Package: cyphesis Version: 1670960887.ab1396e-0 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 5282 Depends: adduser, cyphesis-clients, cyphesis-game, worldforge-worlds, lsb-base, postgresql, libatlas-cpp-0.7-0, libavahi-client3 (>= 0.6.16), libavahi-common3 (>= 0.6.16), libboost-filesystem1.71.0, libbullet2.88 (>= 2.88+dfsg), libc6 (>= 2.32), libgcc-s1 (>= 3.0), libgcrypt20 (>= 1.8.0), libmercator-0.4-0, libpq5, libpython3.8 (>= 3.8.2), libsigc++-2.0-0v5 (>= 2.8.0), libsqlite3-0 (>= 3.5.9), libstdc++6 (>= 9), libvarconf-1.0-0, libwfmath-1.0-0, libxdg-basedir1 Provides: worldforge-server Filename: ./amd64/cyphesis_1670960887.ab1396e-0_amd64.deb Size: 1353188 MD5sum: 478a7b6169bde9f39c9afe7c41e01b99 SHA1: 7249b02f6adfc049f0155af6b2952ab87a597a1c SHA256: c374f5bb9cfb938a160d2326e36f9126670e88fd57553d91a63d0777c9a83b56 Section: games Priority: optional Homepage: http://www.worldforge.org/ Description: WorldForge game server Cyphesis-C++ is a game server from the WorldForge project. Multiple users/clients can connect to it to play roleplaying games online. This server provides world data and computes the interaction between the players and the world. Package: cyphesis-clients Source: cyphesis Version: 1670960887.ab1396e-0 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 8292 Depends: libatlas-cpp-0.7-0, libboost-filesystem1.71.0, libc6 (>= 2.32), libgcc-s1 (>= 3.0), libgcrypt20 (>= 1.8.0), libmercator-0.4-0, libpython3.8 (>= 3.8.2), libreadline8 (>= 6.0), libsigc++-2.0-0v5 (>= 2.8.0), libsqlite3-0 (>= 3.5.9), libstdc++6 (>= 9), libvarconf-1.0-0, libwfmath-1.0-0, libxdg-basedir1 Suggests: cyphesis Filename: ./amd64/cyphesis-clients_1670960887.ab1396e-0_amd64.deb Size: 1532376 MD5sum: 7789e9c88d0e2353037e1663b3d52bd4 SHA1: 5d3beb7d6bb54dfe7ddaeb4f546fc7ad534551bb SHA256: f0a4d7871b2263be97d0e9974c18e57e55b01dc48421fed487a2b122c69c698c Section: games Priority: optional Homepage: http://www.worldforge.org/ Description: WorldForge game server - clients to control the server Cyphesis-C++ is a game server from the WorldForge project. Multiple users/clients can connect to it to play roleplaying games online. This server provides world data and computes the interaction between the players and the world. . This package contains the client programs to administer the cyphesis server. Package: cyphesis-deeds Source: cyphesis Version: 1670960887.ab1396e-0 Architecture: all Maintainer: Erik Ogenvik Installed-Size: 847 Suggests: cyphesis Provides: cyphesis-game Filename: ./all/cyphesis-deeds_1670960887.ab1396e-0_all.deb Size: 68004 MD5sum: 4e545d1d4be0cb40520cf6bb404a0d57 SHA1: 162aaa494bb9bfea210440955c749b27b01e0186 SHA256: 805c92e8fe6ab92ff03ef4343c9b122e9eb187f689687c48dde04541643da7e9 Section: games Priority: optional Homepage: http://www.worldforge.org/ Description: WorldForge game server - game data for Mason Cyphesis-C++ is a game server from the WorldForge project. Multiple users/clients can connect to it to play roleplaying games online. This server provides world data and computes the interaction between the players and the world. . This package contains game data for the WorldForge game "Deeds". Package: ember Version: 1671059546.0a62cfe-0 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 37464 Depends: ember-media (>= 0.8.0), libatlas-cpp-0.7-0, libboost-filesystem1.71.0, libbullet2.88 (>= 2.88+dfsg), libc6 (>= 2.32), libcegui-mk2-0.8.7, liberis-1.4-0, libgcc-s1 (>= 3.0), liblua5.3-0, libmercator-0.4-0, libogre-13.4.2, libopenal1 (>= 1.14), libsdl2-2.0-0 (>= 2.0.12+dfsg1), libsigc++-2.0-0v5 (>= 2.8.0), libstdc++6 (>= 9), libvarconf-1.0-0, libwfmath-1.0-0, libwfut-0.2-0, libxdg-basedir1 Filename: ./amd64/ember_1671059546.0a62cfe-0_amd64.deb Size: 6589116 MD5sum: 45d4551b0b543cd692697df805ba6d1c SHA1: c559d0735d6c489c3002bb0056a29e9d57650858 SHA256: c33e407ab52ac22eb4ecea2ea388c18589b6dccb0d4631d42fe0b7fc2cdaa186 Section: games Priority: optional Description: 3D client framework for the WorldForge project Ember is a 3D client framework for WorldForge. It's not meant to be a standalone game, instead its purpose is to provide a solid and extensible base from which to build game-specific clients. One of the goals of Ember is to allow for easy customization of the codebase. Currently it supports the game world of Mason. Package: ember-media Version: 0.8.0-wf1 Architecture: all Maintainer: Erik Ogenvik Installed-Size: 320329 Suggests: ember Filename: ./all/ember-media_0.8.0-wf1_all.deb Size: 126196620 MD5sum: b9b0b9477e3177934015d17451bf7930 SHA1: dd961cb24d392623278bd35d5907e38c7d822fe8 SHA256: e233c4163ecff529d17d7453cef6181960137bfc50dcf32f43815612228fc2ce