node 15 include/core/Compartment.hpp osg::ref_ptr<osg::Switch> node; node 12 include/core/Network.hpp osg::ref_ptr<osg::MatrixTransform> node; node 15 include/core/Neuron.hpp osg::ref_ptr<osg::Switch> node; node 13 include/core/Voxel.hpp osg::ref_ptr<osg::Geometry> node; node 4 src/core/Compartment.cpp , node(new osg::Switch()) node 9 src/core/Compartment.cpp node -> addChild(voxel_group_node.get(), true); node 42 src/core/Compartment.cpp node -> setNodeMask(NODE_HIDE_MASK); node 48 src/core/Compartment.cpp node -> setNodeMask(NODE_SHOW_MASK); node 54 src/core/Compartment.cpp return (node -> getNodeMask() == NODE_SHOW_MASK ? true : false); node 95 src/core/Compartment.cpp node -> addChild(geode); node 96 src/core/Compartment.cpp return node -> getNumChildren(); node 111 src/core/Compartment.cpp voxel_group_node -> addDrawable(voxel -> node.get()); node 134 src/core/Compartment.cpp voxel_group_node -> removeDrawable(voxel -> node.get()); node 144 src/core/Compartment.cpp if(hide_others) node -> setSingleChildOn(geometry_index); node 145 src/core/Compartment.cpp else node -> setValue(geometry_index, true); node 152 src/core/Compartment.cpp node -> setValue(geometry_index, false); node 158 src/core/Compartment.cpp node -> setAllChildrenOn(); node 164 src/core/Compartment.cpp node -> setAllChildrenOff(); node 190 src/core/Compartment.cpp for(unsigned int i = 1; i < node -> getNumChildren(); ++i) node 192 src/core/Compartment.cpp Geode * geode = node -> getChild(i) -> asGeode(); node 26 src/core/Network.cpp node -> setNodeMask(NODE_HIDE_MASK); node 32 src/core/Network.cpp node -> setNodeMask(NODE_SHOW_MASK); node 38 src/core/Network.cpp return (node -> getNodeMask() == NODE_SHOW_MASK ? true : false); node 60 src/core/Network.cpp node -> addChild(neuron -> node.get()); node 95 src/core/Network.cpp node -> removeChild(neuron -> node.get()); node 4 src/core/Neuron.cpp , node(new osg::Switch()) node 9 src/core/Neuron.cpp node -> addChild(compartment_group_node.get(), true); node 55 src/core/Neuron.cpp node -> setNodeMask(NODE_HIDE_MASK); node 61 src/core/Neuron.cpp node -> setNodeMask(NODE_SHOW_MASK); node 67 src/core/Neuron.cpp return (node -> getNodeMask() == NODE_SHOW_MASK ? true : false); node 109 src/core/Neuron.cpp node -> addChild(geode); node 110 src/core/Neuron.cpp return node -> getNumChildren(); node 125 src/core/Neuron.cpp compartment_group_node -> addChild(compartment -> node.get()); node 148 src/core/Neuron.cpp compartment_group_node -> removeChild(compartment -> node.get()); node 158 src/core/Neuron.cpp if(hide_others) node -> setSingleChildOn(geometry_index); node 159 src/core/Neuron.cpp else node -> setValue(geometry_index, true); node 166 src/core/Neuron.cpp node -> setValue(geometry_index, false); node 172 src/core/Neuron.cpp node -> setAllChildrenOn(); node 178 src/core/Neuron.cpp node -> setAllChildrenOff(); node 184 src/core/Neuron.cpp for(unsigned int i = 1; i < node -> getNumChildren(); ++i) node 186 src/core/Neuron.cpp Geode * geode = node -> getChild(i) -> asGeode(); node 4 src/core/Voxel.cpp , node(new osg::Geometry()) node 61 src/core/Voxel.cpp , node.get() node 71 src/core/Voxel.cpp , node.get() node 84 src/core/Voxel.cpp node -> setColorArray(colors, osg::Array::BIND_OVERALL); node 85 src/core/Voxel.cpp node -> setColorBinding(osg::Geometry::BIND_OVERALL); node 110 src/view/NetworkViewer.cpp osg::StateSet* stateSet = network -> node -> getOrCreateStateSet(); node 150 src/view/NetworkViewer.cpp const osg::BoundingSphere& bs = network -> node -> getBound(); node 265 src/view/NetworkViewer.cpp view->setSceneData( network -> node.get() );