vector1 39 include/mesh/CylinderMesh.hpp angle(Vec3f& vector1, Vec3f& vector2); vector1 116 src/mesh/CylinderMesh.cpp CylinderMesh::angle(Vec3f& vector1, Vec3f& vector2) vector1 118 src/mesh/CylinderMesh.cpp float dot = vector1 * vector2; vector1 119 src/mesh/CylinderMesh.cpp float det = vector1.x() * vector2.y() - vector1.y() * vector2.x();