Section: games Priority: optional Description: Media assets used by the Ember client. Package: libatlas-cpp-0.7-0 Source: atlas-cpp Version: 1667758458.a50dc24-0 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 691 Depends: libbz2-1.0, libc6 (>= 2.14), libgcc-s1 (>= 3.0), libstdc++6 (>= 5.2), zlib1g (>= 1:1.1.4) Filename: ./amd64/libatlas-cpp-0.7-0_1667758458.a50dc24-0_amd64.deb Size: 131912 MD5sum: a0ebca1ae7dd52e248c9b0389d126f18 SHA1: 995ac24e7fb6e14a9834a8e228dba8765ca4831c SHA256: 5ce03761a25fbad712de9b594baea2b85cf7959460d87af7c3a1afe66b6d4d3f Section: libs Priority: optional Multi-Arch: same Description: World Forge wire protocol library - runtime libs This library implements the Atlas protocol, for use in client-server game applications. It can be used in either clients or servers. . This is the runtime component of the Atlas-C++ toolkit. Package: libatlas-cpp-0.7-dev Source: atlas-cpp Version: 1667758458.a50dc24-0 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 243 Depends: libatlas-cpp-0.7-0 (= 1667758458.a50dc24-0), libatlas-cpp-0.7-tools (= 1667758458.a50dc24-0), pkg-config Suggests: libatlas-cpp-doc (>= 1667758458.a50dc24-0) Conflicts: libatlas-cpp-0.7-0-dev Replaces: libatlas-cpp-0.7-0-dev Filename: ./amd64/libatlas-cpp-0.7-dev_1667758458.a50dc24-0_amd64.deb Size: 29232 MD5sum: 5f224386e81be670ba349f1c71302358 SHA1: 314c6a2c6703f493269cde21a0fa96ba7cf4758f SHA256: f415863aeffad741f59b25c776d3709ed300e3de48ec9780dd4167c36a8642b1 Section: libdevel Priority: optional Multi-Arch: same Description: World Forge wire protocol library - developer files This library implements the Atlas protocol, for use in client-server game applications. It can be used in either clients or servers. . This contains the development files needed to compile and link programs with the Atlas-C++ toolkit. Package: libatlas-cpp-0.7-tools Source: atlas-cpp Version: 1667758458.a50dc24-0 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 31 Depends: libatlas-cpp-0.7-0 (= 1667758458.a50dc24-0), pkg-config, libc6 (>= 2.4), libgcc-s1 (>= 3.0), libstdc++6 (>= 5.2) Suggests: libatlas-cpp-0.7-dev (= 1667758458.a50dc24-0), libatlas-cpp-doc (>= 1667758458.a50dc24-0) Breaks: libatlas-cpp-0.7-dev (<< 0.7.0) Replaces: libatlas-cpp-0.7-dev (<< 0.7.0) Filename: ./amd64/libatlas-cpp-0.7-tools_1667758458.a50dc24-0_amd64.deb Size: 7956 MD5sum: 463d30335b29e4822b0f7c089599142b SHA1: ed25a83deb664232528c0737fc8edec01478a930 SHA256: f3d5d11c903a35eada4164cd3a326b5f5b65e51c80f8f8474697a34a357226ef Section: games Priority: optional Multi-Arch: foreign Description: World Forge wire protocol library - tools This library implements the Atlas protocol, for use in client-server game applications. It can be used in either clients or servers. . This contains the tool that converts Atlas data files between formats. Package: libatlas-cpp-doc Source: atlas-cpp Version: 1667758458.a50dc24-0 Architecture: all Maintainer: Erik Ogenvik Installed-Size: 21418 Suggests: libatlas-cpp-0.7-dev (>= 1667758458.a50dc24-0) Filename: ./all/libatlas-cpp-doc_1667758458.a50dc24-0_all.deb Size: 655880 MD5sum: 6497c3516cc7131e2a669d59ca195537 SHA1: a8b2c82e0023ed674d2e518b2740a1d476909f81 SHA256: c2d079c9c8ef825a1d0284b66348c43ca889cc4fab7fcc061eafa0b67a734629 Section: doc Priority: optional Multi-Arch: foreign Description: World Forge wire protocol library - documentation This library implements the Atlas protocol, for use in client-server game applications. It can be used in either clients or servers. . This is the API documentation of the Atlas-C++ toolkit. Package: libcegui-mk2-0.8.7 Source: cegui-0.8.7 Version: 0.8.7-wf1 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 5079 Depends: libc6 (>= 2.29), libfreeimage3 (>= 3.18.0+ds2), libfreetype6 (>= 2.2.1), libfribidi0 (>= 0.19.2), libgcc-s1 (>= 3.0), libminizip1 (>= 1.1), libpcre3, libstdc++6 (>= 5.2), libtinyxml2.6.2v5 Conflicts: libcegui-mk2-0.8.4, libcegui-mk2-0c2a Breaks: libsilly (<< 0.1.0-6.1) Replaces: libcegui-mk2-0.8.4, libcegui-mk2-0c2a Filename: ./amd64/libcegui-mk2-0.8.7_0.8.7-wf1_amd64.deb Size: 1063652 MD5sum: 0364384a615a27a0e45127b41109fed2 SHA1: 57611cb6f9fa517b6665508e48300383a8a8e96f SHA256: a26096044d5e48d3bec25770e572bd511d12201f39de29dfa77480e78d1b6233 Section: libs Priority: optional Homepage: http://www.cegui.org.uk/ Description: Crazy Eddie's GUI (libraries) CEGUI is a free library providing windowing and widgets for graphics APIs and engines where such functionality is not natively available or is severely lacking. The library is written in C++, is object oriented, and is primarily targeted at games developers