/*----------------------------------------------------------------------------- * * (c) The GHC Team, 1999 * * Prototypes for Hash.c * * -------------------------------------------------------------------------- */ #pragma once #include "BeginPrivate.h" typedef struct hashtable HashTable; /* abstract */ typedef struct strhashtable StrHashTable; /* Hash table access where the keys are StgWords. * Values are passed into the hash table and stored as `const void *` values, * but when the value is looked up or removed, the value is returned without the * `const` so that calling function can mutate what the pointer points to if it * needs to. */ HashTable * allocHashTable ( void ); void insertHashTable ( HashTable *table, StgWord key, const void *data ); void * lookupHashTable ( const HashTable *table, StgWord key ); void * removeHashTable ( HashTable *table, StgWord key, const void *data ); int keyCountHashTable (HashTable *table); // Puts up to szKeys keys of the hash table into the given array. Returns the // actual amount of keys that have been retrieved. // // If the table is modified concurrently, the function behavior is undefined. // int keysHashTable(HashTable *table, StgWord keys[], int szKeys); typedef void (*MapHashFn)(void *data, StgWord key, const void *value); typedef void (*MapHashFnKeys)(void *data, StgWord *key, const void *value); // Return true -> continue; false -> stop typedef bool (*IterHashFn)(void *data, StgWord key, const void *value); void mapHashTable(HashTable *table, void *data, MapHashFn fn); void mapHashTableKeys(HashTable *table, void *data, MapHashFnKeys fn); void iterHashTable(HashTable *table, void *data, IterHashFn); /* Hash table access where the keys are C strings (the strings are * assumed to be allocated by the caller, and mustn't be deallocated * until the corresponding hash table entry has been removed). */ INLINE_HEADER StrHashTable * allocStrHashTable ( void ) { return (StrHashTable*) allocHashTable(); } void insertStrHashTable ( StrHashTable *table, const char * key, const void *data ); void * lookupStrHashTable ( const StrHashTable *table, const char * key); void * removeStrHashTable ( StrHashTable *table, const char * key, const void *data ); /* * Hash tables for arbitrary key types. * Generally, these functions allow for the specification of the * HashFunction and CompareFunction. It's recommended that those * are inlinable so there's a chance the compiler can discard * some parameter-passing, as well as function calls, though note * it's not guaranteed. Either way, the functions are parameters * as the types should be statically known and thus * storing them is unnecessary. */ typedef int HashFunction(const HashTable *table, StgWord key); typedef int CompareFunction(StgWord key1, StgWord key2); int hashWord(const HashTable *table, StgWord key); int hashStr(const HashTable *table, StgWord w); void insertHashTable_ ( HashTable *table, StgWord key, const void *data, HashFunction f ); void * lookupHashTable_ ( const HashTable *table, StgWord key, HashFunction f, CompareFunction cmp ); void * removeHashTable_ ( HashTable *table, StgWord key, const void *data, HashFunction f, CompareFunction cmp ); /* Freeing hash tables */ void freeHashTable ( HashTable *table, void (*freeDataFun)(void *) ); INLINE_HEADER void freeStrHashTable ( StrHashTable *table, void (*freeDataFun)(void *) ) { freeHashTable((HashTable*)table, freeDataFun); } /* * Hash set API * * A hash set is bascially a hash table where values are NULL. */ typedef struct hashtable HashSet; INLINE_HEADER HashSet *allocHashSet ( void ) { return (HashSet*)allocHashTable(); } INLINE_HEADER void freeHashSet ( HashSet *set ) { freeHashTable((HashTable*)set, NULL); } INLINE_HEADER void insertHashSet ( HashSet *set, StgWord key ) { insertHashTable((HashTable*)set, key, NULL); } #include "EndPrivate.h"