Vec4               49 include/mesh/CylinderMesh.hpp               , const Vec4&  color
Vec4               60 include/mesh/CylinderMesh.hpp               , const Vec4&  color
Vec4               69 include/mesh/CylinderMesh.hpp               , const Vec4&  color
Vec4               77 include/mesh/CylinderMesh.hpp               , const Vec4&  color
Vec4               40 include/mesh/SphereMesh.hpp               , const Vec4&  color
Vec4               48 include/mesh/SphereMesh.hpp               , const Vec4&  color
Vec4              132 src/mesh/CylinderMesh.cpp                         , const Vec4&  color
Vec4              255 src/mesh/CylinderMesh.cpp                         , const Vec4&  color
Vec4              280 src/mesh/CylinderMesh.cpp                         , const Vec4&  color
Vec4              314 src/mesh/CylinderMesh.cpp                         , const Vec4&  color
Vec4              121 src/mesh/SphereMesh.cpp                       , const Vec4&  color
Vec4              139 src/mesh/SphereMesh.cpp                       , const Vec4&  color
Vec4              116 src/view/NetworkViewer.cpp     material->setAmbient(osg::Material::FRONT_AND_BACK, osg::Vec4(1.0, 1.0, 1.0, 1.0));
Vec4              117 src/view/NetworkViewer.cpp     material->setDiffuse(osg::Material::FRONT_AND_BACK, osg::Vec4(1.0, 1.0, 1.0, 1.0));
Vec4              254 src/view/NetworkViewer.cpp     camera->setClearColor(osg::Vec4(0.0f, 0.0f, 0.0f, 1.f ));