stateSet 110 src/view/NetworkViewer.cpp osg::StateSet* stateSet = network -> node -> getOrCreateStateSet(); stateSet 125 src/view/NetworkViewer.cpp stateSet -> setAttributeAndModes( material, osg::StateAttribute::ON ); stateSet 126 src/view/NetworkViewer.cpp stateSet -> setMode( GL_DEPTH_TEST, osg::StateAttribute::ON ); stateSet 127 src/view/NetworkViewer.cpp stateSet -> setMode( GL_BLEND, osg::StateAttribute::ON ); stateSet 128 src/view/NetworkViewer.cpp stateSet -> setMode( GL_ALPHA_TEST, osg::StateAttribute::ON | osg::StateAttribute::OVERRIDE);// just added this now as a test but still no luck stateSet 130 src/view/NetworkViewer.cpp stateSet -> setAttributeAndModes(shade_model,osg::StateAttribute::ON); stateSet 131 src/view/NetworkViewer.cpp stateSet -> setRenderingHint( osg::StateSet::TRANSPARENT_BIN );