vkd3d
1.3
The vkd3d 3D Graphics Library
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19 #ifndef __VKD3D_SHADER_H
20 #define __VKD3D_SHADER_H
44 VKD3D_SHADER_API_VERSION_1_0,
45 VKD3D_SHADER_API_VERSION_1_1,
46 VKD3D_SHADER_API_VERSION_1_2,
47 VKD3D_SHADER_API_VERSION_1_3,
82 VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_STRUCTURE_TYPE),
101 enum vkd3d_shader_compile_option_formatting_flags
103 VKD3D_SHADER_COMPILE_OPTION_FORMATTING_NONE = 0x00000000,
104 VKD3D_SHADER_COMPILE_OPTION_FORMATTING_COLOUR = 0x00000001,
105 VKD3D_SHADER_COMPILE_OPTION_FORMATTING_INDENT = 0x00000002,
106 VKD3D_SHADER_COMPILE_OPTION_FORMATTING_OFFSETS = 0x00000004,
107 VKD3D_SHADER_COMPILE_OPTION_FORMATTING_HEADER = 0x00000008,
108 VKD3D_SHADER_COMPILE_OPTION_FORMATTING_RAW_IDS = 0x00000010,
110 VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_COMPILE_OPTION_FORMATTING_FLAGS),
130 VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_COMPILE_OPTION_NAME),
168 VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_VISIBILITY),
210 VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_DESCRIPTOR_TYPE),
234 enum vkd3d_shader_binding_flag
236 VKD3D_SHADER_BINDING_FLAG_BUFFER = 0x00000001,
237 VKD3D_SHADER_BINDING_FLAG_IMAGE = 0x00000002,
239 VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_BINDING_FLAG),
242 enum vkd3d_shader_parameter_type
244 VKD3D_SHADER_PARAMETER_TYPE_UNKNOWN,
245 VKD3D_SHADER_PARAMETER_TYPE_IMMEDIATE_CONSTANT,
246 VKD3D_SHADER_PARAMETER_TYPE_SPECIALIZATION_CONSTANT,
248 VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_PARAMETER_TYPE),
251 enum vkd3d_shader_parameter_data_type
253 VKD3D_SHADER_PARAMETER_DATA_TYPE_UNKNOWN,
254 VKD3D_SHADER_PARAMETER_DATA_TYPE_UINT32,
256 VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_PARAMETER_DATA_TYPE),
259 enum vkd3d_shader_parameter_name
261 VKD3D_SHADER_PARAMETER_NAME_UNKNOWN,
262 VKD3D_SHADER_PARAMETER_NAME_RASTERIZER_SAMPLE_COUNT,
264 VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_PARAMETER_NAME),
282 enum vkd3d_shader_parameter_name name;
283 enum vkd3d_shader_parameter_type type;
284 enum vkd3d_shader_parameter_data_type data_type;
327 #define VKD3D_SHADER_DUMMY_SAMPLER_INDEX ~0u
452 unsigned int stream_index;
453 const char *semantic_name;
454 unsigned int semantic_index;
455 uint8_t component_index;
456 uint8_t component_count;
467 unsigned int element_count;
468 const unsigned int *buffer_strides;
469 unsigned int buffer_stride_count;
474 unsigned int static_offset;
475 unsigned int dynamic_offset_index;
577 VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_SOURCE_TYPE),
593 VKD3D_SHADER_TARGET_SPIRV_TEXT,
613 VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_TARGET_TYPE),
633 VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_LOG_LEVEL),
681 enum vkd3d_shader_spirv_environment
683 VKD3D_SHADER_SPIRV_ENVIRONMENT_NONE,
684 VKD3D_SHADER_SPIRV_ENVIRONMENT_OPENGL_4_5,
685 VKD3D_SHADER_SPIRV_ENVIRONMENT_VULKAN_1_0,
687 VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_SPIRV_ENVIRONMENT),
692 VKD3D_SHADER_SPIRV_EXTENSION_NONE,
693 VKD3D_SHADER_SPIRV_EXTENSION_EXT_DEMOTE_TO_HELPER_INVOCATION,
699 VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_SPIRV_EXTENSION),
708 const char *entry_point;
710 enum vkd3d_shader_spirv_environment environment;
713 unsigned int extension_count;
716 unsigned int parameter_count;
718 bool dual_source_blending;
719 const unsigned int *output_swizzles;
720 unsigned int output_swizzle_count;
723 enum vkd3d_shader_tessellator_output_primitive
725 VKD3D_SHADER_TESSELLATOR_OUTPUT_POINT = 0x1,
726 VKD3D_SHADER_TESSELLATOR_OUTPUT_LINE = 0x2,
727 VKD3D_SHADER_TESSELLATOR_OUTPUT_TRIANGLE_CW = 0x3,
728 VKD3D_SHADER_TESSELLATOR_OUTPUT_TRIANGLE_CCW = 0x4,
730 VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_TESSELLATOR_OUTPUT_PRIMITIVE),
733 enum vkd3d_shader_tessellator_partitioning
735 VKD3D_SHADER_TESSELLATOR_PARTITIONING_INTEGER = 0x1,
736 VKD3D_SHADER_TESSELLATOR_PARTITIONING_POW2 = 0x2,
737 VKD3D_SHADER_TESSELLATOR_PARTITIONING_FRACTIONAL_ODD = 0x3,
738 VKD3D_SHADER_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN = 0x4,
740 VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_TESSELLATOR_PARTITIONING),
749 enum vkd3d_shader_tessellator_output_primitive output_primitive;
750 enum vkd3d_shader_tessellator_partitioning partitioning;
912 enum vkd3d_shader_filter
914 VKD3D_SHADER_FILTER_MIN_MAG_MIP_POINT = 0x000,
915 VKD3D_SHADER_FILTER_MIN_MAG_POINT_MIP_LINEAR = 0x001,
916 VKD3D_SHADER_FILTER_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x004,
917 VKD3D_SHADER_FILTER_MIN_POINT_MAG_MIP_LINEAR = 0x005,
918 VKD3D_SHADER_FILTER_MIN_LINEAR_MAG_MIP_POINT = 0x010,
919 VKD3D_SHADER_FILTER_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x011,
920 VKD3D_SHADER_FILTER_MIN_MAG_LINEAR_MIP_POINT = 0x014,
921 VKD3D_SHADER_FILTER_MIN_MAG_MIP_LINEAR = 0x015,
922 VKD3D_SHADER_FILTER_ANISOTROPIC = 0x055,
923 VKD3D_SHADER_FILTER_COMPARISON_MIN_MAG_MIP_POINT = 0x080,
924 VKD3D_SHADER_FILTER_COMPARISON_MIN_MAG_POINT_MIP_LINEAR = 0x081,
925 VKD3D_SHADER_FILTER_COMPARISON_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x084,
926 VKD3D_SHADER_FILTER_COMPARISON_MIN_POINT_MAG_MIP_LINEAR = 0x085,
927 VKD3D_SHADER_FILTER_COMPARISON_MIN_LINEAR_MAG_MIP_POINT = 0x090,
928 VKD3D_SHADER_FILTER_COMPARISON_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x091,
929 VKD3D_SHADER_FILTER_COMPARISON_MIN_MAG_LINEAR_MIP_POINT = 0x094,
930 VKD3D_SHADER_FILTER_COMPARISON_MIN_MAG_MIP_LINEAR = 0x095,
931 VKD3D_SHADER_FILTER_COMPARISON_ANISOTROPIC = 0x0d5,
932 VKD3D_SHADER_FILTER_MINIMUM_MIN_MAG_MIP_POINT = 0x100,
933 VKD3D_SHADER_FILTER_MINIMUM_MIN_MAG_POINT_MIP_LINEAR = 0x101,
934 VKD3D_SHADER_FILTER_MINIMUM_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x104,
935 VKD3D_SHADER_FILTER_MINIMUM_MIN_POINT_MAG_MIP_LINEAR = 0x105,
936 VKD3D_SHADER_FILTER_MINIMUM_MIN_LINEAR_MAG_MIP_POINT = 0x110,
937 VKD3D_SHADER_FILTER_MINIMUM_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x111,
938 VKD3D_SHADER_FILTER_MINIMUM_MIN_MAG_LINEAR_MIP_POINT = 0x114,
939 VKD3D_SHADER_FILTER_MINIMUM_MIN_MAG_MIP_LINEAR = 0x115,
940 VKD3D_SHADER_FILTER_MINIMUM_ANISOTROPIC = 0x155,
941 VKD3D_SHADER_FILTER_MAXIMUM_MIN_MAG_MIP_POINT = 0x180,
942 VKD3D_SHADER_FILTER_MAXIMUM_MIN_MAG_POINT_MIP_LINEAR = 0x181,
943 VKD3D_SHADER_FILTER_MAXIMUM_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x184,
944 VKD3D_SHADER_FILTER_MAXIMUM_MIN_POINT_MAG_MIP_LINEAR = 0x185,
945 VKD3D_SHADER_FILTER_MAXIMUM_MIN_LINEAR_MAG_MIP_POINT = 0x190,
946 VKD3D_SHADER_FILTER_MAXIMUM_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x191,
947 VKD3D_SHADER_FILTER_MAXIMUM_MIN_MAG_LINEAR_MIP_POINT = 0x194,
948 VKD3D_SHADER_FILTER_MAXIMUM_MIN_MAG_MIP_LINEAR = 0x195,
949 VKD3D_SHADER_FILTER_MAXIMUM_ANISOTROPIC = 0x1d5,
951 VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_FILTER),
954 enum vkd3d_shader_texture_address_mode
956 VKD3D_SHADER_TEXTURE_ADDRESS_MODE_WRAP = 0x1,
957 VKD3D_SHADER_TEXTURE_ADDRESS_MODE_MIRROR = 0x2,
958 VKD3D_SHADER_TEXTURE_ADDRESS_MODE_CLAMP = 0x3,
959 VKD3D_SHADER_TEXTURE_ADDRESS_MODE_BORDER = 0x4,
960 VKD3D_SHADER_TEXTURE_ADDRESS_MODE_MIRROR_ONCE = 0x5,
962 VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_TEXTURE_ADDRESS_MODE),
965 enum vkd3d_shader_comparison_func
967 VKD3D_SHADER_COMPARISON_FUNC_NEVER = 0x1,
968 VKD3D_SHADER_COMPARISON_FUNC_LESS = 0x2,
969 VKD3D_SHADER_COMPARISON_FUNC_EQUAL = 0x3,
970 VKD3D_SHADER_COMPARISON_FUNC_LESS_EQUAL = 0x4,
971 VKD3D_SHADER_COMPARISON_FUNC_GREATER = 0x5,
972 VKD3D_SHADER_COMPARISON_FUNC_NOT_EQUAL = 0x6,
973 VKD3D_SHADER_COMPARISON_FUNC_GREATER_EQUAL = 0x7,
974 VKD3D_SHADER_COMPARISON_FUNC_ALWAYS = 0x8,
976 VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_COMPARISON_FUNC),
979 enum vkd3d_shader_static_border_colour
981 VKD3D_SHADER_STATIC_BORDER_COLOUR_TRANSPARENT_BLACK = 0x0,
982 VKD3D_SHADER_STATIC_BORDER_COLOUR_OPAQUE_BLACK = 0x1,
983 VKD3D_SHADER_STATIC_BORDER_COLOUR_OPAQUE_WHITE = 0x2,
985 VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_STATIC_BORDER_COLOUR),
990 enum vkd3d_shader_filter filter;
991 enum vkd3d_shader_texture_address_mode address_u;
992 enum vkd3d_shader_texture_address_mode address_v;
993 enum vkd3d_shader_texture_address_mode address_w;
995 unsigned int max_anisotropy;
996 enum vkd3d_shader_comparison_func comparison_func;
997 enum vkd3d_shader_static_border_colour border_colour;
1000 unsigned int shader_register;
1001 unsigned int register_space;
1008 unsigned int descriptor_count;
1009 unsigned int base_shader_register;
1010 unsigned int register_space;
1011 unsigned int descriptor_table_offset;
1016 unsigned int descriptor_range_count;
1022 unsigned int shader_register;
1023 unsigned int register_space;
1024 unsigned int value_count;
1029 unsigned int shader_register;
1030 unsigned int register_space;
1033 enum vkd3d_shader_root_parameter_type
1035 VKD3D_SHADER_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE = 0x0,
1036 VKD3D_SHADER_ROOT_PARAMETER_TYPE_32BIT_CONSTANTS = 0x1,
1037 VKD3D_SHADER_ROOT_PARAMETER_TYPE_CBV = 0x2,
1038 VKD3D_SHADER_ROOT_PARAMETER_TYPE_SRV = 0x3,
1039 VKD3D_SHADER_ROOT_PARAMETER_TYPE_UAV = 0x4,
1041 VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_ROOT_PARAMETER_TYPE),
1046 enum vkd3d_shader_root_parameter_type parameter_type;
1056 enum vkd3d_shader_root_signature_flags
1058 VKD3D_SHADER_ROOT_SIGNATURE_FLAG_NONE = 0x00,
1059 VKD3D_SHADER_ROOT_SIGNATURE_FLAG_ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT = 0x01,
1060 VKD3D_SHADER_ROOT_SIGNATURE_FLAG_DENY_VERTEX_SHADER_ROOT_ACCESS = 0x02,
1061 VKD3D_SHADER_ROOT_SIGNATURE_FLAG_DENY_HULL_SHADER_ROOT_ACCESS = 0x04,
1062 VKD3D_SHADER_ROOT_SIGNATURE_FLAG_DENY_DOMAIN_SHADER_ROOT_ACCESS = 0x08,
1063 VKD3D_SHADER_ROOT_SIGNATURE_FLAG_DENY_GEOMETRY_SHADER_ROOT_ACCESS = 0x10,
1064 VKD3D_SHADER_ROOT_SIGNATURE_FLAG_DENY_PIXEL_SHADER_ROOT_ACCESS = 0x20,
1065 VKD3D_SHADER_ROOT_SIGNATURE_FLAG_ALLOW_STREAM_OUTPUT = 0x40,
1067 VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_ROOT_SIGNATURE_FLAGS),
1072 unsigned int parameter_count;
1074 unsigned int static_sampler_count;
1076 enum vkd3d_shader_root_signature_flags flags;
