direction          46 include/mesh/CylinderMesh.hpp               , Vec3f        direction
direction          58 include/mesh/CylinderMesh.hpp               , Vec3f        direction
direction         129 src/mesh/CylinderMesh.cpp                         , Vec3f        direction
direction         159 src/mesh/CylinderMesh.cpp     Vec3f side = osg::Vec3f(0.0f, 0.0f, 1.0f) ^ (rotate * direction);
direction         163 src/mesh/CylinderMesh.cpp     float warp_angle = acos((parent * direction) / (parent.length() * direction.length()));
direction         203 src/mesh/CylinderMesh.cpp     rotate.makeRotate(osg::Vec3f(0.0f, 0.0f, 1.0f), direction);
direction         213 src/mesh/CylinderMesh.cpp         (*normals)[i + 2 * points] = direction;
direction         214 src/mesh/CylinderMesh.cpp         (*normals)[i + 3 * points] = -direction;
direction         253 src/mesh/CylinderMesh.cpp                         , Vec3f        direction
direction         265 src/mesh/CylinderMesh.cpp               , direction
direction         289 src/mesh/CylinderMesh.cpp     Vec3f direction( upper[0] - lower[0]
direction         294 src/mesh/CylinderMesh.cpp     float height  = direction.normalize();
direction         302 src/mesh/CylinderMesh.cpp               , direction