Vec4 49 include/mesh/CylinderMesh.hpp , const Vec4& color Vec4 60 include/mesh/CylinderMesh.hpp , const Vec4& color Vec4 69 include/mesh/CylinderMesh.hpp , const Vec4& color Vec4 77 include/mesh/CylinderMesh.hpp , const Vec4& color Vec4 40 include/mesh/SphereMesh.hpp , const Vec4& color Vec4 48 include/mesh/SphereMesh.hpp , const Vec4& color Vec4 132 src/mesh/CylinderMesh.cpp , const Vec4& color Vec4 255 src/mesh/CylinderMesh.cpp , const Vec4& color Vec4 280 src/mesh/CylinderMesh.cpp , const Vec4& color Vec4 314 src/mesh/CylinderMesh.cpp , const Vec4& color Vec4 121 src/mesh/SphereMesh.cpp , const Vec4& color Vec4 139 src/mesh/SphereMesh.cpp , const Vec4& color Vec4 116 src/view/NetworkViewer.cpp material->setAmbient(osg::Material::FRONT_AND_BACK, osg::Vec4(1.0, 1.0, 1.0, 1.0)); Vec4 117 src/view/NetworkViewer.cpp material->setDiffuse(osg::Material::FRONT_AND_BACK, osg::Vec4(1.0, 1.0, 1.0, 1.0)); Vec4 254 src/view/NetworkViewer.cpp camera->setClearColor(osg::Vec4(0.0f, 0.0f, 0.0f, 1.f ));