osg 15 include/core/Compartment.hpp osg::ref_ptr<osg::Switch> node; osg 16 include/core/Compartment.hpp osg::ref_ptr<osg::Geode> voxel_group_node; osg 12 include/core/Network.hpp osg::ref_ptr<osg::MatrixTransform> node; osg 15 include/core/Neuron.hpp osg::ref_ptr<osg::Switch> node; osg 16 include/core/Neuron.hpp osg::ref_ptr<osg::Group> compartment_group_node; osg 13 include/core/Voxel.hpp osg::ref_ptr<osg::Geometry> node; osg 4 include/utility/constants.hpp const osg::Node::NodeMask NODE_SHOW_MASK = 0xffffffff; osg 5 include/utility/constants.hpp const osg::Node::NodeMask NODE_HIDE_MASK = 0xfffffff0; osg 14 include/utility/constants.hpp const osg::Vec4f CYLINDRICAL_NEURON_COLOR = osg::Vec4f(0.0f, 1.0f, 0.0f, 1.0f); //green osg 15 include/utility/constants.hpp const osg::Vec4f SPHERICAL_NEURON_COLOR = osg::Vec4f(0.0f, 0.0f, 1.0f, 1.0f); //blue osg 16 include/utility/constants.hpp const osg::Vec4f CYLINDRICAL_COMPARTMENT_COLOR = osg::Vec4f(1.0f, 0.5f, 0.0f, 0.5f); //orange osg 17 include/utility/constants.hpp const osg::Vec4f SPHERICAL_COMPARTMENT_COLOR = osg::Vec4f(0.5f, 0.0f, 1.0f, 0.5f); //violet osg 18 include/utility/constants.hpp const osg::Vec4f CYLINDRICAL_VOXEL_COLOR = osg::Vec4f(0.0f, 1.0f, 1.0f, 0.5f); //yellow osg 19 include/utility/constants.hpp const osg::Vec4f SPHERICAL_VOXEL_COLOR = osg::Vec4f(1.0f, 0.0f, 0.0f, 0.9f); //red osg 10 include/utility/conversions.hpp osg::Vec4d osg 13 include/utility/conversions.hpp osg::Vec4f osg 16 include/utility/conversions.hpp osg::Vec3d osg 19 include/utility/conversions.hpp osg::Vec3f osg 130 include/view/NetworkViewer.hpp , osg::Vec3d & eye osg 131 include/view/NetworkViewer.hpp , osg::Vec3d & center osg 133 include/view/NetworkViewer.hpp , osg::Vec3d & up osg 134 include/view/NetworkViewer.hpp , osg::Vec3d & look osg 135 include/view/NetworkViewer.hpp , osg::Vec3d & side osg 140 include/view/NetworkViewer.hpp , const osg::Vec3d & eye osg 141 include/view/NetworkViewer.hpp , const osg::Vec3d & center osg 142 include/view/NetworkViewer.hpp , const osg::Vec3d & up osg 157 include/view/NetworkViewer.hpp osg::Camera * osg 163 include/view/NetworkViewer.hpp osg::ref_ptr<osgViewer::GraphicsWindowEmbedded> _graphics_window; osg 164 include/view/NetworkViewer.hpp osg::ref_ptr<osgViewer::CompositeViewer> _viewer; osg 71 src/core/Compartment.cpp osg::Geometry * geometry = new osg::Geometry(); osg 72 src/core/Compartment.cpp osg::Geode * geode = new osg::Geode(); osg 76 src/core/Compartment.cpp sphere( osg::Vec3f(d[0], d[1], d[2]) osg 198 src/core/Compartment.cpp geometry -> setColorArray(colors, osg::Array::BIND_OVERALL); osg 199 src/core/Compartment.cpp geometry -> setColorBinding(osg::Geometry::BIND_OVERALL); osg 85 src/core/Neuron.cpp osg::Geometry * geometry = new osg::Geometry(); osg 86 src/core/Neuron.cpp osg::Geode * geode = new osg::Geode(); osg 90 src/core/Neuron.cpp sphere( osg::Vec3f(d[0], d[1], d[2]) osg 192 src/core/Neuron.cpp geometry -> setColorArray(colors, osg::Array::BIND_OVERALL); osg 193 src/core/Neuron.cpp geometry -> setColorBinding(osg::Geometry::BIND_OVERALL); osg 59 src/core/Voxel.cpp sphere( osg::Vec3f(d[0], d[1], d[2]) osg 84 