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IParticleAttractionAffector.h
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// Copyright (C) 2002-2012 Nikolaus Gebhardt
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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#ifndef __I_PARTICLE_ATTRACTION_AFFECTOR_H_INCLUDED__
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#define __I_PARTICLE_ATTRACTION_AFFECTOR_H_INCLUDED__
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#include "
IParticleAffector.h
"
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namespace
irr
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{
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namespace
scene
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{
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class
IParticleAttractionAffector
:
public
IParticleAffector
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{
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public
:
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virtual
void
setPoint
(
const
core::vector3df
& point ) = 0;
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virtual
void
setAttract
(
bool
attract ) = 0;
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virtual
void
setAffectX
(
bool
affect
) = 0;
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virtual
void
setAffectY
(
bool
affect ) = 0;
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virtual
void
setAffectZ
(
bool
affect ) = 0;
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virtual
const
core::vector3df
&
getPoint
()
const
= 0;
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virtual
bool
getAttract
()
const
= 0;
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virtual
bool
getAffectX
()
const
= 0;
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virtual
bool
getAffectY
()
const
= 0;
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virtual
bool
getAffectZ
()
const
= 0;
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virtual
E_PARTICLE_AFFECTOR_TYPE
getType
()
const
{
return
EPAT_ATTRACT
; }
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};
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}
// end namespace scene
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}
// end namespace irr
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#endif // __I_PARTICLE_ATTRACTION_AFFECTOR_H_INCLUDED__
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Irrlicht Engine
Documentation © 2003-2012 by Nikolaus Gebhardt. Generated on Sun Apr 21 2019 20:57:28 for Irrlicht 3D Engine by
Doxygen
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