y 37 include/view/NetworkViewer.hpp , int y y 37 src/mesh/CylinderMesh.cpp float x, y; y 49 src/mesh/CylinderMesh.cpp y = sin(theta); y 54 src/mesh/CylinderMesh.cpp (*vertices)[i] = Vec3f(x, y, 0.5f); y 55 src/mesh/CylinderMesh.cpp (*vertices)[i + points] = Vec3f(x, y, -0.5f); y 56 src/mesh/CylinderMesh.cpp (*vertices)[i + 2 * points] = Vec3f(x, y, 0.5f); y 57 src/mesh/CylinderMesh.cpp (*vertices)[i + 3 * points] = Vec3f(x, y, -0.5f); y 61 src/mesh/CylinderMesh.cpp (*normals)[i] = Vec3f(x,y,0.0f); y 62 src/mesh/CylinderMesh.cpp (*normals)[i + points] = Vec3f(x,y,0.0f); y 119 src/mesh/CylinderMesh.cpp float det = vector1.x() * vector2.y() - vector1.y() * vector2.x(); y 13 src/view/NetworkViewer.cpp , this->y() y 180 src/view/NetworkViewer.cpp , parent_viewport -> y() y 185 src/view/NetworkViewer.cpp , parent_viewport -> y() y 214 src/view/NetworkViewer.cpp , parent_viewport -> y() + new_parent_height y 225 src/view/NetworkViewer.cpp , parent_viewport -> y() y 244 src/view/NetworkViewer.cpp , int y y 253 src/view/NetworkViewer.cpp camera->setViewport(x, y, width, height ); y 312 src/view/NetworkViewer.cpp this->getEventQueue() -> windowResize( this->x(), this->y(), width, height ); y 313 src/view/NetworkViewer.cpp _graphics_window -> resized( this->x(), this->y(), width, height ); y 635 src/view/NetworkViewer.cpp , static_cast<float>( event->y() ) y 663 src/view/NetworkViewer.cpp , static_cast<float>( event->y() ) y 693 src/view/NetworkViewer.cpp , static_cast<float>( event->y() )