angle 39 include/mesh/CylinderMesh.hpp angle(Vec3f& vector1, Vec3f& vector2); angle 88 include/view/NetworkViewer.hpp roll( double angle angle 93 include/view/NetworkViewer.hpp pitch( double angle angle 98 include/view/NetworkViewer.hpp yaw( double angle angle 178 src/mesh/CylinderMesh.cpp float proportion = angle(side, temp_vertex) / M_PI; angle 580 src/view/NetworkViewer.cpp Quat rotation = Quat(-angle, look); angle 597 src/view/NetworkViewer.cpp Quat rotation = Quat(-angle, side); angle 615 src/view/NetworkViewer.cpp Quat rotation = Quat(-angle, up);