radius             38 include/mesh/SphereMesh.hpp               , float        radius
radius             45 include/mesh/SphereMesh.hpp               , float        radius
radius             31 src/mesh/CylinderMesh.cpp     float radius;
radius             35 src/mesh/SphereMesh.cpp     float radius;
radius             50 src/mesh/SphereMesh.cpp         radius = sin( i * phi_delta );
radius             55 src/mesh/SphereMesh.cpp                 Vec3f( radius * cos(j * theta_delta)
radius             56 src/mesh/SphereMesh.cpp                      , radius * sin(j * theta_delta)
radius            119 src/mesh/SphereMesh.cpp                       , float        radius
radius            126 src/mesh/SphereMesh.cpp               , radius
radius            136 src/mesh/SphereMesh.cpp                       , float        radius
radius            157 src/mesh/SphereMesh.cpp                         return vertex * radius + center;
radius            151 src/view/NetworkViewer.cpp     up_distance         = bs.radius() * 0.01;
radius            152 src/view/NetworkViewer.cpp     down_distance       = bs.radius() * 0.01;
radius            153 src/view/NetworkViewer.cpp     left_distance       = bs.radius() * 0.01;
radius            154 src/view/NetworkViewer.cpp     right_distance      = bs.radius() * 0.01;
radius            155 src/view/NetworkViewer.cpp     forward_distance    = bs.radius() * 0.01;
radius            156 src/view/NetworkViewer.cpp     backward_distance   = bs.radius() * 0.01;