who should be spending their time creating great games, not building GUI sub-systems . This version of CEGUI natively supports the OpenGL rendering target. Package: libcegui-mk2-0.8.7-dbg Source: cegui-0.8.7 Version: 0.8.7-wf1 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 14373 Depends: libcegui-mk2-0.8.7 (= 0.8.7-wf1) Conflicts: libcegui-mk2-0-dbg Replaces: libcegui-mk2-0c2a-dbg Filename: ./amd64/libcegui-mk2-0.8.7-dbg_0.8.7-wf1_amd64.deb Size: 13454168 MD5sum: fd3fd44854ea32721847edd20fb70db8 SHA1: d7f49a0ba64ac06e105bb4de9c17e94569f15835 SHA256: 94bd42b2130412c7ba37308d50c77385a9a01bfa6e84d4ba5454be6acb685a93 Section: debug Priority: extra Homepage: http://www.cegui.org.uk/ Description: Crazy Eddie's GUI (debugging libraries) CEGUI is a free library providing windowing and widgets for graphics APIs and engines where such functionality is not natively available or is severely lacking. The library is written in C++, is object oriented, and is primarily targeted at games developers who should be spending their time creating great games, not building GUI sub-systems . This version of CEGUI natively supports the OpenGL rendering target and provides debugging libraries for it. Build-Ids: 3d45f3b6862f769b7160b3a6a5796e71baa44d37 5cf9c03631866d90b64987687d11c9b53a90b815 7c75555010d6d3d68cd7039a22c7b68bc0beb5b2 acc9b565257d16599613ca0cde429c4f8cd4f6a2 cf0b748bd387e4be0b63ae1fa699531ee020a149 Package: libcegui-mk2-dev Source: cegui-0.8.7 Version: 0.8.7-wf1 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 2381 Depends: libcegui-mk2-0.8.7 (= 0.8.7-wf1), zlib1g-dev | libz-dev, libfreetype6-dev, liblcms2-dev, libpcre3-dev, libfreeimage-dev Suggests: libcegui-mk2-0.8.7-doc Filename: ./amd64/libcegui-mk2-dev_0.8.7-wf1_amd64.deb Size: 260212 MD5sum: a8bc3620175cf00c064e79465504da6a SHA1: e06e7e245383397b76bfe4972133a888e879c98f SHA256: d5551d76fdba5f9fd3d494c6f1cd6775446ea03c2683d0128b5bb7717f40ba56 Section: libdevel Priority: optional Homepage: http://www.cegui.org.uk/ Description: Crazy Eddie's GUI (development files) CEGUI is a free library providing windowing and widgets for graphics APIs and engines where such functionality is not natively available or is severely lacking. The library is written in C++, is object oriented, and is primarily targeted at games developers who should be spending their time creating great games, not building GUI sub-systems . This version of CEGUI natively supports the OpenGL rendering target and contains the development files for CEGUI. Package: libcegui-mk2-doc Source: cegui-0.8.7 Version: 0.8.7-wf1 Architecture: all Maintainer: Erik Ogenvik Installed-Size: 12771 Filename: ./all/libcegui-mk2-doc_0.8.7-wf1_all.deb Size: 10281476 MD5sum: 51e85e8444fe7aeb7da6c90e630548e6 SHA1: d1c600a98e50b9fe1f38d2795f8b2c1fcea6b088 SHA256: 2439f3ce26ae51293ca39d4dd79004fcfcef4e107e0655d5b605b7feaf53d0de Section: doc Priority: optional Homepage: http://www.cegui.org.uk/ Description: Crazy Eddie's GUI (documentation) CEGUI is a free library providing windowing and widgets for graphics APIs and engines where such functionality is not natively available or is severely lacking. The library is written in C++, is object oriented, and is primarily targeted at games developers who should be spending their time creating great games, not building GUI sub-systems . This package contains the documentation, and example files for CEGUI. Package: liberis-1.4-0 Source: eris Version: 1667758052.5608610-0 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 1035 Depends: libatlas-cpp-0.7-0, libc6 (>= 2.32), libgcc-s1 (>= 3.0), libsigc++-2.0-0v5 (>= 2.8.0), libstdc++6 (>= 9), libwfmath-1.0-0 Filename: ./amd64/liberis-1.4-0_1667758052.5608610-0_amd64.deb Size: 284160 MD5sum: 628078e4721f036d958daa55e4050672 SHA1: 53e1fa7bb334795a7b4a337eaac56b7c62ec3e67 SHA256: 5b359f2ed863f8fe225a1ca4d64132a8184d188cc2c39c9df5f98544eb821911 Section: libs Priority: optional Multi-Arch: same Description: WorldForge client entity library Eris is designed to simplify client development (and avoid repeating the same work several times), by providing a common system to deal with the back end tasks. Notably, Eris encapsulates most of the work in getting Atlas entities available on your client, logging into a server, and managing updates from the server. Thus it can be considered as a session layer above Atlas, providing persistent (for the session) objects as opposed to Atlas ones (which are transient). It handles the client-side implementation of the meta-server protocol, and querying game servers; out-of-game (OOG) operations (via the Lobby and Rooms), and most important