proportion        178 src/mesh/CylinderMesh.cpp             float proportion = angle(side, temp_vertex) / M_PI;
proportion        179 src/mesh/CylinderMesh.cpp             RECORD_INFO( string("proportion => ") + to_string(proportion));
proportion        180 src/mesh/CylinderMesh.cpp             if(proportion <= -0.5f)
proportion        183 src/mesh/CylinderMesh.cpp                 -0.5 - 2 * (1 + proportion) * max_warp;
proportion        185 src/mesh/CylinderMesh.cpp             else if(proportion <= 0.0f)
proportion        188 src/mesh/CylinderMesh.cpp                 -0.5 + 2 * proportion * max_warp;
proportion        190 src/mesh/CylinderMesh.cpp             else if(proportion <= 0.5f)
proportion        193 src/mesh/CylinderMesh.cpp                 -0.5 + 2 * proportion * max_warp;
proportion        195 src/mesh/CylinderMesh.cpp             else if(proportion <= 1.0f)
proportion        198 src/mesh/CylinderMesh.cpp                 -0.5 + 2 * (1.0 - proportion) * max_warp;