indices            35 src/mesh/CylinderMesh.cpp     DrawElementsUShort * indices  = new DrawElementsUShort(GL_TRIANGLES, triangle_count);
indices            73 src/mesh/CylinderMesh.cpp         (*indices)[triangle_index    ] = i;
indices            74 src/mesh/CylinderMesh.cpp         (*indices)[triangle_index + 1] = i + points;
indices            75 src/mesh/CylinderMesh.cpp         (*indices)[triangle_index + 2] = i + 1;
indices            77 src/mesh/CylinderMesh.cpp         (*indices)[triangle_index + 3] = i + points;
indices            78 src/mesh/CylinderMesh.cpp         (*indices)[triangle_index + 4] = i + 1 + points;
indices            79 src/mesh/CylinderMesh.cpp         (*indices)[triangle_index + 5] = i + 1;
indices            84 src/mesh/CylinderMesh.cpp     (*indices)[triangle_index - 1]     = 0;
indices            85 src/mesh/CylinderMesh.cpp     (*indices)[triangle_index - 2]     = points;
indices            86 src/mesh/CylinderMesh.cpp     (*indices)[triangle_index - 4]     = 0;
indices            90 src/mesh/CylinderMesh.cpp         (*indices)[triangle_index    ] = 2 * points;
indices            91 src/mesh/CylinderMesh.cpp         (*indices)[triangle_index + 1] = i;
indices            92 src/mesh/CylinderMesh.cpp         (*indices)[triangle_index + 2] = i + 1;
indices            98 src/mesh/CylinderMesh.cpp         (*indices)[triangle_index    ] = i + 1;
indices            99 src/mesh/CylinderMesh.cpp         (*indices)[triangle_index + 1] = i;
indices           100 src/mesh/CylinderMesh.cpp         (*indices)[triangle_index + 2] = 3 * points;
indices           107 src/mesh/CylinderMesh.cpp                                                , indices
indices           148 src/mesh/CylinderMesh.cpp     ref_ptr<DrawElementsUShort> indices(
indices           241 src/mesh/CylinderMesh.cpp     geometry -> addPrimitiveSet(indices.get());
indices            39 src/mesh/SphereMesh.cpp     DrawElementsUShort * indices  = new DrawElementsUShort(GL_TRIANGLES, triangle_count);
indices            68 src/mesh/SphereMesh.cpp         (*indices)[triangle_index]     = 0;
indices            69 src/mesh/SphereMesh.cpp         (*indices)[triangle_index + 1] = i + 1;
indices            70 src/mesh/SphereMesh.cpp         (*indices)[triangle_index + 2] = i + 2;
indices            74 src/mesh/SphereMesh.cpp     (*indices)[triangle_index - 1]     = 1;
indices            83 src/mesh/SphereMesh.cpp             (*indices)[triangle_index    ] = alpha + j;
indices            84 src/mesh/SphereMesh.cpp             (*indices)[triangle_index + 1] = beta  + j;
indices            85 src/mesh/SphereMesh.cpp             (*indices)[triangle_index + 2] = beta  + j + 1;
indices            87 src/mesh/SphereMesh.cpp             (*indices)[triangle_index + 3] = alpha + j + 1;
indices            88 src/mesh/SphereMesh.cpp             (*indices)[triangle_index + 4] = alpha + j;
indices            89 src/mesh/SphereMesh.cpp             (*indices)[triangle_index + 5] = beta  + j + 1;
indices            92 src/mesh/SphereMesh.cpp         (*indices)[triangle_index - 4] = beta;
indices            93 src/mesh/SphereMesh.cpp         (*indices)[triangle_index - 3] = alpha;
indices            94 src/mesh/SphereMesh.cpp         (*indices)[triangle_index - 1] = beta;
indices            99 src/mesh/SphereMesh.cpp         (*indices)[triangle_index    ] = vertex_count - 1;
indices           100 src/mesh/SphereMesh.cpp         (*indices)[triangle_index + 1] = beta + i + 1;
indices           101 src/mesh/SphereMesh.cpp         (*indices)[triangle_index + 2] = beta + i;
indices           105 src/mesh/SphereMesh.cpp     (*indices)[triangle_index - 2]     = beta;
indices           109 src/mesh/SphereMesh.cpp                                         , indices
indices           150 src/mesh/SphereMesh.cpp     DrawElementsUShort * indices  = new DrawElementsUShort(*unit_indices);
indices           164 src/mesh/SphereMesh.cpp     geometry -> addPrimitiveSet(indices);