M_PI 29 src/mesh/CylinderMesh.cpp float theta_delta = 2.0 * M_PI / points; M_PI 178 src/mesh/CylinderMesh.cpp float proportion = angle(side, temp_vertex) / M_PI; M_PI 32 src/mesh/SphereMesh.cpp float phi_delta = 2.0 * M_PI / points; M_PI 33 src/mesh/SphereMesh.cpp float theta_delta = 2.0 * M_PI / points; M_PI 158 src/view/NetworkViewer.cpp roll_angle = M_PI / 36.0; M_PI 159 src/view/NetworkViewer.cpp pitch_angle = M_PI / 36.0; M_PI 160 src/view/NetworkViewer.cpp yaw_angle = M_PI / 36.0;