vkd3d  1.3
The vkd3d 3D Graphics Library
Data Fields
vkd3d_shader_interface_info Struct Reference

A chained structure describing the interface between a compiled shader and the target environment. More...

#include <vkd3d_shader.h>

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Data Fields

enum vkd3d_shader_structure_type type
 Must be set to VKD3D_SHADER_STRUCTURE_TYPE_INTERFACE_INFO.
 
const void * next
 Optional pointer to a structure containing further parameters.
 
const struct vkd3d_shader_resource_bindingbindings
 Pointer to an array of bindings for shader resource descriptors.
 
unsigned int binding_count
 Size, in elements, of bindings.
 
const struct vkd3d_shader_push_constant_bufferpush_constant_buffers
 Pointer to an array of bindings for push constant buffers.
 
unsigned int push_constant_buffer_count
 Size, in elements, of push_constant_buffers.
 
const struct vkd3d_shader_combined_resource_samplercombined_samplers
 Pointer to an array of bindings for combined samplers.
 
unsigned int combined_sampler_count
 Size, in elements, of combined_samplers.
 
const struct vkd3d_shader_uav_counter_bindinguav_counters
 Pointer to an array of bindings for UAV counters.
 
unsigned int uav_counter_count
 Size, in elements, of uav_counters.
 

Detailed Description

A chained structure describing the interface between a compiled shader and the target environment.

For example, when compiling Direct3D shader byte code to SPIR-V, this structure contains mappings from Direct3D descriptor registers to SPIR-V descriptor bindings.

This structure is optional. If omitted, vkd3d_shader_compile() will use a default mapping, in which resources are mapped to sequential bindings in register set 0.

This structure extends vkd3d_shader_compile_info.

This structure contains only input parameters.


The documentation for this struct was generated from the following file: