vertex_count       21 src/mesh/CylinderMesh.cpp     unsigned int vertex_count   = 2 * points;
vertex_count       33 src/mesh/CylinderMesh.cpp     Vec3Array          * vertices = new Vec3Array(2 * vertex_count);
vertex_count       34 src/mesh/CylinderMesh.cpp     Vec3Array          * normals  = new Vec3Array(2 * vertex_count);
vertex_count       23 src/mesh/SphereMesh.cpp     unsigned int vertex_count   = (points * points) / 2 - points + 2;
vertex_count       37 src/mesh/SphereMesh.cpp     Vec3Array          * vertices = new Vec3Array(vertex_count);
vertex_count       38 src/mesh/SphereMesh.cpp     Vec3Array          * normals  = new Vec3Array(vertex_count);
vertex_count       99 src/mesh/SphereMesh.cpp         (*indices)[triangle_index    ] = vertex_count - 1;