unit_vertices     138 src/mesh/CylinderMesh.cpp     const auto unit_vertices = get<0>(arrays);
unit_vertices     143 src/mesh/CylinderMesh.cpp         new Vec3Array(unit_vertices -> size())
unit_vertices     207 src/mesh/CylinderMesh.cpp         temp_vertex.set( upper_radius * (*unit_vertices)[i][0]
unit_vertices     208 src/mesh/CylinderMesh.cpp                        , upper_radius * (*unit_vertices)[i][1]
unit_vertices     216 src/mesh/CylinderMesh.cpp         temp_vertex.set( lower_radius * (*unit_vertices)[j][0]
unit_vertices     217 src/mesh/CylinderMesh.cpp                        , lower_radius * (*unit_vertices)[j][1]
unit_vertices     144 src/mesh/SphereMesh.cpp     const auto unit_vertices = get<0>(arrays);
unit_vertices     148 src/mesh/SphereMesh.cpp     Vec3Array          * vertices = new Vec3Array(unit_vertices -> size());
unit_vertices     152 src/mesh/SphereMesh.cpp     std::transform( unit_vertices -> begin()
unit_vertices     153 src/mesh/SphereMesh.cpp                   , unit_vertices -> end()