direction 46 include/mesh/CylinderMesh.hpp , Vec3f direction direction 58 include/mesh/CylinderMesh.hpp , Vec3f direction direction 129 src/mesh/CylinderMesh.cpp , Vec3f direction direction 159 src/mesh/CylinderMesh.cpp Vec3f side = osg::Vec3f(0.0f, 0.0f, 1.0f) ^ (rotate * direction); direction 163 src/mesh/CylinderMesh.cpp float warp_angle = acos((parent * direction) / (parent.length() * direction.length())); direction 203 src/mesh/CylinderMesh.cpp rotate.makeRotate(osg::Vec3f(0.0f, 0.0f, 1.0f), direction); direction 213 src/mesh/CylinderMesh.cpp (*normals)[i + 2 * points] = direction; direction 214 src/mesh/CylinderMesh.cpp (*normals)[i + 3 * points] = -direction; direction 253 src/mesh/CylinderMesh.cpp , Vec3f direction direction 265 src/mesh/CylinderMesh.cpp , direction direction 289 src/mesh/CylinderMesh.cpp Vec3f direction( upper[0] - lower[0] direction 294 src/mesh/CylinderMesh.cpp float height = direction.normalize(); direction 302 src/mesh/CylinderMesh.cpp , direction