vertex_count 21 src/mesh/CylinderMesh.cpp unsigned int vertex_count = 2 * points; vertex_count 33 src/mesh/CylinderMesh.cpp Vec3Array * vertices = new Vec3Array(2 * vertex_count); vertex_count 34 src/mesh/CylinderMesh.cpp Vec3Array * normals = new Vec3Array(2 * vertex_count); vertex_count 23 src/mesh/SphereMesh.cpp unsigned int vertex_count = (points * points) / 2 - points + 2; vertex_count 37 src/mesh/SphereMesh.cpp Vec3Array * vertices = new Vec3Array(vertex_count); vertex_count 38 src/mesh/SphereMesh.cpp Vec3Array * normals = new Vec3Array(vertex_count); vertex_count 99 src/mesh/SphereMesh.cpp (*indices)[triangle_index ] = vertex_count - 1;