proportion 178 src/mesh/CylinderMesh.cpp float proportion = angle(side, temp_vertex) / M_PI; proportion 179 src/mesh/CylinderMesh.cpp RECORD_INFO( string("proportion => ") + to_string(proportion)); proportion 180 src/mesh/CylinderMesh.cpp if(proportion <= -0.5f) proportion 183 src/mesh/CylinderMesh.cpp -0.5 - 2 * (1 + proportion) * max_warp; proportion 185 src/mesh/CylinderMesh.cpp else if(proportion <= 0.0f) proportion 188 src/mesh/CylinderMesh.cpp -0.5 + 2 * proportion * max_warp; proportion 190 src/mesh/CylinderMesh.cpp else if(proportion <= 0.5f) proportion 193 src/mesh/CylinderMesh.cpp -0.5 + 2 * proportion * max_warp; proportion 195 src/mesh/CylinderMesh.cpp else if(proportion <= 1.0f) proportion 198 src/mesh/CylinderMesh.cpp -0.5 + 2 * (1.0 - proportion) * max_warp;