warp_angle 163 src/mesh/CylinderMesh.cpp float warp_angle = acos((parent * direction) / (parent.length() * direction.length())); warp_angle 165 src/mesh/CylinderMesh.cpp float max_warp = lower_radius * tan(warp_angle); warp_angle 167 src/mesh/CylinderMesh.cpp RECORD_INFO(to_string(warp_angle));