points             48 include/mesh/CylinderMesh.hpp               , unsigned int points
points             59 include/mesh/CylinderMesh.hpp               , unsigned int points
points             68 include/mesh/CylinderMesh.hpp               , unsigned int points
points             76 include/mesh/CylinderMesh.hpp               , unsigned int points
points             95 include/mesh/CylinderMesh.hpp     unit(unsigned int points = 10);
points             39 include/mesh/SphereMesh.hpp               , unsigned int points
points             47 include/mesh/SphereMesh.hpp               , unsigned int points
points             64 include/mesh/SphereMesh.hpp     unit(unsigned int points = 10);
points             11 src/mesh/CylinderMesh.cpp CylinderMesh::unit(unsigned int points)
points             16 src/mesh/CylinderMesh.cpp     auto result = cylinders.find(points);
points             21 src/mesh/CylinderMesh.cpp     unsigned int vertex_count   = 2 * points;
points             22 src/mesh/CylinderMesh.cpp     unsigned int triangle_count = 12 * points - 12;
points             29 src/mesh/CylinderMesh.cpp     float theta_delta = 2.0 * M_PI / points;
points             45 src/mesh/CylinderMesh.cpp     for(i = 0; i < points; ++i)
points             55 src/mesh/CylinderMesh.cpp         (*vertices)[i + points] = Vec3f(x, y, -0.5f);
points             56 src/mesh/CylinderMesh.cpp         (*vertices)[i + 2 * points] = Vec3f(x, y,  0.5f);
points             57 src/mesh/CylinderMesh.cpp         (*vertices)[i + 3 * points] = Vec3f(x, y, -0.5f);
points             62 src/mesh/CylinderMesh.cpp         (*normals)[i + points]  = Vec3f(x,y,0.0f);
points             63 src/mesh/CylinderMesh.cpp         (*normals)[i + 2 * points] = Vec3f(0.0f, 0.0f, 1.0f);
points             64 src/mesh/CylinderMesh.cpp         (*normals)[i + 3 * points]  = Vec3f( 0.0f, 0.0f, -1.0f);
points             71 src/mesh/CylinderMesh.cpp     for(i = 0; i < points; ++i)
points             74 src/mesh/CylinderMesh.cpp         (*indices)[triangle_index + 1] = i + points;
points             77 src/mesh/CylinderMesh.cpp         (*indices)[triangle_index + 3] = i + points;
points             78 src/mesh/CylinderMesh.cpp         (*indices)[triangle_index + 4] = i + 1 + points;
points             85 src/mesh/CylinderMesh.cpp     (*indices)[triangle_index - 2]     = points;
points             88 src/mesh/CylinderMesh.cpp     for(i = 2 * points + 1; i < 3 * points - 1; ++i)
points             90 src/mesh/CylinderMesh.cpp         (*indices)[triangle_index    ] = 2 * points;
points             96 src/mesh/CylinderMesh.cpp     for(i = 3 * points + 1; i < 4 * points - 1; ++i)
points            100 src/mesh/CylinderMesh.cpp         (*indices)[triangle_index + 2] = 3 * points;
points            105 src/mesh/CylinderMesh.cpp         cylinders.insert( make_pair( points
points            131 src/mesh/CylinderMesh.cpp                         , unsigned int points
points            136 src/mesh/CylinderMesh.cpp     const auto arrays = unit(points);
points            172 src/mesh/CylinderMesh.cpp         for(i = 0; i < points; ++i)
points            174 src/mesh/CylinderMesh.cpp             temp_vertex.set( (*vertices)[i + points][0]
points            175 src/mesh/CylinderMesh.cpp                            , (*vertices)[i + points][1]
points            182 src/mesh/CylinderMesh.cpp                 (*vertices)[i + 3 * points][2] = (*vertices)[i + points][2] =
points            187 src/mesh/CylinderMesh.cpp                 (*vertices)[i + 3 * points][2] = (*vertices)[i + points][2] =
points            192 src/mesh/CylinderMesh.cpp                 (*vertices)[i + 3 * points][2] = (*vertices)[i + points][2] =
points            197 src/mesh/CylinderMesh.cpp                 (*vertices)[i + 3 * points][2] = (*vertices)[i + points][2] =
points            205 src/mesh/CylinderMesh.cpp     for(i = 0; i < points; ++i)
points            211 src/mesh/CylinderMesh.cpp         (*vertices)[i + 2 * points] = (*vertices)[i] = rotate * temp_vertex + center;
points            212 src/mesh/CylinderMesh.cpp         (*normals)[i + points]  = (*normals)[i]  = rotate * (*unit_normals)[i];
points            213 src/mesh/CylinderMesh.cpp         (*normals)[i + 2 * points] = direction;
points            214 src/mesh/CylinderMesh.cpp         (*normals)[i + 3 * points] = -direction;
points            215 src/mesh/CylinderMesh.cpp         j = i + points;
points            221 src/mesh/CylinderMesh.cpp         (*vertices)[j + 2 * points] = (*vertices)[j] = rotate * temp_vertex + center;
points            254 src/mesh/CylinderMesh.cpp                         , unsigned int points
points            267 src/mesh/CylinderMesh.cpp               , points
points            279 src/mesh/CylinderMesh.cpp                         , unsigned int points
points            304 src/mesh/CylinderMesh.cpp               , points
points            313 src/mesh/CylinderMesh.cpp                         , unsigned int points
points            322 src/mesh/CylinderMesh.cpp               , points
points             13 src/mesh/SphereMesh.cpp SphereMesh::unit(unsigned int points)
points             18 src/mesh/SphereMesh.cpp     auto result = spheres.find(points);
points             23 src/mesh/SphereMesh.cpp     unsigned int vertex_count   = (points * points) / 2 - points + 2;
points             24 src/mesh/SphereMesh.cpp     unsigned int triangle_count = 3 * points * points - 6 * points;
points             32 src/mesh/SphereMesh.cpp     float phi_delta   = 2.0 * M_PI / points;
points             33 src/mesh/SphereMesh.cpp     float theta_delta = 2.0 * M_PI / points;
points             47 src/mesh/SphereMesh.cpp     for(i = 1; i < points / 2; ++i)
points             51 src/mesh/SphereMesh.cpp         for(j = 0; j < points; ++j)
points             66 src/mesh/SphereMesh.cpp     for(i = 0; i < points; ++i)
points             76 src/mesh/SphereMesh.cpp     for(i = 1; i < points / 2 - 1; ++i)
points             78 src/mesh/SphereMesh.cpp         alpha = 1 + points * (i - 1);
points             79 src/mesh/SphereMesh.cpp         beta  = 1 + points * i;
points             81 src/mesh/SphereMesh.cpp         for(j = 0; j < points; ++j)
points             97 src/mesh/SphereMesh.cpp     for(i = 0; i < points; ++i)
points            107 src/mesh/SphereMesh.cpp     auto insert_position = spheres.insert(make_pair( points
points            120 src/mesh/SphereMesh.cpp                       , unsigned int points
points            128 src/mesh/SphereMesh.cpp               , points
points            138 src/mesh/SphereMesh.cpp                       , unsigned int points
points            142 src/mesh/SphereMesh.cpp     const auto arrays = unit(points);