indices 35 src/mesh/CylinderMesh.cpp DrawElementsUShort * indices = new DrawElementsUShort(GL_TRIANGLES, triangle_count); indices 73 src/mesh/CylinderMesh.cpp (*indices)[triangle_index ] = i; indices 74 src/mesh/CylinderMesh.cpp (*indices)[triangle_index + 1] = i + points; indices 75 src/mesh/CylinderMesh.cpp (*indices)[triangle_index + 2] = i + 1; indices 77 src/mesh/CylinderMesh.cpp (*indices)[triangle_index + 3] = i + points; indices 78 src/mesh/CylinderMesh.cpp (*indices)[triangle_index + 4] = i + 1 + points; indices 79 src/mesh/CylinderMesh.cpp (*indices)[triangle_index + 5] = i + 1; indices 84 src/mesh/CylinderMesh.cpp (*indices)[triangle_index - 1] = 0; indices 85 src/mesh/CylinderMesh.cpp (*indices)[triangle_index - 2] = points; indices 86 src/mesh/CylinderMesh.cpp (*indices)[triangle_index - 4] = 0; indices 90 src/mesh/CylinderMesh.cpp (*indices)[triangle_index ] = 2 * points; indices 91 src/mesh/CylinderMesh.cpp (*indices)[triangle_index + 1] = i; indices 92 src/mesh/CylinderMesh.cpp (*indices)[triangle_index + 2] = i + 1; indices 98 src/mesh/CylinderMesh.cpp (*indices)[triangle_index ] = i + 1; indices 99 src/mesh/CylinderMesh.cpp (*indices)[triangle_index + 1] = i; indices 100 src/mesh/CylinderMesh.cpp (*indices)[triangle_index + 2] = 3 * points; indices 107 src/mesh/CylinderMesh.cpp , indices indices 148 src/mesh/CylinderMesh.cpp ref_ptr<DrawElementsUShort> indices( indices 241 src/mesh/CylinderMesh.cpp geometry -> addPrimitiveSet(indices.get()); indices 39 src/mesh/SphereMesh.cpp DrawElementsUShort * indices = new DrawElementsUShort(GL_TRIANGLES, triangle_count); indices 68 src/mesh/SphereMesh.cpp (*indices)[triangle_index] = 0; indices 69 src/mesh/SphereMesh.cpp (*indices)[triangle_index + 1] = i + 1; indices 70 src/mesh/SphereMesh.cpp (*indices)[triangle_index + 2] = i + 2; indices 74 src/mesh/SphereMesh.cpp (*indices)[triangle_index - 1] = 1; indices 83 src/mesh/SphereMesh.cpp (*indices)[triangle_index ] = alpha + j; indices 84 src/mesh/SphereMesh.cpp (*indices)[triangle_index + 1] = beta + j; indices 85 src/mesh/SphereMesh.cpp (*indices)[triangle_index + 2] = beta + j + 1; indices 87 src/mesh/SphereMesh.cpp (*indices)[triangle_index + 3] = alpha + j + 1; indices 88 src/mesh/SphereMesh.cpp (*indices)[triangle_index + 4] = alpha + j; indices 89 src/mesh/SphereMesh.cpp (*indices)[triangle_index + 5] = beta + j + 1; indices 92 src/mesh/SphereMesh.cpp (*indices)[triangle_index - 4] = beta; indices 93 src/mesh/SphereMesh.cpp (*indices)[triangle_index - 3] = alpha; indices 94 src/mesh/SphereMesh.cpp (*indices)[triangle_index - 1] = beta; indices 99 src/mesh/SphereMesh.cpp (*indices)[triangle_index ] = vertex_count - 1; indices 100 src/mesh/SphereMesh.cpp (*indices)[triangle_index + 1] = beta + i + 1; indices 101 src/mesh/SphereMesh.cpp (*indices)[triangle_index + 2] = beta + i; indices 105 src/mesh/SphereMesh.cpp (*indices)[triangle_index - 2] = beta; indices 109 src/mesh/SphereMesh.cpp , indices indices 150 src/mesh/SphereMesh.cpp DrawElementsUShort * indices = new DrawElementsUShort(*unit_indices); indices 164 src/mesh/SphereMesh.cpp geometry -> addPrimitiveSet(indices);