OpenShot Library | libopenshot-audio
0.2.0
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Build instructions are available for all three major Operating Systems:
The best way to get started with libopenshot-audio, is to learn about our build system, obtain all the source code, install a development IDE and tools, and better understand our dependencies. So, please read through the following sections, and follow the instructions. And keep in mind, that your computer is likely different than the one used when writing these instructions. Your file paths and versions of applications might be slightly different, so keep an eye out for subtle file path differences in the commands you type.
CMake is the backbone of our build system. It is a cross-platform build system, which checks for dependencies, locates header files and libraries, generates makefiles, and supports the cross-platform compiling of libopenshot and libopenshot-audio. CMake uses an out-of-source build concept, where all temporary build files, such as makefiles, object files, and even the final binaries, are created outside of the source code folder, inside a /build/
sub-folder. This prevents the build process from cluttering up the source code. These instructions have only been tested with the GNU compiler (including MSYS2/MinGW for Windows).
The following libraries are required to build libopenshot-audio. Instructions on how to install these dependencies vary for each operating system. Libraries and Executables have been labeled in the list below to help distinguish between them.
(Executable)
(Executable)
(Compiler Flag)
The first step in installing libopenshot-audio is to obtain the most recent source code. The source code is available on GitHub. Use the following command to obtain the latest libopenshot-audio source code.
To compile libopenshot-audio, we need to go through a few additional steps to manually build and install it. Launch a terminal and enter: