Package: enigma Version: 1.20-dfsg.1-1vnz1 Architecture: amd64 Maintainer: Erich Schubert Installed-Size: 2792 Depends: libc6 (>= 2.2.5), libcurl3-gnutls (>= 7.16.2-1), libgcc1 (>= 1:4.1.1), libpng12-0 (>= 1.2.13-4), libsdl-image1.2 (>= 1.2.10), libsdl-mixer1.2 (>= 1.2.6), libsdl-ttf2.0-0, libsdl1.2debian (>= 1.2.10-1), libstdc++6 (>= 4.4.0), libxerces-c3.1, libzipios++0c2a, enigma-data (= 1.20-dfsg.1-1vnz1) Recommends: enigma-doc Conflicts: enigma-data (<< 1.10~~pre-alpha+r2210-1.1) Replaces: enigma-data (<< 1.10~~pre-alpha+r2210-1.1) Filename: ./amd64/enigma_1.20-dfsg.1-1vnz1_amd64.deb Size: 1151636 MD5sum: ed6e7136ee6635a504eb66d79219e9d2 SHA1: 3ae274ed439e6b0f8d28c72904cfaab36dfc6fd9 SHA256: af5b45fe379599415fbbf0fc9ff19a676b543a1848f8512212f98991503eb1bd Section: games Priority: extra Homepage: http://enigma.nongnu.org/ Description: Game where you control a marble with the mouse Enigma is a puzzle game similar to Oxyd on the Atari ST or Rock'n'Roll on the Amiga and good old Marble Madness. It also has Sokoban levels, and some interesting twists on the original sokoban concept. . In Enigma, your objective is to locate and uncover matching pairs of Oxyd stones. Simple as it sounds, this task is made more difficult by the fact that Oxyd stones tend to be hidden, inaccessible or protected by unexpected traps. Overcoming these obstacles often requires a lot of dexterity and wit (and can be quite addictive). . This package contains the game engine. Package: enigma Version: 1.20-dfsg.1-1vnz1 Architecture: i386 Maintainer: Erich Schubert Installed-Size: 3040 Depends: libc6 (>= 2.3.6-6~), libcurl3-gnutls (>= 7.16.2-1), libgcc1 (>= 1:4.1.1), libpng12-0 (>= 1.2.13-4), libsdl-image1.2 (>= 1.2.10), libsdl-mixer1.2 (>= 1.2.6), libsdl-ttf2.0-0, libsdl1.2debian (>= 1.2.10-1), libstdc++6 (>= 4.4.0), libxerces-c3.1, libzipios++0c2a, enigma-data (= 1.20-dfsg.1-1vnz1) Recommends: enigma-doc Conflicts: enigma-data (<< 1.10~~pre-alpha+r2210-1.1) Replaces: enigma-data (<< 1.10~~pre-alpha+r2210-1.1) Filename: ./i386/enigma_1.20-dfsg.1-1vnz1_i386.deb Size: 1217818 MD5sum: 34f8dcf9007f46be18ded754755a9bab SHA1: 42b6e7ce31a5c9b74b6673d241b2ebc580ee9550 SHA256: 8291a7d84d0b7d4916a55517a548d2cc822c2437a58868e6b66cab42be432e36 Section: games Priority: extra Homepage: http://enigma.nongnu.org/ Description: Game where you control a marble with the mouse Enigma is a puzzle game similar to Oxyd on the Atari ST or Rock'n'Roll on the Amiga and good old Marble Madness. It also has Sokoban levels, and some interesting twists on the original sokoban concept. . In Enigma, your objective is to locate and uncover matching pairs of Oxyd stones. Simple as it sounds, this task is made more difficult by the fact that Oxyd stones tend to be hidden, inaccessible or protected by unexpected traps. Overcoming these obstacles often requires a lot of dexterity and wit (and can be quite addictive). . This package contains the game engine. Package: enigma-data Source: enigma Version: 1.20-dfsg.1-1vnz1 Architecture: all Maintainer: Erich Schubert Installed-Size: 45416 Depends: ttf-dejavu-core, ttf-dejavu-extra Conflicts: enigma-level-previews Filename: ./all/enigma-data_1.20-dfsg.1-1vnz1_all.deb Size: 31212030 MD5sum: 4ddd6e97cb21887d7baf103ab3bcb0a0 SHA1: d720200ea1d33daf6be3258429e0e8afbc81edbd SHA256: 848cea87388047586c9f9b53f608f39d0ef2acca0efe71d93df302ade54c5fe3 Section: games Priority: extra Homepage: http://enigma.nongnu.org/ Description: Data files for the game enigma Enigma is a puzzle game similar to Oxyd on the Atari ST or Rock'n'Roll on the Amiga and good old Marble Madness. It also has Sokoban levels, and some interesting twists on the original sokoban concept. . In Enigma, your objective is to locate and uncover matching pairs of Oxyd stones. Simple as it sounds, this task is made more difficult by the fact that Oxyd stones tend to be hidden, inaccessible or protected by unexpected traps. Overcoming these obstacles often requires a lot of dexterity and wit (and can be quite addictive). . This package contains the data files (levels, graphics, sounds). Package: enigma-doc Source: enigma Version: 1.20-dfsg.1-1vnz1 Architecture: all Maintainer: Erich Schubert Installed-Size: 8404 Recommends: enigma Filename: ./all/enigma-doc_1.20-dfsg.1-1vnz1_all.deb Size: 4351472 MD5sum: fd33c6c01a0a59cb114d2bc62aea9cd6 SHA1: 1b6d29dd8ae128a6a7beed7cf70b7c60859cd394 SHA256: 53bd0cdac121ade4393ed734cdd1b6763f7ba8a1e2ebe2ca313c67542b72f857 Section: doc Priority: extra Homepage: http://enigma.nongnu.org/ Description: Documentation for the game enigma Enigma is a puzzle game similar to Oxyd on the Atari ST or Rock'n'Roll on the Amiga and good old Marble Madness. It also has Sokoban levels, and some interesting twists on the original sokoban concept. . In Enigma, your objective is to locate and uncover matching pairs of Oxyd stones. Simple as it sounds, this task is made more difficult by the fact that Oxyd stones tend to be hidden, inaccessible or protected by unexpected traps. Overcoming these obstacles often requires a lot of dexterity and wit (and can be quite addictive). . This package contains the manual and level creating guide Package: leveldb-doc Source: leveldb Version: 1.17-0 Architecture: all Maintainer: Alessio Treglia Installed-Size: 132 Filename: ./all/leveldb-doc_1.17-0_all.deb Size: 35912 MD5sum: bccc3919ad450ac657192e61e611759e SHA1: bbb6d9e13e127e0d591fa311d2839f409cb7749e SHA256: 071cb9b2b19aad473fb82fed0f441a5dd8458fad75b521665fbeeaf7907be95d Section: doc Priority: optional Homepage: http://code.google.com/p/leveldb/ Description: LevelDB documentation LevelDB is a fast key-value storage library written at Google that provides an ordered mapping from string keys to string values. . This package provides the developers reference for LevelDB. Package: libirrlicht-dev Source: irrlicht Version: 1.8.4.0-1 Architecture: amd64 Maintainer: Debian Games Team Installed-Size: 17692 Depends: libirrlicht1.8 (= 1.8.4.0-1) Suggests: libirrlicht-doc Filename: ./amd64/libirrlicht-dev_1.8.4.0-1_amd64.deb Size: 3821314 MD5sum: 96451e4791e0dfbf2db320161a579a78 SHA1: abddeb0d55700452430dde1f4148823f1a001e8d SHA256: d37ef19d6a423bffea70d8b11e990f0924f2bef703b93bb58070784fa1a37266 Section: libdevel Priority: optional Multi-Arch: same Homepage: http://irrlicht.sf.net Description: High performance realtime 3D engine development library The Irrlicht Engine is an open source completely cross-platform 3D engine. It has support for OpenGL and its own software renderer, and has all of the state-of-the-art features which can be found in commercial 3d engines. . This package contains the development library. Package: libirrlicht-dev Source: irrlicht Version: 1.8.4.0-1 Architecture: i386 Maintainer: Debian Games Team Installed-Size: 13564 Depends: libirrlicht1.8 (= 1.8.4.0-1) Suggests: libirrlicht-doc Filename: ./i386/libirrlicht-dev_1.8.4.0-1_i386.deb Size: 3457046 MD5sum: 94050854c03bdc2a54b3d4c7b24c9d3b SHA1: 01c435db772490d961deb08f37b55ba533c04ce1 SHA256: cf80f8757f0ffe9cbc6e286bda8edcba52d55ceee919d07483f6f165d845cf4b Section: libdevel Priority: optional Multi-Arch: same Homepage: http://irrlicht.sf.net Description: High performance realtime 3D engine development library The Irrlicht Engine is an open source completely cross-platform 3D engine. It has support for OpenGL and its own software renderer, and has all of the state-of-the-art features which can be found in commercial 3d engines. . This package contains the development library. Package: libirrlicht-doc Source: irrlicht Version: 1.8.4.0-1 Architecture: all Maintainer: Debian Games Team Installed-Size: 29328 Filename: ./all/libirrlicht-doc_1.8.4.0-1_all.deb Size: 4141460 MD5sum: c87b442ccec05cfa7911803785d4bc4d SHA1: 9f38e3a9152fa60b5a6bc06fc48eebfb9c952886 SHA256: eb82feecd13b9ddf68c7b0fbdf0699201da30c3b8a3dcc81ea428633e1f705f4 Section: doc Priority: optional Multi-Arch: foreign Homepage: http://irrlicht.sf.net Description: High performance realtime 3D engine (API documentation) The Irrlicht Engine is an open source completely cross-platform 3D engine. It has support for OpenGL and its own software renderer, and has all of the state-of-the-art features which can be found in commercial 3d engines. . This package contains the API documentation and examples. Package: libirrlicht1.8 Source: irrlicht Version: 1.8.4.0-1 Architecture: amd64 Maintainer: Debian Games Team Installed-Size: 6344 Depends: libbz2-1.0, libc6 (>= 2.3), libgcc1 (>= 1:4.1.1), libgl1-mesa-glx | libgl1, libjpeg62-turbo, libpng12-0 (>= 1.2.13-4), libstdc++6 (>= 4.1.1), libx11-6, libxxf86vm1, zlib1g (>= 1:1.1.4) Filename: ./amd64/libirrlicht1.8_1.8.4.0-1_amd64.deb Size: 2055244 MD5sum: 7d3652c6337d57a30761a97edf496bf7 SHA1: c8ab73986e9b18b39c75daa2b631f267be441f2e SHA256: 24572712cea3c35d4cbd87af7d24bbab662f77bfe8cf964f0dee1b0092db8c48 Section: libs Priority: optional Multi-Arch: same Homepage: http://irrlicht.sf.net Description: High performance realtime 3D engine The Irrlicht Engine is an open source completely cross-platform 3D engine. It has support for OpenGL and its own software renderer, and has all of the state-of-the-art features which can be found in commercial 3d engines. Package: libirrlicht1.8 Source: irrlicht Version: 1.8.4.0-1 Architecture: i386 Maintainer: Debian Games Team Installed-Size: 5052 Depends: libbz2-1.0, libc6 (>= 2.3), libgcc1 (>= 1:4.1.1), libgl1-mesa-glx | libgl1, libjpeg62-turbo, libpng12-0 (>= 1.2.13-4), libstdc++6 (>= 4.1.1), libx11-6, libxxf86vm1, zlib1g (>= 1:1.1.4) Filename: ./i386/libirrlicht1.8_1.8.4.0-1_i386.deb Size: 1875888 MD5sum: e799595cf7f61e268b4a88830f1c5cac SHA1: 3ed3ca118aac140c650c05cc80e4cbfae9b96c33 SHA256: 678b1b5084f923496ac4c09dc7613a3997faac74087d9d415c5044fef61b0a3d Section: libs Priority: optional Multi-Arch: same Homepage: http://irrlicht.sf.net Description: High performance realtime 3D engine The Irrlicht Engine is an open source completely cross-platform 3D engine. It has support for OpenGL and its own software renderer, and has all of the state-of-the-art features which can be found in commercial 3d engines. Package: libirrlicht1.8-dbg Source: irrlicht Version: 1.8.4.0-1 Architecture: amd64 Maintainer: Debian Games Team Installed-Size: 23912 Depends: libirrlicht1.8 (= 1.8.4.0-1) Filename: ./amd64/libirrlicht1.8-dbg_1.8.4.0-1_amd64.deb Size: 7185798 MD5sum: d22d21f67171d28933eeb90be36e91cc SHA1: b85ebc685d3bf94d42d34c04015c8deee5acc6a2 SHA256: 5cc82143eafd520fa4a0dd23500d591a096e65fc18841d79fd683a486596b8e8 Section: debug Priority: optional Multi-Arch: same Homepage: http://irrlicht.sf.net Description: debugging symbols for irrlicht This package contains the debugging symbols associated with irrlicht. They will automatically be used by gdb for debugging irrlicht-related issues. Package: libirrlicht1.8-dbg Source: irrlicht Version: 1.8.4.0-1 Architecture: i386 Maintainer: Debian Games Team Installed-Size: 21944 Depends: libirrlicht1.8 (= 1.8.4.0-1) Filename: ./i386/libirrlicht1.8-dbg_1.8.4.0-1_i386.deb Size: 7674590 MD5sum: 1ebf2979046fe9fd6e78226fbb2f5d2c SHA1: 80c5dbafba4dc0e152cfe971e93a0bc849d54537 SHA256: ae436f62be8e56eaab68b0fdff6d262699c31be63f214501d8239411445454e7 Section: debug Priority: optional Multi-Arch: same Homepage: http://irrlicht.sf.net Description: debugging symbols for irrlicht This package contains the debugging symbols associated with irrlicht. They will automatically be used by gdb for debugging irrlicht-related issues. Package: libjsoncpp-dev Source: libjsoncpp Version: 0.10.2-5 Architecture: amd64 Maintainer: José Luis Segura Lucas Installed-Size: 2916 Depends: libjsoncpp0 (= 0.10.2-5) Filename: ./amd64/libjsoncpp-dev_0.10.2-5_amd64.deb Size: 558348 MD5sum: 3b31605f8ce16345bf160e320ebb6f36 SHA1: a4d25f61e9e1cd41727397b7bb907cf5aacdad86 SHA256: d453001adfab5549a98dbb587211ed64a92ddb1d14dee4c1163ab7ed8ac18353 Section: libdevel Priority: extra Homepage: https://github.com/open-source-parsers/jsoncpp Description: library for reading and writing JSON for C++ (devel files) This package provides all required developer resources like header-files and statically linked version of the library. . jsoncpp is an implementation of a JSON reader and writer in C++. JSON (JavaScript Object Notation) is a lightweight data-interchange format that it is easy to parse and redeable for human. It is useful for building config files, network communications protocols, etc. . This library provides following features: . * High-level data structures for collecting data from JSON. * Easy-to-use reader and writer. Package: libjsoncpp-dev Source: libjsoncpp Version: 0.10.2-5 Architecture: i386 Maintainer: José Luis Segura Lucas Installed-Size: 1684 Depends: libjsoncpp0 (= 0.10.2-5) Filename: ./i386/libjsoncpp-dev_0.10.2-5_i386.deb Size: 488810 MD5sum: 358eba994eb68af5e72cd14dd17a1cce SHA1: 7974cedf2611116b7aa7255cf9b871032f5c0742 SHA256: 43d774aab943285d9229ed10d581467b1471ae1d0b508706ddfd3973e3f9b0cf Section: libdevel Priority: extra Homepage: https://github.com/open-source-parsers/jsoncpp Description: library for reading and writing JSON for C++ (devel files) This package provides all required developer resources like header-files and statically linked version of the library. . jsoncpp is an implementation of a JSON reader and writer in C++. JSON (JavaScript Object Notation) is a lightweight data-interchange format that it is easy to parse and redeable for human. It is useful for building config files, network communications protocols, etc. . This library provides following features: . * High-level data structures for collecting data from JSON. * Easy-to-use reader and writer. Package: libjsoncpp0 Source: libjsoncpp Version: 0.10.2-5 Architecture: amd64 Maintainer: José Luis Segura Lucas Installed-Size: 300 Depends: libc6 (>= 2.2.5), libgcc1 (>= 1:4.1.1), libstdc++6 (>= 4.4.0) Suggests: libjsoncpp-dev (= 0.10.2-5), libjsoncpp-doc Filename: ./amd64/libjsoncpp0_0.10.2-5_amd64.deb Size: 97260 MD5sum: 8d4453fbcd7c961717d1a550783b784c SHA1: ae3be48cb49b28fb416c7d1e0ccfba4346ae1d75 SHA256: 6e4a9c2d10946a8353ae0d2e22f1e93bb601f267e551fc48a97c1ccf59b8dcc9 Section: libs Priority: extra Homepage: https://github.com/open-source-parsers/jsoncpp Description: library for reading and writing JSON for C++ jsoncpp is an implementation of a JSON reader and writer in C++. JSON (JavaScript Object Notation) is a lightweight data-interchange format that it is easy to parse and redeable for human. It is useful for building config files, network communications protocols, etc. . This library provides following features: . * High-level data structures for collecting data from JSON. * Easy-to-use reader and writer. Package: libjsoncpp0 Source: libjsoncpp Version: 0.10.2-5 Architecture: i386 Maintainer: José Luis Segura Lucas Installed-Size: 292 Depends: libc6 (>= 2.1.3), libgcc1 (>= 1:4.1.1), libstdc++6 (>= 4.4.0) Suggests: libjsoncpp-dev (= 0.10.2-5), libjsoncpp-doc Filename: ./i386/libjsoncpp0_0.10.2-5_i386.deb Size: 94930 MD5sum: 6398c3a3d1463144b409944614a9740a SHA1: 174a215f43e7d88bd186c07796a4e6e4cbe83c49 SHA256: 7117e5393e2d9bf4819cd264d42a27018167a1b9b8adbdc598958c1e8d96b4ae Section: libs Priority: extra Homepage: https://github.com/open-source-parsers/jsoncpp Description: library for reading and writing JSON for C++ jsoncpp is an implementation of a JSON reader and writer in C++. JSON (JavaScript Object Notation) is a lightweight data-interchange format that it is easy to parse and redeable for human. It is useful for building config files, network communications protocols, etc. . This library provides following features: . * High-level data structures for collecting data from JSON. * Easy-to-use reader and writer. Package: libjsoncpp0-dbg Source: libjsoncpp Version: 0.10.2-5 Architecture: amd64 Maintainer: José Luis Segura Lucas Installed-Size: 1072 Depends: libjsoncpp0 (= 0.10.2-5) Suggests: libjsoncpp-dev (= 0.10.2-5) Filename: ./amd64/libjsoncpp0-dbg_0.10.2-5_amd64.deb Size: 297884 MD5sum: 209f8ffc1c53ae9df3cb8c362f50ce46 SHA1: 737764a9921ea73fd21c4847e809eac8ad4de7e4 SHA256: 8e3afed875fed7754eb1f805477c9ddf58a6c23c8b42d72e18d4b113cb86f788 Section: debug Priority: extra Homepage: https://github.com/open-source-parsers/jsoncpp Description: debugging symbols for libjsoncpp0 This package contains the debugging symbols for libjsoncpp0. . jsoncpp is an implementation of a JSON reader and writer in C++. JSON (JavaScript Object Notation) is a lightweight data-interchange format that it is easy to parse and redeable for human. It is useful for building config files, network communications protocols, etc. . This library provides following features: . * High-level data structures for collecting data from JSON. * Easy-to-use reader and writer. Package: libjsoncpp0-dbg Source: libjsoncpp Version: 0.10.2-5 Architecture: i386 Maintainer: José Luis Segura Lucas Installed-Size: 856 Depends: libjsoncpp0 (= 0.10.2-5) Suggests: libjsoncpp-dev (= 0.10.2-5) Filename: ./i386/libjsoncpp0-dbg_0.10.2-5_i386.deb Size: 285704 MD5sum: ce6a0379017a220c8207e4e96fa68444 SHA1: c7adb63fa9477340ec31b6d7289daa37c8fcde7c SHA256: 501f364cf17742cdf91e9ebcff82733887616f461a31c362b4abb64b062879ec Section: debug Priority: extra Homepage: https://github.com/open-source-parsers/jsoncpp Description: debugging symbols for libjsoncpp0 This package contains the debugging symbols for libjsoncpp0. . jsoncpp is an implementation of a JSON reader and writer in C++. JSON (JavaScript Object Notation) is a lightweight data-interchange format that it is easy to parse and redeable for human. It is useful for building config files, network communications protocols, etc. . This library provides following features: . * High-level data structures for collecting data from JSON. * Easy-to-use reader and writer. Package: libleveldb-dbg Source: leveldb Version: 1.17-0 Architecture: amd64 Maintainer: Alessio Treglia Installed-Size: 2180 Depends: libleveldb1 (= 1.17-0) Filename: ./amd64/libleveldb-dbg_1.17-0_amd64.deb Size: 682966 MD5sum: 9781bd3c8828ee50ce6c182e0ec79c3a SHA1: 3f816d7320726f5ac493bd4e1cb2672ddb15cbb0 SHA256: 26831e66169d8fa0d904772827f6cafc362339e0b0f5a6b9d4f1ef7046e29067 Section: debug Priority: extra Homepage: http://code.google.com/p/leveldb/ Description: fast key-value storage library (debug symbols) LevelDB is a fast key-value storage library written at Google that provides an ordered mapping from string keys to string values. . This package provides the debugging symbols. Package: libleveldb-dbg Source: leveldb Version: 1.17-0 Architecture: i386 Maintainer: Alessio Treglia Installed-Size: 1808 Depends: libleveldb1 (= 1.17-0) Filename: ./i386/libleveldb-dbg_1.17-0_i386.deb Size: 653846 MD5sum: b48f40f1eac8b96a02a10abe9b9a1153 SHA1: e1f1e101cf5a1ebc81ed69794e23e99447ce4368 SHA256: 6dc8e4b1966ee708a5faeca7eb15c16f51b9ab6275ce67d41189c930b4677e45 Section: debug Priority: extra Homepage: http://code.google.com/p/leveldb/ Description: fast key-value storage library (debug symbols) LevelDB is a fast key-value storage library written at Google that provides an ordered mapping from string keys to string values. . This package provides the debugging symbols. Package: libleveldb-dev Source: leveldb Version: 1.17-0 Architecture: amd64 Maintainer: Alessio Treglia Installed-Size: 884 Depends: libleveldb1 (= 1.17-0) Suggests: leveldb-doc (= 1.17-0) Filename: ./amd64/libleveldb-dev_1.17-0_amd64.deb Size: 236170 MD5sum: bac1e0a2b6210d17a91c8efbcb176c78 SHA1: 0356bfd8cee1332738cc1cdd1045505a5b76a057 SHA256: ac63f0aaf5f7df04263e171fa5826c8da871ccd500fcc7cef87233892f38668e Section: libdevel Priority: optional Homepage: http://code.google.com/p/leveldb/ Description: fast key-value storage library (development files) LevelDB is a fast key-value storage library written at Google that provides an ordered mapping from string keys to string values. . This package provides the development files. Package: libleveldb-dev Source: leveldb Version: 1.17-0 Architecture: i386 Maintainer: Alessio Treglia Installed-Size: 708 Depends: libleveldb1 (= 1.17-0) Suggests: leveldb-doc (= 1.17-0) Filename: ./i386/libleveldb-dev_1.17-0_i386.deb Size: 228190 MD5sum: 4ed835e1f6c2717d4db28caa1e3549df SHA1: 6e3c5b6c319e34edf0eeee2261c8c1bcf770c809 SHA256: 5460973c9ff4946115683338b43ab487f7d5af5c69543b6bafffda14048160bc Section: libdevel Priority: optional Homepage: http://code.google.com/p/leveldb/ Description: fast key-value storage library (development files) LevelDB is a fast key-value storage library written at Google that provides an ordered mapping from string keys to string values. . This package provides the development files. Package: libleveldb1 Source: leveldb Version: 1.17-0 Architecture: amd64 Maintainer: Alessio Treglia Installed-Size: 400 Depends: libc6 (>= 2.3.2), libgcc1 (>= 1:4.1.1), libsnappy1, libstdc++6 (>= 4.1.1) Filename: ./amd64/libleveldb1_1.17-0_amd64.deb Size: 157820 MD5sum: 7a8aba48061997852c6b3e8663805071 SHA1: e76b08d6d8a58c987c683c32e19d7c1fe7a259fd SHA256: 1b9bb39cb418ce27ab22e3e442634f4f339946f0ae27566bcec3fc98f69ef6c4 Section: libs Priority: optional Homepage: http://code.google.com/p/leveldb/ Description: fast key-value storage library LevelDB is a fast key-value storage library written at Google that provides an ordered mapping from string keys to string values. . Features: * Keys and values are arbitrary byte arrays. * Data is stored sorted by key. * Callers can provide a custom comparison function to override the sort order. * The basic operations are Put(key,value), Get(key), Delete(key). * Multiple changes can be made in one atomic batch. * Users can create a transient snapshot to get a consistent view of data. * Forward and backward iteration is supported over the data. * Data is automatically compressed using the Snappy compression library. * External activity (file system operations etc.) is relayed through a virtual interface so users can customize the operating system interactions. * Detailed documentation about how to use the library is included with the source code. . Limitations: * This is not a SQL database. It does not have a relational data model, it does not support SQL queries, and it has no support for indexes. * Only a single process (possibly multi-threaded) can access a particular database at a time. * There is no client-server support builtin to the library. An application that needs such support will have to wrap their own server around the library. . This package provides the shared library. Package: libleveldb1 Source: leveldb Version: 1.17-0 Architecture: i386 Maintainer: Alessio Treglia Installed-Size: 396 Depends: libc6 (>= 2.3.6-6~), libgcc1 (>= 1:4.1.1), libsnappy1, libstdc++6 (>= 4.1.1) Filename: ./i386/libleveldb1_1.17-0_i386.deb Size: 165812 MD5sum: a8259f0f5e4f14e82c53a14e611d2e16 SHA1: 65d04ecb7faf886edc681aea29aef04b7b07664f SHA256: d71c8dd3acc4c3c5bc30e81fa3fba3d62b556f2c53f5aed8d78bf4b019fc011a Section: libs Priority: optional Homepage: http://code.google.com/p/leveldb/ Description: fast key-value storage library LevelDB is a fast key-value storage library written at Google that provides an ordered mapping from string keys to string values. . Features: * Keys and values are arbitrary byte arrays. * Data is stored sorted by key. * Callers can provide a custom comparison function to override the sort order. * The basic operations are Put(key,value), Get(key), Delete(key). * Multiple changes can be made in one atomic batch. * Users can create a transient snapshot to get a consistent view of data. * Forward and backward iteration is supported over the data. * Data is automatically compressed using the Snappy compression library. * External activity (file system operations etc.) is relayed through a virtual interface so users can customize the operating system interactions. * Detailed documentation about how to use the library is included with the source code. . Limitations: * This is not a SQL database. It does not have a relational data model, it does not support SQL queries, and it has no support for indexes. * Only a single process (possibly multi-threaded) can access a particular database at a time. * There is no client-server support builtin to the library. An application that needs such support will have to wrap their own server around the library. . This package provides the shared library. Package: libsnappy-dev Source: snappy Version: 1.1.2-4 Architecture: amd64 Maintainer: Steinar H. Gunderson Installed-Size: 144 Depends: libsnappy1 (= 1.1.2-4) Filename: ./amd64/libsnappy-dev_1.1.2-4_amd64.deb Size: 52534 MD5sum: 97a2af2d5c0ed9194b8535d22662aba1 SHA1: ca7df7265b749c59b5bf90a73dee0182963e89ce SHA256: 57a6dbde4223454f91d2b6497d8f34b24145a39e4bd880ed024235a6cb3a91c8 Section: libdevel Priority: extra Homepage: http://code.google.com/p/snappy/ Description: fast compression/decompression library (development files) Snappy is a compression/decompression library. It does not aim for maximum compression, or compatibility with any other compression library; instead, it aims for very high speeds and reasonable compression. . For instance, compared to the fastest mode of zlib, Snappy is an order of magnitude faster for most inputs, but the resulting compressed files are anywhere from 20% to 100% bigger. On a single core of a Core i7 processor in 64-bit mode, Snappy compresses at about 250 MB/sec or more and decompresses at about 500 MB/sec or more. . This package contains the development files required to build programs against Snappy. Package: libsnappy-dev Source: snappy Version: 1.1.2-4 Architecture: i386 Maintainer: Steinar H. Gunderson Installed-Size: 140 Depends: libsnappy1 (= 1.1.2-4) Filename: ./i386/libsnappy-dev_1.1.2-4_i386.deb Size: 51620 MD5sum: acf7a5b86a478763e5aa0d298acacfae SHA1: 1884752d7b4adda2488cdfcc37f4b1ec206301d0 SHA256: b69a1f6d4d6368140f516c4dc2a102bfca3d7406c9acfac186b3cec0fbc1d40a Section: libdevel Priority: extra Homepage: http://code.google.com/p/snappy/ Description: fast compression/decompression library (development files) Snappy is a compression/decompression library. It does not aim for maximum compression, or compatibility with any other compression library; instead, it aims for very high speeds and reasonable compression. . For instance, compared to the fastest mode of zlib, Snappy is an order of magnitude faster for most inputs, but the resulting compressed files are anywhere from 20% to 100% bigger. On a single core of a Core i7 processor in 64-bit mode, Snappy compresses at about 250 MB/sec or more and decompresses at about 500 MB/sec or more. . This package contains the development files required to build programs against Snappy. Package: libsnappy1 Source: snappy Version: 1.1.2-4 Architecture: amd64 Maintainer: Steinar H. Gunderson Installed-Size: 100 Depends: libc6 (>= 2.2.5), libgcc1 (>= 1:4.1.1), libstdc++6 (>= 4.1.1) Filename: ./amd64/libsnappy1_1.1.2-4_amd64.deb Size: 42562 MD5sum: 301649e24b371e7fefa4cf2b013c26a3 SHA1: febd5eab39c6643d71e3f8a605db5e93b445af0e SHA256: ef313538bf88656b6b8d529c7e9d48e1e7e0da702d6c98f556d733052f9c8a6a Section: libs Priority: extra Homepage: http://code.google.com/p/snappy/ Description: fast compression/decompression library Snappy is a compression/decompression library. It does not aim for maximum compression, or compatibility with any other compression library; instead, it aims for very high speeds and reasonable compression. . For instance, compared to the fastest mode of zlib, Snappy is an order of magnitude faster for most inputs, but the resulting compressed files are anywhere from 20% to 100% bigger. On a single core of a Core i7 processor in 64-bit mode, Snappy compresses at about 250 MB/sec or more and decompresses at about 500 MB/sec or more. Package: libsnappy1 Source: snappy Version: 1.1.2-4 Architecture: i386 Maintainer: Steinar H. Gunderson Installed-Size: 100 Depends: libc6 (>= 2.1.3), libgcc1 (>= 1:4.1.1), libstdc++6 (>= 4.1.1) Filename: ./i386/libsnappy1_1.1.2-4_i386.deb Size: 42686 MD5sum: 2f15306261537fb9a2a53e16a6ef6d65 SHA1: a5ad9b01fc1964f834aade5ae66a8ee5f176459b SHA256: 69d56574b8dca3f26ff19ea45c33935c63cd022df3f404011bf4e92524160628 Section: libs Priority: extra Homepage: http://code.google.com/p/snappy/ Description: fast compression/decompression library Snappy is a compression/decompression library. It does not aim for maximum compression, or compatibility with any other compression library; instead, it aims for very high speeds and reasonable compression. . For instance, compared to the fastest mode of zlib, Snappy is an order of magnitude faster for most inputs, but the resulting compressed files are anywhere from 20% to 100% bigger. On a single core of a Core i7 processor in 64-bit mode, Snappy compresses at about 250 MB/sec or more and decompresses at about 500 MB/sec or more. Package: mednafen08 Source: mednafen Version: 0.8.D.3-7 Architecture: amd64 Maintainer: PICCORO Lenz McKAY Installed-Size: 6288 Depends: libasound2 (>> 1.0.18), libc6 (>= 2.3), libcdio10, libgcc1 (>= 1:4.1.1), libjack-jackd2-0 (>= 1.9.5~dfsg-14) | libjack-0.116, libsdl-net1.2, libsdl1.2debian (>= 1.2.10-1), libsndfile1, libstdc++6 (>= 4.1.1), zlib1g (>= 1:1.1.4) Recommends: emulators-launchers-essencials, mime-support, shared-mime-info (= 0.71-4vnz1) | shared-mime-info (= 0.90-1vnz1), mednafen09 Suggests: mednafen-bioses, mednafen-server, mednafen12 Conflicts: vnz-mednafen Replaces: vnz-mednafen Provides: gba-emulator, gbc-emulator, gg-emulator, lnx-emulator, lynx-emulator, mednafen, nes-emulator, ngc-emulator, ngp-emulator, pce-emulator, sgg-emulator, sms-emulator, wsc-emulator Filename: ./amd64/mednafen08_0.8.D.3-7_amd64.deb Size: 2312992 MD5sum: d09ca5bbd7154bd9811742e581c82e20 SHA1: fd6e50975c65546658da672e727217988db9e91e SHA256: f61b35629d501ca7ab3e3cec0179907932ca8c22d8008fe608ddbdd2911d0656 Section: otherosfs Priority: optional Homepage: http://mednafen.sourceforge.net Description: massenkoh multi emulator : NES, GBA, WSC, PCE, GG, SMS, NGP, LNX Multiple systems console emulator machine for most 8bit and 16 bit console rom games, for massenkoh and VENENUX especialy optimized. . Mednafen is a command-line driven emulator for many different systems. It has full support for OpenGL and SDL graphics, network play, remappable input configuration, joystick and keyboard support, save states, game rewinding, GSF playback, and screenshots. This is the low performance version, for better graphics (but more requeriments) and more powerfully machines see hq version. . The systems supported by Mednafen are: * Atari Lynx * GameBoy * GameBoy Color * GameBoy Advance * Game Gear * Nintendo * Master System * PC Engine * TurboGrafx 16 * PC-FX * SuperGrafx * NeoGeo Pocket * NeoGeo Pocket Color * WonderSwan * WonderSwan Color . Hardware emulated by Mednafen includes: * NES gamepad, Zapper, PowerPad * Four-Score, Famicom multiplayer adapter * Arcade : Arkanoid, HyperShot, Space Shadow, Mahjong controllers * Oeka Kids tablet, Quiz King buzzers, Family Trainer, Barcode World * Game Genie TV mode of Sega Game Gear are not supported. Arceade and addons harware for Sega Master Systems are not yet emulated also. . U may refer to