node               15 include/core/Compartment.hpp     osg::ref_ptr<osg::Switch> node;
node               12 include/core/Network.hpp     osg::ref_ptr<osg::MatrixTransform> node;
node               15 include/core/Neuron.hpp     osg::ref_ptr<osg::Switch> node;
node               13 include/core/Voxel.hpp     osg::ref_ptr<osg::Geometry> node;
node                4 src/core/Compartment.cpp                                           , node(new osg::Switch())
node                9 src/core/Compartment.cpp     node -> addChild(voxel_group_node.get(), true);
node               42 src/core/Compartment.cpp     node -> setNodeMask(NODE_HIDE_MASK);
node               48 src/core/Compartment.cpp     node -> setNodeMask(NODE_SHOW_MASK);
node               54 src/core/Compartment.cpp     return (node -> getNodeMask() == NODE_SHOW_MASK ? true : false);
node               95 src/core/Compartment.cpp     node -> addChild(geode);
node               96 src/core/Compartment.cpp     return node -> getNumChildren();
node              111 src/core/Compartment.cpp         voxel_group_node -> addDrawable(voxel -> node.get());
node              134 src/core/Compartment.cpp         voxel_group_node -> removeDrawable(voxel -> node.get());
node              144 src/core/Compartment.cpp     if(hide_others) node -> setSingleChildOn(geometry_index);
node              145 src/core/Compartment.cpp     else            node -> setValue(geometry_index, true);
node              152 src/core/Compartment.cpp     node -> setValue(geometry_index, false);
node              158 src/core/Compartment.cpp     node -> setAllChildrenOn();
node              164 src/core/Compartment.cpp     node -> setAllChildrenOff();
node              190 src/core/Compartment.cpp     for(unsigned int i = 1; i < node -> getNumChildren(); ++i)
node              192 src/core/Compartment.cpp         Geode * geode = node -> getChild(i) -> asGeode();
node               26 src/core/Network.cpp     node -> setNodeMask(NODE_HIDE_MASK);
node               32 src/core/Network.cpp     node -> setNodeMask(NODE_SHOW_MASK);
node               38 src/core/Network.cpp     return (node -> getNodeMask() == NODE_SHOW_MASK ? true : false);
node               60 src/core/Network.cpp         node -> addChild(neuron -> node.get());
node               95 src/core/Network.cpp         node -> removeChild(neuron -> node.get());
node                4 src/core/Neuron.cpp                                 , node(new osg::Switch())
node                9 src/core/Neuron.cpp     node -> addChild(compartment_group_node.get(), true);
node               55 src/core/Neuron.cpp     node -> setNodeMask(NODE_HIDE_MASK);
node               61 src/core/Neuron.cpp     node -> setNodeMask(NODE_SHOW_MASK);
node               67 src/core/Neuron.cpp     return (node -> getNodeMask() == NODE_SHOW_MASK ? true : false);
node              109 src/core/Neuron.cpp     node -> addChild(geode);
node              110 src/core/Neuron.cpp     return node -> getNumChildren();
node              125 src/core/Neuron.cpp         compartment_group_node -> addChild(compartment -> node.get());
node              148 src/core/Neuron.cpp         compartment_group_node -> removeChild(compartment -> node.get());
node              158 src/core/Neuron.cpp     if(hide_others) node -> setSingleChildOn(geometry_index);
node              159 src/core/Neuron.cpp     else            node -> setValue(geometry_index, true);
node              166 src/core/Neuron.cpp     node -> setValue(geometry_index, false);
node              172 src/core/Neuron.cpp     node -> setAllChildrenOn();
node              178 src/core/Neuron.cpp     node -> setAllChildrenOff();
node              184 src/core/Neuron.cpp     for(unsigned int i = 1; i < node -> getNumChildren(); ++i)
node              186 src/core/Neuron.cpp         Geode * geode = node -> getChild(i) -> asGeode();
node                4 src/core/Voxel.cpp                               , node(new osg::Geometry())
node               61 src/core/Voxel.cpp               , node.get()
node               71 src/core/Voxel.cpp                 , node.get()
node               84 src/core/Voxel.cpp     node -> setColorArray(colors, osg::Array::BIND_OVERALL);
node               85 src/core/Voxel.cpp     node -> setColorBinding(osg::Geometry::BIND_OVERALL);
node              110 src/view/NetworkViewer.cpp     osg::StateSet* stateSet = network -> node -> getOrCreateStateSet();
node              150 src/view/NetworkViewer.cpp     const osg::BoundingSphere& bs = network -> node -> getBound();
node              265 src/view/NetworkViewer.cpp     view->setSceneData( network -> node.get() );