1080 enum vkd3d_shader_root_descriptor_flags
1082 VKD3D_SHADER_ROOT_DESCRIPTOR_FLAG_NONE = 0x0,
1083 VKD3D_SHADER_ROOT_DESCRIPTOR_FLAG_DATA_VOLATILE = 0x2,
1084 VKD3D_SHADER_ROOT_DESCRIPTOR_FLAG_DATA_STATIC_WHILE_SET_AT_EXECUTE = 0x4,
1085 VKD3D_SHADER_ROOT_DESCRIPTOR_FLAG_DATA_STATIC = 0x8,
1087 VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_ROOT_DESCRIPTOR_FLAGS),
1090 enum vkd3d_shader_descriptor_range_flags
1092 VKD3D_SHADER_DESCRIPTOR_RANGE_FLAG_NONE = 0x0,
1093 VKD3D_SHADER_DESCRIPTOR_RANGE_FLAG_DESCRIPTORS_VOLATILE = 0x1,
1094 VKD3D_SHADER_DESCRIPTOR_RANGE_FLAG_DATA_VOLATILE = 0x2,
1095 VKD3D_SHADER_DESCRIPTOR_RANGE_FLAG_DATA_STATIC_WHILE_SET_AT_EXECUTE = 0x4,
1096 VKD3D_SHADER_DESCRIPTOR_RANGE_FLAG_DATA_STATIC = 0x8,
1098 VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_DESCRIPTOR_RANGE_FLAGS),
1104 unsigned int descriptor_count;
1105 unsigned int base_shader_register;
1106 unsigned int register_space;
1107 enum vkd3d_shader_descriptor_range_flags flags;
1108 unsigned int descriptor_table_offset;
1113 unsigned int descriptor_range_count;
1119 unsigned int shader_register;
1120 unsigned int register_space;
1121 enum vkd3d_shader_root_descriptor_flags flags;
1126 enum vkd3d_shader_root_parameter_type parameter_type;
1138 unsigned int parameter_count;
1140 unsigned int static_sampler_count;
1142 enum vkd3d_shader_root_signature_flags flags;
1145 enum vkd3d_shader_root_signature_version
1147 VKD3D_SHADER_ROOT_SIGNATURE_VERSION_1_0 = 0x1,
1148 VKD3D_SHADER_ROOT_SIGNATURE_VERSION_1_1 = 0x2,
1150 VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_ROOT_SIGNATURE_VERSION),
1155 enum vkd3d_shader_root_signature_version version;
1195 VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_RESOURCE_TYPE),
1225 VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_RESOURCE_DATA_TYPE),
1244 VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_DESCRIPTOR_INFO_FLAG),
1317 VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_COMPONENT_TYPE),
1345 VKD3D_SHADER_SV_TESS_FACTOR_QUADEDGE = 0x0b,
1346 VKD3D_SHADER_SV_TESS_FACTOR_QUADINT = 0x0c,
1347 VKD3D_SHADER_SV_TESS_FACTOR_TRIEDGE = 0x0d,
1348 VKD3D_SHADER_SV_TESS_FACTOR_TRIINT = 0x0e,
1349 VKD3D_SHADER_SV_TESS_FACTOR_LINEDET = 0x0f,
1350 VKD3D_SHADER_SV_TESS_FACTOR_LINEDEN = 0x10,
1352 VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_SYSVAL_SEMANTIC),
1361 VKD3D_SHADER_MINIMUM_PRECISION_NONE = 0,
1371 VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_MINIMUM_PRECISION),
1428 VKD3D_SHADER_SWIZZLE_X = 0x0,
1429 VKD3D_SHADER_SWIZZLE_Y = 0x1,
1430 VKD3D_SHADER_SWIZZLE_Z = 0x2,
1431 VKD3D_SHADER_SWIZZLE_W = 0x3,
1433 VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_SWIZZLE_COMPONENT),
1440 #define VKD3D_SHADER_SWIZZLE_MASK (0xffu)
1442 #define VKD3D_SHADER_SWIZZLE_SHIFT(idx) (8u * (idx))
1453 #define VKD3D_SHADER_SWIZZLE(x, y, z, w) \
1454 vkd3d_shader_create_swizzle(VKD3D_SHADER_SWIZZLE_ ## x, \
1455 VKD3D_SHADER_SWIZZLE_ ## y, \
1456 VKD3D_SHADER_SWIZZLE_ ## z, \
1457 VKD3D_SHADER_SWIZZLE_ ## w)
1460 #define VKD3D_SHADER_NO_SWIZZLE VKD3D_SHADER_SWIZZLE(X, Y, Z, W)
1473 #ifdef LIBVKD3D_SHADER_SOURCE
1474 # define VKD3D_SHADER_API VKD3D_EXPORT
1476 # define VKD3D_SHADER_API VKD3D_IMPORT
1479 #ifndef VKD3D_SHADER_NO_PROTOTYPES
1812 typedef const char *(*PFN_vkd3d_shader_get_version)(
unsigned int *major,
unsigned int *minor);
1854 unsigned int semantic_index,
unsigned int stream_index);
@ VKD3D_SHADER_COMPILE_OPTION_BUFFER_UAV
value is a member of enum vkd3d_shader_compile_option_buffer_uav.
Definition: vkd3d_shader.h:124
static uint32_t vkd3d_shader_create_swizzle(enum vkd3d_shader_swizzle_component x, enum vkd3d_shader_swizzle_component y, enum vkd3d_shader_swizzle_component z, enum vkd3d_shader_swizzle_component w)
Build a vkd3d-shader swizzle with the given components.
Definition: vkd3d_shader.h:1463
enum vkd3d_shader_target_type target_type
Desired output format.
Definition: vkd3d_shader.h:656
int(* PFN_vkd3d_shader_open_include)(const char *filename, bool local, const char *parent_data, void *context, struct vkd3d_shader_code *out)
Type of a callback function which will be used to open preprocessor includes.
Definition: vkd3d_shader.h:801
size_t size
Size of code, in bytes.
Definition: vkd3d_shader.h:183
const char * entry_point
Optional pointer to a null-terminated string containing the shader entry point.
Definition: vkd3d_shader.h:902
@ VKD3D_SHADER_STRUCTURE_TYPE_HLSL_SOURCE_INFO
The structure is a vkd3d_shader_hlsl_source_info structure.
Definition: vkd3d_shader.h:70
enum vkd3d_shader_minimum_precision min_precision
Minimum interpolation precision.
Definition: vkd3d_shader.h:1407
@ VKD3D_SHADER_TARGET_NONE
The shader has no type or is to be ignored.
Definition: vkd3d_shader.h:587
Definition: vkd3d_shader.h:703
enum vkd3d_shader_source_type source_type
Format of the input code passed in source.
Definition: vkd3d_shader.h:654
const char * name
Pointer to a null-terminated string containing the name of a macro.
Definition: vkd3d_shader.h:764
Various settings which may affect shader compilation or scanning, passed as part of struct vkd3d_shad...
