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IGUIFont.h
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// Copyright (C) 2002-2012 Nikolaus Gebhardt
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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#ifndef __I_GUI_FONT_H_INCLUDED__
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#define __I_GUI_FONT_H_INCLUDED__
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#include "
IReferenceCounted.h
"
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#include "
SColor.h
"
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#include "
rect.h
"
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#include "
irrString.h
"
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namespace
irr
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{
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namespace
gui
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{
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enum
EGUI_FONT_TYPE
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{
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EGFT_BITMAP
= 0,
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EGFT_VECTOR
,
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EGFT_OS
,
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EGFT_CUSTOM
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};
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class
IGUIFont
:
public
virtual
IReferenceCounted
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{
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public
:
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virtual
void
draw
(
const
core::stringw
& text,
const
core::rect<s32>
& position,
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video::SColor
color,
bool
hcenter=
false
,
bool
vcenter=
false
,
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const
core::rect<s32>
* clip=0) = 0;
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virtual
core::dimension2d<u32>
getDimension
(
const
wchar_t
* text)
const
= 0;
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virtual
s32
getCharacterFromPos
(
const
wchar_t
* text,
s32
pixel_x)
const
= 0;
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virtual
EGUI_FONT_TYPE
getType
()
const
{
return
EGFT_CUSTOM
; }
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virtual
void
setKerningWidth
(
s32
kerning) = 0;
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virtual
void
setKerningHeight
(
s32
kerning) = 0;
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virtual
s32
getKerningWidth
(
const
wchar_t
* thisLetter=0,
const
wchar_t
* previousLetter=0)
const
= 0;
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virtual
s32
getKerningHeight
()
const
= 0;
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virtual
void
setInvisibleCharacters
(
const
wchar_t
*s ) = 0;
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};
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}
// end namespace gui
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}
// end namespace irr
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#endif
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Irrlicht Engine
Documentation © 2003-2012 by Nikolaus Gebhardt. Generated on Sun Apr 21 2019 20:57:27 for Irrlicht 3D Engine by
Doxygen
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