Vec4f              65 include/mesh/CylinderMesh.hpp     operator()( Vec4f        distal
Vec4f              66 include/mesh/CylinderMesh.hpp               , Vec4f        proximal
Vec4f              74 include/mesh/CylinderMesh.hpp     operator()( Vec4f        distal
Vec4f              75 include/mesh/CylinderMesh.hpp               , Vec4f        proximal
Vec4f              14 include/utility/constants.hpp const osg::Vec4f CYLINDRICAL_NEURON_COLOR      = osg::Vec4f(0.0f, 1.0f, 0.0f, 1.0f); //green
Vec4f              15 include/utility/constants.hpp const osg::Vec4f SPHERICAL_NEURON_COLOR        = osg::Vec4f(0.0f, 0.0f, 1.0f, 1.0f); //blue
Vec4f              16 include/utility/constants.hpp const osg::Vec4f CYLINDRICAL_COMPARTMENT_COLOR = osg::Vec4f(1.0f, 0.5f, 0.0f, 0.5f); //orange
Vec4f              17 include/utility/constants.hpp const osg::Vec4f SPHERICAL_COMPARTMENT_COLOR   = osg::Vec4f(0.5f, 0.0f, 1.0f, 0.5f); //violet
Vec4f              18 include/utility/constants.hpp const osg::Vec4f CYLINDRICAL_VOXEL_COLOR       = osg::Vec4f(0.0f, 1.0f, 1.0f, 0.5f); //yellow
Vec4f              19 include/utility/constants.hpp const osg::Vec4f SPHERICAL_VOXEL_COLOR         = osg::Vec4f(1.0f, 0.0f, 0.0f, 0.9f); //red
Vec4f              13 include/utility/conversions.hpp osg::Vec4f
Vec4f              69 src/core/Compartment.cpp     Vec4f d(pysequence_to_vec4f(distal));
Vec4f              85 src/core/Compartment.cpp         Vec4f p(pysequence_to_vec4f(proximal));
Vec4f              83 src/core/Neuron.cpp     Vec4f d(pysequence_to_vec4f(distal));
Vec4f              99 src/core/Neuron.cpp         Vec4f p(pysequence_to_vec4f(proximal));
Vec4f              55 src/core/Voxel.cpp     Vec4f d(pysequence_to_vec4f(distal));
Vec4f              68 src/core/Voxel.cpp         Vec4f p(pysequence_to_vec4f(proximal));
Vec4f             276 src/mesh/CylinderMesh.cpp CylinderMesh::operator()( Vec4f        upper
Vec4f             277 src/mesh/CylinderMesh.cpp                         , Vec4f        lower
Vec4f             311 src/mesh/CylinderMesh.cpp CylinderMesh::operator()( Vec4f        upper
Vec4f             312 src/mesh/CylinderMesh.cpp                         , Vec4f        lower
Vec4f              18 src/utility/conversions.cpp osg::Vec4f
Vec4f              23 src/utility/conversions.cpp         return osg::Vec4f();
Vec4f              26 src/utility/conversions.cpp     return osg::Vec4f( static_cast<float>(