up                 73 include/view/NetworkViewer.hpp     up( double distance
up                133 include/view/NetworkViewer.hpp                        , osg::Vec3d  & up
up                142 include/view/NetworkViewer.hpp                        , const osg::Vec3d & up
up                364 src/view/NetworkViewer.cpp         case Qt::Key_Up         :   up(up_distance, view_index);
up                452 src/view/NetworkViewer.cpp     osg::Vec3d up;
up                456 src/view/NetworkViewer.cpp     _get_transformation(index, eye, center, distance, up, look, side);
up                457 src/view/NetworkViewer.cpp     _set_transformation(index, eye + look * distance_delta, center + look * distance_delta, up);
up                465 src/view/NetworkViewer.cpp     osg::Vec3d up;
up                469 src/view/NetworkViewer.cpp     _get_transformation(index, eye, center, distance, up, look, side);
up                470 src/view/NetworkViewer.cpp     _set_transformation(index, eye - look * distance_delta, center - look * distance_delta, up);
up                478 src/view/NetworkViewer.cpp     osg::Vec3d up;
up                482 src/view/NetworkViewer.cpp     _get_transformation(index, eye, center, distance, up, look, side);
up                483 src/view/NetworkViewer.cpp     _set_transformation(index, eye + side * distance_delta, center + side * distance_delta, up);
up                491 src/view/NetworkViewer.cpp     osg::Vec3d up;
up                495 src/view/NetworkViewer.cpp     _get_transformation(index, eye, center, distance, up, look, side);
up                496 src/view/NetworkViewer.cpp     _set_transformation(index, eye - side * distance_delta, center - side * distance_delta, up);
up                504 src/view/NetworkViewer.cpp     osg::Vec3d up;
up                508 src/view/NetworkViewer.cpp     _get_transformation(index, eye, center, distance, up, look, side);
up                509 src/view/NetworkViewer.cpp     _set_transformation(index, eye - up * distance_delta, center - up * distance_delta, up);
up                517 src/view/NetworkViewer.cpp     osg::Vec3d up;
up                521 src/view/NetworkViewer.cpp     _get_transformation(index, eye, center, distance, up, look, side);
up                522 src/view/NetworkViewer.cpp     _set_transformation(index, eye + up * distance_delta, center + up * distance_delta, up);
up                530 src/view/NetworkViewer.cpp     osg::Vec3d up;
up                534 src/view/NetworkViewer.cpp     _get_transformation(index, eye, center, distance, up, look, side);
up                535 src/view/NetworkViewer.cpp     _set_transformation(index, eye + look * factor * distance, center, up);
up                550 src/view/NetworkViewer.cpp     manipulator -> getTransformation(eye, center, up);
up                551 src/view/NetworkViewer.cpp     up.normalize();
up                554 src/view/NetworkViewer.cpp     side = look ^ up;
up                567 src/view/NetworkViewer.cpp     manipulator -> setTransformation(eye, center, up);
up                575 src/view/NetworkViewer.cpp     osg::Vec3d up;
up                579 src/view/NetworkViewer.cpp     _get_transformation(index, eye, center, distance, up, look, side);
up                581 src/view/NetworkViewer.cpp     Vec3f rotated_up = rotation * up;
up                592 src/view/NetworkViewer.cpp     osg::Vec3d up;
up                596 src/view/NetworkViewer.cpp     _get_transformation(index, eye, center, distance, up, look, side);
up                598 src/view/NetworkViewer.cpp     Vec3f rotated_up = rotation * up;
up                610 src/view/NetworkViewer.cpp     osg::Vec3d up;
up                614 src/view/NetworkViewer.cpp     _get_transformation(index, eye, center, distance, up, look, side);
up                615 src/view/NetworkViewer.cpp     Quat rotation = Quat(-angle, up);
up                618 src/view/NetworkViewer.cpp     _set_transformation(index, center - rotated_look * distance ,center, up);