up 73 include/view/NetworkViewer.hpp up( double distance up 133 include/view/NetworkViewer.hpp , osg::Vec3d & up up 142 include/view/NetworkViewer.hpp , const osg::Vec3d & up up 364 src/view/NetworkViewer.cpp case Qt::Key_Up : up(up_distance, view_index); up 452 src/view/NetworkViewer.cpp osg::Vec3d up; up 456 src/view/NetworkViewer.cpp _get_transformation(index, eye, center, distance, up, look, side); up 457 src/view/NetworkViewer.cpp _set_transformation(index, eye + look * distance_delta, center + look * distance_delta, up); up 465 src/view/NetworkViewer.cpp osg::Vec3d up; up 469 src/view/NetworkViewer.cpp _get_transformation(index, eye, center, distance, up, look, side); up 470 src/view/NetworkViewer.cpp _set_transformation(index, eye - look * distance_delta, center - look * distance_delta, up); up 478 src/view/NetworkViewer.cpp osg::Vec3d up; up 482 src/view/NetworkViewer.cpp _get_transformation(index, eye, center, distance, up, look, side); up 483 src/view/NetworkViewer.cpp _set_transformation(index, eye + side * distance_delta, center + side * distance_delta, up); up 491 src/view/NetworkViewer.cpp osg::Vec3d up; up 495 src/view/NetworkViewer.cpp _get_transformation(index, eye, center, distance, up, look, side); up 496 src/view/NetworkViewer.cpp _set_transformation(index, eye - side * distance_delta, center - side * distance_delta, up); up 504 src/view/NetworkViewer.cpp osg::Vec3d up; up 508 src/view/NetworkViewer.cpp _get_transformation(index, eye, center, distance, up, look, side); up 509 src/view/NetworkViewer.cpp _set_transformation(index, eye - up * distance_delta, center - up * distance_delta, up); up 517 src/view/NetworkViewer.cpp osg::Vec3d up; up 521 src/view/NetworkViewer.cpp _get_transformation(index, eye, center, distance, up, look, side); up 522 src/view/NetworkViewer.cpp _set_transformation(index, eye + up * distance_delta, center + up * distance_delta, up); up 530 src/view/NetworkViewer.cpp osg::Vec3d up; up 534 src/view/NetworkViewer.cpp _get_transformation(index, eye, center, distance, up, look, side); up 535 src/view/NetworkViewer.cpp _set_transformation(index, eye + look * factor * distance, center, up); up 550 src/view/NetworkViewer.cpp manipulator -> getTransformation(eye, center, up); up 551 src/view/NetworkViewer.cpp up.normalize(); up 554 src/view/NetworkViewer.cpp side = look ^ up; up 567 src/view/NetworkViewer.cpp manipulator -> setTransformation(eye, center, up); up 575 src/view/NetworkViewer.cpp osg::Vec3d up; up 579 src/view/NetworkViewer.cpp _get_transformation(index, eye, center, distance, up, look, side); up 581 src/view/NetworkViewer.cpp Vec3f rotated_up = rotation * up; up 592 src/view/NetworkViewer.cpp osg::Vec3d up; up 596 src/view/NetworkViewer.cpp _get_transformation(index, eye, center, distance, up, look, side); up 598 src/view/NetworkViewer.cpp Vec3f rotated_up = rotation * up; up 610 src/view/NetworkViewer.cpp osg::Vec3d up; up 614 src/view/NetworkViewer.cpp _get_transformation(index, eye, center, distance, up, look, side); up 615 src/view/NetworkViewer.cpp Quat rotation = Quat(-angle, up); up 618 src/view/NetworkViewer.cpp _set_transformation(index, center - rotated_look * distance ,center, up);