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ILightManager.h
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// Written by Colin MacDonald - all rights assigned to Nikolaus Gebhardt
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// Copyright (C) 2008-2012 Nikolaus Gebhardt
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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#ifndef __I_LIGHT_MANAGER_H_INCLUDED__
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#define __I_LIGHT_MANAGER_H_INCLUDED__
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#include "
IReferenceCounted.h
"
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#include "
irrArray.h
"
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namespace
irr
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{
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namespace
scene
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{
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class
ILightSceneNode;
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class
ILightManager
:
public
IReferenceCounted
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{
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public
:
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virtual
void
OnPreRender
(
core::array<ISceneNode*>
& lightList) = 0;
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virtual
void
OnPostRender
(
void
) = 0;
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virtual
void
OnRenderPassPreRender
(
E_SCENE_NODE_RENDER_PASS
renderPass) = 0;
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virtual
void
OnRenderPassPostRender
(
E_SCENE_NODE_RENDER_PASS
renderPass) = 0;
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virtual
void
OnNodePreRender
(
ISceneNode
* node) = 0;
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virtual
void
OnNodePostRender
(
ISceneNode
* node) = 0;
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};
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}
// end namespace scene
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}
// end namespace irr
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#endif
Irrlicht Engine
Documentation © 2003-2012 by Nikolaus Gebhardt. Generated on Sun Apr 21 2019 20:57:28 for Irrlicht 3D Engine by
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