rotate 157 src/mesh/CylinderMesh.cpp Quat rotate; rotate 158 src/mesh/CylinderMesh.cpp rotate.makeRotate(parent, osg::Vec3f(0.0f, 0.0f, 1.0f)); rotate 159 src/mesh/CylinderMesh.cpp Vec3f side = osg::Vec3f(0.0f, 0.0f, 1.0f) ^ (rotate * direction); rotate 203 src/mesh/CylinderMesh.cpp rotate.makeRotate(osg::Vec3f(0.0f, 0.0f, 1.0f), direction); rotate 211 src/mesh/CylinderMesh.cpp (*vertices)[i + 2 * points] = (*vertices)[i] = rotate * temp_vertex + center; rotate 212 src/mesh/CylinderMesh.cpp (*normals)[i + points] = (*normals)[i] = rotate * (*unit_normals)[i]; rotate 221 src/mesh/CylinderMesh.cpp (*vertices)[j + 2 * points] = (*vertices)[j] = rotate * temp_vertex + center;