unit_normals      140 src/mesh/CylinderMesh.cpp     const auto unit_normals  = get<2>(arrays);
unit_normals      146 src/mesh/CylinderMesh.cpp         new Vec3Array(unit_normals -> size())
unit_normals      212 src/mesh/CylinderMesh.cpp         (*normals)[i + points]  = (*normals)[i]  = rotate * (*unit_normals)[i];
unit_normals      146 src/mesh/SphereMesh.cpp     const auto unit_normals  = get<2>(arrays);
unit_normals      149 src/mesh/SphereMesh.cpp     Vec3Array          * normals  = new Vec3Array(*unit_normals);