M_PI               29 src/mesh/CylinderMesh.cpp     float theta_delta = 2.0 * M_PI / points;
M_PI              178 src/mesh/CylinderMesh.cpp             float proportion = angle(side, temp_vertex) / M_PI;
M_PI               32 src/mesh/SphereMesh.cpp     float phi_delta   = 2.0 * M_PI / points;
M_PI               33 src/mesh/SphereMesh.cpp     float theta_delta = 2.0 * M_PI / points;
M_PI              158 src/view/NetworkViewer.cpp     roll_angle          = M_PI / 36.0;
M_PI              159 src/view/NetworkViewer.cpp     pitch_angle         = M_PI / 36.0;
M_PI              160 src/view/NetworkViewer.cpp     yaw_angle           = M_PI / 36.0;