Definition: vkd3d_shader.h:138
VKD3D_SHADER_API int vkd3d_shader_compile(const struct vkd3d_shader_compile_info *compile_info, struct vkd3d_shader_code *out, char **messages)
Transform a form of GPU shader source code or byte code into another form of source code or byte code...
@ VKD3D_SHADER_TARGET_D3D_BYTECODE
Legacy Direct3D byte-code.
Definition: vkd3d_shader.h:602
struct vkd3d_shader_descriptor_binding binding
The binding in the target environment.
Definition: vkd3d_shader.h:378
@ VKD3D_SHADER_RESOURCE_DATA_SNORM
Signed normalized integer.
Definition: vkd3d_shader.h:1207
unsigned int register_space
Register space of the Direct3D resource.
Definition: vkd3d_shader.h:315
Describes the mapping of a single resource or resource array to its binding point in the target envir...
Definition: vkd3d_shader.h:307
VKD3D_SHADER_API int vkd3d_shader_preprocess(const struct vkd3d_shader_compile_info *compile_info, struct vkd3d_shader_code *out, char **messages)
Preprocess the given source code.
unsigned int register_space
Register space of the Direct3D UAV descriptor.
Definition: vkd3d_shader.h:371
const struct vkd3d_shader_descriptor_offset * uav_counter_offsets
Pointer to an array of offsets into the descriptor arrays referenced by the 'uav_counters' array in s...
Definition: vkd3d_shader.h:553
enum vkd3d_shader_structure_type type
Must be set to VKD3D_SHADER_STRUCTURE_TYPE_PREPROCESS_INFO.
Definition: vkd3d_shader.h:832
A generic structure containing a GPU shader, in text or byte-code format.
Definition: vkd3d_shader.h:172
Definition: vkd3d_shader.h:1101
@ VKD3D_SHADER_RESOURCE_DATA_UINT
Unsigned integer.
Definition: vkd3d_shader.h:1211
unsigned int offset
Offset, in bytes, of the target push constants.
Definition: vkd3d_shader.h:401
@ VKD3D_SHADER_RESOURCE_TEXTURE_2DMSARRAY
Multisampled 2-dimensional array texture.
Definition: vkd3d_shader.h:1191
const char * source_name
Name of the initial source file, which may be used in error messages or debug information.
Definition: vkd3d_shader.h:678
@ VKD3D_SHADER_RESOURCE_DATA_CONTINUED
Continuation of the previous component.
Definition: vkd3d_shader.h:1223
void(* PFN_vkd3d_shader_free_root_signature)(struct vkd3d_shader_versioned_root_signature_desc *root_signature)
Type of vkd3d_shader_free_root_signature().
Definition: vkd3d_shader.h:1831
enum vkd3d_shader_structure_type type
Must be set to VKD3D_SHADER_STRUCTURE_TYPE_COMPILE_INFO.
Definition: vkd3d_shader.h:642
@ VKD3D_SHADER_VISIBILITY_VERTEX
The resource is visible only to the vertex shader.
Definition: vkd3d_shader.h:155
unsigned int flags
A combination of zero or more elements of vkd3d_shader_binding_flag.
Definition: vkd3d_shader.h:354
const void * next
Optional pointer to a structure containing further parameters.
Definition: vkd3d_shader.h:894
Definition: vkd3d_shader.h:1111
VKD3D_SHADER_API int vkd3d_shader_scan(const struct vkd3d_shader_compile_info *compile_info, char **messages)
Parse shader source code or byte code, returning various types of requested information.
enum vkd3d_shader_structure_type type
Must be set to VKD3D_SHADER_STRUCTURE_TYPE_INTERFACE_INFO.
Definition: vkd3d_shader.h:425
VKD3D_SHADER_API void vkd3d_shader_free_shader_code(struct vkd3d_shader_code *code)
Free shader code allocated by another vkd3d-shader function, such as vkd3d_shader_compile().
Definition: vkd3d_shader.h:1005
unsigned int binding
The binding index of the descriptor.
Definition: vkd3d_shader.h:225
@ VKD3D_SHADER_SOURCE_DXBC_TPF
A 'Tokenized Program Format' shader embedded in a DXBC container.
Definition: vkd3d_shader.h:568
unsigned int size
Size, in bytes, of the target push constants.
Definition: vkd3d_shader.h:403
unsigned int stream_index
Stream index of a geometry shader output semantic.
Definition: vkd3d_shader.h:1387
vkd3d_shader_descriptor_info_flag
Additional flags describing a shader descriptor, returned as part of struct vkd3d_shader_descriptor_i...
Definition: vkd3d_shader.h:1232
@ VKD3D_SHADER_STRUCTURE_TYPE_INTERFACE_INFO
The structure is a vkd3d_shader_interface_info structure.
Definition: vkd3d_shader.h:56
enum vkd3d_shader_structure_type type
Must be set to VKD3D_SHADER_STRUCTURE_TYPE_DESCRIPTOR_OFFSET_INFO.
Definition: vkd3d_shader.h:492
unsigned int value
A value associated with the option.
Definition: vkd3d_shader.h:146
unsigned int push_constant_buffer_count
Size, in elements, of push_constant_buffers.
Definition: vkd3d_shader.h:437
@ VKD3D_SHADER_SV_PRIMITIVE_ID
Primtive ID; SV_PrimitiveID in Direct3D.
Definition: vkd3d_shader.h:1338
struct vkd3d_shader_descriptor_info * descriptors
Output; returns a pointer to an array of descriptors.
Definition: vkd3d_shader.h:1293
void(* PFN_vkd3d_shader_free_messages)(char *messages)
Type of vkd3d_shader_free_messages().
Definition: vkd3d_shader.h:1823
Definition: vkd3d_shader.h:1153
Describes the mapping of a Direct3D resource-sampler pair to a combined sampler (i....
Definition: vkd3d_shader.h:335
VKD3D_SHADER_API struct vkd3d_shader_signature_element * vkd3d_shader_find_signature_element(const struct vkd3d_shader_signature *signature, const char *semantic_name, unsigned int semantic_index, unsigned int stream_index)
Find a single element of a parsed input signature.
vkd3d_shader_log_level
Describes the minimum severity of compilation messages returned by vkd3d_shader_compile() and similar...
Definition: vkd3d_shader.h:620
int(* PFN_vkd3d_shader_parse_input_signature)(const struct vkd3d_shader_code *dxbc, struct vkd3d_shader_signature *signature, char **messages)
Type of vkd3d_shader_parse_input_signature().
Definition: vkd3d_shader.h:1849
vkd3d_shader_component_type
Data type of a shader varying, returned as part of struct vkd3d_shader_signature_element.
Definition: vkd3d_shader.h:1302
@ VKD3D_SHADER_SV_VERTEX_ID
Vertex ID; SV_VertexID in Direct3D.
Definition: vkd3d_shader.h:1336
@ VKD3D_SHADER_SV_CLIP_DISTANCE
Clip distance; SV_ClipDistance in Direct3D.
Definition: vkd3d_shader.h:1328
enum vkd3d_shader_resource_data_type resource_data_type
Data type contained in the resource (for example, float or integer).
