triangle_index 24 src/mesh/CylinderMesh.cpp unsigned int triangle_index = 0; triangle_index 73 src/mesh/CylinderMesh.cpp (*indices)[triangle_index ] = i; triangle_index 74 src/mesh/CylinderMesh.cpp (*indices)[triangle_index + 1] = i + points; triangle_index 75 src/mesh/CylinderMesh.cpp (*indices)[triangle_index + 2] = i + 1; triangle_index 77 src/mesh/CylinderMesh.cpp (*indices)[triangle_index + 3] = i + points; triangle_index 78 src/mesh/CylinderMesh.cpp (*indices)[triangle_index + 4] = i + 1 + points; triangle_index 79 src/mesh/CylinderMesh.cpp (*indices)[triangle_index + 5] = i + 1; triangle_index 81 src/mesh/CylinderMesh.cpp triangle_index += 6; triangle_index 84 src/mesh/CylinderMesh.cpp (*indices)[triangle_index - 1] = 0; triangle_index 85 src/mesh/CylinderMesh.cpp (*indices)[triangle_index - 2] = points; triangle_index 86 src/mesh/CylinderMesh.cpp (*indices)[triangle_index - 4] = 0; triangle_index 90 src/mesh/CylinderMesh.cpp (*indices)[triangle_index ] = 2 * points; triangle_index 91 src/mesh/CylinderMesh.cpp (*indices)[triangle_index + 1] = i; triangle_index 92 src/mesh/CylinderMesh.cpp (*indices)[triangle_index + 2] = i + 1; triangle_index 93 src/mesh/CylinderMesh.cpp triangle_index += 3; triangle_index 98 src/mesh/CylinderMesh.cpp (*indices)[triangle_index ] = i + 1; triangle_index 99 src/mesh/CylinderMesh.cpp (*indices)[triangle_index + 1] = i; triangle_index 100 src/mesh/CylinderMesh.cpp (*indices)[triangle_index + 2] = 3 * points; triangle_index 101 src/mesh/CylinderMesh.cpp triangle_index += 3; triangle_index 27 src/mesh/SphereMesh.cpp unsigned int triangle_index = 0; triangle_index 68 src/mesh/SphereMesh.cpp (*indices)[triangle_index] = 0; triangle_index 69 src/mesh/SphereMesh.cpp (*indices)[triangle_index + 1] = i + 1; triangle_index 70 src/mesh/SphereMesh.cpp (*indices)[triangle_index + 2] = i + 2; triangle_index 71 src/mesh/SphereMesh.cpp triangle_index += 3; triangle_index 74 src/mesh/SphereMesh.cpp (*indices)[triangle_index - 1] = 1; triangle_index 83 src/mesh/SphereMesh.cpp (*indices)[triangle_index ] = alpha + j; triangle_index 84 src/mesh/SphereMesh.cpp (*indices)[triangle_index + 1] = beta + j; triangle_index 85 src/mesh/SphereMesh.cpp (*indices)[triangle_index + 2] = beta + j + 1; triangle_index 87 src/mesh/SphereMesh.cpp (*indices)[triangle_index + 3] = alpha + j + 1; triangle_index 88 src/mesh/SphereMesh.cpp (*indices)[triangle_index + 4] = alpha + j; triangle_index 89 src/mesh/SphereMesh.cpp (*indices)[triangle_index + 5] = beta + j + 1; triangle_index 90 src/mesh/SphereMesh.cpp triangle_index += 6; triangle_index 92 src/mesh/SphereMesh.cpp (*indices)[triangle_index - 4] = beta; triangle_index 93 src/mesh/SphereMesh.cpp (*indices)[triangle_index - 3] = alpha; triangle_index 94 src/mesh/SphereMesh.cpp (*indices)[triangle_index - 1] = beta; triangle_index 99 src/mesh/SphereMesh.cpp (*indices)[triangle_index ] = vertex_count - 1; triangle_index 100 src/mesh/SphereMesh.cpp (*indices)[triangle_index + 1] = beta + i + 1; triangle_index 101 src/mesh/SphereMesh.cpp (*indices)[triangle_index + 2] = beta + i; triangle_index 102 src/mesh/SphereMesh.cpp triangle_index += 3; triangle_index 105 src/mesh/SphereMesh.cpp (*indices)[triangle_index - 2] = beta;