: ./amd64/ogre-13.4-tools_13.4.2-wf1_amd64.deb Size: 166764 MD5sum: 9dfa0fdb0025babd6a9547f86516f150 SHA1: a51c937aa322c8ee7acc61f08cd2760edaafd6dc SHA256: 6ab58c6de596b931fab6b329b745063e4423c07ea0afce37817049324bcddb38 Section: devel Priority: optional Homepage: http://ogre3d.org/ Description: 3D Object-Oriented Graphics Rendering Engine (tools) OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce applications utilising hardware-accelerated 3D graphics. The class library abstracts all the details of using the underlying system libraries like Direct3D and OpenGL and provides an interface based on world objects and other intuitive classes. . This package contains tools used to convert from and to OGRE's native mesh format. Package: wfut Source: libwfut Version: 1668636601.f18a443-0 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 54 Depends: libc6 (>= 2.14), libgcc1 (>= 1:3.0), libsigc++-2.0-0v5 (>= 2.8.0), libstdc++6 (>= 5.2), libwfut-0.2-0 (= 1668636601.f18a443-0) Filename: ./amd64/wfut_1668636601.f18a443-0_amd64.deb Size: 14772 MD5sum: e10468e94047223abb579a8d25a4ad2a SHA1: 810a378186171053867580c34bdd3a44ca94ecc1 SHA256: 7e03b43f10ec3ccb34348b2a04c375bb02027836fefa83a233e9e8ec055a2efb Section: games Priority: optional Multi-Arch: foreign Description: WorldForge Update Tool (executable) WFUT is a content distribution system initially intended to provide media updates for WorldForge. It can download and update game data and artwork for WorldForge gaming clients. . This package contains the wfut command line utility. With it a user can interactively download and update game data and artwork. Package: worldforge-worlds Version: 1661005947.6a7ba10-0 Architecture: all Maintainer: Erik Ogenvik Installed-Size: 2669 Suggests: cyphesis Filename: ./all/worldforge-worlds_1661005947.6a7ba10-0_all.deb Size: 96016 MD5sum: 614cc7df4ccb9e5258ce3de400786e46 SHA1: 2c52dea3bed94dffb9a959e6c8ec6dd9091c4a69 SHA256: 064a5350805f3cb62155d4a6be72dc4f1a0bc37c4608ca2314feca31804b047b Section: games Priority: optional Description: Contains a collection of worlds to be used in a Worldforge server.