normals            34 src/mesh/CylinderMesh.cpp     Vec3Array          * normals  = new Vec3Array(2 * vertex_count);
normals            61 src/mesh/CylinderMesh.cpp         (*normals)[i]           = Vec3f(x,y,0.0f);
normals            62 src/mesh/CylinderMesh.cpp         (*normals)[i + points]  = Vec3f(x,y,0.0f);
normals            63 src/mesh/CylinderMesh.cpp         (*normals)[i + 2 * points] = Vec3f(0.0f, 0.0f, 1.0f);
normals            64 src/mesh/CylinderMesh.cpp         (*normals)[i + 3 * points]  = Vec3f( 0.0f, 0.0f, -1.0f);
normals           108 src/mesh/CylinderMesh.cpp                                                , normals
normals           145 src/mesh/CylinderMesh.cpp     ref_ptr<Vec3Array> normals(
normals           212 src/mesh/CylinderMesh.cpp         (*normals)[i + points]  = (*normals)[i]  = rotate * (*unit_normals)[i];
normals           213 src/mesh/CylinderMesh.cpp         (*normals)[i + 2 * points] = direction;
normals           214 src/mesh/CylinderMesh.cpp         (*normals)[i + 3 * points] = -direction;
normals           237 src/mesh/CylinderMesh.cpp     geometry -> setNormalArray( normals.get()
normals            38 src/mesh/SphereMesh.cpp     Vec3Array          * normals  = new Vec3Array(vertex_count);
normals            45 src/mesh/SphereMesh.cpp     (*vertices)[0] = (*normals)[0] = Vec3f(0.0f, 0.0f, 1.0f);
normals            54 src/mesh/SphereMesh.cpp             (*normals)[vertex_index] =
normals            64 src/mesh/SphereMesh.cpp     (*normals)[vertex_index] = Vec3f(0.0f, 0.0f, -1.0f);
normals           110 src/mesh/SphereMesh.cpp                                         , normals
normals           149 src/mesh/SphereMesh.cpp     Vec3Array          * normals  = new Vec3Array(*unit_normals);
normals           162 src/mesh/SphereMesh.cpp     geometry -> setNormalArray(normals);