colors             73 include/core/Compartment.hpp     set_colors(PyObject * colors);
colors             45 include/core/Network.hpp     set_colors(PyObject * colors);
colors             76 include/core/Neuron.hpp     set_colors(PyObject * colors);
colors            168 src/core/Compartment.cpp Compartment::set_colors(PyObject * colors)
colors            170 src/core/Compartment.cpp     if(PySequence_Check(colors) != 1)
colors            176 src/core/Compartment.cpp     unsigned int limit = std::min( static_cast<unsigned int>(PySequence_Length(colors))
colors            182 src/core/Compartment.cpp         voxel_seq[i] -> set_color(PySequence_GetItem(colors, i));
colors            196 src/core/Compartment.cpp             Vec4Array * colors = new Vec4Array();
colors            197 src/core/Compartment.cpp             colors -> push_back(pysequence_to_vec4d(color));
colors            198 src/core/Compartment.cpp             geometry -> setColorArray(colors, osg::Array::BIND_OVERALL);
colors            102 src/core/Network.cpp Network::set_colors(PyObject * colors)
colors            104 src/core/Network.cpp     if(PySequence_Check(colors) != 1)
colors            110 src/core/Network.cpp     unsigned int limit = std::min( static_cast<unsigned int>(PySequence_Length(colors))
colors            116 src/core/Network.cpp         neuron_seq[i] -> set_color(PySequence_GetItem(colors, i));
colors            190 src/core/Neuron.cpp             Vec4Array * colors = new Vec4Array();
colors            191 src/core/Neuron.cpp             colors -> push_back(pysequence_to_vec4d(color));
colors            192 src/core/Neuron.cpp             geometry -> setColorArray(colors, osg::Array::BIND_OVERALL);
colors            199 src/core/Neuron.cpp Neuron::set_colors(PyObject * colors)
colors            201 src/core/Neuron.cpp     if(PySequence_Check(colors) != 1)
colors            207 src/core/Neuron.cpp     unsigned int limit = std::min( static_cast<unsigned int>(PySequence_Length(colors))
colors            213 src/core/Neuron.cpp         compartment_seq[i] -> set_color(PySequence_GetItem(colors, i));
colors             82 src/core/Voxel.cpp     Vec4Array * colors = new Vec4Array();
colors             83 src/core/Voxel.cpp     colors -> push_back(pysequence_to_vec4d(color));
colors             84 src/core/Voxel.cpp     node -> setColorArray(colors, osg::Array::BIND_OVERALL);
colors            232 src/mesh/CylinderMesh.cpp     Vec4Array * colors = new Vec4Array();
colors            233 src/mesh/CylinderMesh.cpp     colors -> push_back(color); //color);
colors            243 src/mesh/CylinderMesh.cpp     geometry -> setColorArray(colors);
colors            165 src/mesh/SphereMesh.cpp     Vec4Array * colors = new Vec4Array();
colors            166 src/mesh/SphereMesh.cpp     colors -> push_back(color); //color);
colors            167 src/mesh/SphereMesh.cpp     geometry -> setColorArray(colors);