rotate            157 src/mesh/CylinderMesh.cpp     Quat rotate;
rotate            158 src/mesh/CylinderMesh.cpp     rotate.makeRotate(parent, osg::Vec3f(0.0f, 0.0f, 1.0f));
rotate            159 src/mesh/CylinderMesh.cpp     Vec3f side = osg::Vec3f(0.0f, 0.0f, 1.0f) ^ (rotate * direction);
rotate            203 src/mesh/CylinderMesh.cpp     rotate.makeRotate(osg::Vec3f(0.0f, 0.0f, 1.0f), direction);
rotate            211 src/mesh/CylinderMesh.cpp         (*vertices)[i + 2 * points] = (*vertices)[i] = rotate * temp_vertex + center;
rotate            212 src/mesh/CylinderMesh.cpp         (*normals)[i + points]  = (*normals)[i]  = rotate * (*unit_normals)[i];
rotate            221 src/mesh/CylinderMesh.cpp         (*vertices)[j + 2 * points] = (*vertices)[j] = rotate * temp_vertex + center;