colors 73 include/core/Compartment.hpp set_colors(PyObject * colors); colors 45 include/core/Network.hpp set_colors(PyObject * colors); colors 76 include/core/Neuron.hpp set_colors(PyObject * colors); colors 168 src/core/Compartment.cpp Compartment::set_colors(PyObject * colors) colors 170 src/core/Compartment.cpp if(PySequence_Check(colors) != 1) colors 176 src/core/Compartment.cpp unsigned int limit = std::min( static_cast<unsigned int>(PySequence_Length(colors)) colors 182 src/core/Compartment.cpp voxel_seq[i] -> set_color(PySequence_GetItem(colors, i)); colors 196 src/core/Compartment.cpp Vec4Array * colors = new Vec4Array(); colors 197 src/core/Compartment.cpp colors -> push_back(pysequence_to_vec4d(color)); colors 198 src/core/Compartment.cpp geometry -> setColorArray(colors, osg::Array::BIND_OVERALL); colors 102 src/core/Network.cpp Network::set_colors(PyObject * colors) colors 104 src/core/Network.cpp if(PySequence_Check(colors) != 1) colors 110 src/core/Network.cpp unsigned int limit = std::min( static_cast<unsigned int>(PySequence_Length(colors)) colors 116 src/core/Network.cpp neuron_seq[i] -> set_color(PySequence_GetItem(colors, i)); colors 190 src/core/Neuron.cpp Vec4Array * colors = new Vec4Array(); colors 191 src/core/Neuron.cpp colors -> push_back(pysequence_to_vec4d(color)); colors 192 src/core/Neuron.cpp geometry -> setColorArray(colors, osg::Array::BIND_OVERALL); colors 199 src/core/Neuron.cpp Neuron::set_colors(PyObject * colors) colors 201 src/core/Neuron.cpp if(PySequence_Check(colors) != 1) colors 207 src/core/Neuron.cpp unsigned int limit = std::min( static_cast<unsigned int>(PySequence_Length(colors)) colors 213 src/core/Neuron.cpp compartment_seq[i] -> set_color(PySequence_GetItem(colors, i)); colors 82 src/core/Voxel.cpp Vec4Array * colors = new Vec4Array(); colors 83 src/core/Voxel.cpp colors -> push_back(pysequence_to_vec4d(color)); colors 84 src/core/Voxel.cpp node -> setColorArray(colors, osg::Array::BIND_OVERALL); colors 232 src/mesh/CylinderMesh.cpp Vec4Array * colors = new Vec4Array(); colors 233 src/mesh/CylinderMesh.cpp colors -> push_back(color); //color); colors 243 src/mesh/CylinderMesh.cpp geometry -> setColorArray(colors); colors 165 src/mesh/SphereMesh.cpp Vec4Array * colors = new Vec4Array(); colors 166 src/mesh/SphereMesh.cpp colors -> push_back(color); //color); colors 167 src/mesh/SphereMesh.cpp geometry -> setColorArray(colors);