Package: ember-media Version: 0.8.0-wf1 Architecture: all Maintainer: Erik Ogenvik Installed-Size: 320329 Suggests: ember Filename: all/ember-media_0.8.0-wf1_all.deb Size: 142886440 MD5sum: a5afc3d153f23dfd7172deb76e270555 SHA1: 6cb13adf6884011d4c8c6bb1d614b0b711eb78dd SHA256: e7b64bb330059f0a1c4fbf38ef970b27a481a373bdd9a46d40dd96763bae8252 Section: games Priority: optional Description: Media assets used by the Ember client. Package: libatlas-cpp-0.7-0 Source: atlas-cpp Version: 1701611232.8f3901a-0 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 523 Depends: libbz2-1.0, libc6 (>= 2.14), libgcc-s1 (>= 3.3.1), libstdc++6 (>= 11), zlib1g (>= 1:1.1.4) Filename: amd64/libatlas-cpp-0.7-0_1701611232.8f3901a-0_amd64.deb Size: 119362 MD5sum: c113b333bb15bb83be1ab8b7c26a6e26 SHA1: 5fcd725b7c1fe4ce495de811bc736c91e97d5362 SHA256: 3dbddc004902e290fd15f8ce22dba92bf6f2cbe37137c041afc32ae10823c8c3 Section: libs Priority: optional Multi-Arch: same Description: World Forge wire protocol library - runtime libs This library implements the Atlas protocol, for use in client-server game applications. It can be used in either clients or servers. . This is the runtime component of the Atlas-C++ toolkit. Package: libatlas-cpp-0.7-dev Source: atlas-cpp Version: 1701611232.8f3901a-0 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 256 Depends: libatlas-cpp-0.7-0 (= 1701611232.8f3901a-0), libatlas-cpp-0.7-tools (= 1701611232.8f3901a-0), pkg-config Suggests: libatlas-cpp-doc (>= 1701611232.8f3901a-0) Conflicts: libatlas-cpp-0.7-0-dev Replaces: libatlas-cpp-0.7-0-dev Filename: amd64/libatlas-cpp-0.7-dev_1701611232.8f3901a-0_amd64.deb Size: 31632 MD5sum: f98dc6b22d3da9ddd1f8000d686393cf SHA1: 8ab615f8142f00993a472d14b08b70a1d7507daf SHA256: 614ec255a0af7551372826b54e86bc2144dc977d8ecd3f7add7bd4f0ccc5cd68 Section: libdevel Priority: optional Multi-Arch: same Description: World Forge wire protocol library - developer files This library implements the Atlas protocol, for use in client-server game applications. It can be used in either clients or servers. . This contains the development files needed to compile and link programs with the Atlas-C++ toolkit. Package: libatlas-cpp-0.7-tools Source: atlas-cpp Version: 1701611232.8f3901a-0 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 31 Depends: libatlas-cpp-0.7-0 (= 1701611232.8f3901a-0), pkg-config, libc6 (>= 2.34), libgcc-s1 (>= 3.3.1), libstdc++6 (>= 5.2) Suggests: libatlas-cpp-0.7-dev (= 1701611232.8f3901a-0), libatlas-cpp-doc (>= 1701611232.8f3901a-0) Breaks: libatlas-cpp-0.7-dev (<< 0.7.0) Replaces: libatlas-cpp-0.7-dev (<< 0.7.0) Filename: amd64/libatlas-cpp-0.7-tools_1701611232.8f3901a-0_amd64.deb Size: 7824 MD5sum: c94f75d0e741e08c6f4cfcc521cb4283 SHA1: f39e2022b72de3a99e2e711c10a8b4f7aea6f0b6 SHA256: 8cff3970bb8308ec3859061804f8a244e9effef703256df24cb4a91d5728101c Section: games Priority: optional Multi-Arch: foreign Description: World Forge wire protocol library - tools This library implements the Atlas protocol, for use in client-server game applications. It can be used in either clients or servers. . This contains the tool that converts Atlas data files between formats. Package: libatlas-cpp-doc Source: atlas-cpp Version: 1701611232.8f3901a-0 Architecture: all Maintainer: Erik Ogenvik Installed-Size: 21504 Suggests: libatlas-cpp-0.7-dev (>= 1701611232.8f3901a-0) Filename: all/libatlas-cpp-doc_1701611232.8f3901a-0_all.deb Size: 640086 MD5sum: a6e250d3e04c02b605a19a85c1e15bdd