j                 193 src/core/Compartment.cpp         for(unsigned int j = 0; j < geode -> getNumDrawables(); ++j)
j                 195 src/core/Compartment.cpp             Geometry * geometry = geode -> getDrawable(j) -> asGeometry();
j                 187 src/core/Neuron.cpp         for(unsigned int j = 0; j < geode -> getNumDrawables(); ++j)
j                 189 src/core/Neuron.cpp             Geometry * geometry = geode -> getDrawable(j) -> asGeometry();
j                  26 src/mesh/CylinderMesh.cpp     unsigned int i, j;
j                 152 src/mesh/CylinderMesh.cpp     unsigned int i, j;
j                 215 src/mesh/CylinderMesh.cpp         j = i + points;
j                 216 src/mesh/CylinderMesh.cpp         temp_vertex.set( lower_radius * (*unit_vertices)[j][0]
j                 217 src/mesh/CylinderMesh.cpp                        , lower_radius * (*unit_vertices)[j][1]
j                 221 src/mesh/CylinderMesh.cpp         (*vertices)[j + 2 * points] = (*vertices)[j] = rotate * temp_vertex + center;
j                  29 src/mesh/SphereMesh.cpp     unsigned int i, j;
j                  51 src/mesh/SphereMesh.cpp         for(j = 0; j < points; ++j)
j                  55 src/mesh/SphereMesh.cpp                 Vec3f( radius * cos(j * theta_delta)
j                  56 src/mesh/SphereMesh.cpp                      , radius * sin(j * theta_delta)
j                  81 src/mesh/SphereMesh.cpp         for(j = 0; j < points; ++j)
j                  83 src/mesh/SphereMesh.cpp             (*indices)[triangle_index    ] = alpha + j;
j                  84 src/mesh/SphereMesh.cpp             (*indices)[triangle_index + 1] = beta  + j;
j                  85 src/mesh/SphereMesh.cpp             (*indices)[triangle_index + 2] = beta  + j + 1;
j                  87 src/mesh/SphereMesh.cpp             (*indices)[triangle_index + 3] = alpha + j + 1;
j                  88 src/mesh/SphereMesh.cpp             (*indices)[triangle_index + 4] = alpha + j;
j                  89 src/mesh/SphereMesh.cpp             (*indices)[triangle_index + 5] = beta  + j + 1;