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float | angle (Vec3f &vector1, Vec3f &vector2) |
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void | operator() (Vec3f center, float upper_radius, float lower_radius, float height, Vec3f direction, Geometry *geometry, unsigned int points, const Vec4 &color, Vec3f parent) |
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Geometry * | operator() (Vec3f center, float upper_radius, float lower_radius, float height, Vec3f direction, unsigned int points, const Vec4 &color, Vec3f parent) |
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void | operator() (Vec4f distal, Vec4f proximal, Geometry *geometry, unsigned int points, const Vec4 &color, Vec3f parent) |
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Geometry * | operator() (Vec4f distal, Vec4f proximal, unsigned int points, const Vec4 &color, Vec3f parent) |
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Definition at line 32 of file CylinderMesh.hpp.
The documentation for this class was generated from the following files: