vkd3d  1.3
The vkd3d 3D Graphics Library
Data Fields
vkd3d_shader_resource_binding Struct Reference

Describes the mapping of a single resource or resource array to its binding point in the target environment. More...

#include <vkd3d_shader.h>

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Data Fields

enum vkd3d_shader_descriptor_type type
 The type of this descriptor.
 
unsigned int register_space
 Register space of the Direct3D resource. More...
 
unsigned int register_index
 Register index of the DXBC resource.
 
enum vkd3d_shader_visibility shader_visibility
 Shader stage(s) to which the resource is visible.
 
unsigned int flags
 A combination of zero or more elements of vkd3d_shader_binding_flag.
 
struct vkd3d_shader_descriptor_binding binding
 The binding in the target environment.
 

Detailed Description

Describes the mapping of a single resource or resource array to its binding point in the target environment.

For example, to map a Direct3D SRV with register space 2, register "t3" to a Vulkan descriptor in set 4 and with binding 5, set the following members:

This structure is used in struct vkd3d_shader_interface_info.

Field Documentation

◆ register_space

unsigned int vkd3d_shader_resource_binding::register_space

Register space of the Direct3D resource.

If the source format does not support multiple register spaces, this parameter must be set to 0.


The documentation for this struct was generated from the following file: