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ISceneCollisionManager.h
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1 // Copyright (C) 2002-2012 Nikolaus Gebhardt
2 // This file is part of the "Irrlicht Engine".
3 // For conditions of distribution and use, see copyright notice in irrlicht.h
4 
5 #ifndef __I_SCENE_COLLISION_MANAGER_H_INCLUDED__
6 #define __I_SCENE_COLLISION_MANAGER_H_INCLUDED__
7 
8 #include "IReferenceCounted.h"
9 #include "vector3d.h"
10 #include "triangle3d.h"
11 #include "position2d.h"
12 #include "line3d.h"
13 
14 namespace irr
15 {
16 
17 namespace scene
18 {
19  class ISceneNode;
20  class ICameraSceneNode;
21  class ITriangleSelector;
22 
25  {
26  public:
27 
29 
41  virtual bool getCollisionPoint(const core::line3d<f32>& ray,
42  ITriangleSelector* selector, core::vector3df& outCollisionPoint,
43  core::triangle3df& outTriangle, ISceneNode*& outNode) =0;
44 
46 
69  ITriangleSelector* selector,
70  const core::vector3df &ellipsoidPosition,
71  const core::vector3df& ellipsoidRadius,
72  const core::vector3df& ellipsoidDirectionAndSpeed,
73  core::triangle3df& triout,
74  core::vector3df& hitPosition,
75  bool& outFalling,
76  ISceneNode*& outNode,
77  f32 slidingSpeed = 0.0005f,
78  const core::vector3df& gravityDirectionAndSpeed
79  = core::vector3df(0.0f, 0.0f, 0.0f)) = 0;
80 
82 
89  const core::position2d<s32>& pos, ICameraSceneNode* camera = 0) = 0;
90 
92 
106  virtual core::position2d<s32> getScreenCoordinatesFrom3DPosition(
107  const core::vector3df& pos, ICameraSceneNode* camera=0, bool useViewPort=false) = 0;
108 
110 
125  virtual ISceneNode* getSceneNodeFromScreenCoordinatesBB(const core::position2d<s32>& pos,
126  s32 idBitMask=0, bool bNoDebugObjects=false, ISceneNode* root=0) =0;
127 
129 
142  s32 idBitMask=0, bool bNoDebugObjects=false, ISceneNode* root=0) =0;
143 
145 
162  s32 idBitMask=0, bool bNoDebugObjects = false) = 0;
163 
165 
192  core::line3df ray,
193  core::vector3df & outCollisionPoint,
194  core::triangle3df & outTriangle,
195  s32 idBitMask = 0,
196  ISceneNode * collisionRootNode = 0,
197  bool noDebugObjects = false) = 0;
198  };
199 
200 
201 } // end namespace scene
202 } // end namespace irr
203 
204 #endif
205