vertices 33 src/mesh/CylinderMesh.cpp Vec3Array * vertices = new Vec3Array(2 * vertex_count); vertices 54 src/mesh/CylinderMesh.cpp (*vertices)[i] = Vec3f(x, y, 0.5f); vertices 55 src/mesh/CylinderMesh.cpp (*vertices)[i + points] = Vec3f(x, y, -0.5f); vertices 56 src/mesh/CylinderMesh.cpp (*vertices)[i + 2 * points] = Vec3f(x, y, 0.5f); vertices 57 src/mesh/CylinderMesh.cpp (*vertices)[i + 3 * points] = Vec3f(x, y, -0.5f); vertices 106 src/mesh/CylinderMesh.cpp , make_tuple( vertices vertices 142 src/mesh/CylinderMesh.cpp ref_ptr<Vec3Array> vertices( vertices 174 src/mesh/CylinderMesh.cpp temp_vertex.set( (*vertices)[i + points][0] vertices 175 src/mesh/CylinderMesh.cpp , (*vertices)[i + points][1] vertices 182 src/mesh/CylinderMesh.cpp (*vertices)[i + 3 * points][2] = (*vertices)[i + points][2] = vertices 187 src/mesh/CylinderMesh.cpp (*vertices)[i + 3 * points][2] = (*vertices)[i + points][2] = vertices 192 src/mesh/CylinderMesh.cpp (*vertices)[i + 3 * points][2] = (*vertices)[i + points][2] = vertices 197 src/mesh/CylinderMesh.cpp (*vertices)[i + 3 * points][2] = (*vertices)[i + points][2] = vertices 211 src/mesh/CylinderMesh.cpp (*vertices)[i + 2 * points] = (*vertices)[i] = rotate * temp_vertex + center; vertices 221 src/mesh/CylinderMesh.cpp (*vertices)[j + 2 * points] = (*vertices)[j] = rotate * temp_vertex + center; vertices 242 src/mesh/CylinderMesh.cpp geometry -> setVertexArray(vertices.get()); vertices 37 src/mesh/SphereMesh.cpp Vec3Array * vertices = new Vec3Array(vertex_count); vertices 45 src/mesh/SphereMesh.cpp (*vertices)[0] = (*normals)[0] = Vec3f(0.0f, 0.0f, 1.0f); vertices 53 src/mesh/SphereMesh.cpp (*vertices)[vertex_index] = vertices 63 src/mesh/SphereMesh.cpp (*vertices)[vertex_index] = vertices 108 src/mesh/SphereMesh.cpp , make_tuple( vertices vertices 148 src/mesh/SphereMesh.cpp Vec3Array * vertices = new Vec3Array(unit_vertices -> size()); vertices 154 src/mesh/SphereMesh.cpp , vertices -> begin() vertices 161 src/mesh/SphereMesh.cpp geometry -> setVertexArray(vertices);