SHA1: 49b07e434e59b6ac612a690528c95857433b8e26 SHA256: aa9baf7ba6e05322e37fb8b6dd0478279aae8b38251ee799059b5a6c9718ae07 Section: doc Priority: optional Multi-Arch: foreign Description: World Forge wire protocol library - documentation This library implements the Atlas protocol, for use in client-server game applications. It can be used in either clients or servers. . This is the API documentation of the Atlas-C++ toolkit. Package: libcegui-mk2-0.8.7 Source: cegui-0.8.7 Version: 0.8.7-wf1 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 4211 Depends: libc6 (>= 2.34), libfreeimage3 (>= 3.18.0+ds2), libfreetype6 (>= 2.2.1), libfribidi0 (>= 0.19.2), libgcc-s1 (>= 3.3.1), libminizip1 (>= 1.1), libpcre3, libstdc++6 (>= 11), libtinyxml2.6.2v5 (>= 2.6.2) Conflicts: libcegui-mk2-0.8.4, libcegui-mk2-0c2a Breaks: libsilly (<< 0.1.0-6.1) Replaces: libcegui-mk2-0.8.4, libcegui-mk2-0c2a Filename: amd64/libcegui-mk2-0.8.7_0.8.7-wf1_amd64.deb Size: 991552 MD5sum: 5982af368e5a8ca2ff755958a69e4f8b SHA1: f294700f2e6aaf63e32583eb0d5a8f6e1dec767b SHA256: 604b5f4fae69d1f1adee306634586dbdb0c5304f3cd0921f173ffb02a7684400 Section: libs Priority: optional Homepage: http://www.cegui.org.uk/ Description: Crazy Eddie's GUI (libraries) CEGUI is a free library providing windowing and widgets for graphics APIs and engines where such functionality is not natively available or is severely lacking. The library is written in C++, is object oriented, and is primarily targeted at games developers who should be spending their time creating great games, not building GUI sub-systems . This version of CEGUI natively supports the OpenGL rendering target. Package: libcegui-mk2-0.8.7-dbg Source: cegui-0.8.7 Version: 0.8.7-wf1 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 12769 Depends: libcegui-mk2-0.8.7 (= 0.8.7-wf1) Conflicts: libcegui-mk2-0-dbg Replaces: libcegui-mk2-0c2a-dbg Filename: amd64/libcegui-mk2-0.8.7-dbg_0.8.7-wf1_amd64.deb Size: 11326336 MD5sum: 56c5b40bf933ba8fd503ef3f225f5e5e SHA1: 301383add82f9ba4ab803ba590e66b5d43e360b4 SHA256: 68250ad29210fa523d96725b4586156004b9bc9078a154f0d6d05a0c4fc5a5fc Section: debug Priority: extra Homepage: http://www.cegui.org.uk/ Description: Crazy Eddie's GUI (debugging libraries) CEGUI is a free library providing windowing and widgets for graphics APIs and engines where such functionality is not natively available or is severely lacking. The library is written in C++, is object oriented, and is primarily targeted at games developers who should be spending their time creating great games, not building GUI sub-systems . This version of CEGUI natively supports the OpenGL rendering target and provides debugging libraries for it. Build-Ids: 1838ad92b590b8c9f67b90b8c68b10bd8459815a 23bbc6b5215e7b6e0e97484fd67e6b76873d846d 3839b4dfb8c5b98763bc9554cbb0da4b09fc9264 c8c9af549b9266e1d7b0431c55b498a3796cf106 d72025a94e8311048d9bd70cb4a59a0e4b86e8cb Package: libcegui-mk2-dev Source: cegui-0.8.7 Version: 0.8.7-wf1 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 2381 Depends: libcegui-mk2-0.8.7 (= 0.8.7-wf1), zlib1g-dev | libz-dev, libfreetype6-dev, liblcms2-dev, libpcre3-dev, libfreeimage-dev Suggests: libcegui-mk2-0.8.7-doc Filename: amd64/libcegui-mk2-dev_0.8.7-wf1_amd64.deb Size: 260888 MD5sum: 06babb0c6f00033e20fb852677520276 SHA1: 681761382bfdadfd58459441ac18e82029c04cbf SHA256: 3ce05a5cb12a3b80b621dec18e54ea0cd48550a41942c05a80ba42e5c33f23fb Section: libdevel Priority: optional