in-game (IG) operations such as entity creation, movement and updates. . Eris provides a generic 'Entity' class, which you are free to sub-class and provide to the system (by registering a factory with the World); thus you are free to create different classes to handle characters, walls, vehicles, etc as your client dictates. An alternative approach is to simply create peer classes, and connect them to Eris via callbacks. Eris makes extensive use of libSigC++, which must be correctly installed and functioning on your system. Familiarity with signal/slot programming concepts is essential for using Eris; the libSigC++ home-page has some examples. Gtk+ or QT signal systems also provide a good introduction. Package: liberis-1.4-dev Source: eris Version: 1667758052.5608610-0 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 183 Depends: libatlas-cpp-0.7-dev, liberis-1.4-0 (= 1667758052.5608610-0), libsigc++-2.0-dev, libwfmath-1.0-dev Filename: ./amd64/liberis-1.4-dev_1667758052.5608610-0_amd64.deb Size: 39372 MD5sum: 57ca9b7348d34e781cf25a96c0cd9211 SHA1: 92b591da1f67e114f16f1abd8dbae7045766c28f SHA256: 5b4339799bbb4e8c999c310ad7e038948f3de97648b809ec791598fa4f2c59e3 Section: libdevel Priority: optional Multi-Arch: same Description: WorldForge client entity library - development files Eris is designed to simplify client development (and avoid repeating the same work several times), by providing a common system to deal with the back end tasks. Notably, Eris encapsulates most of the work in getting Atlas entities available on your client, logging into a server, and managing updates from the server. Thus it can be considered as a session layer above Atlas, providing persistent (for the session) objects as opposed to Atlas ones (which are transient). It handles the client-side implementation of the meta-server protocol, and querying game servers; out-of-game (OOG) operations (via the Lobby and Rooms), and most important in-game (IG) operations such as entity creation, movement and updates. . Eris provides a generic 'Entity' class, which you are free to sub-class and provide to the system (by registering a factory with the World); thus you are free to create different classes to handle characters, walls, vehicles, etc as your client dictates. An alternative approach is to simply create peer classes, and connect them to Eris via callbacks. Eris makes extensive use of libSigC++, which must be correctly installed and functioning on your system. Familiarity with signal/slot programming concepts is essential for using Eris; the libSigC++ home-page has some examples. Gtk+ or QT signal systems also provide a good introduction. . This package contains the development files for compiling software depending on Eris. Package: liberis-doc Source: eris Version: 1667758052.5608610-0 Architecture: all Maintainer: Erik Ogenvik Installed-Size: 5937 Suggests: liberis-1.4-dev Filename: ./all/liberis-doc_1667758052.5608610-0_all.deb Size: 384940 MD5sum: 61e6647b38f13c6e70cff88e0e55f0d0 SHA1: 88659915b526cf604c7711ed3d6baa27b950a7cb SHA256: 26e89f0f776fd27ea667cc3986b4b175773021881319cb420fd8133d3db4d857 Section: doc Priority: optional Multi-Arch: foreign Description: WorldForge client entity library - API documentation Eris is designed to simplify client development (and avoid repeating the same work several times), by providing a common system to deal with the back end tasks. Notably, Eris encapsulates most of the work in getting Atlas entities available on your client, logging into a server, and managing updates from the server. Thus it can be considered as a session layer above Atlas, providing persistent (for the session) objects as opposed to Atlas ones (which are transient). It handles the client-side implementation of the meta-server protocol, and querying game servers; out-of-game (OOG) operations (via the Lobby and Rooms), and most important in-game (IG) operations such as entity creation, movement and updates. . Eris provides a generic 'Entity' class, which you are free to sub-class and provide to the system (by registering a factory with the World); thus you are free to create different classes to handle characters, walls, vehicles, etc as your client dictates. An alternative approach is to simply create peer classes, and connect them to Eris via callbacks. Eris makes extensive use of libSigC++, which must be correctly installed and functioning on your system. Familiarity with signal/slot programming concepts is essential for using Eris; the libSigC++ home-page has some examples. Gtk+ or QT signal systems also provide a good introduction. . This package contains