i                 179 src/core/Compartment.cpp     unsigned int i;
i                 180 src/core/Compartment.cpp     for(i = 0; i < limit;++i)
i                 182 src/core/Compartment.cpp         voxel_seq[i] -> set_color(PySequence_GetItem(colors, i));
i                 190 src/core/Compartment.cpp     for(unsigned int i = 1; i < node -> getNumChildren(); ++i)
i                 192 src/core/Compartment.cpp         Geode * geode = node -> getChild(i) -> asGeode();
i                 113 src/core/Network.cpp     unsigned int i;
i                 114 src/core/Network.cpp     for(i = 0; i < limit;++i)
i                 116 src/core/Network.cpp         neuron_seq[i] -> set_color(PySequence_GetItem(colors, i));
i                 184 src/core/Neuron.cpp     for(unsigned int i = 1; i < node -> getNumChildren(); ++i)
i                 186 src/core/Neuron.cpp         Geode * geode = node -> getChild(i) -> asGeode();
i                 210 src/core/Neuron.cpp     unsigned int i;
i                 211 src/core/Neuron.cpp     for(i = 0; i < limit;++i)
i                 213 src/core/Neuron.cpp         compartment_seq[i] -> set_color(PySequence_GetItem(colors, i));
i                  26 src/mesh/CylinderMesh.cpp     unsigned int i, j;
i                  45 src/mesh/CylinderMesh.cpp     for(i = 0; i < points; ++i)
i                  47 src/mesh/CylinderMesh.cpp         theta = i * theta_delta;
i                  54 src/mesh/CylinderMesh.cpp         (*vertices)[i]          = Vec3f(x, y,  0.5f);
i                  55 src/mesh/CylinderMesh.cpp         (*vertices)[i + points] = Vec3f(x, y, -0.5f);
i                  56 src/mesh/CylinderMesh.cpp         (*vertices)[i + 2 * points] = Vec3f(x, y,  0.5f);
i                  57 src/mesh/CylinderMesh.cpp         (*vertices)[i + 3 * points] = Vec3f(x, y, -0.5f);
i                  61 src/mesh/CylinderMesh.cpp         (*normals)[i]           = Vec3f(x,y,0.0f);
i                  62 src/mesh/CylinderMesh.cpp         (*normals)[i + points]  = Vec3f(x,y,0.0f);
i                  63 src/mesh/CylinderMesh.cpp         (*normals)[i + 2 * points] = Vec3f(0.0f, 0.0f, 1.0f);
i                  64 src/mesh/CylinderMesh.cpp         (*normals)[i + 3 * points]  = Vec3f( 0.0f, 0.0f, -1.0f);
i                  71 src/mesh/CylinderMesh.cpp     for(i = 0; i < points; ++i)
i                  73 src/mesh/CylinderMesh.cpp         (*indices)[triangle_index    ] = i;
i                  74 src/mesh/CylinderMesh.cpp         (*indices)[triangle_index + 1] = i + points;
i                  75 src/mesh/CylinderMesh.cpp         (*indices)[triangle_index + 2] = i + 1;
i                  77 src/mesh/CylinderMesh.cpp         (*indices)[triangle_index + 3] = i + points;
i                  78 src/mesh/CylinderMesh.cpp         (*indices)[triangle_index + 4] = i + 1 + points;
i                  79 src/mesh/CylinderMesh.cpp         (*indices)[triangle_index + 5] = i + 1;
i                  88 src/mesh/CylinderMesh.cpp     for(i = 2 * points + 1; i < 3 * points - 1; ++i)
i                  91 src/mesh/CylinderMesh.cpp         (*indices)[triangle_index + 1] = i;
i                  92 src/mesh/CylinderMesh.cpp         (*indices)[triangle_index + 2] = i + 1;
i                  96 src/mesh/CylinderMesh.cpp     for(i = 3 * points + 1; i < 4 * points - 1; ++i)
i                  98 src/mesh/CylinderMesh.cpp         (*indices)[triangle_index    ] = i + 1;
i                  99 src/mesh/CylinderMesh.cpp         (*indices)[triangle_index + 1] = i;
i                 152 src/mesh/CylinderMesh.cpp     unsigned int i, j;
i                 172 src/mesh/CylinderMesh.cpp         for(i = 0; i < points; ++i)
i                 174 src/mesh/CylinderMesh.cpp             temp_vertex.set( (*vertices)[i + points][0]
i                 175 src/mesh/CylinderMesh.cpp                            , (*vertices)[i + points][1]
i                 182 src/mesh/CylinderMesh.cpp                 (*vertices)[i + 3 * points][2] = (*vertices)[i + points][2] =
i                 187 src/mesh/CylinderMesh.cpp                 (*vertices)[i + 3 * points][2] = (*vertices)[i + points][2] =
i                 192 src/mesh/CylinderMesh.cpp                 (*vertices)[i + 3 * points][2] = (*vertices)[i + points][2] =
i                 197 src/mesh/CylinderMesh.cpp                 (*vertices)[i + 3 * points][2] = (*vertices)[i + points][2] =
i                 205 src/mesh/CylinderMesh.cpp     for(i = 0; i < points; ++i)
i                 207 src/mesh/CylinderMesh.cpp         temp_vertex.set( upper_radius * (*unit_vertices)[i][0]
i                 208 src/mesh/CylinderMesh.cpp                        , upper_radius * (*unit_vertices)[i][1]
i                 211 src/mesh/CylinderMesh.cpp         (*vertices)[i + 2 * points] = (*vertices)[i] = rotate * temp_vertex + center;
i                 212 src/mesh/CylinderMesh.cpp         (*normals)[i + points]  = (*normals)[i]  = rotate * (*unit_normals)[i];
i                 213 src/mesh/CylinderMesh.cpp         (*normals)[i + 2 * points] = direction;
i                 214 src/mesh/CylinderMesh.cpp         (*normals)[i + 3 * points] = -direction;
i                 215 src/mesh/CylinderMesh.cpp         j = i + points;
i                  29 src/mesh/SphereMesh.cpp     unsigned int i, j;
i                  47 src/mesh/SphereMesh.cpp     for(i = 1; i < points / 2; ++i)
i                  49 src/mesh/SphereMesh.cpp         z = cos( i * phi_delta);
i                  50 src/mesh/SphereMesh.cpp         radius = sin( i * phi_delta );
i                  66 src/mesh/SphereMesh.cpp     for(i = 0; i < points; ++i)
i                  69 src/mesh/SphereMesh.cpp         (*indices)[triangle_index + 1] = i + 1;
i                  70 src/mesh/SphereMesh.cpp         (*indices)[triangle_index + 2] = i + 2;
i                  76 src/mesh/SphereMesh.cpp     for(i = 1; i < points / 2 - 1; ++i)
i                  78 src/mesh/SphereMesh.cpp         alpha = 1 + points * (i - 1);
i                  79 src/mesh/SphereMesh.cpp         beta  = 1 + points * i;
i                  97 src/mesh/SphereMesh.cpp     for(i = 0; i < points; ++i)
i                 100 src/mesh/SphereMesh.cpp         (*indices)[triangle_index + 1] = beta + i + 1;
i                 101 src/mesh/SphereMesh.cpp         (*indices)[triangle_index + 2] = beta + i;
i                 742 src/view/NetworkViewer.cpp     for( std::size_t i = 0; i < views.size(); i++ )
i                 744 src/view/NetworkViewer.cpp         osgViewer::View* view = views.at(i);