osg                15 include/core/Compartment.hpp     osg::ref_ptr<osg::Switch> node;
osg                16 include/core/Compartment.hpp     osg::ref_ptr<osg::Geode> voxel_group_node;
osg                12 include/core/Network.hpp     osg::ref_ptr<osg::MatrixTransform> node;
osg                15 include/core/Neuron.hpp     osg::ref_ptr<osg::Switch> node;
osg                16 include/core/Neuron.hpp     osg::ref_ptr<osg::Group> compartment_group_node;
osg                13 include/core/Voxel.hpp     osg::ref_ptr<osg::Geometry> node;
osg                 4 include/utility/constants.hpp const osg::Node::NodeMask NODE_SHOW_MASK = 0xffffffff;
osg                 5 include/utility/constants.hpp const osg::Node::NodeMask NODE_HIDE_MASK = 0xfffffff0;
osg                14 include/utility/constants.hpp const osg::Vec4f CYLINDRICAL_NEURON_COLOR      = osg::Vec4f(0.0f, 1.0f, 0.0f, 1.0f); //green
osg                15 include/utility/constants.hpp const osg::Vec4f SPHERICAL_NEURON_COLOR        = osg::Vec4f(0.0f, 0.0f, 1.0f, 1.0f); //blue
osg                16 include/utility/constants.hpp const osg::Vec4f CYLINDRICAL_COMPARTMENT_COLOR = osg::Vec4f(1.0f, 0.5f, 0.0f, 0.5f); //orange
osg                17 include/utility/constants.hpp const osg::Vec4f SPHERICAL_COMPARTMENT_COLOR   = osg::Vec4f(0.5f, 0.0f, 1.0f, 0.5f); //violet
osg                18 include/utility/constants.hpp const osg::Vec4f CYLINDRICAL_VOXEL_COLOR       = osg::Vec4f(0.0f, 1.0f, 1.0f, 0.5f); //yellow
osg                19 include/utility/constants.hpp const osg::Vec4f SPHERICAL_VOXEL_COLOR         = osg::Vec4f(1.0f, 0.0f, 0.0f, 0.9f); //red
osg                10 include/utility/conversions.hpp osg::Vec4d
osg                13 include/utility/conversions.hpp osg::Vec4f
osg                16 include/utility/conversions.hpp osg::Vec3d
osg                19 include/utility/conversions.hpp osg::Vec3f
osg               130 include/view/NetworkViewer.hpp                        ,  osg::Vec3d  & eye
osg               131 include/view/NetworkViewer.hpp                        , osg::Vec3d  & center
osg               133 include/view/NetworkViewer.hpp                        , osg::Vec3d  & up
osg               134 include/view/NetworkViewer.hpp                        , osg::Vec3d  & look
osg               135 include/view/NetworkViewer.hpp                        , osg::Vec3d  & side
osg               140 include/view/NetworkViewer.hpp                        , const osg::Vec3d & eye
osg               141 include/view/NetworkViewer.hpp                        , const osg::Vec3d & center
osg               142 include/view/NetworkViewer.hpp                        , const osg::Vec3d & up
osg               157 include/view/NetworkViewer.hpp     osg::Camera *
osg               163 include/view/NetworkViewer.hpp     osg::ref_ptr<osgViewer::GraphicsWindowEmbedded> _graphics_window;
osg               164 include/view/NetworkViewer.hpp     osg::ref_ptr<osgViewer::CompositeViewer> _viewer;
osg                71 src/core/Compartment.cpp     osg::Geometry * geometry = new osg::Geometry();
osg                72 src/core/Compartment.cpp     osg::Geode    * geode    = new osg::Geode();
osg                76 src/core/Compartment.cpp         sphere( osg::Vec3f(d[0], d[1], d[2])
osg               198 src/core/Compartment.cpp             geometry -> setColorArray(colors, osg::Array::BIND_OVERALL);
osg               199 src/core/Compartment.cpp             geometry -> setColorBinding(osg::Geometry::BIND_OVERALL);
osg                85 src/core/Neuron.cpp     osg::Geometry * geometry = new osg::Geometry();
osg                86 src/core/Neuron.cpp     osg::Geode    * geode   = new osg::Geode();
osg                90 src/core/Neuron.cpp         sphere( osg::Vec3f(d[0], d[1], d[2])
osg               192 src/core/Neuron.cpp             geometry -> setColorArray(colors, osg::Array::BIND_OVERALL);
osg               193 src/core/Neuron.cpp             geometry -> setColorBinding(osg::Geometry::BIND_OVERALL);