the API documentation in HTML format. Package: libmercator-0.4-0 Source: mercator Version: 1667750959.cdf0d8b-0 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 203 Depends: libc6 (>= 2.27), libgcc-s1 (>= 3.0), libstdc++6 (>= 5.2), libwfmath-1.0-0 Filename: ./amd64/libmercator-0.4-0_1667750959.cdf0d8b-0_amd64.deb Size: 53616 MD5sum: 260e3b799145c2093d246b03bca3552f SHA1: 9a32aeb2bbc93ef35670ba30b4469f4a3320982d SHA256: 532f3319458b84d8512538f701f6b7b7e43baf74b0cedbc3ccf0fa1f85c7b836 Section: libs Priority: optional Multi-Arch: same Description: WorldForge terrain library Mercator is primarily aimed at terrain for multiplayer online games and forms one of the WorldForge core libraries. It is intended to be used as a terrain library on the client, while a subset of features are useful on the server. . Mercator is designed in such a way that individual tiles can be generated on-the-fly from a very small source data set. Each tile uses a fast deterministic random number generation to ensure that identical results are produced "anytime, anywhere". This enables transmission of terrain across low bandwidth links as part of the standard data stream, or server side collision detection with the same terrain that the player sees. . The use of tiles means that there is inherently a large degree of gross control of the shape of the terrain. Finer control is implemented by allowing geometric modifications - for example, a polygonal area might be flattened, or a crater could be applied. Package: libmercator-0.4-dev Source: mercator Version: 1667750959.cdf0d8b-0 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 101 Depends: libmercator-0.4-0 (= 1667750959.cdf0d8b-0), libwfmath-1.0-dev Filename: ./amd64/libmercator-0.4-dev_1667750959.cdf0d8b-0_amd64.deb Size: 17808 MD5sum: 52b680a6b64584f610161140d29791e1 SHA1: 8b8cfc5fc454d806249f626b47e4b6829ed80cec SHA256: 2e53f163607fab4d3440fdd57d7813cd9e3908b6f274bb8d3ed903c4382b838f Section: libdevel Priority: optional Multi-Arch: same Description: WorldForge terrain library - development files Mercator is primarily aimed at terrain for multiplayer online games and forms one of the WorldForge core libraries. It is intended to be used as a terrain library on the client, while a subset of features are useful on the server. . Mercator is designed in such a way that individual tiles can be generated on-the-fly from a very small source data set. Each tile uses a fast deterministic random number generation to ensure that identical results are produced "anytime, anywhere". This enables transmission of terrain across low bandwidth links as part of the standard data stream, or server side collision detection with the same terrain that the player sees. . The use of tiles means that there is inherently a large degree of gross control of the shape of the terrain. Finer control is implemented by allowing geometric modifications - for example, a polygonal area might be flattened, or a crater could be applied. . This package contains the files for developing with the mercator library. Package: libmercator-doc Source: mercator Version: 1667750959.cdf0d8b-0 Architecture: all Maintainer: Erik Ogenvik Installed-Size: 3662 Suggests: libmercator-0.4-dev Filename: ./all/libmercator-doc_1667750959.cdf0d8b-0_all.deb Size: 233148 MD5sum: 3aed05f9cc7783ecec4a3c28f3200b51 SHA1: 06e1b14d1851ee3bb69d1dc10241a0ef31ce6422 SHA256: 63d0822ff35ecf4efaeda37863cb086dfa37cbc0df4c8e00afb3605a2847fcda Section: doc Priority: optional Multi-Arch: foreign Description: WorldForge terrain library - development files Mercator is primarily aimed at terrain for multiplayer online games and forms one of the WorldForge core libraries. It is intended to be used as a terrain library on the client, while a subset of features are useful on the server. . Mercator is designed in such a way that individual tiles can be generated on-the-fly from a very small source data set. Each tile uses a fast deterministic random number generation to ensure that identical results are produced "anytime, anywhere". This enables transmission of terrain across low bandwidth links as part of the standard data stream, or server side collision detection with the same terrain that the player sees. . The use of tiles means that there is inherently a large degree of gross control of the shape of the terrain. Finer control is implemented by allowing geometric modifications - for example, a polygonal area might be flattened, or a crater could be applied. . This package contains the API documentation in HTML format. Package: libogre-13.4-dev Source: ogre-13.4 Version: 13.4.2-wf1 