Vec4f 65 include/mesh/CylinderMesh.hpp operator()( Vec4f distal Vec4f 66 include/mesh/CylinderMesh.hpp , Vec4f proximal Vec4f 74 include/mesh/CylinderMesh.hpp operator()( Vec4f distal Vec4f 75 include/mesh/CylinderMesh.hpp , Vec4f proximal Vec4f 14 include/utility/constants.hpp const osg::Vec4f CYLINDRICAL_NEURON_COLOR = osg::Vec4f(0.0f, 1.0f, 0.0f, 1.0f); //green Vec4f 15 include/utility/constants.hpp const osg::Vec4f SPHERICAL_NEURON_COLOR = osg::Vec4f(0.0f, 0.0f, 1.0f, 1.0f); //blue Vec4f 16 include/utility/constants.hpp const osg::Vec4f CYLINDRICAL_COMPARTMENT_COLOR = osg::Vec4f(1.0f, 0.5f, 0.0f, 0.5f); //orange Vec4f 17 include/utility/constants.hpp const osg::Vec4f SPHERICAL_COMPARTMENT_COLOR = osg::Vec4f(0.5f, 0.0f, 1.0f, 0.5f); //violet Vec4f 18 include/utility/constants.hpp const osg::Vec4f CYLINDRICAL_VOXEL_COLOR = osg::Vec4f(0.0f, 1.0f, 1.0f, 0.5f); //yellow Vec4f 19 include/utility/constants.hpp const osg::Vec4f SPHERICAL_VOXEL_COLOR = osg::Vec4f(1.0f, 0.0f, 0.0f, 0.9f); //red Vec4f 13 include/utility/conversions.hpp osg::Vec4f Vec4f 69 src/core/Compartment.cpp Vec4f d(pysequence_to_vec4f(distal)); Vec4f 85 src/core/Compartment.cpp Vec4f p(pysequence_to_vec4f(proximal)); Vec4f 83 src/core/Neuron.cpp Vec4f d(pysequence_to_vec4f(distal)); Vec4f 99 src/core/Neuron.cpp Vec4f p(pysequence_to_vec4f(proximal)); Vec4f 55 src/core/Voxel.cpp Vec4f d(pysequence_to_vec4f(distal)); Vec4f 68 src/core/Voxel.cpp Vec4f p(pysequence_to_vec4f(proximal)); Vec4f 276 src/mesh/CylinderMesh.cpp CylinderMesh::operator()( Vec4f upper Vec4f 277 src/mesh/CylinderMesh.cpp , Vec4f lower Vec4f 311 src/mesh/CylinderMesh.cpp CylinderMesh::operator()( Vec4f upper Vec4f 312 src/mesh/CylinderMesh.cpp , Vec4f lower Vec4f 18 src/utility/conversions.cpp osg::Vec4f Vec4f 23 src/utility/conversions.cpp return osg::Vec4f(); Vec4f 26 src/utility/conversions.cpp return osg::Vec4f( static_cast<float>(