triangle_count     22 src/mesh/CylinderMesh.cpp     unsigned int triangle_count = 12 * points - 12;
triangle_count     35 src/mesh/CylinderMesh.cpp     DrawElementsUShort * indices  = new DrawElementsUShort(GL_TRIANGLES, triangle_count);
triangle_count     24 src/mesh/SphereMesh.cpp     unsigned int triangle_count = 3 * points * points - 6 * points;
triangle_count     39 src/mesh/SphereMesh.cpp     DrawElementsUShort * indices  = new DrawElementsUShort(GL_TRIANGLES, triangle_count);