Definition: vkd3d_shader.h:1265
int(* PFN_vkd3d_shader_parse_root_signature)(const struct vkd3d_shader_code *dxbc, struct vkd3d_shader_versioned_root_signature_desc *root_signature, char **messages)
Type of vkd3d_shader_parse_root_signature().
Definition: vkd3d_shader.h:1828
Definition: vkd3d_shader.h:1117
unsigned int register_space
Register space of the resource, or 0 if the shader does not support multiple register spaces.
Definition: vkd3d_shader.h:1259
@ VKD3D_SHADER_SV_SAMPLE_INDEX
Sample index; SV_SampleIndex in Direct3D.
Definition: vkd3d_shader.h:1344
@ VKD3D_SHADER_VISIBILITY_DOMAIN
The resource is visible only to the domain shader.
Definition: vkd3d_shader.h:159
vkd3d_shader_descriptor_type
The type of a shader resource descriptor.
Definition: vkd3d_shader.h:187
@ VKD3D_SHADER_VISIBILITY_HULL
The resource is visible only to the hull shader.
Definition: vkd3d_shader.h:157
@ VKD3D_SHADER_SV_RENDER_TARGET_ARRAY_INDEX
Render target layer; SV_RenderTargetArrayIndex in Direct3D.
Definition: vkd3d_shader.h:1332
@ VKD3D_SHADER_STRUCTURE_TYPE_SCAN_DESCRIPTOR_INFO
The structure is a vkd3d_shader_scan_descriptor_info structure.
Definition: vkd3d_shader.h:58
vkd3d_shader_resource_data_type
The type of the data contained in a shader resource, returned as part of struct vkd3d_shader_descript...
Definition: vkd3d_shader.h:1202
@ VKD3D_SHADER_TARGET_GLSL
An 'OpenGL Shading Language' shader.
Definition: vkd3d_shader.h:611
@ VKD3D_SHADER_COMPILE_OPTION_STRIP_DEBUG
If value is nonzero, do not include debug information in the compiled shader.
Definition: vkd3d_shader.h:122
vkd3d_shader_compile_option_buffer_uav
Determines how buffer UAVs are stored.
Definition: vkd3d_shader.h:91
@ VKD3D_SHADER_COMPILE_OPTION_API_VERSION
value is a member of enum vkd3d_shader_api_version.
Definition: vkd3d_shader.h:128
const struct vkd3d_shader_push_constant_buffer * push_constant_buffers
Pointer to an array of bindings for push constant buffers.
Definition: vkd3d_shader.h:435
@ VKD3D_SHADER_RESOURCE_TEXTURE_CUBEARRAY
Cubemap array texture.
Definition: vkd3d_shader.h:1193
@ VKD3D_SHADER_TARGET_SPIRV_BINARY
A SPIR-V shader in binary form.
Definition: vkd3d_shader.h:592
@ VKD3D_SHADER_STRUCTURE_TYPE_DESCRIPTOR_OFFSET_INFO
The structure is a vkd3d_shader_descriptor_offset_info structure.
Definition: vkd3d_shader.h:80
@ VKD3D_SHADER_VISIBILITY_ALL
The resource is visible to all shader stages.
Definition: vkd3d_shader.h:153
Definition: vkd3d_shader.h:1020
enum vkd3d_shader_visibility shader_visibility
Shader stage(s) to which the UAV counter is visible.
Definition: vkd3d_shader.h:375
enum vkd3d_shader_visibility shader_visibility
Shader stage(s) to which the resource is visible.
Definition: vkd3d_shader.h:398
@ VKD3D_SHADER_TARGET_DXBC_TPF
A 'Tokenized Program Format' shader embedded in a DXBC container.
Definition: vkd3d_shader.h:607
@ VKD3D_SHADER_RESOURCE_TEXTURE_1DARRAY
1-dimensional array texture.
Definition: vkd3d_shader.h:1187
unsigned int descriptor_count
Output; size, in elements, of descriptors.
Definition: vkd3d_shader.h:1295
@ VKD3D_SHADER_DESCRIPTOR_TYPE_CBV
The descriptor is a constant buffer view.
Definition: vkd3d_shader.h:203
@ VKD3D_SHADER_RESOURCE_DATA_FLOAT
IEEE single-precision floating-point.
Definition: vkd3d_shader.h:1213
@ VKD3D_SHADER_LOG_NONE
No messages will be returned.
Definition: vkd3d_shader.h:623
@ VKD3D_SHADER_SOURCE_D3D_BYTECODE
Legacy Direct3D byte-code.
Definition: vkd3d_shader.h:575
const void * next
Optional pointer to a structure containing further parameters.
Definition: vkd3d_shader.h:648
Definition: vkd3d_shader.h:1027
PFN_vkd3d_shader_close_include pfn_close_include
Optional pointer to a callback function, which will be called whenever an included file is closed.
Definition: vkd3d_shader.h:870
unsigned int sampler_space
Register space of the Direct3D sampler.
Definition: vkd3d_shader.h:348
vkd3d_shader_source_type
The format of a shader to be compiled or scanned.
Definition: vkd3d_shader.h:557
void * include_context
User-defined pointer which will be passed unmodified to the pfn_open_include and pfn_close_include ca...
Definition: vkd3d_shader.h:875
@ VKD3D_SHADER_TARGET_D3D_ASM
Direct3D shader assembly.
Definition: vkd3d_shader.h:597
const void * code
Pointer to the code.
Definition: vkd3d_shader.h:181
@ VKD3D_SHADER_SPIRV_EXTENSION_EXT_DESCRIPTOR_INDEXING
Definition: vkd3d_shader.h:695
@ VKD3D_SHADER_DESCRIPTOR_TYPE_SRV
The descriptor is a shader resource view.
Definition: vkd3d_shader.h:193
void(* PFN_vkd3d_shader_preprocess)(struct vkd3d_shader_compile_info *compile_info, struct vkd3d_shader_code *out, char **messages)
Type of vkd3d_shader_preprocess().
Definition: vkd3d_shader.h:1859
@ VKD3D_SHADER_COMPONENT_UINT
32-bit unsigned integer.
Definition: vkd3d_shader.h:1307
VKD3D_SHADER_API enum vkd3d_shader_source_type * vkd3d_shader_get_supported_source_types(unsigned int *count)
Returns the source types supported, with any target type, by vkd3d_shader_compile().
@ VKD3D_SHADER_DESCRIPTOR_INFO_FLAG_SAMPLER_COMPARISON_MODE
The descriptor is a comparison sampler.
Definition: vkd3d_shader.h:1242
A chained structure containing HLSL compilation parameters.
Definition: vkd3d_shader.h:889
vkd3d_shader_target_type
The output format of a compiled shader.
Definition: vkd3d_shader.h:581
VKD3D_SHADER_API int vkd3d_shader_parse_root_signature(const struct vkd3d_shader_code *dxbc, struct vkd3d_shader_versioned_root_signature_desc *root_signature, char **messages)
Convert a byte code description of a shader root signature to a structural description which can be e...
enum vkd3d_shader_structure_type type
Must be set to VKD3D_SHADER_STRUCTURE_TYPE_HLSL_SOURCE_INFO.
Definition: vkd3d_shader.h:892
@ VKD3D_SHADER_VISIBILITY_PIXEL
The resource is visible only to the pixel shader.
Definition: vkd3d_shader.h:163
const char * profile
Pointer to a null-terminated string containing the target shader profile.
Definition: vkd3d_shader.h:908
@ VKD3D_SHADER_RESOURCE_TEXTURE_1D
1-dimensional texture.
Definition: vkd3d_shader.h:1177
enum vkd3d_shader_descriptor_type type
Type of the descriptor (for example, SRV, CBV, UAV, or sampler).
Definition: vkd3d_shader.h:1254
#define VKD3D_SHADER_SWIZZLE_SHIFT(idx)
The offset, in bits, of the nth parameter of a vkd3d-shader swizzle.
Definition: vkd3d_shader.h:1442
@ VKD3D_SHADER_SV_NONE
No system value.
Definition: vkd3d_shader.h:1324
A chained structure containing descriptor offsets.
Definition: vkd3d_shader.h:489
VKD3D_SHADER_API void vkd3d_shader_free_shader_signature(struct vkd3d_shader_signature *signature)
Free a structural representation of a shader input signature allocated by vkd3d_shader_parse_input_si...
@ VKD3D_SHADER_RESOURCE_NONE
The type is invalid or not applicable for this descriptor.
Definition: vkd3d_shader.h:1173
Definition: vkd3d_shader.h:744
const struct vkd3d_shader_combined_resource_sampler * combined_samplers
Pointer to an array of bindings for combined samplers.
Definition: vkd3d_shader.h:440
vkd3d_shader_compile_option_name
Definition: vkd3d_shader.h:113
@ VKD3D_SHADER_VISIBILITY_GEOMETRY
The resource is visible only to the geometry shader.
Definition: vkd3d_shader.h:161
@ VKD3D_SHADER_COMPILE_OPTION_FORMATTING
value is a member of enum vkd3d_shader_compile_option_formatting_flags.
Definition: vkd3d_shader.h:126
@ VKD3D_SHADER_STRUCTURE_TYPE_SPIRV_DOMAIN_SHADER_TARGET_INFO
The structure is a vkd3d_shader_spirv_domain_shader_target_info structure.
Definition: vkd3d_shader.h:60
unsigned int register_index
Register index of the descriptor.
Definition: vkd3d_shader.h:1261
void(* PFN_vkd3d_shader_close_include)(const struct vkd3d_shader_code *code, void *context)
Type of a callback function which will be used to close preprocessor includes.
Definition: vkd3d_shader.h:816
unsigned int semantic_index
Semantic index, or 0 if the semantic is not indexed.
Definition: vkd3d_shader.h:1382
@ VKD3D_SHADER_LOG_WARNING
Non-fatal warnings and fatal errors will be returned.
Definition: vkd3d_shader.h:627
Description of a shader input or output signature.
Definition: vkd3d_shader.h:1417
struct vkd3d_shader_signature_element * elements
Pointer to an array of varyings.
Definition: vkd3d_shader.h:1420
vkd3d_shader_spirv_extension
Definition: vkd3d_shader.h:690
unsigned int combined_sampler_count
Size, in elements, of combined_samplers.
Definition: vkd3d_shader.h:442
unsigned int register_index
Register index.
Definition: vkd3d_shader.h:1396
@ VKD3D_SHADER_SOURCE_HLSL
High-Level Shader Language source code.
Definition: vkd3d_shader.h:570
vkd3d_shader_swizzle_component
Possible values for a single component of a vkd3d-shader swizzle.
Definition: vkd3d_shader.h:1426
Describes the mapping of a Direct3D constant buffer to a range of push constants in the target enviro...
Definition: vkd3d_shader.h:388
unsigned int mask
Mask of the register components allocated to this varying.
Definition: vkd3d_shader.h:1398
Definition: vkd3d_shader.h:275
A chained structure enumerating the descriptors declared by a shader.
Definition: vkd3d_shader.h:1283
unsigned int set
The set of the descriptor.
Definition: vkd3d_shader.h:223
VKD3D_SHADER_API int vkd3d_shader_convert_root_signature(struct vkd3d_shader_versioned_root_signature_desc *dst, enum vkd3d_shader_root_signature_version version, const struct vkd3d_shader_versioned_root_signature_desc *src)
Convert a structural representation of a root signature to a different version of structural represen...
unsigned int register_index
Register index of the DXBC resource.
Definition: vkd3d_shader.h:317
@ VKD3D_SHADER_SV_CULL_DISTANCE
Cull distance; SV_CullDistance in Direct3D.
Definition: vkd3d_shader.h:1330
@ VKD3D_SHADER_DESCRIPTOR_INFO_FLAG_UAV_COUNTER
The descriptor is a UAV resource, whose counter is read from or written to by the shader.
Definition: vkd3d_shader.h:1238
Definition: vkd3d_shader.h:1124
unsigned int resource_index
Register index of the Direct3D resource.
Definition: vkd3d_shader.h:343
unsigned int descriptor_table_count
Size, in elements, of the descriptor table push constant array.
Definition: vkd3d_shader.h:503
unsigned int count
Size of this descriptor array, or 1 if a single descriptor.
Definition: vkd3d_shader.h:1275
enum vkd3d_shader_visibility shader_visibility
Shader stage(s) to which the resource is visible.
Definition: vkd3d_shader.h:352
A chained structure containing compilation parameters.
Definition: vkd3d_shader.h:639
unsigned int register_space
Register space of the Direct3D resource.
Definition: vkd3d_shader.h:394
vkd3d_shader_structure_type
The type of a chained structure.
Definition: vkd3d_shader.h:51
Definition: vkd3d_shader.h:472
@ VKD3D_SHADER_DESCRIPTOR_INFO_FLAG_UAV_READ
The descriptor is a UAV resource, which is read from by the shader.
Definition: vkd3d_shader.h:1240
@ VKD3D_SHADER_SPIRV_EXTENSION_EXT_STENCIL_EXPORT
Definition: vkd3d_shader.h:697
vkd3d_shader_sysval_semantic
System value semantic, returned as part of struct vkd3d_shader_signature.
Definition: vkd3d_shader.h:1321
struct vkd3d_shader_code source
Input source code or byte code.
Definition: vkd3d_shader.h:651
int(* PFN_vkd3d_shader_convert_root_signature)(struct vkd3d_shader_versioned_root_signature_desc *dst, enum vkd3d_shader_root_signature_version version, const struct vkd3d_shader_versioned_root_signature_desc *src)
Type of vkd3d_shader_convert_root_signature().
Definition: vkd3d_shader.h:1839
A single shader varying, returned as part of struct vkd3d_shader_signature.
Definition: vkd3d_shader.h:1377
enum vkd3d_shader_log_level log_level
Minimum severity of messages returned from the shader function.
Definition: vkd3d_shader.h:673
@ VKD3D_SHADER_COMPONENT_FLOAT
32-bit IEEE floating-point.
Definition: vkd3d_shader.h:1311
A single preprocessor macro, passed as part of struct vkd3d_shader_preprocess_info.
