lower 277 src/mesh/CylinderMesh.cpp , Vec4f lower lower 284 src/mesh/CylinderMesh.cpp Vec3f center( (upper[0] + lower[0]) / 2.0 lower 285 src/mesh/CylinderMesh.cpp , (upper[1] + lower[1]) / 2.0 lower 286 src/mesh/CylinderMesh.cpp , (upper[2] + lower[2]) / 2.0 lower 289 src/mesh/CylinderMesh.cpp Vec3f direction( upper[0] - lower[0] lower 290 src/mesh/CylinderMesh.cpp , upper[1] - lower[1] lower 291 src/mesh/CylinderMesh.cpp , upper[2] - lower[2] lower 296 src/mesh/CylinderMesh.cpp float lower_radius = lower[3]; lower 312 src/mesh/CylinderMesh.cpp , Vec4f lower lower 320 src/mesh/CylinderMesh.cpp , lower