center 42 include/mesh/CylinderMesh.hpp operator()( Vec3f center center 54 include/mesh/CylinderMesh.hpp operator()( Vec3f center center 37 include/mesh/SphereMesh.hpp operator()( Vec3f center center 44 include/mesh/SphereMesh.hpp operator()( Vec3f center center 131 include/view/NetworkViewer.hpp , osg::Vec3d & center center 141 include/view/NetworkViewer.hpp , const osg::Vec3d & center center 125 src/mesh/CylinderMesh.cpp CylinderMesh::operator()( Vec3f center center 211 src/mesh/CylinderMesh.cpp (*vertices)[i + 2 * points] = (*vertices)[i] = rotate * temp_vertex + center; center 221 src/mesh/CylinderMesh.cpp (*vertices)[j + 2 * points] = (*vertices)[j] = rotate * temp_vertex + center; center 249 src/mesh/CylinderMesh.cpp CylinderMesh::operator()( Vec3f center center 261 src/mesh/CylinderMesh.cpp operator()( center center 284 src/mesh/CylinderMesh.cpp Vec3f center( (upper[0] + lower[0]) / 2.0 center 298 src/mesh/CylinderMesh.cpp operator()( center center 118 src/mesh/SphereMesh.cpp SphereMesh::operator()( Vec3f center center 125 src/mesh/SphereMesh.cpp operator()( center center 135 src/mesh/SphereMesh.cpp SphereMesh::operator()( Vec3f center center 157 src/mesh/SphereMesh.cpp return vertex * radius + center; center 451 src/view/NetworkViewer.cpp osg::Vec3d center; center 456 src/view/NetworkViewer.cpp _get_transformation(index, eye, center, distance, up, look, side); center 457 src/view/NetworkViewer.cpp _set_transformation(index, eye + look * distance_delta, center + look * distance_delta, up); center 464 src/view/NetworkViewer.cpp osg::Vec3d center; center 469 src/view/NetworkViewer.cpp _get_transformation(index, eye, center, distance, up, look, side); center 470 src/view/NetworkViewer.cpp _set_transformation(index, eye - look * distance_delta, center - look * distance_delta, up); center 477 src/view/NetworkViewer.cpp osg::Vec3d center; center 482 src/view/NetworkViewer.cpp _get_transformation(index, eye, center, distance, up, look, side); center 483 src/view/NetworkViewer.cpp _set_transformation(index, eye + side * distance_delta, center + side * distance_delta, up); center 490 src/view/NetworkViewer.cpp osg::Vec3d center; center 495 src/view/NetworkViewer.cpp _get_transformation(index, eye, center, distance, up, look, side); center 496 src/view/NetworkViewer.cpp _set_transformation(index, eye - side * distance_delta, center - side * distance_delta, up); center 503 src/view/NetworkViewer.cpp osg::Vec3d center; center 508 src/view/NetworkViewer.cpp _get_transformation(index, eye, center, distance, up, look, side); center 509 src/view/NetworkViewer.cpp _set_transformation(index, eye - up * distance_delta, center - up * distance_delta, up); center 516 src/view/NetworkViewer.cpp osg::Vec3d center; center 521 src/view/NetworkViewer.cpp _get_transformation(index, eye, center, distance, up, look, side); center 522 src/view/NetworkViewer.cpp _set_transformation(index, eye + up * distance_delta, center + up * distance_delta, up); center 529 src/view/NetworkViewer.cpp osg::Vec3d center; center 534 src/view/NetworkViewer.cpp _get_transformation(index, eye, center, distance, up, look, side); center 535 src/view/NetworkViewer.cpp _set_transformation(index, eye + look * factor * distance, center, up); center 541 src/view/NetworkViewer.cpp , osg::Vec3d & center center 550 src/view/NetworkViewer.cpp manipulator -> getTransformation(eye, center, up); center 552 src/view/NetworkViewer.cpp look = center - eye; center 561 src/view/NetworkViewer.cpp , const osg::Vec3d & center center 567 src/view/NetworkViewer.cpp manipulator -> setTransformation(eye, center, up); center 574 src/view/NetworkViewer.cpp osg::Vec3d center; center 579 src/view/NetworkViewer.cpp _get_transformation(index, eye, center, distance, up, look, side); center 583 src/view/NetworkViewer.cpp _set_transformation(index, eye, center, rotated_up); center 591 src/view/NetworkViewer.cpp osg::Vec3d center; center 596 src/view/NetworkViewer.cpp _get_transformation(index, eye, center, distance, up, look, side); center 602 src/view/NetworkViewer.cpp _set_transformation(index, center - rotated_look * distance ,center, rotated_up); center 609 src/view/NetworkViewer.cpp osg::Vec3d center; center 614 src/view/NetworkViewer.cpp _get_transformation(index, eye, center, distance, up, look, side); center 618 src/view/NetworkViewer.cpp _set_transformation(index, center - rotated_look * distance ,center, up);