docs for more information or manpages, there is not need bios files for run rom images, only ecxeption by PC Engine CD and Lynx. Package: mednafen08 Source: mednafen Version: 0.8.D.3-7 Architecture: i386 Maintainer: PICCORO Lenz McKAY Installed-Size: 6148 Depends: libasound2 (>> 1.0.18), libc6 (>= 2.3.6-6~), libcdio10, libgcc1 (>= 1:4.1.1), libjack-jackd2-0 (>= 1.9.5~dfsg-14) | libjack-0.116, libsdl-net1.2, libsdl1.2debian (>= 1.2.10-1), libsndfile1, libstdc++6 (>= 4.1.1), zlib1g (>= 1:1.1.4) Recommends: emulators-launchers-essencials, mime-support, shared-mime-info (= 0.71-4vnz1) | shared-mime-info (= 0.90-1vnz1), mednafen09 Suggests: mednafen-bioses, mednafen-server, mednafen12 Conflicts: vnz-mednafen Replaces: vnz-mednafen Provides: gba-emulator, gbc-emulator, gg-emulator, lnx-emulator, lynx-emulator, mednafen, nes-emulator, ngc-emulator, ngp-emulator, pce-emulator, sgg-emulator, sms-emulator, wsc-emulator Filename: ./i386/mednafen08_0.8.D.3-7_i386.deb Size: 2092564 MD5sum: a4dc11e36d8497589fd75ad8ff0e836a SHA1: 7929ed55f64f35d005733567232d2f8619a50899 SHA256: ecff3a56d525a2563f54933feab1c526d2e576382e95403c48e5bc4c8cfd3da2 Section: otherosfs Priority: optional Homepage: http://mednafen.sourceforge.net Description: massenkoh multi emulator : NES, GBA, WSC, PCE, GG, SMS, NGP, LNX Multiple systems console emulator machine for most 8bit and 16 bit console rom games, for massenkoh and VENENUX especialy optimized. . Mednafen is a command-line driven emulator for many different systems. It has full support for OpenGL and SDL graphics, network play, remappable input configuration, joystick and keyboard support, save states, game rewinding, GSF playback, and screenshots. This is the low performance version, for better graphics (but more requeriments) and more powerfully machines see hq version. . The systems supported by Mednafen are: * Atari Lynx * GameBoy * GameBoy Color * GameBoy Advance * Game Gear * Nintendo * Master System * PC Engine * TurboGrafx 16 * PC-FX * SuperGrafx * NeoGeo Pocket * NeoGeo Pocket Color * WonderSwan * WonderSwan Color . Hardware emulated by Mednafen includes: * NES gamepad, Zapper, PowerPad * Four-Score, Famicom multiplayer adapter * Arcade : Arkanoid, HyperShot, Space Shadow, Mahjong controllers * Oeka Kids tablet, Quiz King buzzers, Family Trainer, Barcode World * Game Genie TV mode of Sega Game Gear are not supported. Arceade and addons harware for Sega Master Systems are not yet emulated also. . U may refer to docs for more information or manpages, there is not need bios files for run rom images, only ecxeption by PC Engine CD and Lynx. Package: mednafen09 Version: 0.9.36.5-1 Architecture: amd64 Maintainer: PICCORO Lenz McKAY Installed-Size: 10824 Depends: libasound2 (>> 1.0.18), libc6 (>= 2.3), libcdio10, libgcc1 (>= 1:4.1.1), libjack-jackd2-0 (>= 1.9.5~dfsg-14) | libjack-0.116, libsdl1.2debian (>= 1.2.10-1), libsndfile1, libstdc++6 (>= 4.1.1), zlib1g (>= 1:1.2.0) Recommends: mednafen08, emulators-launchers-essencials, mime-support, shared-mime-info (= 0.71-4vnz1) | shared-mime-info (= 0.90-1vnz1) | shared-mime-info (= 1.3-1vnz1) Suggests: mednafen-bioses, mednafen-server, mednaffe | mednafenx Conflicts: vnz-mednafen Replaces: vnz-mednafen Provides: gba-emulator, gbc-emulator, genesis-emulator, gg-emulator, lnx-emulator, lynx-emulator, mednafen, nes-emulator, ngc-emulator, ngp-emulator, pce-emulator, psx-emulator, sega-emulator, sgg-emulator, smd-emulator, sms-emulator, wsc-emulator Filename: ./amd64/mednafen09_0.9.36.5-1_amd64.deb Size: 3444700 MD5sum: 61f38d105d419630d7207369489e92b9 SHA1: e0445f124f96a6f5a9c0e5f0766285e1a700850f SHA256: f291d5e5f324cdebee2366da6e51dc1cfdf7ed9a229c5264c2692c34a0eeb2b8 Section: otherosfs Priority: optional Homepage: http://mednafen.github.io Description: massenkoh multi emulator : NES, GBA, SNES, GBC, PSX, WSC, PCE, GG, SMS, NGP, LNX, SS Multiple systems console emulator machine for most 8bit and 16 bit console rom games, for massenkoh and VENENUX especialy optimized. . Mednafen is a command-line driven emulator for many different systems. It has full support for OpenGL and SDL graphics, network play, remappable input configuration, joystick and keyboard support, save states, game rewinding, GSF playback, and screenshots. This is the low performance version, for better graphics (but more requeriments) and more powerfully machines see hq version. . The systems supported by Mednafen are: * Atari Lynx (.lnx) * GameBoy (.gb) * GameBoy Color (.gbc) * GameBoy Advance (.gba) * Sega Game Gear (.sgg) * Sega Master System (.sms) * NeoGeo Pocket (.ngp) * NeoGeo Pocket Color (.ngc) * Nintendo Famicom (.nes) * Super Nintendo (.smc) * PC Engine, TurboGrafx 16 (.pce) * PC-FX, SuperGrafx (.pcx) * Virtual Boy (.nvb) * WonderSwan (.sws) * WonderSwan Color (.swc) * Sega Genesis / Mega Drive (.smd) * Sega Saturn (.ss) * Sony PlayStation (.psx) . Hardware emulated by Mednafen includes: * NES gamepad, Zapper, PowerPad * Four-Score, Famicom multiplayer adapter * Arkanoid, HyperShot, Space Shadow, Mahjong controllers * Oeka Kids tablet, Quiz King buzzers, Family Trainer, Barcode World * Game Genie TV mode of Sega Game Gear are not supported. Arceade and addons harware for Sega Master Systems are not yet emulated also. . U may refer to docs for more information or manpages, there is not need bios files for run rom images, only ecxeption by PC Engine CD and Lynx. Package: mednafen09 Version: 0.9.36.5-1 Architecture: i386 Maintainer: PICCORO Lenz McKAY Installed-Size: 10992 Depends: libasound2 (>> 1.0.18), libc6 (>= 2.3.6-6~), libcdio10, libgcc1 (>= 1:4.1.1), libjack-jackd2-0 (>= 1.9.5~dfsg-14) | libjack-0.116, libsdl1.2debian (>= 1.2.10-1), libsndfile1, libstdc++6 (>= 4.1.1), zlib1g (>= 1:1.2.3.3.dfsg) Recommends: mednafen08, emulators-launchers-essencials, mime-support, shared-mime-info (= 0.71-4vnz1) | shared-mime-info (= 0.90-1vnz1) | shared-mime-info (= 1.3-1vnz1) Suggests: mednafen-bioses, mednafen-server, mednaffe | mednafenx Conflicts: vnz-mednafen Replaces: vnz-mednafen Provides: gba-emulator, gbc-emulator, genesis-emulator, gg-emulator, lnx-emulator, lynx-emulator, mednafen, nes-emulator, ngc-emulator, ngp-emulator, pce-emulator, psx-emulator, sega-emulator, sgg-emulator, smd-emulator, sms-emulator, wsc-emulator