i 179 src/core/Compartment.cpp unsigned int i; i 180 src/core/Compartment.cpp for(i = 0; i < limit;++i) i 182 src/core/Compartment.cpp voxel_seq[i] -> set_color(PySequence_GetItem(colors, i)); i 190 src/core/Compartment.cpp for(unsigned int i = 1; i < node -> getNumChildren(); ++i) i 192 src/core/Compartment.cpp Geode * geode = node -> getChild(i) -> asGeode(); i 113 src/core/Network.cpp unsigned int i; i 114 src/core/Network.cpp for(i = 0; i < limit;++i) i 116 src/core/Network.cpp neuron_seq[i] -> set_color(PySequence_GetItem(colors, i)); i 184 src/core/Neuron.cpp for(unsigned int i = 1; i < node -> getNumChildren(); ++i) i 186 src/core/Neuron.cpp Geode * geode = node -> getChild(i) -> asGeode(); i 210 src/core/Neuron.cpp unsigned int i; i 211 src/core/Neuron.cpp for(i = 0; i < limit;++i) i 213 src/core/Neuron.cpp compartment_seq[i] -> set_color(PySequence_GetItem(colors, i)); i 26 src/mesh/CylinderMesh.cpp unsigned int i, j; i 45 src/mesh/CylinderMesh.cpp for(i = 0; i < points; ++i) i 47 src/mesh/CylinderMesh.cpp theta = i * theta_delta; i 54 src/mesh/CylinderMesh.cpp (*vertices)[i] = Vec3f(x, y, 0.5f); i 55 src/mesh/CylinderMesh.cpp (*vertices)[i + points] = Vec3f(x, y, -0.5f); i 56 src/mesh/CylinderMesh.cpp (*vertices)[i + 2 * points] = Vec3f(x, y, 0.5f); i 57 src/mesh/CylinderMesh.cpp (*vertices)[i + 3 * points] = Vec3f(x, y, -0.5f); i 61 src/mesh/CylinderMesh.cpp (*normals)[i] = Vec3f(x,y,0.0f); i 62 src/mesh/CylinderMesh.cpp (*normals)[i + points] = Vec3f(x,y,0.0f); i 63 src/mesh/CylinderMesh.cpp (*normals)[i + 2 * points] = Vec3f(0.0f, 0.0f, 1.0f); i 64 src/mesh/CylinderMesh.cpp (*normals)[i + 3 * points] = Vec3f( 0.0f, 0.0f, -1.0f); i 71 src/mesh/CylinderMesh.cpp for(i = 0; i < points; ++i) i 73 src/mesh/CylinderMesh.cpp (*indices)[triangle_index ] = i; i 74 src/mesh/CylinderMesh.cpp (*indices)[triangle_index + 1] = i + points; i 75 src/mesh/CylinderMesh.cpp (*indices)[triangle_index + 2] = i + 1; i 77 src/mesh/CylinderMesh.cpp (*indices)[triangle_index + 3] = i + points; i 78 src/mesh/CylinderMesh.cpp (*indices)[triangle_index + 4] = i + 1 + points; i 79 src/mesh/CylinderMesh.cpp (*indices)[triangle_index + 5] = i + 1; i 88 src/mesh/CylinderMesh.cpp for(i = 2 * points + 1; i < 3 * points - 1; ++i) i 91 src/mesh/CylinderMesh.cpp (*indices)[triangle_index + 1] = i; i 92 src/mesh/CylinderMesh.cpp (*indices)[triangle_index + 2] = i + 1; i 96 src/mesh/CylinderMesh.cpp for(i = 3 * points + 1; i < 4 * points - 1; ++i) i 98 src/mesh/CylinderMesh.cpp (*indices)[triangle_index ] = i + 1; i 99 src/mesh/CylinderMesh.cpp (*indices)[triangle_index + 1] = i; i 152 src/mesh/CylinderMesh.cpp unsigned int i, j; i 172 src/mesh/CylinderMesh.cpp for(i = 0; i < points; ++i) i 174 src/mesh/CylinderMesh.cpp temp_vertex.set( (*vertices)[i + points][0] i 175 src/mesh/CylinderMesh.cpp , (*vertices)[i + points][1] i 182 src/mesh/CylinderMesh.cpp (*vertices)[i + 3 * points][2] = (*vertices)[i + points][2] = i 187 src/mesh/CylinderMesh.cpp (*vertices)[i + 3 * points][2] = (*vertices)[i + points][2] = i 192 src/mesh/CylinderMesh.cpp (*vertices)[i + 3 * points][2] = (*vertices)[i + points][2] = i 197 src/mesh/CylinderMesh.cpp (*vertices)[i + 3 * points][2] = (*vertices)[i + points][2] = i 205 src/mesh/CylinderMesh.cpp for(i = 0; i < points; ++i) i 207 src/mesh/CylinderMesh.cpp temp_vertex.set( upper_radius * (*unit_vertices)[i][0] i 208 src/mesh/CylinderMesh.cpp , upper_radius * (*unit_vertices)[i][1] i 211 src/mesh/CylinderMesh.cpp (*vertices)[i + 2 * points] = (*vertices)[i] = rotate * temp_vertex + center; i 212 src/mesh/CylinderMesh.cpp (*normals)[i + points] = (*normals)[i] = rotate * (*unit_normals)[i]; i 213 src/mesh/CylinderMesh.cpp (*normals)[i + 2 * points] = direction; i 214 src/mesh/CylinderMesh.cpp (*normals)[i + 3 * points] = -direction; i 215 src/mesh/CylinderMesh.cpp j = i + points; i 29 src/mesh/SphereMesh.cpp unsigned int i, j; i 47 src/mesh/SphereMesh.cpp for(i = 1; i < points / 2; ++i) i 49 src/mesh/SphereMesh.cpp z = cos( i * phi_delta); i 50 src/mesh/SphereMesh.cpp radius = sin( i * phi_delta ); i 66 src/mesh/SphereMesh.cpp for(i = 0; i < points; ++i) i 69 src/mesh/SphereMesh.cpp (*indices)[triangle_index + 1] = i + 1; i 70 src/mesh/SphereMesh.cpp (*indices)[triangle_index + 2] = i + 2; i 76 src/mesh/SphereMesh.cpp for(i = 1; i < points / 2 - 1; ++i) i 78 src/mesh/SphereMesh.cpp alpha = 1 + points * (i - 1); i 79 src/mesh/SphereMesh.cpp beta = 1 + points * i; i 97 src/mesh/SphereMesh.cpp for(i = 0; i < points; ++i) i 100 src/mesh/SphereMesh.cpp (*indices)[triangle_index + 1] = beta + i + 1; i 101 src/mesh/SphereMesh.cpp (*indices)[triangle_index + 2] = beta + i; i 742 src/view/NetworkViewer.cpp for( std::size_t i = 0; i < views.size(); i++ ) i 744 src/view/NetworkViewer.cpp osgViewer::View* view = views.at(i);