NetMauMau
0.24.0
Client API
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#include <clientconnection.h>
Holds the name as well as the PNG data of the player image.
Public Attributes | |
std::string | name |
the player name | |
const unsigned char * | pngData |
raw data of the player image, must be freed by the client | |
std::size_t | pngDataLen |
length of the raw data of the player image | |