Filename: ./i386/mednafen09_0.9.36.5-1_i386.deb Size: 3381700 MD5sum: 5db3d00bd41999e827e9e9b8ddd79cbf SHA1: b32606cf0334edbb6fe46b4c437b88e63829ded5 SHA256: a96d1e3ffeaaec7ee4f6ffa71ee4fa3297510be7f30c38842ec4de76101309e4 Section: otherosfs Priority: optional Homepage: http://mednafen.github.io Description: massenkoh multi emulator : NES, GBA, SNES, GBC, PSX, WSC, PCE, GG, SMS, NGP, LNX, SS Multiple systems console emulator machine for most 8bit and 16 bit console rom games, for massenkoh and VENENUX especialy optimized. . Mednafen is a command-line driven emulator for many different systems. It has full support for OpenGL and SDL graphics, network play, remappable input configuration, joystick and keyboard support, save states, game rewinding, GSF playback, and screenshots. This is the low performance version, for better graphics (but more requeriments) and more powerfully machines see hq version. . The systems supported by Mednafen are: * Atari Lynx (.lnx) * GameBoy (.gb) * GameBoy Color (.gbc) * GameBoy Advance (.gba) * Sega Game Gear (.sgg) * Sega Master System (.sms) * NeoGeo Pocket (.ngp) * NeoGeo Pocket Color (.ngc) * Nintendo Famicom (.nes) * Super Nintendo (.smc) * PC Engine, TurboGrafx 16 (.pce) * PC-FX, SuperGrafx (.pcx) * Virtual Boy (.nvb) * WonderSwan (.sws) * WonderSwan Color (.swc) * Sega Genesis / Mega Drive (.smd) * Sega Saturn (.ss) * Sony PlayStation (.psx) . Hardware emulated by Mednafen includes: * NES gamepad, Zapper, PowerPad * Four-Score, Famicom multiplayer adapter * Arkanoid, HyperShot, Space Shadow, Mahjong controllers * Oeka Kids tablet, Quiz King buzzers, Family Trainer, Barcode World * Game Genie TV mode of Sega Game Gear are not supported. Arceade and addons harware for Sega Master Systems are not yet emulated also. . U may refer to docs for more information or manpages, there is not need bios files for run rom images, only ecxeption by PC Engine CD and Lynx. Package: minetest4 Version: 4.0.18-0 Architecture: amd64 Maintainer: PICCORO Lenz McKAY Installed-Size: 7032 Depends: minetest4-data (= 4.0.18-0), libbz2-1.0, libc6 (>= 2.3.4), libcurl3-gnutls (>= 7.16.2-1), libfreetype6 (>= 2.2.1), libgcc1 (>= 1:4.1.1), libgl1-mesa-glx | libgl1, libglu1-mesa | libglu1, libgmp3c2, libidn11 (>= 1.13), libirrlicht1.8, libjpeg62-turbo, libjsoncpp0, libleveldb1, libluajit-5.1-2, libncurses5 (>= 5.7+20100313), libogg0 (>= 1.0rc3), libopenal1, libpng12-0 (>= 1.2.13-4), libsqlite3-0, libstdc++6 (>= 4.4.0), libvorbis0a, libvorbisfile3, libx11-6, libxxf86vm1, zlib1g (>= 1:1.1.4) Recommends: minetest4-game | minetest4-game-game Filename: ./amd64/minetest4_4.0.18-0_amd64.deb Size: 3105162 MD5sum: a63f5150dee33fea514cbcf24db9aa0a SHA1: 6f500720616c5a538b3483ff9ea57c5ebcd608e3 SHA256: 85630346750b4cbd3eceef8248483542174b1ac43810027a125401db2b9870cf Section: games Priority: optional Homepage: https://www.minetest.net/ Description: Multiplayer infinite-world block sandbox (client with embebed server) Minetest is a minecraft-inspired game written from scratch and licensed under the LGPL (version 2.1 or later). It supports both survival and creative modes along with multiplayer support, dynamic lighting, and an "infinite" map generator. . This is a improved upgrade over 0.4 series due 5.X one superset and changed the protocol of network. Package: minetest4 Version: 4.0.18-0 Architecture: i386 Maintainer: PICCORO Lenz McKAY Installed-Size: 6868 Depends: minetest4-data (= 4.0.18-0), libbz2-1.0, libc6 (>= 2.3.6-6~), libcurl3-gnutls (>= 7.16.2-1), libfreetype6 (>= 2.2.1), libgcc1 (>= 1:4.1.1), libgl1-mesa-glx | libgl1, libglu1-mesa | libglu1, libgmp3c2, libidn11 (>= 1.13), libirrlicht1.8, libjpeg62-turbo, libjsoncpp0, libleveldb1, libluajit-5.1-2, libncurses5 (>= 5.7+20100313), libogg0 (>= 1.0rc3), libopenal1, libpng12-0 (>= 1.2.13-4), libsqlite3-0, libstdc++6 (>= 4.4.0), libvorbis0a, libvorbisfile3, libx11-6, libxxf86vm1, zlib1g (>= 1:1.1.4) Recommends: minetest4-game | minetest4-game-game Filename: ./i386/minetest4_4.0.18-0_i386.deb Size: 2970136 MD5sum: b90eb097663922c711508e75b63f12ad SHA1: 869769b561d11dfd83b5a40b7e7252dd9931da4d SHA256: 8ff9909dc96b8b55e3695e94e360a3c218613c1c96b79831c8d5d46f8642ad68 Section: games Priority: optional Homepage: https://www.minetest.net/ Description: Multiplayer infinite-world block sandbox (client with embebed server) Minetest is a minecraft-inspired game written from scratch and licensed under the LGPL (version 2.1 or later). It supports both survival and creative modes along with multiplayer support, dynamic lighting, and an "infinite" map generator. . This is a improved upgrade over 0.4 series due 5.X one superset and changed the protocol of network. Package: minetest4-data Source: minetest4 Version: 4.0.18-0 Architecture: all Maintainer: PICCORO Lenz McKAY Installed-Size: 14560 Depends: fonts-croscore, fonts-droid-fallback Recommends: python, python-imaging | python-pil Filename: ./all/minetest4-data_4.0.18-0_all.deb Size: 5698948 MD5sum: 5ebd0db49496b56f423502507197404e SHA1: 4dd36182ea72902839ff24be08e88cd94346fdea SHA256: e1680c8ca7e130edd9e6884749e5e4cace9ca2180034d9f1d6ab92556bac913d Section: games Priority: optional Homepage: https://www.minetest.net/ Description: Multiplayer infinite-world block sandbox (data files) Minetest is a minecraft-inspired game written from scratch and licensed under the LGPL (version 2.1 or later). It supports both survival and creative modes along with multiplayer support, dynamic lighting, and an "infinite" map generator. . These are the files used by both client and server packages, such as the textures and other graphical files and the standard mods. This is a improved upgrade over 0.4 series due 5.X one superset and changed the protocol of network. Package: minetest4-server Source: minetest4 Version: 4.0.18-0 Architecture: amd64 Maintainer: PICCORO Lenz McKAY Installed-Size: 4652 Depends: minetest4-data (= 4.0.18-0), adduser, lsb-base (>= 3.0-6), libc6 (>= 2.3.4), libcurl3-gnutls (>= 7.16.2-1), libgcc1 (>= 1:4.1.1), libgmp3c2, libidn11 (>= 1.13), libjsoncpp0, libleveldb1, libluajit-5.1-2, libncurses5 (>= 5.7+20100313), libsqlite3-0, libstdc++6 (>= 4.4.0), zlib1g (>= 1:1.1.4) Recommends: minetest4-game | minetest4-game-game Filename: ./amd64/minetest4-server_4.0.18-0_amd64.deb Size: 1992354 MD5sum: e15e69cc7e7ae909e7c2fd9a02418503 SHA1: 34ace911a1df8ee303e9b674cc0ecf6be2ca3a77 SHA256: 81a6bef112303a1994d02b5ae27b8136ebbea137f01acc8977b549bd89d09321 Section: games Priority: optional Homepage: https://www.minetest.net/ Description: Multiplayer infinite-world block sandbox (server only) Minetest is a minecraft-inspired game written from scratch and licensed under the LGPL (version 2.1 or later). It supports both survival and creative modes along with multiplayer support, dynamic lighting, and an "infinite" map generator. . This is the minetest server package. This is a improved upgrade over 0.4 series due 5.X one superset and changed the protocol of network. Package: minetest4-server Source: minetest4 Version: 4.0.18-0 Architecture: i386 Maintainer: PICCORO Lenz McKAY Installed-Size: 4580 Depends: minetest4-data (= 4.0.18-0), adduser, lsb-base (>= 3.0-6), libc6 (>= 2.3.6-6~), libcurl3-gnutls (>= 7.16.2-1), libgcc1 (>= 1:4.1.1), libgmp3c2, libidn11 (>= 1.13), libjsoncpp0, libleveldb1, libluajit-5.1-2, libncurses5 (>= 5.7+20100313), libsqlite3-0, libstdc++6 (>= 4.4.0), zlib1g (>= 1:1.1.4) Recommends: minetest4-game | minetest4-game-game Filename: ./i386/minetest4-server_4.0.18-0_i386.deb Size: 1936712 MD5sum: 0c87551b2d42b425406749fdb96392bc SHA1: fcd713ab399ccb0c6cc83e4d82188b3ece02fccc SHA256: e9cdd9287af9c0ca66f137250d324589b871c1284a908f6475f4fa1cccaa637c Section: games Priority: optional Homepage: https://www.minetest.net/ Description: Multiplayer infinite-world block sandbox (server only) Minetest is a minecraft-inspired game written from scratch and licensed under the LGPL (version 2.1 or later). It supports both survival and creative modes along with multiplayer support, dynamic lighting, and an "infinite" map generator. . This is the minetest server package. This is a improved upgrade over 0.4 series due 5.X one superset and changed the protocol of network. Package: quakespasm Version: 0.90.0-2 Architecture: amd64 Maintainer: PICCORO Lenz McKAY Installed-Size: 1356 Depends: libc6 (>= 2.2.5), libflac8 (>= 1.2.1), libgl1-mesa-glx | libgl1, libmad0 (>= 0.15.1b-3), libmikmod2 (>= 3.1.10), libsdl1.2debian (>= 1.2.10-1), libvorbisfile3 Suggests: quake, quake-armagon, quake-disolution, quake-music-pack Provides: quake-engine, quake-engine-lanserver Filename: ./amd64/quakespasm_0.90.0-2_amd64.deb Size: 531416 MD5sum: a162e666c737160705af7485d5dd3da9 SHA1: b263a7f32d2bdc092d2c84f9515931d989a5d449 SHA256: 7765ebb9f5a79bf83048dc581e2700f46ae7b8994b139e04cefb5068afa24285 Section: games Priority: optional Homepage: http://quakespasm.sourceforge.net/ Description: Quake 1 engine for iD software's Quake 3d game QuakeSpasm is a Unix-friendly Quake engine based on the SDL port of the popular FitzQuake. It includes some new features, important fixes, and aims for portability and correctness. . This engine has focused on singleplayer mode gaming. The mayor improvement are music custom loading either from cd only and differents audio driver loadings throught DSL, also comes with graphics features niceities like shaders and lighting. . The main difference over original engines are the loading on the fly of mods games and the external playback (usefully if not has the cd audio disc of the game). . Use this package with any of the quake-* packages for venenux. Package: quakespasm Version: 0.90.0-2 Architecture: i386 Maintainer: PICCORO Lenz McKAY Installed-Size: 1248 Depends: libc6 (>= 2.1.3), libflac8 (>= 1.2.1), libgl1-mesa-glx | libgl1, libmad0 (>= 0.15.1b-3), libmikmod2 (>= 3.1.10), libsdl1.2debian (>= 1.2.10-1), libvorbisfile3 Suggests: quake, quake-armagon, quake-disolution, quake-music-pack Provides: quake-engine, quake-engine-lanserver Filename: ./i386/quakespasm_0.90.0-2_i386.deb Size: 457742 MD5sum: 8e87c9525b95ee06dce32baad3db83ca SHA1: 67b893de1d210ef4e1e1f2a3ee707c6f5d9cac41 SHA256: 166f42116c5ae5d3852000bd3c1e6a05e3348953f8b90a85ee08917afc93237e Section: games Priority: optional Homepage: http://quakespasm.sourceforge.net/ Description: Quake 1 engine for iD software's Quake 3d game QuakeSpasm is a Unix-friendly Quake engine based on the SDL port of the popular FitzQuake. It includes some new features, important fixes, and aims for portability and correctness. . This engine has focused on singleplayer mode gaming. The mayor improvement are music custom loading either from cd only and differents audio driver loadings throught DSL, also comes with graphics features niceities like shaders and lighting. . The main difference over original engines are the loading on the fly of mods games and the external playback (usefully if not has the cd audio disc of the game). . Use this package with any of the quake-* packages for venenux. Package: quakespasm-dbg Source: quakespasm Version: 0.90.0-2 Architecture: amd64 Maintainer: PICCORO Lenz McKAY Installed-Size: 1624 Depends: quakespasm (= 0.90.0-2) Filename: ./amd64/quakespasm-dbg_0.90.0-2_amd64.deb Size: 576090 MD5sum: 2827da99f2f5a278f218c66acebffbaa SHA1: 2c183b2a7e9b13419d0458294b180ef05f53f62f SHA256: 52ab432dcf8e5fbc677d14eec6d66cd528324291ec8932536499b4259b50b9ec Section: debug Priority: extra Homepage: http://quakespasm.sourceforge.net/ Description: engine for iD software's Quake - debug symbols QuakeSpasm is a Unix-friendly Quake engine based on the SDL port of the popular FitzQuake. . This package contains debug symbols, which can be used to debug QuakeSpasm if it crashes. Package: quakespasm-dbg Source: quakespasm Version: 0.90.0-2 Architecture: i386 Maintainer: PICCORO Lenz McKAY Installed-Size: 1772 Depends: quakespasm (= 0.90.0-2) Filename: ./i386/quakespasm-dbg_0.90.0-2_i386.deb Size: 709066 MD5sum: b9d4eb3b2d962add38af3ac494da3e38 SHA1: d88d3145bccc3bf91f31f85c66bcc885fdc0b286 SHA256: a8b10b18e774074a23bc2bc299f93a3b5db45173adaf12b65542d919180a2fb6 Section: debug Priority: extra Homepage: http://quakespasm.sourceforge.net/ Description: engine for iD software's Quake - debug symbols QuakeSpasm is a Unix-friendly Quake engine based on the SDL port of the popular FitzQuake. . This package contains debug symbols, which can be used to debug QuakeSpasm if it crashes.