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 6308 Depends: libogre-13.4.2 (= 13.4.2-wf1) Suggests: ogre-13.4-doc Conflicts: libogre-1.8-dev (<< 13.4.2), libogre-dev (<< 13.4.2) Filename: ./amd64/libogre-13.4-dev_13.4.2-wf1_amd64.deb Size: 817396 MD5sum: f33ccef3a5c4ae8721d10d7f81a283c7 SHA1: e372d939b981e1e45de731f365e729c8eb7b9bb6 SHA256: 6e4174dfd046b9612693ade81ba96c5be95db7b42ec4d8ec08d407ee84417f85 Section: libdevel Priority: optional Homepage: http://ogre3d.org/ Description: 3D Object-Oriented Graphics Rendering Engine (development files) OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce applications utilising hardware-accelerated 3D graphics. The class library abstracts all the details of using the underlying system libraries like Direct3D and OpenGL and provides an interface based on world objects and other intuitive classes. . This package contains the headers needed to develop with OGRE. Package: libogre-13.4.2 Source: ogre-13.4 Version: 13.4.2-wf1 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 10369 Depends: libc6 (>= 2.27), libegl1, libfreeimage3 (>= 3.18.0+ds2), libfreetype6 (>= 2.2.1), libgcc-s1 (>= 3.0), libpugixml1v5 (>= 1.6), libstdc++6 (>= 9), libx11-6, libxrandr2 (>= 4.3), zlib1g (>= 1:1.2.0) Filename: ./amd64/libogre-13.4.2_13.4.2-wf1_amd64.deb Size: 2734560 MD5sum: 4ad9aed52facbb2c4321ae8ac8fc24ad SHA1: 1ed6805c9e4959524f87af02c18fe04322cd27b5 SHA256: c41c2f455cba8dd4443c1d2291d704b644913ba73a924afa6942276bb6fe252d Section: libs Priority: optional Multi-Arch: same Homepage: http://ogre3d.org/ Description: 3D Object-Oriented Graphics Rendering Engine (libraries) OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce applications utilising hardware-accelerated 3D graphics. The class library abstracts all the details of using the underlying system libraries like Direct3D and OpenGL and provides an interface based on world objects and other intuitive classes. . This package contains the library and plugins. Package: libogre-13.4.2-dbg Source: ogre-13.4 Version: 13.4.2-wf1 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 97316 Depends: libogre-13.4.2 (= 13.4.2-wf1) Filename: ./amd64/libogre-13.4.2-dbg_13.4.2-wf1_amd64.deb Size: 95116168 MD5sum: d3bf3484e8ded6cde89e2e15be591ec5 SHA1: 5246d26869f296f0c450822fc84d76d65851e66b SHA256: 28f3866872dd2e67dab2510fb86002080f0652e01420518a81a9369d63da671c Section: debug Priority: extra Multi-Arch: same Homepage: http://ogre3d.org/ Description: 3D Object-Oriented Graphics Rendering Engine (debugging libs) OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce applications utilising hardware-accelerated 3D graphics. The class library abstracts all the details of using the underlying system libraries like Direct3D and OpenGL and provides an interface based on world objects and other intuitive classes. . This package contains the debugging version of the library and plugins. Build-Ids: 0bb98a23cffe996fa49ea7a2469ec51fff5632d8 2bc830dea59406df22aee57ba955fa04ac605f7d 3221478a898b371741b95f6cf800c3aced85d608 3d51228bb19f04244d299f3bded51891b2b5edb4 411d6e5d84d6d71817d6045e51673d15d257ca28 482675b08f6b8f94041101f684450449d40ab608 4a9a88ec0102d74b9d5b77ae34822dd818b6806f 5ddb344506ce7069c55b31e8fceacb6d9903b4f7 619eac949ef4e297b1ed19e238e4d8778b9855ab 667bf47f6c525d0b19451f93b4f9075681f466aa 7058190f53ef35015eac38a7d40e90a7e99edc64 7070edafb43a26eade788ada2ca33385ab40f9bf 7e61b55eab5880c498f7d75e08259844b802816a 8fe904250ff9e2d994188a8d6cf614673ac12c01 938e73cd7eb5b866c093890138d97fab1ff0da11 9456c3deecc4e29db938b2764640f1175389d277 a7e92278108348877cd58014618684acdd47072f bd8d2b46d8a2ae4a91b1d3816237111d40153cb6 eca3d398570ecf7b55b6f508f44d1f6c2f03f0e1 f927ad945af2075653cdf06b5eae6f28fab6de4a Package: libvarconf-1.0-0 Source: varconf Version: 1667751502.50bb502-0 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 159 Depends: libc6 (>= 2.14), libgcc-s1 (>= 3.0), libsigc++-2.0-0v5 (>= 2.6.1), libstdc++6 (>= 9) Conflicts: libvarconf-1.0-8 Replaces: libvarconf-1.0-8 Filename: ./amd64/libvarconf-1.0-0_1667751502.50bb502-0_amd64.deb Size: 41980 MD5sum: 86cad5ca9e13ab467ee1d394126cef44 SHA1: 6307f0d7ec204ffa2569baeefa593b1d04aa3fd9 SHA256: 756260f0b1aad35ba33ff359a09ccbc66d1222de8941d54f2a87d7b1f2cc292d Section: libs Priority: optional Multi-Arch: same Description: WorldForge configuration file handling library Varconf is a configuration system designed for the STAGE server. 