Homepage: http://www.cegui.org.uk/ Description: Crazy Eddie's GUI (development files) CEGUI is a free library providing windowing and widgets for graphics APIs and engines where such functionality is not natively available or is severely lacking. The library is written in C++, is object oriented, and is primarily targeted at games developers who should be spending their time creating great games, not building GUI sub-systems . This version of CEGUI natively supports the OpenGL rendering target and contains the development files for CEGUI. Package: libcegui-mk2-doc Source: cegui-0.8.7 Version: 0.8.7-wf1 Architecture: all Maintainer: Erik Ogenvik Installed-Size: 12771 Filename: all/libcegui-mk2-doc_0.8.7-wf1_all.deb Size: 10358880 MD5sum: 7b59a05bb8c959b56261425b7df449c4 SHA1: da13aed8061dffa31ec703aafc51a808a7e62767 SHA256: 6bb2278ea7442d9fa04f0ec06859d0e095e51169dab646fca973cde07d6b8904 Section: doc Priority: optional Homepage: http://www.cegui.org.uk/ Description: Crazy Eddie's GUI (documentation) CEGUI is a free library providing windowing and widgets for graphics APIs and engines where such functionality is not natively available or is severely lacking. The library is written in C++, is object oriented, and is primarily targeted at games developers who should be spending their time creating great games, not building GUI sub-systems . This package contains the documentation, and example files for CEGUI. Package: libmercator-0.4-0 Source: mercator Version: 1701611098.a02d15f-0 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 179 Depends: libc6 (>= 2.27), libgcc-s1 (>= 3.3.1), libstdc++6 (>= 11), libwfmath-1.0-0 Filename: amd64/libmercator-0.4-0_1701611098.a02d15f-0_amd64.deb Size: 56218 MD5sum: 124c15b665803ced1a843cf0e26e0165 SHA1: 5571f1dc5fb4aae979ae206887260c977c29d9ec SHA256: 878435a668e1073ad50cccc9df5e5395089f5bd8ecf416d41140c7024a2328e0 Section: libs Priority: optional Multi-Arch: same Description: WorldForge terrain library Mercator is primarily aimed at terrain for multiplayer online games and forms one of the WorldForge core libraries. It is intended to be used as a terrain library on the client, while a subset of features are useful on the server. . Mercator is designed in such a way that individual tiles can be generated on-the-fly from a very small source data set. Each tile uses a fast deterministic random number generation to ensure that identical results are produced "anytime, anywhere". This enables transmission of terrain across low bandwidth links as part of the standard data stream, or server side collision detection with the same terrain that the player sees. . The use of tiles means that there is inherently a large degree of gross control of the shape of the terrain. Finer control is implemented by allowing geometric modifications - for example, a polygonal area might be flattened, or a crater could be applied. Package: libmercator-0.4-dev Source: mercator Version: 1701611098.a02d15f-0 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 108 Depends: libmercator-0.4-0 (= 1701611098.a02d15f-0), libwfmath-1.0-dev Filename: amd64/libmercator-0.4-dev_1701611098.a02d15f-0_amd64.deb Size: 19608 MD5sum: b1eeebfc9fe048f6f9e79731a477d3a6 SHA1: a1e497793ca9744a6dc2793d0dbe8a05c7461bba SHA256: 64e55595a8e42b396cf43272091e47dc953834be3563dadfba7aea150c6a05ab Section: libdevel Priority: optional Multi-Arch: same Description: WorldForge terrain library - development files Mercator is primarily