triangle_index     24 src/mesh/CylinderMesh.cpp     unsigned int triangle_index = 0;
triangle_index     73 src/mesh/CylinderMesh.cpp         (*indices)[triangle_index    ] = i;
triangle_index     74 src/mesh/CylinderMesh.cpp         (*indices)[triangle_index + 1] = i + points;
triangle_index     75 src/mesh/CylinderMesh.cpp         (*indices)[triangle_index + 2] = i + 1;
triangle_index     77 src/mesh/CylinderMesh.cpp         (*indices)[triangle_index + 3] = i + points;
triangle_index     78 src/mesh/CylinderMesh.cpp         (*indices)[triangle_index + 4] = i + 1 + points;
triangle_index     79 src/mesh/CylinderMesh.cpp         (*indices)[triangle_index + 5] = i + 1;
triangle_index     81 src/mesh/CylinderMesh.cpp         triangle_index += 6;
triangle_index     84 src/mesh/CylinderMesh.cpp     (*indices)[triangle_index - 1]     = 0;
triangle_index     85 src/mesh/CylinderMesh.cpp     (*indices)[triangle_index - 2]     = points;
triangle_index     86 src/mesh/CylinderMesh.cpp     (*indices)[triangle_index - 4]     = 0;
triangle_index     90 src/mesh/CylinderMesh.cpp         (*indices)[triangle_index    ] = 2 * points;
triangle_index     91 src/mesh/CylinderMesh.cpp         (*indices)[triangle_index + 1] = i;
triangle_index     92 src/mesh/CylinderMesh.cpp         (*indices)[triangle_index + 2] = i + 1;
triangle_index     93 src/mesh/CylinderMesh.cpp         triangle_index += 3;
triangle_index     98 src/mesh/CylinderMesh.cpp         (*indices)[triangle_index    ] = i + 1;
triangle_index     99 src/mesh/CylinderMesh.cpp         (*indices)[triangle_index + 1] = i;
triangle_index    100 src/mesh/CylinderMesh.cpp         (*indices)[triangle_index + 2] = 3 * points;
triangle_index    101 src/mesh/CylinderMesh.cpp         triangle_index += 3;
triangle_index     27 src/mesh/SphereMesh.cpp     unsigned int triangle_index = 0;
triangle_index     68 src/mesh/SphereMesh.cpp         (*indices)[triangle_index]     = 0;
triangle_index     69 src/mesh/SphereMesh.cpp         (*indices)[triangle_index + 1] = i + 1;
triangle_index     70 src/mesh/SphereMesh.cpp         (*indices)[triangle_index + 2] = i + 2;
triangle_index     71 src/mesh/SphereMesh.cpp         triangle_index += 3;
triangle_index     74 src/mesh/SphereMesh.cpp     (*indices)[triangle_index - 1]     = 1;
triangle_index     83 src/mesh/SphereMesh.cpp             (*indices)[triangle_index    ] = alpha + j;
triangle_index     84 src/mesh/SphereMesh.cpp             (*indices)[triangle_index + 1] = beta  + j;
triangle_index     85 src/mesh/SphereMesh.cpp             (*indices)[triangle_index + 2] = beta  + j + 1;
triangle_index     87 src/mesh/SphereMesh.cpp             (*indices)[triangle_index + 3] = alpha + j + 1;
triangle_index     88 src/mesh/SphereMesh.cpp             (*indices)[triangle_index + 4] = alpha + j;
triangle_index     89 src/mesh/SphereMesh.cpp             (*indices)[triangle_index + 5] = beta  + j + 1;
triangle_index     90 src/mesh/SphereMesh.cpp             triangle_index += 6;
triangle_index     92 src/mesh/SphereMesh.cpp         (*indices)[triangle_index - 4] = beta;
triangle_index     93 src/mesh/SphereMesh.cpp         (*indices)[triangle_index - 3] = alpha;
triangle_index     94 src/mesh/SphereMesh.cpp         (*indices)[triangle_index - 1] = beta;
triangle_index     99 src/mesh/SphereMesh.cpp         (*indices)[triangle_index    ] = vertex_count - 1;
triangle_index    100 src/mesh/SphereMesh.cpp         (*indices)[triangle_index + 1] = beta + i + 1;
triangle_index    101 src/mesh/SphereMesh.cpp         (*indices)[triangle_index + 2] = beta + i;
triangle_index    102 src/mesh/SphereMesh.cpp         triangle_index += 3;
triangle_index    105 src/mesh/SphereMesh.cpp     (*indices)[triangle_index - 2]     = beta;