8#include <Atlas/Objects/Operation.h>
11using Atlas::Message::MapType;
13namespace Atlas {
namespace Objects {
namespace Operation {
15Allocator<ActionData> ActionData::allocator;
33 return copyInstance<ActionData>(*
this);
38 if(ACTION_NO == classNo)
return true;
42void ActionData::fillDefaultObjectInstance(
ActionData& data, std::map<std::string, uint32_t>& attr_data)
71 return copyInstance<CreateData>(*
this);
76 if(CREATE_NO == classNo)
return true;
80void CreateData::fillDefaultObjectInstance(
CreateData& data, std::map<std::string, uint32_t>& attr_data)
109 return copyInstance<DeleteData>(*
this);
114 if(DELETE_NO == classNo)
return true;
118void DeleteData::fillDefaultObjectInstance(
DeleteData& data, std::map<std::string, uint32_t>& attr_data)
135 allocator.free(
this);
147 return copyInstance<SetData>(*
this);
152 if(SET_NO == classNo)
return true;
156void SetData::fillDefaultObjectInstance(
SetData& data, std::map<std::string, uint32_t>& attr_data)
173 allocator.free(
this);
185 return copyInstance<AffectData>(*
this);
190 if(AFFECT_NO == classNo)
return true;
194void AffectData::fillDefaultObjectInstance(
AffectData& data, std::map<std::string, uint32_t>& attr_data)
211 allocator.free(
this);
223 return copyInstance<HitData>(*
this);
228 if(HIT_NO == classNo)
return true;
232void HitData::fillDefaultObjectInstance(
HitData& data, std::map<std::string, uint32_t>& attr_data)
This is base operator for operations that might have effects..
bool instanceOf(int classNo) const override
Is this instance of some class?
void free() override
Free an instance of this class, returning it to the memory pool.
void reset() override
Resets the object as it's returned to the pool.
ActionData * copy() const override
Copy this object.
Sets attributes for existing entity..
bool instanceOf(int classNo) const override
Is this instance of some class?
AffectData * copy() const override
Copy this object.
void free() override
Free an instance of this class, returning it to the memory pool.
void reset() override
Resets the object as it's returned to the pool.
Create new things from nothing using this operator..
void free() override
Free an instance of this class, returning it to the memory pool.
CreateData * copy() const override
Copy this object.
void reset() override
Resets the object as it's returned to the pool.
bool instanceOf(int classNo) const override
Is this instance of some class?
void reset() override
Resets the object as it's returned to the pool.
DeleteData * copy() const override
Copy this object.
bool instanceOf(int classNo) const override
Is this instance of some class?
void free() override
Free an instance of this class, returning it to the memory pool.
Operation for when one entity hits another..
bool instanceOf(int classNo) const override
Is this instance of some class?
void free() override
Free an instance of this class, returning it to the memory pool.
void reset() override
Resets the object as it's returned to the pool.
HitData * copy() const override
Copy this object.
bool instanceOf(int classNo) const override
Is this instance of some class?
double attr_future_seconds
Time in seconds to add current time.
double attr_seconds
Time in seconds.
void reset() override
Resets the object as it's returned to the pool.
std::int64_t attr_refno
Reference to serial number.
std::int64_t attr_serialno
Serial number.
Sets attributes for existing entity..
void free() override
Free an instance of this class, returning it to the memory pool.
void reset() override
Resets the object as it's returned to the pool.
SetData * copy() const override
Copy this object.
bool instanceOf(int classNo) const override
Is this instance of some class?
std::string attr_objtype
What kind of object this is.
std::string attr_parent
The object this inherits attributes from.
double attr_stamp
Last time this object was modified.