upper             276 src/mesh/CylinderMesh.cpp CylinderMesh::operator()( Vec4f        upper
upper             284 src/mesh/CylinderMesh.cpp     Vec3f center( (upper[0] + lower[0]) / 2.0
upper             285 src/mesh/CylinderMesh.cpp                 , (upper[1] + lower[1]) / 2.0
upper             286 src/mesh/CylinderMesh.cpp                 , (upper[2] + lower[2]) / 2.0
upper             289 src/mesh/CylinderMesh.cpp     Vec3f direction( upper[0] - lower[0]
upper             290 src/mesh/CylinderMesh.cpp                    , upper[1] - lower[1]
upper             291 src/mesh/CylinderMesh.cpp                    , upper[2] - lower[2]
upper             295 src/mesh/CylinderMesh.cpp     float upper_radius = upper[3];
upper             311 src/mesh/CylinderMesh.cpp CylinderMesh::operator()( Vec4f        upper
upper             319 src/mesh/CylinderMesh.cpp     operator()( upper