aimed at terrain for multiplayer online games and forms one of the WorldForge core libraries. It is intended to be used as a terrain library on the client, while a subset of features are useful on the server. . Mercator is designed in such a way that individual tiles can be generated on-the-fly from a very small source data set. Each tile uses a fast deterministic random number generation to ensure that identical results are produced "anytime, anywhere". This enables transmission of terrain across low bandwidth links as part of the standard data stream, or server side collision detection with the same terrain that the player sees. . The use of tiles means that there is inherently a large degree of gross control of the shape of the terrain. Finer control is implemented by allowing geometric modifications - for example, a polygonal area might be flattened, or a crater could be applied. . This package contains the files for developing with the mercator library. Package: libmercator-doc Source: mercator Version: 1701611098.a02d15f-0 Architecture: all Maintainer: Erik Ogenvik Installed-Size: 3673 Suggests: libmercator-0.4-dev Filename: all/libmercator-doc_1701611098.a02d15f-0_all.deb Size: 230590 MD5sum: 6a923ca767228c942426890ab6be91cf SHA1: 69fb5909fdcc75db2c27562f1575b1762beb97d2 SHA256: 0bd94ce7907baf653247a9aaeb2b1569c42ad8d2b65bb5c567cc669c0364f0e3 Section: doc Priority: optional Multi-Arch: foreign Description: WorldForge terrain library - development files Mercator is primarily aimed at terrain for multiplayer online games and forms one of the WorldForge core libraries. It is intended to be used as a terrain library on the client, while a subset of features are useful on the server. . Mercator is designed in such a way that individual tiles can be generated on-the-fly from a very small source data set. Each tile uses a fast deterministic random number generation to ensure that identical results are produced "anytime, anywhere". This enables transmission of terrain across low bandwidth links as part of the standard data stream, or server side collision detection with the same terrain that the player sees. . The use of tiles means that there is inherently a large degree of gross control of the shape of the terrain. Finer control is implemented by allowing geometric modifications - for example, a polygonal area might be flattened, or a crater could be applied. . This package contains the API documentation in HTML format. Package: libogre-13.4-dev Source: ogre-13.4 Version: 13.4.2-wf1 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 6309 Depends: libogre-13.4.2 (= 13.4.2-wf1) Suggests: ogre-13.4-doc Conflicts: libogre-1.8-dev (<< 13.4.2), libogre-dev (<< 13.4.2) Filename: amd64/libogre-13.4-dev_13.4.2-wf1_amd64.deb Size: 832630 MD5sum: 520724813d11adc7ea594617be8f09b5 SHA1: 55b402f0e7a2d4384998296d6c081a268c8dc5f4 SHA256: 4f57ea2691985ae88ab1741be1be260a65a28392fa3a3f9b11278b6a31c84c5b Section: libdevel Priority: optional Homepage: http://ogre3d.org/ Description: 3D Object-Oriented Graphics Rendering Engine (development files) OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce applications utilising hardware-accelerated 3D graphics. The class library abstracts all the details of using the underlying system libraries like Direct3D and OpenGL and provides an interface based on world objects and other intuitive classes. . This package contains the headers needed to develop with OGRE. Package: libogre-13.4.2 Source: ogre-13.4 Version: 13.4.2-wf1 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 9226 Depends: libc6 (>= 2.34), libegl1, libfreeimage3 (>= 3.18.0+ds2), libfreetype6 (>= 2.2.1), libgcc-s1 (>= 3.3.1), libpugixml1v5 (>= 1.6), libstdc++6 (>= 12), libx11-6, libxrandr2 (>= 4.3), zlib1g (>= 1:1.2.0) Filename: amd64/libogre-13.4.2_13.4.2-wf1_amd64.deb Size: 2797530 MD5sum: 4b696f37b1a46836f7cffbb76b90893d SHA1: fa43e903d01851942e88fffe62ac599bccc86083 SHA256: a14f5e71c61b6199348c541ab407a3bce5567923adf7f0991deee046be334ced Section: libs Priority: optional Multi-Arch: same Homepage: http://ogre3d.org/ Description: 3D Object-Oriented Graphics Rendering Engine (libraries) OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce applications utilising hardware-accelerated 3D graphics. The class library abstracts all the details of using the underlying system libraries like Direct3D and OpenGL and provides an interface based on world objects and other intuitive classes. . This package contains the library and plugins. Package: libogre-13.4.2-dbg Source: ogre-13.4 Version: 13.4.2-wf1 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 84499 Depends: libogre-13.4.2 (= 13.4.2-wf1) Filename: amd64/libogre-13.4.2-dbg_13.4.2-wf1_amd64.deb Size: 82127410 MD5sum: 0cb6317e859d9893960511024fecee52 SHA1: ca7c96b502d8ec85d13a44abc08ebdf3ad1199eb SHA256: f88bdcc396fec066e2304bc904bbad97e538c6b349e6f5efdf2b490db050a641 Section: debug Priority: extra Multi-Arch: same Homepage: http://ogre3d.org/ Description: 3D Object-Oriented Graphics Rendering Engine (debugging libs) OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce applications utilising hardware-accelerated 3D graphics. The class library abstracts all the details of using the underlying system libraries like Direct3D and OpenGL and provides an interface based on world objects and other intuitive classes. . This package contains the debugging version of the library and plugins. Build-Ids: 0f9068064425f52d67f2fc4899b962f15723fa69 101baa8067c5b6a88cc16a3d5b56f4c3c08387ad 117a68b4f75fc6da3c7b9ecc916c626b0d7a4f0c 17f34fc529e46e1b2dd126c5028594b4ed4512b2 1a24a269bc07d7ada6420a638a4e38504dad41b2 254b813d8ed95f477b85e29fe95c800ccaa3a85a 38af11e3dbbfaf19a70e041620772f34affafbd1 58d7ae622a8144dafd504227d4139b4871589205 5dc7058f9c959bd17824ae2f4ff7535397da395c 6637d640489abe8f5486309799768b5eea7576bf 67c70ba0908cc1e5fdacf4e4838e1df24499ce59 729606aea335b13af89c88b96a6481eb30f7facb 7aa8f08cb2818e9216d674c19f26c8b74313b3a7 7fc9b3d4763fe44655be5ef2dbbbb9b19c96ecb4 93dda2904371abb27a3cf64cf3e1d027a565ef08 9e77bb071bee40158ce792cbef59257e03411779 a1d95c6f54d737402492ad672ec7706768737bb2 af75e42a9d088de3f0b0dd63e7ba09c9fa781f48 ba348daa7e88c84ad42cb710a5fb54b84897c544 ff9c21e01df51e850a95a3b8bc8e825ac05ebbca Package: libvarconf-1.0-0 Source: varconf Version: 1684447633.6b545f7-0 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 147 Depends: libc6 (>= 2.14), libgcc-s1 (>= 3.3.1), libsigc++-2.0-0v5 (>= 2.6.1), libstdc++6 (>= 11) Conflicts: libvarconf-1.0-8 Replaces: libvarconf-1.0-8 Filename: amd64/libvarconf-1.0-0_1684447633.6b545f7-0_amd64.deb Size: 42706 MD5sum: 955192ec640407caec061f23d15879c9 SHA1: 682435b9831c5a471fbf8b4468e9643213d2721f SHA256: 482a8e3cbc119f16c73ed84d091b3b001f8c6df300f5b330e82f43e05c390071 Section: libs Priority: optional Multi-Arch: same Description: WorldForge configuration file handling library Varconf is a configuration system designed for the STAGE server. Varconf can parse configuration files, command-line arguments and environment variables. It supports callbacks and can store its configuration information in separate Config objects or in one global configuration instance. . This package contains the shared libraries. Package: libvarconf-1.0-dev Source: varconf Version: 1684447633.6b545f7-0 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 60 Depends: libsigc++-2.0-dev, libvarconf-1.0-0 (= 1684447633.6b545f7-0) Conflicts: libvarconf-1.0-dev Replaces: libvarconf-1.0-dev Filename: amd64/libvarconf-1.0-dev_1684447633.6b545f7-0_amd64.deb Size: 9856 MD5sum: 342cfece35a9b29ee64d07b453cd9234 SHA1: 7c547ca6e62bbca202be9715637a3ccccc3dc18e SHA256: cf4872701a66da4afd21960acc4f4a1496e4abb4c92bd4f8dcdaf617ab77409d Section: libdevel Priority: optional Multi-Arch: same Description: WorldForge configuration file handling library - development files Varconf is a configuration system designed for the STAGE server. Varconf can parse configuration files, command-line arguments and environment variables. It supports callbacks and can store its configuration information in separate Config objects or in one global configuration instance. . This package contains the development files for compiling applications and libraries depending on varconf. Package: libvarconf-doc Source: varconf Version: 1684447633.6b545f7-0 Architecture: all Maintainer: Erik Ogenvik Installed-Size: 1555 Suggests: libvarconf-1.0-dev (>= 1684447633.6b545f7-0) Filename: all/libvarconf-doc_1684447633.6b545f7-0_all.deb Size: 138440 MD5sum: 1946da752e096fa048c0afe8270e7c49 SHA1: 9896112a0cdfe53b2915a45589f691312bff4ddc SHA256: 2bf183e1eec5a355ccc8633d756c04acd884f3bab1de08f55fb83bc5249467fd Section: doc Priority: optional Multi-Arch: foreign Description: WorldForge configuration file handling library - API documentation Varconf is a configuration system designed for the STAGE server. Varconf can parse configuration files, command-line arguments and environment variables. It supports callbacks and can store its configuration information in separate Config objects or in one global configuration instance. . This package contains the API documentation files. Package: libwfmath-1.0-0 Source: wfmath Version: 1701611135.403a8bd-0 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 347 Depends: libc6 (>= 2.29), libgcc-s1 (>= 3.3.1), libstdc++6 (>= 11) Filename: amd64/libwfmath-1.0-0_1701611135.403a8bd-0_amd64.deb Size: 112056 MD5sum: f8a58530160e3aec610297a3540fe866 SHA1: 599dc94b66682385274a79b6ba3efaa3c04f0fa0 SHA256: 5e2d40eda23bb50e42b36e79db8a3abc017e48ed6776dd00b824e59dd4974374 Section: libs Priority: optional Multi-Arch: same Description: WorldForge math library The primary focus of WFMath is geometric objects. Thus, it includes an several shapes (boxes, balls, lines), in addition to the basic math objects that are used to build these shapes (points, vectors, matrices). Package: libwfmath-1.0-dev Source: wfmath Version: 1701611135.403a8bd-0 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 217 Depends: libwfmath-1.0-0 (= 1701611135.403a8bd-0), pkg-config Suggests: libwfmath-doc (>= 1701611135.403a8bd-0) Conflicts: libwfmath-1.0-0-dev Replaces: libwfmath-1.0-0-dev Filename: amd64/libwfmath-1.0-dev_1701611135.403a8bd-0_amd64.deb Size: 32970 MD5sum: e847458009120834237e7c2beb3c0665 SHA1: af71a469459cc8fa9b9da6fcf805576f3fc5a99b SHA256: 9e65dc3efbb56edb8da510f71c0d30d86328a218062dc7c162630b8fd9741009 