Vec3f              39 include/mesh/CylinderMesh.hpp     angle(Vec3f& vector1, Vec3f& vector2);
Vec3f              42 include/mesh/CylinderMesh.hpp     operator()( Vec3f        center
Vec3f              46 include/mesh/CylinderMesh.hpp               , Vec3f        direction
Vec3f              50 include/mesh/CylinderMesh.hpp               , Vec3f        parent
Vec3f              54 include/mesh/CylinderMesh.hpp     operator()( Vec3f        center
Vec3f              58 include/mesh/CylinderMesh.hpp               , Vec3f        direction
Vec3f              61 include/mesh/CylinderMesh.hpp               , Vec3f        parent
Vec3f              70 include/mesh/CylinderMesh.hpp               , Vec3f        parent
Vec3f              78 include/mesh/CylinderMesh.hpp               , Vec3f        parent
Vec3f              37 include/mesh/SphereMesh.hpp     operator()( Vec3f        center
Vec3f              44 include/mesh/SphereMesh.hpp     operator()( Vec3f        center
Vec3f              19 include/utility/conversions.hpp osg::Vec3f
Vec3f              76 src/core/Compartment.cpp         sphere( osg::Vec3f(d[0], d[1], d[2])
Vec3f              90 src/core/Neuron.cpp         sphere( osg::Vec3f(d[0], d[1], d[2])
Vec3f              59 src/core/Voxel.cpp         sphere( osg::Vec3f(d[0], d[1], d[2])
Vec3f              54 src/mesh/CylinderMesh.cpp         (*vertices)[i]          = Vec3f(x, y,  0.5f);
Vec3f              55 src/mesh/CylinderMesh.cpp         (*vertices)[i + points] = Vec3f(x, y, -0.5f);
Vec3f              56 src/mesh/CylinderMesh.cpp         (*vertices)[i + 2 * points] = Vec3f(x, y,  0.5f);
Vec3f              57 src/mesh/CylinderMesh.cpp         (*vertices)[i + 3 * points] = Vec3f(x, y, -0.5f);
Vec3f              61 src/mesh/CylinderMesh.cpp         (*normals)[i]           = Vec3f(x,y,0.0f);
Vec3f              62 src/mesh/CylinderMesh.cpp         (*normals)[i + points]  = Vec3f(x,y,0.0f);
Vec3f              63 src/mesh/CylinderMesh.cpp         (*normals)[i + 2 * points] = Vec3f(0.0f, 0.0f, 1.0f);
Vec3f              64 src/mesh/CylinderMesh.cpp         (*normals)[i + 3 * points]  = Vec3f( 0.0f, 0.0f, -1.0f);
Vec3f             116 src/mesh/CylinderMesh.cpp CylinderMesh::angle(Vec3f& vector1, Vec3f& vector2)
Vec3f             125 src/mesh/CylinderMesh.cpp CylinderMesh::operator()( Vec3f        center
Vec3f             129 src/mesh/CylinderMesh.cpp                         , Vec3f        direction
Vec3f             133 src/mesh/CylinderMesh.cpp                         , Vec3f        parent
Vec3f             153 src/mesh/CylinderMesh.cpp     Vec3f temp_vertex;
Vec3f             158 src/mesh/CylinderMesh.cpp     rotate.makeRotate(parent, osg::Vec3f(0.0f, 0.0f, 1.0f));
Vec3f             159 src/mesh/CylinderMesh.cpp     Vec3f side = osg::Vec3f(0.0f, 0.0f, 1.0f) ^ (rotate * direction);
Vec3f             203 src/mesh/CylinderMesh.cpp     rotate.makeRotate(osg::Vec3f(0.0f, 0.0f, 1.0f), direction);
Vec3f             249 src/mesh/CylinderMesh.cpp CylinderMesh::operator()( Vec3f        center
Vec3f             253 src/mesh/CylinderMesh.cpp                         , Vec3f        direction
Vec3f             256 src/mesh/CylinderMesh.cpp                         , Vec3f        parent
Vec3f             281 src/mesh/CylinderMesh.cpp                         , Vec3f        parent
Vec3f             284 src/mesh/CylinderMesh.cpp     Vec3f center( (upper[0] + lower[0]) / 2.0
Vec3f             289 src/mesh/CylinderMesh.cpp     Vec3f direction( upper[0] - lower[0]
Vec3f             315 src/mesh/CylinderMesh.cpp                         , Vec3f        parent
Vec3f              45 src/mesh/SphereMesh.cpp     (*vertices)[0] = (*normals)[0] = Vec3f(0.0f, 0.0f, 1.0f);
Vec3f              55 src/mesh/SphereMesh.cpp                 Vec3f( radius * cos(j * theta_delta)
Vec3f              64 src/mesh/SphereMesh.cpp     (*normals)[vertex_index] = Vec3f(0.0f, 0.0f, -1.0f);
Vec3f             118 src/mesh/SphereMesh.cpp SphereMesh::operator()( Vec3f        center
Vec3f             135 src/mesh/SphereMesh.cpp SphereMesh::operator()( Vec3f        center
Vec3f             155 src/mesh/SphereMesh.cpp                   , [&](const Vec3f& vertex)
Vec3f              56 src/utility/conversions.cpp osg::Vec3f
Vec3f              61 src/utility/conversions.cpp         return osg::Vec3f();
Vec3f              64 src/utility/conversions.cpp     return osg::Vec3f( static_cast<float>(
Vec3f             581 src/view/NetworkViewer.cpp     Vec3f rotated_up = rotation * up;
Vec3f             598 src/view/NetworkViewer.cpp     Vec3f rotated_up = rotation * up;
Vec3f             600 src/view/NetworkViewer.cpp     Vec3f rotated_look = rotation * look;
Vec3f             616 src/view/NetworkViewer.cpp     Vec3f rotated_look = rotation * look;