look              134 include/view/NetworkViewer.hpp                        , osg::Vec3d  & look
look              453 src/view/NetworkViewer.cpp     osg::Vec3d look;
look              456 src/view/NetworkViewer.cpp     _get_transformation(index, eye, center, distance, up, look, side);
look              457 src/view/NetworkViewer.cpp     _set_transformation(index, eye + look * distance_delta, center + look * distance_delta, up);
look              466 src/view/NetworkViewer.cpp     osg::Vec3d look;
look              469 src/view/NetworkViewer.cpp     _get_transformation(index, eye, center, distance, up, look, side);
look              470 src/view/NetworkViewer.cpp     _set_transformation(index, eye - look * distance_delta, center - look * distance_delta, up);
look              479 src/view/NetworkViewer.cpp     osg::Vec3d look;
look              482 src/view/NetworkViewer.cpp     _get_transformation(index, eye, center, distance, up, look, side);
look              492 src/view/NetworkViewer.cpp     osg::Vec3d look;
look              495 src/view/NetworkViewer.cpp     _get_transformation(index, eye, center, distance, up, look, side);
look              505 src/view/NetworkViewer.cpp     osg::Vec3d look;
look              508 src/view/NetworkViewer.cpp     _get_transformation(index, eye, center, distance, up, look, side);
look              518 src/view/NetworkViewer.cpp     osg::Vec3d look;
look              521 src/view/NetworkViewer.cpp     _get_transformation(index, eye, center, distance, up, look, side);
look              531 src/view/NetworkViewer.cpp     osg::Vec3d look;
look              534 src/view/NetworkViewer.cpp     _get_transformation(index, eye, center, distance, up, look, side);
look              535 src/view/NetworkViewer.cpp     _set_transformation(index, eye + look * factor * distance, center, up);
look              544 src/view/NetworkViewer.cpp                                            , osg::Vec3d  & look
look              552 src/view/NetworkViewer.cpp     look = center - eye;
look              553 src/view/NetworkViewer.cpp     distance = look.normalize();
look              554 src/view/NetworkViewer.cpp     side = look ^ up;
look              576 src/view/NetworkViewer.cpp     osg::Vec3d look;
look              579 src/view/NetworkViewer.cpp     _get_transformation(index, eye, center, distance, up, look, side);
look              580 src/view/NetworkViewer.cpp     Quat rotation = Quat(-angle, look);
look              593 src/view/NetworkViewer.cpp     osg::Vec3d look;
look              596 src/view/NetworkViewer.cpp     _get_transformation(index, eye, center, distance, up, look, side);
look              600 src/view/NetworkViewer.cpp     Vec3f rotated_look = rotation * look;
look              611 src/view/NetworkViewer.cpp     osg::Vec3d look;
look              614 src/view/NetworkViewer.cpp     _get_transformation(index, eye, center, distance, up, look, side);
look              616 src/view/NetworkViewer.cpp     Vec3f rotated_look = rotation * look;