src/core/Voxel.cpp node -> setColorArray(colors, osg::Array::BIND_OVERALL); osg 85 src/core/Voxel.cpp node -> setColorBinding(osg::Geometry::BIND_OVERALL); osg 158 src/mesh/CylinderMesh.cpp rotate.makeRotate(parent, osg::Vec3f(0.0f, 0.0f, 1.0f)); osg 159 src/mesh/CylinderMesh.cpp Vec3f side = osg::Vec3f(0.0f, 0.0f, 1.0f) ^ (rotate * direction); osg 203 src/mesh/CylinderMesh.cpp rotate.makeRotate(osg::Vec3f(0.0f, 0.0f, 1.0f), direction); osg 244 src/mesh/CylinderMesh.cpp geometry -> setColorBinding( osg::Geometry::BIND_OVERALL ); osg 168 src/mesh/SphereMesh.cpp geometry -> setColorBinding( osg::Geometry::BIND_OVERALL ); osg 3 src/utility/conversions.cpp osg::Vec4d osg 8 src/utility/conversions.cpp return osg::Vec4d(); osg 10 src/utility/conversions.cpp return osg::Vec4d( PyFloat_AS_DOUBLE(PySequence_GetItem(sequence, 0)) osg 18 src/utility/conversions.cpp osg::Vec4f osg 23 src/utility/conversions.cpp return osg::Vec4f(); osg 26 src/utility/conversions.cpp return osg::Vec4f( static_cast<float>( osg 41 src/utility/conversions.cpp osg::Vec3d osg 46 src/utility/conversions.cpp return osg::Vec3d(); osg 49 src/utility/conversions.cpp return osg::Vec3d( PyFloat_AS_DOUBLE(PySequence_GetItem(sequence, 0)) osg 56 src/utility/conversions.cpp osg::Vec3f osg 61 src/utility/conversions.cpp return osg::Vec3f(); osg 64 src/utility/conversions.cpp return osg::Vec3f( static_cast<float>( osg 110 src/view/NetworkViewer.cpp osg::StateSet* stateSet = network -> node -> getOrCreateStateSet(); osg 111 src/view/NetworkViewer.cpp osg::Material* material = new osg::Material; osg 113 src/view/NetworkViewer.cpp material->setColorMode( osg::Material::AMBIENT_AND_DIFFUSE ); osg 114 src/view/NetworkViewer.cpp material->setAlpha( osg::Material::FRONT_AND_BACK, 1.0); osg 115 src/view/NetworkViewer.cpp material->setShininess(osg::Material::FRONT_AND_BACK, 128.0); osg 116 src/view/NetworkViewer.cpp material->setAmbient(osg::Material::FRONT_AND_BACK, osg::Vec4(1.0, 1.0, 1.0, 1.0)); osg 117 src/view/NetworkViewer.cpp material->setDiffuse(osg::Material::FRONT_AND_BACK, osg::Vec4(1.0, 1.0, 1.0, 1.0)); osg 125 src/view/NetworkViewer.cpp stateSet -> setAttributeAndModes( material, osg::StateAttribute::ON ); osg 126 src/view/NetworkViewer.cpp stateSet -> setMode( GL_DEPTH_TEST, osg::StateAttribute::ON ); osg 127 src/view/NetworkViewer.cpp stateSet -> setMode( GL_BLEND, osg::StateAttribute::ON ); osg 128 src/view/NetworkViewer.cpp stateSet -> setMode( GL_ALPHA_TEST, osg::StateAttribute::ON | osg::StateAttribute::OVERRIDE);// just added this now as a test but still no luck osg 129 src/view/NetworkViewer.cpp osg::ShadeModel * shade_model = new osg::ShadeModel(osg::ShadeModel::SMOOTH); osg 130 src/view/NetworkViewer.cpp stateSet -> setAttributeAndModes(shade_model,osg::StateAttribute::ON); osg 131 src/view/NetworkViewer.cpp stateSet -> setRenderingHint( osg::StateSet::TRANSPARENT_BIN ); osg 150 src/view/NetworkViewer.cpp const osg::BoundingSphere& bs = network -> node -> getBound(); osg 176 src/view/NetworkViewer.cpp osg::Camera * parent_camera = parent_view -> getCamera(); osg 177 src/view/NetworkViewer.cpp osg::Viewport * parent_viewport = parent_camera -> getViewport(); osg 204 src/view/NetworkViewer.cpp osg::Camera * parent_camera = parent_view -> getCamera(); osg 205 src/view/NetworkViewer.cpp osg::Viewport * parent_viewport = parent_camera -> getViewport(); osg 252 src/view/NetworkViewer.cpp osg::Camera* camera = new osg::Camera; osg 254 src/view/NetworkViewer.cpp camera->setClearColor(osg::Vec4(0.0f, 0.0f, 0.0f, 1.f )); osg 261 src/view/NetworkViewer.cpp osg::StateSet* stateset = camera -> getOrCreateStateSet(); osg 269 src/view/NetworkViewer.cpp view -> setLightingMode(osg::View::HEADLIGHT); osg 450 src/view/NetworkViewer.cpp osg::Vec3d eye; osg 451 src/view/NetworkViewer.cpp osg::Vec3d center; osg 452 src/view/NetworkViewer.cpp osg::Vec3d up; osg 453 src/view/NetworkViewer.cpp osg::Vec3d look; osg 454 src/view/NetworkViewer.cpp osg::Vec3d side; osg 463 src/view/NetworkViewer.cpp osg::Vec3d eye; osg 464 src/view/NetworkViewer.cpp osg::Vec3d center; osg 465 src/view/NetworkViewer.cpp osg::Vec3d up; osg 466 src/view/NetworkViewer.cpp osg::Vec3d look; osg 467 src/view/NetworkViewer.cpp osg::Vec3d side; osg 476 src/view/NetworkViewer.cpp osg::Vec3d eye; osg 477 src/view/NetworkViewer.cpp osg::Vec3d center; osg 478 src/view/NetworkViewer.cpp osg::Vec3d up; osg 479 src/view/NetworkViewer.cpp osg::Vec3d look; osg 480 src/view/NetworkViewer.cpp osg::Vec3d side; osg 489 src/view/NetworkViewer.cpp osg::Vec3d eye; osg 490 src/view/NetworkViewer.cpp osg::Vec3d center; osg 491 src/view/NetworkViewer.cpp osg::Vec3d up; osg 492 src/view/NetworkViewer.cpp osg::Vec3d look; osg 493 src/view/NetworkViewer.cpp osg::Vec3d side; osg 502 src/view/NetworkViewer.cpp osg::Vec3d eye; osg 503 src/view/NetworkViewer.cpp osg::Vec3d center; osg 504 src/view/NetworkViewer.cpp osg::Vec3d up; osg 505 src/view/NetworkViewer.cpp osg::Vec3d look; osg 506 src/view/NetworkViewer.cpp osg::Vec3d side; osg 515 src/view/NetworkViewer.cpp osg::Vec3d eye; osg 516 src/view/NetworkViewer.cpp osg::Vec3d center; osg 517 src/view/NetworkViewer.cpp osg::Vec3d up; osg 518 src/view/NetworkViewer.cpp osg::Vec3d look; osg 519 src/view/NetworkViewer.cpp osg::Vec3d side; osg 528 src/view/NetworkViewer.cpp osg::Vec3d eye; osg 529 src/view/NetworkViewer.cpp osg::Vec3d center; osg 530 src/view/NetworkViewer.cpp osg::Vec3d up; osg 531 src/view/NetworkViewer.cpp osg::Vec3d look; osg 532 src/view/NetworkViewer.cpp osg::Vec3d side; osg 573 src/view/NetworkViewer.cpp osg::Vec3d eye; osg 574 src/view/NetworkViewer.cpp osg::Vec3d center; osg 575 src/view/NetworkViewer.cpp osg::Vec3d up; osg 576 src/view/NetworkViewer.cpp osg::Vec3d look; osg 577 src/view/NetworkViewer.cpp osg::Vec3d side; osg 590 src/view/NetworkViewer.cpp osg::Vec3d eye; osg 591 src/view/NetworkViewer.cpp osg::Vec3d center; osg 592 src/view/NetworkViewer.cpp osg::Vec3d up; osg 593 src/view/NetworkViewer.cpp osg::Vec3d look; osg 594 src/view/NetworkViewer.cpp osg::Vec3d side; osg 608 src/view/NetworkViewer.cpp osg::Vec3d eye; osg 609 src/view/NetworkViewer.cpp osg::Vec3d center; osg 610 src/view/NetworkViewer.cpp osg::Vec3d up; osg 611 src/view/NetworkViewer.cpp osg::Vec3d look; osg 612 src/view/NetworkViewer.cpp osg::Vec3d side;