Section: libdevel Priority: optional Multi-Arch: same Description: WorldForge math library - development files The primary focus of WFMath is geometric objects. Thus, it includes an several shapes (boxes, balls, lines), in addition to the basic math objects that are used to build these shapes (points, vectors, matrices). . This package contains the development files. Package: libwfmath-doc Source: wfmath Version: 1701611135.403a8bd-0 Architecture: all Maintainer: Erik Ogenvik Installed-Size: 5827 Suggests: libwfmath-1.0-dev (>= 1701611135.403a8bd-0) Filename: all/libwfmath-doc_1701611135.403a8bd-0_all.deb Size: 347624 MD5sum: 3cac21e69f77c3badb50683952c301b6 SHA1: 75496067ae480dcd4f201909ad51c4fa820bab15 SHA256: 11901d11f6398da96454e7e6a80c32cddc3f1b8d2c8a460f84c1e0302b1c81c2 Section: doc Priority: optional Multi-Arch: foreign Description: WorldForge math library - API documentation The primary focus of WFMath is geometric objects. Thus, it includes an several shapes (boxes, balls, lines), in addition to the basic math objects that are used to build these shapes (points, vectors, matrices). . This package contains the API documentation files. Package: libwfut-0.2-0 Source: libwfut Version: 1684447648.02aeb82-0 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 167 Depends: libc6 (>= 2.33), libcurl3-gnutls (>= 7.16.2), libgcc-s1 (>= 3.3.1), libsigc++-2.0-0v5 (>= 2.8.0), libstdc++6 (>= 11), zlib1g (>= 1:1.1.4) Filename: amd64/libwfut-0.2-0_1684447648.02aeb82-0_amd64.deb Size: 54682 MD5sum: 459fecf062b4c5a188751276eae19efd SHA1: ff67058604166e1bac29a2cb75976c0cc25f450a SHA256: 083cec12939999313fa0d2fb326f2bf8d4316a37121e21bda1cbaa3228ffc24b Section: libs Priority: optional Multi-Arch: same Description: WorldForge Update Tool (libraries) WFUT is a content distribution system initially intended to provide media updates for WorldForge. It can download and update game data and artwork for WorldForge gaming clients. . This package contains the libwfut library to be used by game clients. Package: libwfut-0.2-dev Source: libwfut Version: 1684447648.02aeb82-0 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 52 Depends: libcurl4-gnutls-dev, libsigc++-2.0-dev, libwfut-0.2-0 (= 1684447648.02aeb82-0) Filename: amd64/libwfut-0.2-dev_1684447648.02aeb82-0_amd64.deb Size: 10036 MD5sum: 60707bf12edaff0244058b0962a2a7e0 SHA1: f261992dd10bc3efc9cddd211914b4947862eb5b SHA256: 08d7e3fe4b7269a7704bdc9d256ffa73065182c1e0029d3caafd81fbc1cfd113 Section: libdevel Priority: optional Multi-Arch: same Description: WorldForge Update Tool (development files) WFUT is a content distribution system initially intended to provide media updates for WorldForge. It can download and update game data and artwork for WorldForge gaming clients. . This package contains the libwfut development files. Package: libwfut-doc Source: libwfut Version: 1684447648.02aeb82-0 Architecture: all Maintainer: Erik Ogenvik Installed-Size: 1123 Suggests: libwfut-0.2-dev Filename: all/libwfut-doc_1684447648.02aeb82-0_all.deb Size: 131088 MD5sum: 56a1fb132ed15c6d4023da061fb30ab0 SHA1: 11eb0341716b8da8a62a71dbb6a443ca591898a7 SHA256: fa6d8171ec0d76013e80c9f117079e38329e82c121c86caf5fc09344d1784fa1 Section: doc Priority: optional Multi-Arch: foreign Description: WorldForge Update Tool - API documentation WFUT is a content distribution system initially intended to provide media updates for WorldForge. It can download and update game data and artwork