Definition: vkd3d_shader.h:757
@ VKD3D_SHADER_SV_IS_FRONT_FACE
Whether the triangle is front-facing; SV_IsFrontFace in Direct3D.
Definition: vkd3d_shader.h:1342
@ VKD3D_SHADER_STRUCTURE_TYPE_SPIRV_TARGET_INFO
The structure is a vkd3d_shader_spirv_target_info structure.
Definition: vkd3d_shader.h:62
unsigned int binding_count
Size, in elements, of bindings.
Definition: vkd3d_shader.h:432
VKD3D_SHADER_API void vkd3d_shader_free_root_signature(struct vkd3d_shader_versioned_root_signature_desc *root_signature)
Free a structural representation of a shader root signature allocated by vkd3d_shader_convert_root_si...
@ VKD3D_SHADER_RESOURCE_DATA_DOUBLE
IEEE double-precision floating-point.
Definition: vkd3d_shader.h:1217
unsigned int register_index
Register index of the Direct3D resource.
Definition: vkd3d_shader.h:396
@ VKD3D_SHADER_STRUCTURE_TYPE_PREPROCESS_INFO
The structure is a vkd3d_shader_preprocess_info structure.
Definition: vkd3d_shader.h:75
vkd3d_shader_visibility
Describes which shader stages a resource is visible to.
Definition: vkd3d_shader.h:150
const void * next
Input; optional pointer to a structure containing further parameters.
Definition: vkd3d_shader.h:1290
@ VKD3D_SHADER_RESOURCE_TEXTURE_2DARRAY
2-dimensional array texture.
Definition: vkd3d_shader.h:1189
unsigned int count
The size of this descriptor array.
Definition: vkd3d_shader.h:231
VKD3D_SHADER_API void vkd3d_shader_free_messages(char *messages)
Free shader messages allocated by another vkd3d-shader function, such as vkd3d_shader_compile().
Definition: vkd3d_shader.h:988
enum vkd3d_shader_descriptor_type type
The type of this descriptor.
Definition: vkd3d_shader.h:310
enum vkd3d_shader_structure_type type
Input; must be set to VKD3D_SHADER_STRUCTURE_TYPE_SCAN_DESCRIPTOR_INFO.
Definition: vkd3d_shader.h:1288
unsigned int element_count
Size, in elements, of elements.
Definition: vkd3d_shader.h:1422
@ VKD3D_SHADER_RESOURCE_TEXTURE_CUBE
Cubemap texture.
Definition: vkd3d_shader.h:1185
Definition: vkd3d_shader.h:280
enum vkd3d_shader_component_type component_type
Data type.
Definition: vkd3d_shader.h:1394
const VKD3D_SHADER_API char * vkd3d_shader_get_version(unsigned int *major, unsigned int *minor)
Returns the current version of this library.
@ VKD3D_SHADER_SV_VIEWPORT_ARRAY_INDEX
Viewport index; SV_ViewportArrayIndex in Direct3D.
Definition: vkd3d_shader.h:1334
unsigned int used_mask
Subset of mask which the shader reads from or writes to.
Definition: vkd3d_shader.h:1405
const char * value
Optional pointer to a null-terminated string containing the expansion of the macro.
Definition: vkd3d_shader.h:770
A chained structure describing the interface between a compiled shader and the target environment.
Definition: vkd3d_shader.h:422
@ VKD3D_SHADER_COMPONENT_VOID
The varying has no type.
Definition: vkd3d_shader.h:1305
@ VKD3D_SHADER_RESOURCE_TEXTURE_3D
3-dimensional texture.
Definition: vkd3d_shader.h:1183
const struct vkd3d_shader_compile_option * options
Pointer to an array of compilation options.
Definition: vkd3d_shader.h:668
unsigned int sampler_index
Register index of the Direct3D sampler.
Definition: vkd3d_shader.h:350
A common structure describing the bind point of a descriptor or descriptor array in the target enviro...
Definition: vkd3d_shader.h:217
@ VKD3D_SHADER_SV_POSITION
Vertex position; SV_Position in Direct3D.
Definition: vkd3d_shader.h:1326
VKD3D_SHADER_API enum vkd3d_shader_target_type * vkd3d_shader_get_supported_target_types(enum vkd3d_shader_source_type source_type, unsigned int *count)
Returns the target types supported, with the given source type, by vkd3d_shader_compile().
@ VKD3D_SHADER_RESOURCE_DATA_INT
Signed integer.
Definition: vkd3d_shader.h:1209
unsigned int flags
A combination of zero or more elements of vkd3d_shader_binding_flag.
Definition: vkd3d_shader.h:321
vkd3d_shader_resource_type
The type of a shader resource, returned as part of struct vkd3d_shader_descriptor_info.
Definition: vkd3d_shader.h:1167
unsigned int descriptor_table_offset
Byte offset within the push constants of an array of 32-bit descriptor array offsets.
Definition: vkd3d_shader.h:501
@ VKD3D_SHADER_RESOURCE_BUFFER
Dimensionless buffer.
Definition: vkd3d_shader.h:1175
@ VKD3D_SHADER_COMPONENT_BOOL
Boolean.
Definition: vkd3d_shader.h:1313
@ VKD3D_SHADER_COMPILE_OPTION_BUFFER_UAV_STORAGE_BUFFER
Use storage buffers for buffer UAVs.
Definition: vkd3d_shader.h:96
struct vkd3d_shader_descriptor_binding binding
The binding in the target environment.
Definition: vkd3d_shader.h:324
const struct vkd3d_shader_resource_binding * bindings
Pointer to an array of bindings for shader resource descriptors.
Definition: vkd3d_shader.h:430
@ VKD3D_SHADER_LOG_ERROR
Only fatal errors which prevent successful compilation will be returned.
Definition: vkd3d_shader.h:625
@ VKD3D_SHADER_COMPONENT_DOUBLE
64-bit IEEE floating-point.
Definition: vkd3d_shader.h:1315
int(* PFN_vkd3d_shader_serialize_root_signature)(const struct vkd3d_shader_versioned_root_signature_desc *root_signature, struct vkd3d_shader_code *dxbc, char **messages)
Type of vkd3d_shader_serialize_root_signature().
Definition: vkd3d_shader.h:1834
@ VKD3D_SHADER_COMPONENT_INT
32-bit signed integer.
Definition: vkd3d_shader.h:1309
void(* PFN_vkd3d_shader_free_shader_signature)(struct vkd3d_shader_signature *signature)
Type of vkd3d_shader_free_shader_signature().
Definition: vkd3d_shader.h:1856
@ VKD3D_SHADER_RESOURCE_DATA_UNORM
Unsigned normalized integer.
Definition: vkd3d_shader.h:1205
Definition: vkd3d_shader.h:1136
#define VKD3D_SHADER_SWIZZLE_MASK
A mask selecting one component from a vkd3d-shader swizzle.
Definition: vkd3d_shader.h:1440
const struct vkd3d_shader_descriptor_offset * binding_offsets
Pointer to an array of struct vkd3d_shader_descriptor_offset objects.
