Package: blender-ogrexml-1.9 Source: ogre-1.9 Version: 1.9.0.1 Architecture: all Maintainer: Debian Games Team Installed-Size: 489 Depends: blender Conflicts: blender-ogrexml (<< 1.9.0.1), blender-ogrexml-1.8 (<< 1.9.0.1) Filename: ./all/blender-ogrexml-1.9_1.9.0.1_all.deb Size: 166268 MD5sum: cbc37d484203839b87cb568e5ef70e15 SHA1: 7626ed483b5c612b336c1b1a7747a42a2d975b74 SHA256: b9aad644b1b569a22828fe04d188591270e24c2d3cd93ef59c48f2b1db8e6251 Section: graphics Priority: optional Homepage: http://ogre3d.org/ Description: Blender Exporter for OGRE OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce applications utilising hardware-accelerated 3D graphics. The class library abstracts all the details of using the underlying system libraries like Direct3D and OpenGL and provides an interface based on world objects and other intuitive classes. . This package contains the Blender exporter for OGRE. Package: libogre-1.9.0.1 Source: ogre-1.9 Version: 1.9.0.1 Architecture: i386 Maintainer: Debian Games Team Installed-Size: 10887 Depends: libboost-system1.58.0, libboost-thread1.58.0, libc6 (>= 2.11), libegl1-mesa (>= 7.8.1) | libegl1-x11, libfreeimage3, libfreetype6 (>= 2.2.1), libgcc1 (>= 1:4.2), libgl1-mesa-glx | libgl1, libglu1-mesa | libglu1, libstdc++6 (>= 5.2), libx11-6, libxaw7, libxrandr2 (>= 4.3), libxt6, libzzip-0-13 (>= 0.13.56), zlib1g (>= 1:1.1.4) Conflicts: libogre-1.9.0 Replaces: libogre-1.9.0 Filename: ./i386/libogre-1.9.0.1_1.9.0.1_i386.deb Size: 2956172 MD5sum: c1fb6a857acaf4f2142c35e8494d1180 SHA1: a655719d9102edbd7aa43416f173bfe9ffb65d27 SHA256: 6ffe0490863446044c9adad13bb3b1c46fca70c59c6ea0cd5de31590f7932c65 Section: libs Priority: optional Multi-Arch: same Homepage: http://ogre3d.org/ Description: 3D Object-Oriented Graphics Rendering Engine (libraries) OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce applications utilising hardware-accelerated 3D graphics. The class library abstracts all the details of using the underlying system libraries like Direct3D and OpenGL and provides an interface based on world objects and other intuitive classes. . This package contains the library and plugins. Package: libogre-1.9.0.1 Source: ogre-1.9 Version: 1.9.0.1 Architecture: amd64 Maintainer: Debian Games Team Installed-Size: 11156 Depends: libboost-system1.58.0, libboost-thread1.58.0, libc6 (>= 2.14), libegl1-mesa (>= 7.8.1) | libegl1-x11, libfreeimage3, libfreetype6 (>= 2.2.1), libgcc1 (>= 1:3.0), libgl1-mesa-glx | libgl1, libglu1-mesa | libglu1, libstdc++6 (>= 5.2), libx11-6, libxaw7, libxrandr2 (>= 4.3), libxt6, libzzip-0-13 (>= 0.13.56), zlib1g (>= 1:1.1.4) Conflicts: libogre-1.9.0 Replaces: libogre-1.9.0 Filename: ./amd64/libogre-1.9.0.1_1.9.0.1_amd64.deb Size: 2878434 MD5sum: 7f9b20fcfc2ac8843a48b3df123f047c SHA1: 9d3aba7d6d0120fbe27d45014cc9363421a3843b SHA256: 5ceed6ebc48081fb6f5fdd53b3615ac1dad0cde799794193f5875e5bbfe96245 Section: libs Priority: optional Multi-Arch: same Homepage: http://ogre3d.org/ Description: 3D Object-Oriented Graphics Rendering Engine (libraries) OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce applications utilising hardware-accelerated 3D graphics. The class library abstracts all the details of using the underlying system libraries like Direct3D and OpenGL and provides an interface based on world objects and other intuitive classes. . This package contains the library and plugins. Package: libogre-1.9.0.1-dbg Source: ogre-1.9 Version: 1.9.0.1 Architecture: i386 Maintainer: Debian Games Team Installed-Size: 49702 Depends: libogre-1.9.0.1 (= 1.9.0.1) Filename: ./i386/libogre-1.9.0.1-dbg_1.9.0.1_i386.deb Size: 47290512 MD5sum: 4fd72997f4a0f7a9fc06edfad75d69d2 SHA1: 0ae9dd5d541f331c3e593d7d78eda8cc6aed1a3b SHA256: 81edc96572d104056a7c07fb886d4abcb74c39c93cdc4589518642086f4a351e Section: debug Priority: extra