for WorldForge gaming clients. . This package contains the wfut command line utility. With it a user can interactively download and update game data and artwork. . This package contains the API documentation in HTML format. Package: ogre-13.4-doc Source: ogre-13.4 Version: 13.4.2-wf1 Architecture: all Maintainer: Erik Ogenvik Installed-Size: 94552 Filename: all/ogre-13.4-doc_13.4.2-wf1_all.deb Size: 5785576 MD5sum: f34668e4a6696c8e6baa2040e7791f35 SHA1: 46979456e1664a03589f8f328991b5e31ed1913d SHA256: 604ae0e36827fc26bf04aa20d18d964a4c9eb01044162468137ccb7f6ceae7a4 Section: doc Priority: optional Homepage: http://ogre3d.org/ Description: 3D Object-Oriented Graphics Rendering Engine (documentation) OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce applications utilising hardware-accelerated 3D graphics. The class library abstracts all the details of using the underlying system libraries like Direct3D and OpenGL and provides an interface based on world objects and other intuitive classes. . This package contains the documentation. Package: ogre-13.4-tools Source: ogre-13.4 Version: 13.4.2-wf1 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 453 Depends: libc6 (>= 2.34), libgcc-s1 (>= 3.3.1), libogre-13.4.2, libpugixml1v5 (>= 1.4), libstdc++6 (>= 5.2) Conflicts: ogre-1.8-tools (<< 13.4.2), ogre-tools (<< 13.4.2) Filename: amd64/ogre-13.4-tools_13.4.2-wf1_amd64.deb Size: 164978 MD5sum: 1b5ea2471dee26af1571a406238c821e SHA1: 073933554fc3b1c6951c901499c96f3c8521c253 SHA256: 0ba029d57aa3e44105d567ba3bf34b9014c480f2d7fcb0c864c5d45af47d8103 Section: devel Priority: optional Homepage: http://ogre3d.org/ Description: 3D Object-Oriented Graphics Rendering Engine (tools) OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce applications utilising hardware-accelerated 3D graphics. The class library abstracts all the details of using the underlying system libraries like Direct3D and OpenGL and provides an interface based on world objects and other intuitive classes. . This package contains tools used to convert from and to OGRE's native mesh format. Package: wfut Source: libwfut Version: 1684447648.02aeb82-0 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 46 Depends: libc6 (>= 2.34), libgcc-s1 (>= 3.3.1), libsigc++-2.0-0v5 (>= 2.8.0), libstdc++6 (>= 5.2), libwfut-0.2-0 (= 1684447648.02aeb82-0) Filename: amd64/wfut_1684447648.02aeb82-0_amd64.deb Size: 13952 MD5sum: 7777a723e64564e25721683eaeb824ce SHA1: 03235ee18208375834a845a3b5e9f85e3641ee9d SHA256: c6af4b79310037455af21aa82b29cde7f76e49ebffae23cdf661184d5948f910 Section: games Priority: optional Multi-Arch: foreign Description: WorldForge Update Tool (executable) WFUT is a content distribution system initially intended to provide media updates for WorldForge. It can download and update game data and artwork for WorldForge gaming clients. . This package contains the wfut command line utility. With it a user can interactively download and update game data and artwork. Package: worldforge-worlds Version: 1698680248.f235c93-0 Architecture: all Maintainer: Erik Ogenvik Installed-Size: 2669 Suggests: cyphesis Filename: all/worldforge-worlds_1698680248.f235c93-0_all.deb Size: 90822 MD5sum: 4e4c444fea0a12a83e46b00e3ce9113f SHA1: d8332b7d8667423b10305288a48f5c059ddec0c5 SHA256: 1ea70b1669c2c8adbc4aa62daf3e63b6d6544014c2109dd66784a187d410e45d Section: games Priority: optional Description: Contains a collection of worlds to be used in a Worldforge server.