triangle_count 22 src/mesh/CylinderMesh.cpp unsigned int triangle_count = 12 * points - 12; triangle_count 35 src/mesh/CylinderMesh.cpp DrawElementsUShort * indices = new DrawElementsUShort(GL_TRIANGLES, triangle_count); triangle_count 24 src/mesh/SphereMesh.cpp unsigned int triangle_count = 3 * points * points - 6 * points; triangle_count 39 src/mesh/SphereMesh.cpp DrawElementsUShort * indices = new DrawElementsUShort(GL_TRIANGLES, triangle_count);