normals 34 src/mesh/CylinderMesh.cpp Vec3Array * normals = new Vec3Array(2 * vertex_count); normals 61 src/mesh/CylinderMesh.cpp (*normals)[i] = Vec3f(x,y,0.0f); normals 62 src/mesh/CylinderMesh.cpp (*normals)[i + points] = Vec3f(x,y,0.0f); normals 63 src/mesh/CylinderMesh.cpp (*normals)[i + 2 * points] = Vec3f(0.0f, 0.0f, 1.0f); normals 64 src/mesh/CylinderMesh.cpp (*normals)[i + 3 * points] = Vec3f( 0.0f, 0.0f, -1.0f); normals 108 src/mesh/CylinderMesh.cpp , normals normals 145 src/mesh/CylinderMesh.cpp ref_ptr<Vec3Array> normals( normals 212 src/mesh/CylinderMesh.cpp (*normals)[i + points] = (*normals)[i] = rotate * (*unit_normals)[i]; normals 213 src/mesh/CylinderMesh.cpp (*normals)[i + 2 * points] = direction; normals 214 src/mesh/CylinderMesh.cpp (*normals)[i + 3 * points] = -direction; normals 237 src/mesh/CylinderMesh.cpp geometry -> setNormalArray( normals.get() normals 38 src/mesh/SphereMesh.cpp Vec3Array * normals = new Vec3Array(vertex_count); normals 45 src/mesh/SphereMesh.cpp (*vertices)[0] = (*normals)[0] = Vec3f(0.0f, 0.0f, 1.0f); normals 54 src/mesh/SphereMesh.cpp (*normals)[vertex_index] = normals 64 src/mesh/SphereMesh.cpp (*normals)[vertex_index] = Vec3f(0.0f, 0.0f, -1.0f); normals 110 src/mesh/SphereMesh.cpp , normals normals 149 src/mesh/SphereMesh.cpp Vec3Array * normals = new Vec3Array(*unit_normals); normals 162 src/mesh/SphereMesh.cpp geometry -> setNormalArray(normals);