osg                59 src/core/Voxel.cpp         sphere( osg::Vec3f(d[0], d[1], d[2])
osg                84 src/core/Voxel.cpp     node -> setColorArray(colors, osg::Array::BIND_OVERALL);
osg                85 src/core/Voxel.cpp     node -> setColorBinding(osg::Geometry::BIND_OVERALL);
osg               158 src/mesh/CylinderMesh.cpp     rotate.makeRotate(parent, osg::Vec3f(0.0f, 0.0f, 1.0f));
osg               159 src/mesh/CylinderMesh.cpp     Vec3f side = osg::Vec3f(0.0f, 0.0f, 1.0f) ^ (rotate * direction);
osg               203 src/mesh/CylinderMesh.cpp     rotate.makeRotate(osg::Vec3f(0.0f, 0.0f, 1.0f), direction);
osg               244 src/mesh/CylinderMesh.cpp     geometry -> setColorBinding( osg::Geometry::BIND_OVERALL );
osg               168 src/mesh/SphereMesh.cpp     geometry -> setColorBinding( osg::Geometry::BIND_OVERALL );
osg                 3 src/utility/conversions.cpp osg::Vec4d
osg                 8 src/utility/conversions.cpp         return osg::Vec4d();
osg                10 src/utility/conversions.cpp     return osg::Vec4d( PyFloat_AS_DOUBLE(PySequence_GetItem(sequence, 0))
osg                18 src/utility/conversions.cpp osg::Vec4f
osg                23 src/utility/conversions.cpp         return osg::Vec4f();
osg                26 src/utility/conversions.cpp     return osg::Vec4f( static_cast<float>(
osg                41 src/utility/conversions.cpp osg::Vec3d
osg                46 src/utility/conversions.cpp         return osg::Vec3d();
osg                49 src/utility/conversions.cpp     return osg::Vec3d( PyFloat_AS_DOUBLE(PySequence_GetItem(sequence, 0))
osg                56 src/utility/conversions.cpp osg::Vec3f
osg                61 src/utility/conversions.cpp         return osg::Vec3f();
osg                64 src/utility/conversions.cpp     return osg::Vec3f( static_cast<float>(
osg               110 src/view/NetworkViewer.cpp     osg::StateSet* stateSet = network -> node -> getOrCreateStateSet();
osg               111 src/view/NetworkViewer.cpp     osg::Material* material = new osg::Material;
osg               113 src/view/NetworkViewer.cpp     material->setColorMode( osg::Material::AMBIENT_AND_DIFFUSE );
osg               114 src/view/NetworkViewer.cpp     material->setAlpha( osg::Material::FRONT_AND_BACK, 1.0);
osg               115 src/view/NetworkViewer.cpp     material->setShininess(osg::Material::FRONT_AND_BACK, 128.0);
osg               116 src/view/NetworkViewer.cpp     material->setAmbient(osg::Material::FRONT_AND_BACK, osg::Vec4(1.0, 1.0, 1.0, 1.0));
osg               117 src/view/NetworkViewer.cpp     material->setDiffuse(osg::Material::FRONT_AND_BACK, osg::Vec4(1.0, 1.0, 1.0, 1.0));
osg               125 src/view/NetworkViewer.cpp     stateSet -> setAttributeAndModes( material, osg::StateAttribute::ON );
osg               126 src/view/NetworkViewer.cpp     stateSet -> setMode( GL_DEPTH_TEST, osg::StateAttribute::ON );
osg               127 src/view/NetworkViewer.cpp     stateSet -> setMode( GL_BLEND, osg::StateAttribute::ON );
osg               128 src/view/NetworkViewer.cpp     stateSet -> setMode( GL_ALPHA_TEST, osg::StateAttribute::ON | osg::StateAttribute::OVERRIDE);// just added this now as a test but still no luck
osg               129 src/view/NetworkViewer.cpp     osg::ShadeModel * shade_model = new osg::ShadeModel(osg::ShadeModel::SMOOTH);
osg               130 src/view/NetworkViewer.cpp     stateSet -> setAttributeAndModes(shade_model,osg::StateAttribute::ON);
osg               131 src/view/NetworkViewer.cpp     stateSet -> setRenderingHint( osg::StateSet::TRANSPARENT_BIN );
osg               150 src/view/NetworkViewer.cpp     const osg::BoundingSphere& bs = network -> node -> getBound();
osg               176 src/view/NetworkViewer.cpp     osg::Camera * parent_camera = parent_view -> getCamera();
osg               177 src/view/NetworkViewer.cpp     osg::Viewport * parent_viewport = parent_camera -> getViewport();
osg               204 src/view/NetworkViewer.cpp     osg::Camera * parent_camera = parent_view -> getCamera();
