unit_normals 140 src/mesh/CylinderMesh.cpp const auto unit_normals = get<2>(arrays); unit_normals 146 src/mesh/CylinderMesh.cpp new Vec3Array(unit_normals -> size()) unit_normals 212 src/mesh/CylinderMesh.cpp (*normals)[i + points] = (*normals)[i] = rotate * (*unit_normals)[i]; unit_normals 146 src/mesh/SphereMesh.cpp const auto unit_normals = get<2>(arrays); unit_normals 149 src/mesh/SphereMesh.cpp Vec3Array * normals = new Vec3Array(*unit_normals);