theta_delta 29 src/mesh/CylinderMesh.cpp float theta_delta = 2.0 * M_PI / points; theta_delta 47 src/mesh/CylinderMesh.cpp theta = i * theta_delta; theta_delta 33 src/mesh/SphereMesh.cpp float theta_delta = 2.0 * M_PI / points; theta_delta 55 src/mesh/SphereMesh.cpp Vec3f( radius * cos(j * theta_delta) theta_delta 56 src/mesh/SphereMesh.cpp , radius * sin(j * theta_delta)