osg               205 src/view/NetworkViewer.cpp     osg::Viewport * parent_viewport = parent_camera -> getViewport();
osg               252 src/view/NetworkViewer.cpp     osg::Camera* camera = new osg::Camera;
osg               254 src/view/NetworkViewer.cpp     camera->setClearColor(osg::Vec4(0.0f, 0.0f, 0.0f, 1.f ));
osg               261 src/view/NetworkViewer.cpp     osg::StateSet* stateset = camera -> getOrCreateStateSet();
osg               269 src/view/NetworkViewer.cpp     view -> setLightingMode(osg::View::HEADLIGHT);
osg               450 src/view/NetworkViewer.cpp     osg::Vec3d eye;
osg               451 src/view/NetworkViewer.cpp     osg::Vec3d center;
osg               452 src/view/NetworkViewer.cpp     osg::Vec3d up;
osg               453 src/view/NetworkViewer.cpp     osg::Vec3d look;
osg               454 src/view/NetworkViewer.cpp     osg::Vec3d side;
osg               463 src/view/NetworkViewer.cpp     osg::Vec3d eye;
osg               464 src/view/NetworkViewer.cpp     osg::Vec3d center;
osg               465 src/view/NetworkViewer.cpp     osg::Vec3d up;
osg               466 src/view/NetworkViewer.cpp     osg::Vec3d look;
osg               467 src/view/NetworkViewer.cpp     osg::Vec3d side;
osg               476 src/view/NetworkViewer.cpp     osg::Vec3d eye;
osg               477 src/view/NetworkViewer.cpp     osg::Vec3d center;
osg               478 src/view/NetworkViewer.cpp     osg::Vec3d up;
osg               479 src/view/NetworkViewer.cpp     osg::Vec3d look;
osg               480 src/view/NetworkViewer.cpp     osg::Vec3d side;
osg               489 src/view/NetworkViewer.cpp     osg::Vec3d eye;
osg               490 src/view/NetworkViewer.cpp     osg::Vec3d center;
osg               491 src/view/NetworkViewer.cpp     osg::Vec3d up;
osg               492 src/view/NetworkViewer.cpp     osg::Vec3d look;
osg               493 src/view/NetworkViewer.cpp     osg::Vec3d side;
osg               502 src/view/NetworkViewer.cpp     osg::Vec3d eye;
osg               503 src/view/NetworkViewer.cpp     osg::Vec3d center;
osg               504 src/view/NetworkViewer.cpp     osg::Vec3d up;
osg               505 src/view/NetworkViewer.cpp     osg::Vec3d look;
osg               506 src/view/NetworkViewer.cpp     osg::Vec3d side;
osg               515 src/view/NetworkViewer.cpp     osg::Vec3d eye;
osg               516 src/view/NetworkViewer.cpp     osg::Vec3d center;
osg               517 src/view/NetworkViewer.cpp     osg::Vec3d up;
osg               518 src/view/NetworkViewer.cpp     osg::Vec3d look;
osg               519 src/view/NetworkViewer.cpp     osg::Vec3d side;
osg               528 src/view/NetworkViewer.cpp     osg::Vec3d eye;
osg               529 src/view/NetworkViewer.cpp     osg::Vec3d center;
osg               530 src/view/NetworkViewer.cpp     osg::Vec3d up;
osg               531 src/view/NetworkViewer.cpp     osg::Vec3d look;
osg               532 src/view/NetworkViewer.cpp     osg::Vec3d side;
osg               573 src/view/NetworkViewer.cpp     osg::Vec3d eye;
osg               574 src/view/NetworkViewer.cpp     osg::Vec3d center;
osg               575 src/view/NetworkViewer.cpp     osg::Vec3d up;
osg               576 src/view/NetworkViewer.cpp     osg::Vec3d look;
osg               577 src/view/NetworkViewer.cpp     osg::Vec3d side;
osg               590 src/view/NetworkViewer.cpp     osg::Vec3d eye;
osg               591 src/view/NetworkViewer.cpp     osg::Vec3d center;
osg               592 src/view/NetworkViewer.cpp     osg::Vec3d up;
osg               593 src/view/NetworkViewer.cpp     osg::Vec3d look;
osg               594 src/view/NetworkViewer.cpp     osg::Vec3d side;
osg               608 src/view/NetworkViewer.cpp     osg::Vec3d eye;
osg               609 src/view/NetworkViewer.cpp     osg::Vec3d center;
osg               610 src/view/NetworkViewer.cpp     osg::Vec3d up;
osg               611 src/view/NetworkViewer.cpp     osg::Vec3d look;
osg               612 src/view/NetworkViewer.cpp     osg::Vec3d side;