ON                125 src/view/NetworkViewer.cpp     stateSet -> setAttributeAndModes( material, osg::StateAttribute::ON );
ON                126 src/view/NetworkViewer.cpp     stateSet -> setMode( GL_DEPTH_TEST, osg::StateAttribute::ON );
ON                127 src/view/NetworkViewer.cpp     stateSet -> setMode( GL_BLEND, osg::StateAttribute::ON );
ON                128 src/view/NetworkViewer.cpp     stateSet -> setMode( GL_ALPHA_TEST, osg::StateAttribute::ON | osg::StateAttribute::OVERRIDE);// just added this now as a test but still no luck
ON                130 src/view/NetworkViewer.cpp     stateSet -> setAttributeAndModes(shade_model,osg::StateAttribute::ON);