temp_vertex 153 src/mesh/CylinderMesh.cpp Vec3f temp_vertex; temp_vertex 174 src/mesh/CylinderMesh.cpp temp_vertex.set( (*vertices)[i + points][0] temp_vertex 178 src/mesh/CylinderMesh.cpp float proportion = angle(side, temp_vertex) / M_PI; temp_vertex 207 src/mesh/CylinderMesh.cpp temp_vertex.set( upper_radius * (*unit_vertices)[i][0] temp_vertex 211 src/mesh/CylinderMesh.cpp (*vertices)[i + 2 * points] = (*vertices)[i] = rotate * temp_vertex + center; temp_vertex 216 src/mesh/CylinderMesh.cpp temp_vertex.set( lower_radius * (*unit_vertices)[j][0] temp_vertex 221 src/mesh/CylinderMesh.cpp (*vertices)[j + 2 * points] = (*vertices)[j] = rotate * temp_vertex + center;