vertices           33 src/mesh/CylinderMesh.cpp     Vec3Array          * vertices = new Vec3Array(2 * vertex_count);
vertices           54 src/mesh/CylinderMesh.cpp         (*vertices)[i]          = Vec3f(x, y,  0.5f);
vertices           55 src/mesh/CylinderMesh.cpp         (*vertices)[i + points] = Vec3f(x, y, -0.5f);
vertices           56 src/mesh/CylinderMesh.cpp         (*vertices)[i + 2 * points] = Vec3f(x, y,  0.5f);
vertices           57 src/mesh/CylinderMesh.cpp         (*vertices)[i + 3 * points] = Vec3f(x, y, -0.5f);
vertices          106 src/mesh/CylinderMesh.cpp                                    , make_tuple( vertices
vertices          142 src/mesh/CylinderMesh.cpp     ref_ptr<Vec3Array> vertices(
vertices          174 src/mesh/CylinderMesh.cpp             temp_vertex.set( (*vertices)[i + points][0]
vertices          175 src/mesh/CylinderMesh.cpp                            , (*vertices)[i + points][1]
vertices          182 src/mesh/CylinderMesh.cpp                 (*vertices)[i + 3 * points][2] = (*vertices)[i + points][2] =
vertices          187 src/mesh/CylinderMesh.cpp                 (*vertices)[i + 3 * points][2] = (*vertices)[i + points][2] =
vertices          192 src/mesh/CylinderMesh.cpp                 (*vertices)[i + 3 * points][2] = (*vertices)[i + points][2] =
vertices          197 src/mesh/CylinderMesh.cpp                 (*vertices)[i + 3 * points][2] = (*vertices)[i + points][2] =
vertices          211 src/mesh/CylinderMesh.cpp         (*vertices)[i + 2 * points] = (*vertices)[i] = rotate * temp_vertex + center;
vertices          221 src/mesh/CylinderMesh.cpp         (*vertices)[j + 2 * points] = (*vertices)[j] = rotate * temp_vertex + center;
vertices          242 src/mesh/CylinderMesh.cpp     geometry -> setVertexArray(vertices.get());
vertices           37 src/mesh/SphereMesh.cpp     Vec3Array          * vertices = new Vec3Array(vertex_count);
vertices           45 src/mesh/SphereMesh.cpp     (*vertices)[0] = (*normals)[0] = Vec3f(0.0f, 0.0f, 1.0f);
vertices           53 src/mesh/SphereMesh.cpp             (*vertices)[vertex_index] =
vertices           63 src/mesh/SphereMesh.cpp     (*vertices)[vertex_index] =
vertices          108 src/mesh/SphereMesh.cpp                             , make_tuple( vertices
vertices          148 src/mesh/SphereMesh.cpp     Vec3Array          * vertices = new Vec3Array(unit_vertices -> size());
vertices          154 src/mesh/SphereMesh.cpp                   , vertices -> begin()
vertices          161 src/mesh/SphereMesh.cpp     geometry -> setVertexArray(vertices);