ON 125 src/view/NetworkViewer.cpp stateSet -> setAttributeAndModes( material, osg::StateAttribute::ON ); ON 126 src/view/NetworkViewer.cpp stateSet -> setMode( GL_DEPTH_TEST, osg::StateAttribute::ON ); ON 127 src/view/NetworkViewer.cpp stateSet -> setMode( GL_BLEND, osg::StateAttribute::ON ); ON 128 src/view/NetworkViewer.cpp stateSet -> setMode( GL_ALPHA_TEST, osg::StateAttribute::ON | osg::StateAttribute::OVERRIDE);// just added this now as a test but still no luck ON 130 src/view/NetworkViewer.cpp stateSet -> setAttributeAndModes(shade_model,osg::StateAttribute::ON);