stateSet          110 src/view/NetworkViewer.cpp     osg::StateSet* stateSet = network -> node -> getOrCreateStateSet();
stateSet          125 src/view/NetworkViewer.cpp     stateSet -> setAttributeAndModes( material, osg::StateAttribute::ON );
stateSet          126 src/view/NetworkViewer.cpp     stateSet -> setMode( GL_DEPTH_TEST, osg::StateAttribute::ON );
stateSet          127 src/view/NetworkViewer.cpp     stateSet -> setMode( GL_BLEND, osg::StateAttribute::ON );
stateSet          128 src/view/NetworkViewer.cpp     stateSet -> setMode( GL_ALPHA_TEST, osg::StateAttribute::ON | osg::StateAttribute::OVERRIDE);// just added this now as a test but still no luck
stateSet          130 src/view/NetworkViewer.cpp     stateSet -> setAttributeAndModes(shade_model,osg::StateAttribute::ON);
stateSet          131 src/view/NetworkViewer.cpp     stateSet -> setRenderingHint( osg::StateSet::TRANSPARENT_BIN );