unit_vertices 138 src/mesh/CylinderMesh.cpp const auto unit_vertices = get<0>(arrays); unit_vertices 143 src/mesh/CylinderMesh.cpp new Vec3Array(unit_vertices -> size()) unit_vertices 207 src/mesh/CylinderMesh.cpp temp_vertex.set( upper_radius * (*unit_vertices)[i][0] unit_vertices 208 src/mesh/CylinderMesh.cpp , upper_radius * (*unit_vertices)[i][1] unit_vertices 216 src/mesh/CylinderMesh.cpp temp_vertex.set( lower_radius * (*unit_vertices)[j][0] unit_vertices 217 src/mesh/CylinderMesh.cpp , lower_radius * (*unit_vertices)[j][1] unit_vertices 144 src/mesh/SphereMesh.cpp const auto unit_vertices = get<0>(arrays); unit_vertices 148 src/mesh/SphereMesh.cpp Vec3Array * vertices = new Vec3Array(unit_vertices -> size()); unit_vertices 152 src/mesh/SphereMesh.cpp std::transform( unit_vertices -> begin() unit_vertices 153 src/mesh/SphereMesh.cpp , unit_vertices -> end()