side 135 include/view/NetworkViewer.hpp , osg::Vec3d & side side 159 src/mesh/CylinderMesh.cpp Vec3f side = osg::Vec3f(0.0f, 0.0f, 1.0f) ^ (rotate * direction); side 160 src/mesh/CylinderMesh.cpp side.normalize(); side 161 src/mesh/CylinderMesh.cpp RECORD_INFO(string("side => ") + to_string(side[0]) + "," + to_string(side[1]) + "," + to_string(side[2])); side 178 src/mesh/CylinderMesh.cpp float proportion = angle(side, temp_vertex) / M_PI; side 454 src/view/NetworkViewer.cpp osg::Vec3d side; side 456 src/view/NetworkViewer.cpp _get_transformation(index, eye, center, distance, up, look, side); side 467 src/view/NetworkViewer.cpp osg::Vec3d side; side 469 src/view/NetworkViewer.cpp _get_transformation(index, eye, center, distance, up, look, side); side 480 src/view/NetworkViewer.cpp osg::Vec3d side; side 482 src/view/NetworkViewer.cpp _get_transformation(index, eye, center, distance, up, look, side); side 483 src/view/NetworkViewer.cpp _set_transformation(index, eye + side * distance_delta, center + side * distance_delta, up); side 493 src/view/NetworkViewer.cpp osg::Vec3d side; side 495 src/view/NetworkViewer.cpp _get_transformation(index, eye, center, distance, up, look, side); side 496 src/view/NetworkViewer.cpp _set_transformation(index, eye - side * distance_delta, center - side * distance_delta, up); side 506 src/view/NetworkViewer.cpp osg::Vec3d side; side 508 src/view/NetworkViewer.cpp _get_transformation(index, eye, center, distance, up, look, side); side 519 src/view/NetworkViewer.cpp osg::Vec3d side; side 521 src/view/NetworkViewer.cpp _get_transformation(index, eye, center, distance, up, look, side); side 532 src/view/NetworkViewer.cpp osg::Vec3d side; side 534 src/view/NetworkViewer.cpp _get_transformation(index, eye, center, distance, up, look, side); side 545 src/view/NetworkViewer.cpp , osg::Vec3d & side side 554 src/view/NetworkViewer.cpp side = look ^ up; side 555 src/view/NetworkViewer.cpp side.normalize(); side 577 src/view/NetworkViewer.cpp osg::Vec3d side; side 579 src/view/NetworkViewer.cpp _get_transformation(index, eye, center, distance, up, look, side); side 594 src/view/NetworkViewer.cpp osg::Vec3d side; side 596 src/view/NetworkViewer.cpp _get_transformation(index, eye, center, distance, up, look, side); side 597 src/view/NetworkViewer.cpp Quat rotation = Quat(-angle, side); side 612 src/view/NetworkViewer.cpp osg::Vec3d side; side 614 src/view/NetworkViewer.cpp _get_transformation(index, eye, center, distance, up, look, side);