j 193 src/core/Compartment.cpp for(unsigned int j = 0; j < geode -> getNumDrawables(); ++j) j 195 src/core/Compartment.cpp Geometry * geometry = geode -> getDrawable(j) -> asGeometry(); j 187 src/core/Neuron.cpp for(unsigned int j = 0; j < geode -> getNumDrawables(); ++j) j 189 src/core/Neuron.cpp Geometry * geometry = geode -> getDrawable(j) -> asGeometry(); j 26 src/mesh/CylinderMesh.cpp unsigned int i, j; j 152 src/mesh/CylinderMesh.cpp unsigned int i, j; j 215 src/mesh/CylinderMesh.cpp j = i + points; j 216 src/mesh/CylinderMesh.cpp temp_vertex.set( lower_radius * (*unit_vertices)[j][0] j 217 src/mesh/CylinderMesh.cpp , lower_radius * (*unit_vertices)[j][1] j 221 src/mesh/CylinderMesh.cpp (*vertices)[j + 2 * points] = (*vertices)[j] = rotate * temp_vertex + center; j 29 src/mesh/SphereMesh.cpp unsigned int i, j; j 51 src/mesh/SphereMesh.cpp for(j = 0; j < points; ++j) j 55 src/mesh/SphereMesh.cpp Vec3f( radius * cos(j * theta_delta) j 56 src/mesh/SphereMesh.cpp , radius * sin(j * theta_delta) j 81 src/mesh/SphereMesh.cpp for(j = 0; j < points; ++j) j 83 src/mesh/SphereMesh.cpp (*indices)[triangle_index ] = alpha + j; j 84 src/mesh/SphereMesh.cpp (*indices)[triangle_index + 1] = beta + j; j 85 src/mesh/SphereMesh.cpp (*indices)[triangle_index + 2] = beta + j + 1; j 87 src/mesh/SphereMesh.cpp (*indices)[triangle_index + 3] = alpha + j + 1; j 88 src/mesh/SphereMesh.cpp (*indices)[triangle_index + 4] = alpha + j; j 89 src/mesh/SphereMesh.cpp (*indices)[triangle_index + 5] = beta + j + 1;