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Varconf can parse configuration files, command-line arguments and environment variables. It supports callbacks and can store its configuration information in separate Config objects or in one global configuration instance. . This package contains the development files for compiling applications and libraries depending on varconf. Package: libvarconf-doc Source: varconf Version: 1667751502.50bb502-0 Architecture: all Maintainer: Erik Ogenvik Installed-Size: 1544 Suggests: libvarconf-1.0-dev (>= 1667751502.50bb502-0) Filename: ./all/libvarconf-doc_1667751502.50bb502-0_all.deb Size: 135276 MD5sum: 5130c9fd99db157622df5f8a1549748b SHA1: d009cd01fc16b53fb11004f3a757f8cd8a02b6b5 SHA256: 0bf7be158ed5fe05f6ce0dfd1bc3d4cdb4b925bf3797aec084e45c325b91ba3c Section: doc Priority: optional Multi-Arch: foreign Description: WorldForge configuration file handling library - API documentation Varconf is a configuration system designed for the STAGE server. Varconf can parse configuration files, command-line arguments and environment variables. It supports callbacks and can store its configuration information in separate Config objects or in one global configuration instance. . This package contains the API documentation files. Package: libwfmath-1.0-0 Source: wfmath Version: 1667750969.b7c09d8-0 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 359 Depends: libc6 (>= 2.29), libgcc-s1 (>= 3.0), libstdc++6 (>= 5.2) Filename: ./amd64/libwfmath-1.0-0_1667750969.b7c09d8-0_amd64.deb Size: 101940 MD5sum: 55881f22044adacd8d8e40d95ccebba0 SHA1: 39c341ed234d65e28729ef5bde33149270d4e605 SHA256: ee80e7950767f2bd47b8d5919e817b2e672dc170239f7e3d87e71d6d4ca0d689 Section: libs Priority: optional Multi-Arch: same Description: WorldForge math library The primary focus of WFMath is geometric objects. Thus, it includes an several shapes (boxes, balls, lines), in addition to the basic math objects that are used to build these shapes (points, vectors, matrices). Package: libwfmath-1.0-dev Source: wfmath Version: 1667750969.b7c09d8-0 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 210 Depends: libwfmath-1.0-0 (= 1667750969.b7c09d8-0), pkg-config Suggests: libwfmath-doc (>= 1667750969.b7c09d8-0) Conflicts: libwfmath-1.0-0-dev Replaces: libwfmath-1.0-0-dev Filename: ./amd64/libwfmath-1.0-dev_1667750969.b7c09d8-0_amd64.deb Size: 30980 MD5sum: b824dcc8fc6264d64fec5c6eeb5fc8ed SHA1: 8497bb5327941e5f774cc3874b54165da96aaf70 SHA256: f8ec12cf6d97eae1f0015a577ef11765ee99b8fc37f1978c56329869e8fa7522 Section: libdevel Priority: optional Multi-Arch: same Description: WorldForge math library - development files The primary focus of WFMath is geometric objects. Thus, it includes an several shapes (boxes, balls, lines), in addition to the basic math objects that are used to build these shapes (points, vectors, matrices). . This package contains the development files. Package: libwfmath-doc Source: wfmath Version: 1667750969.b7c09d8-0 Architecture: all Maintainer: Erik Ogenvik Installed-Size: 5707 Suggests: libwfmath-1.0-dev (>= 1667750969.b7c09d8-0) Filename: ./all/libwfmath-doc_1667750969.b7c09d8-0_all.deb Size: 347948 MD5sum: 1ad79421c66023d0df42ce0a70679e21 SHA1: 7e6cc019ca6189000a35193e3e13e1707f3c2b5e SHA256: 87267983dcb8a7869545575422ea9f7109a9db0c21b8637b684693e4b5112154 Section: doc Priority: optional Multi-Arch: foreign Description: WorldForge math library - API documentation The primary focus of WFMath is geometric objects. Thus, it includes an several shapes (boxes, balls, lines), in addition to the basic math objects that are used to build these shapes (points, vectors, matrices). . This package contains the API documentation files. Package: libwfut-0.2-0 Source: libwfut Version: 1668636601.f18a443-0 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 183 Depends: libc6 (>= 2.14), libcurl3-gnutls (>= 7.16.2), libgcc-s1 (>= 3.0), libsigc++-2.0-0v5 (>= 2.8.0), libstdc++6 (>= 5.2), zlib1g (>= 1:1.1.4) Filename: ./amd64/libwfut-0.2-0_1668636601.f18a443-0_amd64.deb Size: 53272 MD5sum: 31e8f66a6e1a3b40cc9d82e2f91d5afc SHA1: 89772c47dc3a110bb6da1892238aedc88fa870a5 SHA256: ad37ef81ee94e9fe5ee449864a9c14b2acdfd13c0b60f1232db0ecd3676179d0 Section: libs Priority: optional Multi-Arch: same Description: WorldForge Update Tool (libraries) WFUT is a content distribution system initially intended to provide media updates for WorldForge. It can download and update game data and artwork for WorldForge gaming clients. . This package contains the libwfut library to be used by game clients. Package: libwfut-0.2-dev Source: libwfut Version: 1668636601.f18a443-0 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 45 Depends: libcurl4-gnutls-dev, libsigc++-2.0-dev, libwfut-0.2-0 (= 1668636601.f18a443-0) Filename: ./amd64/libwfut-0.2-dev_1668636601.f18a443-0_amd64.deb