theta_delta        29 src/mesh/CylinderMesh.cpp     float theta_delta = 2.0 * M_PI / points;
theta_delta        47 src/mesh/CylinderMesh.cpp         theta = i * theta_delta;
theta_delta        33 src/mesh/SphereMesh.cpp     float theta_delta = 2.0 * M_PI / points;
theta_delta        55 src/mesh/SphereMesh.cpp                 Vec3f( radius * cos(j * theta_delta)
theta_delta        56 src/mesh/SphereMesh.cpp                      , radius * sin(j * theta_delta)