side              135 include/view/NetworkViewer.hpp                        , osg::Vec3d  & side
side              159 src/mesh/CylinderMesh.cpp     Vec3f side = osg::Vec3f(0.0f, 0.0f, 1.0f) ^ (rotate * direction);
side              160 src/mesh/CylinderMesh.cpp     side.normalize();
side              161 src/mesh/CylinderMesh.cpp     RECORD_INFO(string("side => ") + to_string(side[0]) + "," + to_string(side[1]) + "," + to_string(side[2]));
side              178 src/mesh/CylinderMesh.cpp             float proportion = angle(side, temp_vertex) / M_PI;
side              454 src/view/NetworkViewer.cpp     osg::Vec3d side;
side              456 src/view/NetworkViewer.cpp     _get_transformation(index, eye, center, distance, up, look, side);
side              467 src/view/NetworkViewer.cpp     osg::Vec3d side;
side              469 src/view/NetworkViewer.cpp     _get_transformation(index, eye, center, distance, up, look, side);
side              480 src/view/NetworkViewer.cpp     osg::Vec3d side;
side              482 src/view/NetworkViewer.cpp     _get_transformation(index, eye, center, distance, up, look, side);
side              483 src/view/NetworkViewer.cpp     _set_transformation(index, eye + side * distance_delta, center + side * distance_delta, up);
side              493 src/view/NetworkViewer.cpp     osg::Vec3d side;
side              495 src/view/NetworkViewer.cpp     _get_transformation(index, eye, center, distance, up, look, side);
side              496 src/view/NetworkViewer.cpp     _set_transformation(index, eye - side * distance_delta, center - side * distance_delta, up);
side              506 src/view/NetworkViewer.cpp     osg::Vec3d side;
side              508 src/view/NetworkViewer.cpp     _get_transformation(index, eye, center, distance, up, look, side);
side              519 src/view/NetworkViewer.cpp     osg::Vec3d side;
side              521 src/view/NetworkViewer.cpp     _get_transformation(index, eye, center, distance, up, look, side);
side              532 src/view/NetworkViewer.cpp     osg::Vec3d side;
side              534 src/view/NetworkViewer.cpp     _get_transformation(index, eye, center, distance, up, look, side);
side              545 src/view/NetworkViewer.cpp                                            , osg::Vec3d  & side
side              554 src/view/NetworkViewer.cpp     side = look ^ up;
side              555 src/view/NetworkViewer.cpp     side.normalize();
side              577 src/view/NetworkViewer.cpp     osg::Vec3d side;
side              579 src/view/NetworkViewer.cpp     _get_transformation(index, eye, center, distance, up, look, side);
side              594 src/view/NetworkViewer.cpp     osg::Vec3d side;
side              596 src/view/NetworkViewer.cpp     _get_transformation(index, eye, center, distance, up, look, side);
side              597 src/view/NetworkViewer.cpp     Quat rotation = Quat(-angle, side);
side              612 src/view/NetworkViewer.cpp     osg::Vec3d side;
side              614 src/view/NetworkViewer.cpp     _get_transformation(index, eye, center, distance, up, look, side);