angle              39 include/mesh/CylinderMesh.hpp     angle(Vec3f& vector1, Vec3f& vector2);
angle              88 include/view/NetworkViewer.hpp     roll( double angle
angle              93 include/view/NetworkViewer.hpp     pitch( double angle
angle              98 include/view/NetworkViewer.hpp     yaw( double angle
angle             178 src/mesh/CylinderMesh.cpp             float proportion = angle(side, temp_vertex) / M_PI;
angle             580 src/view/NetworkViewer.cpp     Quat rotation = Quat(-angle, look);
angle             597 src/view/NetworkViewer.cpp     Quat rotation = Quat(-angle, side);
angle             615 src/view/NetworkViewer.cpp     Quat rotation = Quat(-angle, up);