look 134 include/view/NetworkViewer.hpp , osg::Vec3d & look look 453 src/view/NetworkViewer.cpp osg::Vec3d look; look 456 src/view/NetworkViewer.cpp _get_transformation(index, eye, center, distance, up, look, side); look 457 src/view/NetworkViewer.cpp _set_transformation(index, eye + look * distance_delta, center + look * distance_delta, up); look 466 src/view/NetworkViewer.cpp osg::Vec3d look; look 469 src/view/NetworkViewer.cpp _get_transformation(index, eye, center, distance, up, look, side); look 470 src/view/NetworkViewer.cpp _set_transformation(index, eye - look * distance_delta, center - look * distance_delta, up); look 479 src/view/NetworkViewer.cpp osg::Vec3d look; look 482 src/view/NetworkViewer.cpp _get_transformation(index, eye, center, distance, up, look, side); look 492 src/view/NetworkViewer.cpp osg::Vec3d look; look 495 src/view/NetworkViewer.cpp _get_transformation(index, eye, center, distance, up, look, side); look 505 src/view/NetworkViewer.cpp osg::Vec3d look; look 508 src/view/NetworkViewer.cpp _get_transformation(index, eye, center, distance, up, look, side); look 518 src/view/NetworkViewer.cpp osg::Vec3d look; look 521 src/view/NetworkViewer.cpp _get_transformation(index, eye, center, distance, up, look, side); look 531 src/view/NetworkViewer.cpp osg::Vec3d look; look 534 src/view/NetworkViewer.cpp _get_transformation(index, eye, center, distance, up, look, side); look 535 src/view/NetworkViewer.cpp _set_transformation(index, eye + look * factor * distance, center, up); look 544 src/view/NetworkViewer.cpp , osg::Vec3d & look look 552 src/view/NetworkViewer.cpp look = center - eye; look 553 src/view/NetworkViewer.cpp distance = look.normalize(); look 554 src/view/NetworkViewer.cpp side = look ^ up; look 576 src/view/NetworkViewer.cpp osg::Vec3d look; look 579 src/view/NetworkViewer.cpp _get_transformation(index, eye, center, distance, up, look, side); look 580 src/view/NetworkViewer.cpp Quat rotation = Quat(-angle, look); look 593 src/view/NetworkViewer.cpp osg::Vec3d look; look 596 src/view/NetworkViewer.cpp _get_transformation(index, eye, center, distance, up, look, side); look 600 src/view/NetworkViewer.cpp Vec3f rotated_look = rotation * look; look 611 src/view/NetworkViewer.cpp osg::Vec3d look; look 614 src/view/NetworkViewer.cpp _get_transformation(index, eye, center, distance, up, look, side); look 616 src/view/NetworkViewer.cpp Vec3f rotated_look = rotation * look;