Multi-Arch: same Homepage: http://ogre3d.org/ Description: 3D Object-Oriented Graphics Rendering Engine (debugging libs) OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce applications utilising hardware-accelerated 3D graphics. The class library abstracts all the details of using the underlying system libraries like Direct3D and OpenGL and provides an interface based on world objects and other intuitive classes. . This package contains the debugging version of the library and plugins. Build-Ids: 129339120049125e1493716dba2d72d470fd8066 541e0434b1fc126e3ec7990ab7e22f5fbde6bc34 56eb35dc7dae97a2c40b22ce6eadc9e271df7fea 5cb0f0bb960303a6067f0945a2ea721d719c0f51 649237de5989a8545847a2112950b8b9fd4b83c0 8869fed7948e98976a59bb07655f19e5e6ed2e9f 8893db8bf5881d4bcf599187b4c8087824573f19 b04d2dac3d4c4a1f430d9d593d3aaf025f76a02c c484162be449b166584d034c6ca6625e54e73568 ccb1b362be9fefd1172b20f61684d67dbb9ce831 f11e5c0ab69ab88e646d3bbbb6416b45c4f9a275 f30ab7e767321856a46fe9df89749cba0e838bd6 f8a1d1ec345b752365585111ab43472f0eec1df2 fa3c7eba96fd4de462d913490d90260e432d7259 Package: libogre-1.9.0.1-dbg Source: ogre-1.9 Version: 1.9.0.1 Architecture: amd64 Maintainer: Debian Games Team Installed-Size: 52034 Depends: libogre-1.9.0.1 (= 1.9.0.1) Filename: ./amd64/libogre-1.9.0.1-dbg_1.9.0.1_amd64.deb Size: 49142958 MD5sum: ba8a602637f5e74460dc8bbf0c96ec3b SHA1: 135e30552494f9fd8b972055122e669aa7d4fe08 SHA256: 912f0c5f084ecd964021fa89203803095e6a3bf01475a7674b1d99f7fb501fb2 Section: debug Priority: extra Multi-Arch: same Homepage: http://ogre3d.org/ Description: 3D Object-Oriented Graphics Rendering Engine (debugging libs) OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce applications utilising hardware-accelerated 3D graphics. The class library abstracts all the details of using the underlying system libraries like Direct3D and OpenGL and provides an interface based on world objects and other intuitive classes. . This package contains the debugging version of the library and plugins. Build-Ids: 0e5ea211dbe6db76eef6e14f6ef928042a8cf50f 16cd5eb491ccc127d4be647c8e3fb8ec4cd20608 37b8d6a186b184cd35f206d94100dd372226de3b 3a9c464bbd011228bbbb33ea925a87159e1b9676 4661ed68dd4deb60f7a0551496e4d0069e44917b 6eba38f24f392c2f595bb4d107a03823c83f80ff 986299c969d6a172ceb87af84a4209d03d91b4c7 be25ccfed975a4bfb13004c705dc6020a8426397 beb4415e0a41073201290df48f8d9bd5c9f96f46 c61b4ed16d20e260f7dce951bbfb82df537c31a3 cae8b4b66abad784763a9455c0e2d2577cc1f95b e5a084eaeb0595865e7a3a3ab4f4dbd38ba3d34e e7f0aba17e2f0842e3455df043ad2828b4d9b9e6 f98ee86735586570143115e5140c5173a2f576be Package: libogre-1.9.0.1-dev Source: ogre-1.9 Version: 1.9.0.1 Architecture: i386 Maintainer: Debian Games Team Installed-Size: 7368 Depends: libogre-1.9.0.1 (= 1.9.0.1), libboost-dev, libboost-thread-dev Suggests: ogre-1.9-doc, libogre-1.9.0.1-dbg Conflicts: libogre-1.8-dev (<< 1.9.0), libogre-dev (<< 1.9.0.1) Filename: ./i386/libogre-1.9.0.1-dev_1.9.0.1_i386.deb Size: 999438 MD5sum: 255bcbcbbee1546970abce6c391b9746 SHA1: 3f90c0765a75723bbab380771cd116067de2d644 SHA256: ee90dcea9cddaafa4dac71c23f4932914fa51adee755f14d0d33963be81be26b Section: libdevel Priority: optional Homepage: http://ogre3d.org/ Description: 3D Object-Oriented Graphics Rendering Engine (development files) OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce applications utilising hardware-accelerated 3D graphics. The class library abstracts all the details of using the underlying system libraries like Direct3D and OpenGL and provides an interface based on world objects and other intuitive classes. . This package contains the headers needed to develop with OGRE. Package: libogre-1.9.0.1-dev Source: ogre-1.9 Version: 1.9.0.1 Architecture: amd64 Maintainer: Debian Games Team Installed-Size: 7368 Depends: libogre-1.9.0.1 (= 1.9.0.1), libboost-dev, libboost-thread-dev