Vec3f 39 include/mesh/CylinderMesh.hpp angle(Vec3f& vector1, Vec3f& vector2); Vec3f 42 include/mesh/CylinderMesh.hpp operator()( Vec3f center Vec3f 46 include/mesh/CylinderMesh.hpp , Vec3f direction Vec3f 50 include/mesh/CylinderMesh.hpp , Vec3f parent Vec3f 54 include/mesh/CylinderMesh.hpp operator()( Vec3f center Vec3f 58 include/mesh/CylinderMesh.hpp , Vec3f direction Vec3f 61 include/mesh/CylinderMesh.hpp , Vec3f parent Vec3f 70 include/mesh/CylinderMesh.hpp , Vec3f parent Vec3f 78 include/mesh/CylinderMesh.hpp , Vec3f parent Vec3f 37 include/mesh/SphereMesh.hpp operator()( Vec3f center Vec3f 44 include/mesh/SphereMesh.hpp operator()( Vec3f center Vec3f 19 include/utility/conversions.hpp osg::Vec3f Vec3f 76 src/core/Compartment.cpp sphere( osg::Vec3f(d[0], d[1], d[2]) Vec3f 90 src/core/Neuron.cpp sphere( osg::Vec3f(d[0], d[1], d[2]) Vec3f 59 src/core/Voxel.cpp sphere( osg::Vec3f(d[0], d[1], d[2]) Vec3f 54 src/mesh/CylinderMesh.cpp (*vertices)[i] = Vec3f(x, y, 0.5f); Vec3f 55 src/mesh/CylinderMesh.cpp (*vertices)[i + points] = Vec3f(x, y, -0.5f); Vec3f 56 src/mesh/CylinderMesh.cpp (*vertices)[i + 2 * points] = Vec3f(x, y, 0.5f); Vec3f 57 src/mesh/CylinderMesh.cpp (*vertices)[i + 3 * points] = Vec3f(x, y, -0.5f); Vec3f 61 src/mesh/CylinderMesh.cpp (*normals)[i] = Vec3f(x,y,0.0f); Vec3f 62 src/mesh/CylinderMesh.cpp (*normals)[i + points] = Vec3f(x,y,0.0f); Vec3f 63 src/mesh/CylinderMesh.cpp (*normals)[i + 2 * points] = Vec3f(0.0f, 0.0f, 1.0f); Vec3f 64 src/mesh/CylinderMesh.cpp (*normals)[i + 3 * points] = Vec3f( 0.0f, 0.0f, -1.0f); Vec3f 116 src/mesh/CylinderMesh.cpp CylinderMesh::angle(Vec3f& vector1, Vec3f& vector2) Vec3f 125 src/mesh/CylinderMesh.cpp CylinderMesh::operator()( Vec3f center Vec3f 129 src/mesh/CylinderMesh.cpp , Vec3f direction Vec3f 133 src/mesh/CylinderMesh.cpp , Vec3f parent Vec3f 153 src/mesh/CylinderMesh.cpp Vec3f temp_vertex; Vec3f 158 src/mesh/CylinderMesh.cpp rotate.makeRotate(parent, osg::Vec3f(0.0f, 0.0f, 1.0f)); Vec3f 159 src/mesh/CylinderMesh.cpp Vec3f side = osg::Vec3f(0.0f, 0.0f, 1.0f) ^ (rotate * direction); Vec3f 203 src/mesh/CylinderMesh.cpp rotate.makeRotate(osg::Vec3f(0.0f, 0.0f, 1.0f), direction); Vec3f 249 src/mesh/CylinderMesh.cpp CylinderMesh::operator()( Vec3f center Vec3f 253 src/mesh/CylinderMesh.cpp , Vec3f direction Vec3f 256 src/mesh/CylinderMesh.cpp , Vec3f parent Vec3f 281 src/mesh/CylinderMesh.cpp , Vec3f parent Vec3f 284 src/mesh/CylinderMesh.cpp Vec3f center( (upper[0] + lower[0]) / 2.0 Vec3f 289 src/mesh/CylinderMesh.cpp Vec3f direction( upper[0] - lower[0] Vec3f 315 src/mesh/CylinderMesh.cpp , Vec3f parent Vec3f 45 src/mesh/SphereMesh.cpp (*vertices)[0] = (*normals)[0] = Vec3f(0.0f, 0.0f, 1.0f); Vec3f 55 src/mesh/SphereMesh.cpp Vec3f( radius * cos(j * theta_delta) Vec3f 64 src/mesh/SphereMesh.cpp (*normals)[vertex_index] = Vec3f(0.0f, 0.0f, -1.0f); Vec3f 118 src/mesh/SphereMesh.cpp SphereMesh::operator()( Vec3f center Vec3f 135 src/mesh/SphereMesh.cpp SphereMesh::operator()( Vec3f center Vec3f 155 src/mesh/SphereMesh.cpp , [&](const Vec3f& vertex) Vec3f 56 src/utility/conversions.cpp osg::Vec3f Vec3f 61 src/utility/conversions.cpp return osg::Vec3f(); Vec3f 64 src/utility/conversions.cpp return osg::Vec3f( static_cast<float>( Vec3f 581 src/view/NetworkViewer.cpp Vec3f rotated_up = rotation * up; Vec3f 598 src/view/NetworkViewer.cpp Vec3f rotated_up = rotation * up; Vec3f 600 src/view/NetworkViewer.cpp Vec3f rotated_look = rotation * look; Vec3f 616 src/view/NetworkViewer.cpp Vec3f rotated_look = rotation * look;