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IMeshSceneNode.h
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// Copyright (C) 2002-2012 Nikolaus Gebhardt
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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#ifndef __I_MESH_SCENE_NODE_H_INCLUDED__
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#define __I_MESH_SCENE_NODE_H_INCLUDED__
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#include "
ISceneNode.h
"
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namespace
irr
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{
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namespace
scene
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{
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class
IShadowVolumeSceneNode;
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class
IMesh;
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class
IMeshSceneNode
:
public
ISceneNode
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{
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public
:
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IMeshSceneNode
(
ISceneNode
* parent,
ISceneManager
* mgr,
s32
id
,
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const
core::vector3df
& position =
core::vector3df
(0,0,0),
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const
core::vector3df
& rotation =
core::vector3df
(0,0,0),
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const
core::vector3df
& scale =
core::vector3df
(1,1,1))
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:
ISceneNode
(parent, mgr, id, position, rotation, scale) {}
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virtual
void
setMesh
(
IMesh
* mesh) = 0;
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virtual
IMesh
*
getMesh
(
void
) = 0;
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virtual
IShadowVolumeSceneNode
*
addShadowVolumeSceneNode
(
const
IMesh
* shadowMesh=0,
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s32
id
=-1,
bool
zfailmethod=
true
,
f32
infinity=1000.0f) = 0;
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virtual
void
setReadOnlyMaterials
(
bool
readonly) = 0;
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virtual
bool
isReadOnlyMaterials
()
const
= 0;
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};
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}
// end namespace scene
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}
// end namespace irr
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#endif
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Irrlicht Engine
Documentation © 2003-2012 by Nikolaus Gebhardt. Generated on Sun Apr 21 2019 20:57:28 for Irrlicht 3D Engine by
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