upper 276 src/mesh/CylinderMesh.cpp CylinderMesh::operator()( Vec4f upper upper 284 src/mesh/CylinderMesh.cpp Vec3f center( (upper[0] + lower[0]) / 2.0 upper 285 src/mesh/CylinderMesh.cpp , (upper[1] + lower[1]) / 2.0 upper 286 src/mesh/CylinderMesh.cpp , (upper[2] + lower[2]) / 2.0 upper 289 src/mesh/CylinderMesh.cpp Vec3f direction( upper[0] - lower[0] upper 290 src/mesh/CylinderMesh.cpp , upper[1] - lower[1] upper 291 src/mesh/CylinderMesh.cpp , upper[2] - lower[2] upper 295 src/mesh/CylinderMesh.cpp float upper_radius = upper[3]; upper 311 src/mesh/CylinderMesh.cpp CylinderMesh::operator()( Vec4f upper upper 319 src/mesh/CylinderMesh.cpp operator()( upper