Definition: vkd3d_shader.h:546
const struct vkd3d_shader_uav_counter_binding * uav_counters
Pointer to an array of bindings for UAV counters.
Definition: vkd3d_shader.h:445
unsigned int register_index
Register index of the Direct3D UAV descriptor.
Definition: vkd3d_shader.h:373
Describes a single shader descriptor; returned as part of struct vkd3d_shader_scan_descriptor_info.
Definition: vkd3d_shader.h:1251
@ VKD3D_SHADER_MINIMUM_PRECISION_FLOAT_16
16-bit floating-point.
Definition: vkd3d_shader.h:1363
@ VKD3D_SHADER_SV_INSTANCE_ID
Instance ID; SV_InstanceID in Direct3D.
Definition: vkd3d_shader.h:1340
@ VKD3D_SHADER_LOG_INFO
All messages, including general informational messages, will be returned.
Definition: vkd3d_shader.h:631
const void * next
Optional pointer to a structure containing further parameters.
Definition: vkd3d_shader.h:834
Definition: vkd3d_shader.h:1044
@ VKD3D_SHADER_SOURCE_NONE
The shader has no type or is to be ignored.
Definition: vkd3d_shader.h:563
@ VKD3D_SHADER_STRUCTURE_TYPE_COMPILE_INFO
The structure is a vkd3d_shader_compile_info structure.
Definition: vkd3d_shader.h:54
vkd3d_shader_api_version
Definition: vkd3d_shader.h:42
const struct vkd3d_shader_macro * macros
Pointer to an array of predefined macros.
Definition: vkd3d_shader.h:844
struct vkd3d_shader_descriptor_binding binding
The binding in the target environment.
Definition: vkd3d_shader.h:357
Definition: vkd3d_shader.h:1014
int(* PFN_vkd3d_shader_scan)(const struct vkd3d_shader_compile_info *compile_info, char **messages)
Type of vkd3d_shader_scan().
Definition: vkd3d_shader.h:1843
enum vkd3d_shader_compile_option_name name
Name of the option.
Definition: vkd3d_shader.h:141
enum vkd3d_shader_resource_type resource_type
Resource type, if applicable, including its dimension.
Definition: vkd3d_shader.h:1263
const void * next
Optional pointer to a structure containing further parameters.
Definition: vkd3d_shader.h:427
void(* PFN_vkd3d_shader_free_scan_descriptor_info)(struct vkd3d_shader_scan_descriptor_info *scan_descriptor_info)
Type of vkd3d_shader_free_scan_descriptor_info().
Definition: vkd3d_shader.h:1845
@ VKD3D_SHADER_VISIBILITY_COMPUTE
The resource is visible only to the compute shader.
Definition: vkd3d_shader.h:166
const char * semantic_name
Semantic name.
Definition: vkd3d_shader.h:1380
vkd3d_shader_minimum_precision
Minimum interpolation precision of a shader varying, returned as part of struct vkd3d_shader_signatur...
Definition: vkd3d_shader.h:1359
@ VKD3D_SHADER_MINIMUM_PRECISION_INT_16
16-bit signed integer.
Definition: vkd3d_shader.h:1367
enum vkd3d_shader_sysval_semantic sysval_semantic
System value semantic.
Definition: vkd3d_shader.h:1392
unsigned int option_count
Size, in elements, of options.
Definition: vkd3d_shader.h:670
void(* PFN_vkd3d_shader_free_shader_code)(struct vkd3d_shader_code *code)
Type of vkd3d_shader_free_shader_code().
Definition: vkd3d_shader.h:1825
@ VKD3D_SHADER_DESCRIPTOR_TYPE_UAV
The descriptor is an unordered access view.
Definition: vkd3d_shader.h:198
unsigned int uav_counter_count
Size, in elements, of uav_counters.
Definition: vkd3d_shader.h:447
@ VKD3D_SHADER_COMPILE_OPTION_BUFFER_UAV_STORAGE_TEXEL_BUFFER
Use buffer textures for buffer UAVs.
Definition: vkd3d_shader.h:94
VKD3D_SHADER_API void vkd3d_shader_free_scan_descriptor_info(struct vkd3d_shader_scan_descriptor_info *scan_descriptor_info)
Free members of struct vkd3d_shader_scan_descriptor_info() allocated by vkd3d_shader_scan().
enum vkd3d_shader_visibility shader_visibility
Shader stage(s) to which the resource is visible.
Definition: vkd3d_shader.h:319
Definition: vkd3d_shader.h:1070
@ VKD3D_SHADER_RESOURCE_TEXTURE_2D
2-dimensional texture.
Definition: vkd3d_shader.h:1179
unsigned int resource_space
Register space of the Direct3D resource.
Definition: vkd3d_shader.h:341
VKD3D_SHADER_API int vkd3d_shader_parse_input_signature(const struct vkd3d_shader_code *dxbc, struct vkd3d_shader_signature *signature, char **messages)
Read the input signature of a compiled shader, returning a structural description which can be easily...
A chained structure containing preprocessing parameters.
Definition: vkd3d_shader.h:829
PFN_vkd3d_shader_open_include pfn_open_include
Optional pointer to a callback function, which will be called in order to evaluate #include directive...
Definition: vkd3d_shader.h:860
@ VKD3D_SHADER_RESOURCE_DATA_MIXED
Undefined/type-less.
Definition: vkd3d_shader.h:1215
VKD3D_SHADER_API int vkd3d_shader_serialize_root_signature(const struct vkd3d_shader_versioned_root_signature_desc *root_signature, struct vkd3d_shader_code *dxbc, char **messages)
Convert a structural description of a shader root signature to a byte code format capable of being re...
@ VKD3D_SHADER_MINIMUM_PRECISION_UINT_16
16-bit unsigned integer.
Definition: vkd3d_shader.h:1369
@ VKD3D_SHADER_DESCRIPTOR_TYPE_SAMPLER
The descriptor is a sampler.
Definition: vkd3d_shader.h:208
@ VKD3D_SHADER_RESOURCE_TEXTURE_2DMS
Multisampled 2-dimensional texture.
Definition: vkd3d_shader.h:1181
@ VKD3D_SHADER_STRUCTURE_TYPE_TRANSFORM_FEEDBACK_INFO
The structure is a vkd3d_shader_transform_feedback_info structure.
Definition: vkd3d_shader.h:64
@ VKD3D_SHADER_MINIMUM_PRECISION_FIXED_8_2
10-bit fixed point (2 integer and 8 fractional bits).
Definition: vkd3d_shader.h:1365
unsigned int flags
Bitwise combination of zero or more members of vkd3d_shader_descriptor_info_flag.
Definition: vkd3d_shader.h:1270
const void * next
Optional pointer to a structure containing further parameters.
Definition: vkd3d_shader.h:494
int(* PFN_vkd3d_shader_compile)(const struct vkd3d_shader_compile_info *compile_info, struct vkd3d_shader_code *out, char **messages)
Type of vkd3d_shader_compile().
Definition: vkd3d_shader.h:1820
unsigned int macro_count
Size, in elements, of macros.
Definition: vkd3d_shader.h:846
Describes the mapping of a single Direct3D UAV counter.
Definition: vkd3d_shader.h:365