NetMauMau
0.24.0
Client API
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#include <abstractconnection.h>
Abstract connection class.
Handles all registred users.
Public Types | |
typedef std::map< std::string, std::string > | CAPABILITIES |
Key/value map of the server capabilities. |
typedef std::map<std::string, std::string> NetMauMau::Common::AbstractConnection::CAPABILITIES |
Key/value map of the server capabilities.
Key | Value |
---|---|
ACEROUND | false if no ace rounds are enabled, else A , Q or K for the rank |
AI_NAME | name of the first AI player |
AI_OPPONENT | true if the AI opponent is enabled |
CUR_PLAYERS | amount of current players joined |
DIRCHANGE | true if direction changes are allowed, false otherwise |
HAVE_SCORES | true if the server can provide scores, false otherwise |
INITIAL_CARDS | if played with an amount of initial cards not equal to 5 contains the number of cards |
MAX_PLAYERS | amount of players needed to start the game |
MIN_VERSION | minimum version of client that can connect |
SERVER_VERSION | version of the server |
SERVER_VERSION_REL | version of the server (including release) |
TALON | if played with more than 1 card deck contains the number of cards |
ULTIMATE | true if running in ultimate mode, false otherwise |
WEBSERVER_URL | if the webserver is started it contains the URL of it |