Size: 8352 MD5sum: 150a6c2c2bb76570d9eca97a60486c2c SHA1: 1d144f06376c145ebccee01651e5d30d56d856d6 SHA256: 1926f035a44d841ba8e43125f79e508e2a27f72ff2055c3a57e461a3a2ebebfd Section: libdevel Priority: optional Multi-Arch: same Description: WorldForge Update Tool (development files) WFUT is a content distribution system initially intended to provide media updates for WorldForge. It can download and update game data and artwork for WorldForge gaming clients. . This package contains the libwfut development files. Package: libwfut-doc Source: libwfut Version: 1668636601.f18a443-0 Architecture: all Maintainer: Erik Ogenvik Installed-Size: 1106 Suggests: libwfut-0.2-dev Filename: ./all/libwfut-doc_1668636601.f18a443-0_all.deb Size: 127972 MD5sum: 3457ddb356286b8ea30139046fb38f0d SHA1: 203d7f9aea33c83fe3a9ce2781956083a4d9e7ff SHA256: 299963ab1e146a013d9d16fa789ca6c84b6e24f3e5fee0c035525954d36840f4 Section: doc Priority: optional Multi-Arch: foreign Description: WorldForge Update Tool - API documentation WFUT is a content distribution system initially intended to provide media updates for WorldForge. It can download and update game data and artwork for WorldForge gaming clients. . This package contains the wfut command line utility. With it a user can interactively download and update game data and artwork. . This package contains the API documentation in HTML format. Package: ogre-13.4-doc Source: ogre-13.4 Version: 13.4.2-wf1 Architecture: all Maintainer: Erik Ogenvik Installed-Size: 100126 Filename: ./all/ogre-13.4-doc_13.4.2-wf1_all.deb Size: 6841120 MD5sum: da020e836780944e4a30c6ed90887a0a SHA1: 0cc2cace1472910afae34f6ce1bedae37f859c65 SHA256: aa8603f81584984e7e08eb3e91d1cee12e3d274f39bf3c381d04834ecc449a57 Section: doc Priority: optional Homepage: http://ogre3d.org/ Description: 3D Object-Oriented Graphics Rendering Engine (documentation) OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce applications utilising hardware-accelerated 3D graphics. The class library abstracts all the details of using the underlying system libraries like Direct3D and OpenGL and provides an interface based on world objects and other intuitive classes. . This package contains the documentation. Package: ogre-13.4-tools Source: ogre-13.4 Version: 13.4.2-wf1 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 521 Depends: libc6 (>= 2.14), libgcc-s1 (>= 3.0), libogre-13.4.2, libpugixml1v5 (>= 1.4), libstdc++6 (>= 5.2) Conflicts: ogre-1.8-tools (<< 13.4.2), ogre-tools (<< 13.4.2) Filename: ./amd64/ogre-13.4-tools_13.4.2-wf1_amd64.deb Size: 170808 MD5sum: 8b3fa2617698003333ba7bf88ae72a5d SHA1: 7af8dad342412bccc067099bcd458371a86839ef SHA256: fcaeee4b6e8f7ada52994df1141efe7ab5d2a3d475f5b4cb1507df3c51808c19 Section: devel Priority: optional Homepage: http://ogre3d.org/ Description: 3D Object-Oriented Graphics Rendering Engine (tools) OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce applications utilising hardware-accelerated 3D graphics. The class library abstracts all the details of using the underlying system libraries like Direct3D and OpenGL and provides an interface based on world objects and other intuitive classes. . This package contains tools used to convert from and to OGRE's native mesh format. Package: wfut Source: libwfut Version: 1668636601.f18a443-0 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 54 Depends: libc6 (>= 2.14), libgcc-s1 (>= 3.0), libsigc++-2.0-0v5 (>= 2.8.0), libstdc++6 (>= 5.2), libwfut-0.2-0 (= 1668636601.f18a443-0) Filename: ./amd64/wfut_1668636601.f18a443-0_amd64.deb Size: 15148 MD5sum: 91464dfb34080493c3280fba5ff81d8b SHA1: 6295b8bde03fc8a4dafcb7857aca788292c25e22 SHA256: 181d8003a07838b2d11c833f38c33d2cf38fe4d420b411b667cb7ec318fa138a Section: games Priority: optional Multi-Arch: foreign Description: WorldForge Update Tool (executable) WFUT is a content distribution system initially intended to provide media updates for WorldForge. It can download and update game data and artwork for WorldForge gaming clients. . This package contains the wfut command line utility. With it a user can interactively download and update game data and artwork. Package: worldforge-worlds Version: 1661005947.6a7ba10-0 Architecture: all Maintainer: Erik Ogenvik Installed-Size: 2669 Suggests: cyphesis Filename: ./all/worldforge-worlds_1661005947.6a7ba10-0_all.deb Size: 96016 MD5sum: 614cc7df4ccb9e5258ce3de400786e46 SHA1: 2c52dea3bed94dffb9a959e6c8ec6dd9091c4a69 SHA256: 064a5350805f3cb62155d4a6be72dc4f1a0bc37c4608ca2314feca31804b047b Section: games Priority: optional Description: Contains a collection of worlds to be used in a Worldforge server.