16 return I_ROUND(m_height * 1000.0);
19 bool BasePoint::operator==(
const BasePoint& rhs)
const
21 return rhs.m_falloff == m_falloff && rhs.m_height == m_height && rhs.m_roughness == m_roughness;
24 bool BasePoint::operator!=(
const BasePoint& rhs)
const
26 return !(*
this == rhs);
Point on the fundamental grid that is used as the basis for terrain.
static constexpr float FALLOFF
Default falloff at the base point.
static constexpr float HEIGHT
Default height at the base point.
static constexpr float ROUGHNESS
Default roughness at the base point.
unsigned int seed() const
Calculate the random seed used at this base point.