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IBillboardTextSceneNode.h
Go to the documentation of this file.
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// Copyright (C) 2002-2012 Nikolaus Gebhardt
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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#ifndef __I_BILLBOARD_TEXT_SCENE_NODE_H_INCLUDED__
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#define __I_BILLBOARD_TEXT_SCENE_NODE_H_INCLUDED__
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#include "
IBillboardSceneNode.h
"
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namespace
irr
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{
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namespace
scene
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{
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class
IBillboardTextSceneNode
:
public
IBillboardSceneNode
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{
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public
:
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IBillboardTextSceneNode
(
ISceneNode
* parent,
ISceneManager
* mgr,
s32
id
,
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const
core::vector3df
& position =
core::vector3df
(0,0,0))
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:
IBillboardSceneNode
(parent, mgr, id, position) {}
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virtual
void
setSize
(
const
core::dimension2d<f32>
& size) = 0;
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virtual
const
core::dimension2d<f32>
&
getSize
()
const
= 0;
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virtual
void
setColor
(
const
video::SColor
& overallColor) = 0;
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virtual
void
setColor
(
const
video::SColor
& topColor,
const
video::SColor
& bottomColor) = 0;
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virtual
void
getColor
(
video::SColor
& topColor,
video::SColor
& bottomColor)
const
= 0;
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virtual
void
setText
(
const
wchar_t
* text) = 0;
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virtual
void
setTextColor
(
video::SColor
color) = 0;
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};
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}
// end namespace scene
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}
// end namespace irr
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#endif
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Irrlicht Engine
Documentation © 2003-2012 by Nikolaus Gebhardt. Generated on Sun Apr 21 2019 20:57:27 for Irrlicht 3D Engine by
Doxygen
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