Suggests: ogre-1.9-doc, libogre-1.9.0.1-dbg Conflicts: libogre-1.8-dev (<< 1.9.0), libogre-dev (<< 1.9.0.1) Filename: ./amd64/libogre-1.9.0.1-dev_1.9.0.1_amd64.deb Size: 1002846 MD5sum: 6b2803c2afce39bd48f8cd6880062a16 SHA1: 3e50ba825896936ad085fb48e48389f674cccee9 SHA256: 78cc5f6fdb1be3a82fda0d97fdb05a2060cd4e5e9c41eb87e08eea4cddb42798 Section: libdevel Priority: optional Homepage: http://ogre3d.org/ Description: 3D Object-Oriented Graphics Rendering Engine (development files) OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce applications utilising hardware-accelerated 3D graphics. The class library abstracts all the details of using the underlying system libraries like Direct3D and OpenGL and provides an interface based on world objects and other intuitive classes. . This package contains the headers needed to develop with OGRE. Package: ogre-1.9-doc Source: ogre-1.9 Version: 1.9.0.1 Architecture: all Maintainer: Debian Games Team Installed-Size: 119006 Depends: libjs-jquery Filename: ./all/ogre-1.9-doc_1.9.0.1_all.deb Size: 16442646 MD5sum: 2a71d394fcccf67e4bb568dddf22ad83 SHA1: ebe4a520a4caf8ee0963cce06019284232f4c0dc SHA256: 3450cc21d0ccfbda0da05850374785acee490c322a0318eb186e7c97df8e6abb Section: doc Priority: optional Homepage: http://ogre3d.org/ Description: 3D Object-Oriented Graphics Rendering Engine (documentation) OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce applications utilising hardware-accelerated 3D graphics. The class library abstracts all the details of using the underlying system libraries like Direct3D and OpenGL and provides an interface based on world objects and other intuitive classes. . This package contains the documentation. Package: ogre-1.9-tools Source: ogre-1.9 Version: 1.9.0.1 Architecture: i386 Maintainer: Debian Games Team Installed-Size: 368 Depends: libboost-system1.58.0, libc6 (>= 2.4), libgcc1 (>= 1:3.0), libogre-1.9.0.1, libstdc++6 (>= 5.2), libtinyxml2.6.2v5 Conflicts: ogre-1.8-tools (<< 1.9.0.1), ogre-tools (<< 1.9.0.1) Filename: ./i386/ogre-1.9-tools_1.9.0.1_i386.deb Size: 140956 MD5sum: 541ddef0438d3f8f688bcf0242bcb89c SHA1: a0bfa1957cc4f2f84d39d71f4dae52dc4ab46c41 SHA256: eccf9e573497a6aecc0a8f171d499d5919b919b455e87e78300d72044f54e7b9 Section: devel Priority: optional Homepage: http://ogre3d.org/ Description: 3D Object-Oriented Graphics Rendering Engine (tools) OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce applications utilising hardware-accelerated 3D graphics. The class library abstracts all the details of using the underlying system libraries like Direct3D and OpenGL and provides an interface based on world objects and other intuitive classes. . This package contains tools used to convert from and to OGRE's native mesh format. Package: ogre-1.9-tools Source: ogre-1.9 Version: 1.9.0.1 Architecture: amd64 Maintainer: Debian Games Team Installed-Size: 378 Depends: libboost-system1.58.0, libc6 (>= 2.14), libgcc1 (>= 1:3.0), libogre-1.9.0.1, libstdc++6 (>= 5.2), libtinyxml2.6.2v5 Conflicts: ogre-1.8-tools (<< 1.9.0.1), ogre-tools (<< 1.9.0.1) Filename: ./amd64/ogre-1.9-tools_1.9.0.1_amd64.deb Size: 141168 MD5sum: 27065a3350b7977f3df1fe7f7734c076 SHA1: 275641d9b91a1eb1a0f1c47c31391002681c1502 SHA256: 98cb3e976dce0e793626cae1dc429ae79ea3372b0912244a9b180588beefc263 Section: devel Priority: optional Homepage: http://ogre3d.org/ Description: 3D Object-Oriented Graphics Rendering Engine (tools) OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce applications utilising hardware-accelerated 3D graphics. The class library abstracts all the details of using the underlying system libraries like Direct3D and OpenGL and provides an interface based on world objects and other intuitive classes. . This package contains tools used to convert from and to OGRE's native mesh format.