lower             277 src/mesh/CylinderMesh.cpp                         , Vec4f        lower
lower             284 src/mesh/CylinderMesh.cpp     Vec3f center( (upper[0] + lower[0]) / 2.0
lower             285 src/mesh/CylinderMesh.cpp                 , (upper[1] + lower[1]) / 2.0
lower             286 src/mesh/CylinderMesh.cpp                 , (upper[2] + lower[2]) / 2.0
lower             289 src/mesh/CylinderMesh.cpp     Vec3f direction( upper[0] - lower[0]
lower             290 src/mesh/CylinderMesh.cpp                    , upper[1] - lower[1]
lower             291 src/mesh/CylinderMesh.cpp                    , upper[2] - lower[2]
lower             296 src/mesh/CylinderMesh.cpp     float lower_radius = lower[3];
lower             312 src/mesh/CylinderMesh.cpp                         , Vec4f        lower
lower             320 src/mesh/CylinderMesh.cpp               , lower